Seeing its companions have fallen, the Sahuagin disengages, and moves back to where the Sahuagin that was attepting to sound the alarm lies dead. Bending down it picks up the bar from off the floor. Standing back up it makes ready to strike the Gong.
Maya would take a breath, then cast [Tooltip Not Found] once more.
“Welp. That’s one way to get the blood pumping.” The druid would turn to look at Gridolpho. “You wanna do your thing and check for booby traps as we scout about? They want us to note that stuff.” She’d look to Seethe and Toonary, “Keep an eye out for the strength of their forces and any important areas.” She’d nod, trying to remember their seemingly impossible list.
Determine the strength of the sahuagin forces. How many warriors, lieutenants, and other battle ready troops are present.
Locate important areas within the fortress: where are the warriors quartered. Same with officers. Most importantly, where are the leaders housed.
Discover any notable defensive measures: traps, areas specifically readied for defense, and other dangers the attacking force must avoid or overcome.
Discover how advanced the sahuagin preparations are and when they might mount their attack.
"I cannot stress this enough. Your goal is to gather information without attracting attention to yourselves. Above all else Do Not Get Captured! The sahuagin are masters of torture."Eliander warns.
(Gridolpho) After carefully examining the bronze gate you determine there's nothing out of the ordinary about the gate. Looking beyond the gate you see. a bare Spartan room with a stone bench along the south wall that continues around the angle to the west. A chain and pulley system is mounted on the north wall to the right (Your left) by the bronze gate.
Severely Wounded. Its companions dead. The last Sahuagin growls defiantly at you.
Maya's turn.
(Seethe?)
just an unstable unicorn.
Seethe goes after Maya in the initiative order.
Maya will continue spritzing her poison. It’s been consistent thus far.
Casting Poison Spray Con DC 14 or take 5
just an unstable unicorn.
(Maya) The Sahuagin seems to be having trouble resisting your attack.
Seethe maintains concentration on his Bless Spell.
The Sahuagin's Turn.
Seeing its companions have fallen, the Sahuagin disengages, and moves back to where the Sahuagin that was attepting to sound the alarm lies dead. Bending down it picks up the bar from off the floor. Standing back up it makes ready to strike the Gong.
Begin Round #4
Gridolpho disappears behind one of his companions and the flicks a dagger at the nascent bell-ringer from the shadows.
Bonus Action: Hide. Naturally Stealthy. 14
Attack: 22 Damage: 15
DCI: 3319125026
A dagger flies from the shadows, and buries itself in the neck of the last Sahuagin. The creature drops lifelessly to the ground.
End Combat.
Toonary looks to Gridolpho and says "Grid we look, we find something."
Help action to Gridolpho to look through the dead bodies.
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
Searching the bodies of the normal Sahuagin turns up nothing. On the Champion you find a small leather pouch containing (8) 10 GP gems,
Maya would take a breath, then cast [Tooltip Not Found] once more.
“Welp. That’s one way to get the blood pumping.” The druid would turn to look at Gridolpho. “You wanna do your thing and check for booby traps as we scout about? They want us to note that stuff.” She’d look to Seethe and Toonary, “Keep an eye out for the strength of their forces and any important areas.” She’d nod, trying to remember their seemingly impossible list.
"I cannot stress this enough. Your goal is to gather information without attracting attention to yourselves. Above all else Do Not Get Captured! The sahuagin are masters of torture."Eliander warns.
just an unstable unicorn.
With the Sahuagin defeated your attention turns to a short corridor to the south, which ends with bronze gate blocking further progress.
( Slowly returning to normal... sorry and thanks guys )
Seethe takes her breath and nods to Maya's words.
" Well they seem pretty strong to me if you ask " she says with a smile and asks " Does anyone needs healing? she asks looking to her friends.
PbP Character: A few ;)
"Nah, Ah'm fine."
Gridolpho inspects the gate.
Investigation - 14
DCI: 3319125026
(Gridolpho) After carefully examining the bronze gate you determine there's nothing out of the ordinary about the gate. Looking beyond the gate you see. a bare Spartan room with a stone bench along the south wall that continues around the angle to the west. A chain and pulley system is mounted on the north wall to the right (Your left) by the bronze gate.
"A'right Geifer. See if'n ya can lift this gate enough fer me ta slip under and I'll have a bit of a sneak-about."
DCI: 3319125026
A Strength (Athletics) Check DC 18 is needed to lift the gate.
Strength Check 9
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
The Bronze Gate grinds in protest as Toonary uses his great strength to successfully lift the gate.
"Grid hurry, Toonary not hold forevery."
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star