Standing with his back pointed towards the gate, Gridolphohesitates for a moment. Slowly his arm drifts out and points left as he remembers what Granddadtaught him.
"When in doubt, go left."
And the thief heads off into the left-most passage.
You head down the left hand corridor. The 10'w x 15' h passageway turns to the south. After traveling 60' you come upon an archway framing an opening to your right.
Cautiously , the Party passes through the arch into the chamber beyond.
Dark blue tiles cover the walls and floor of this room. In the center of the room sits a small table wuth a small bench beside it. A coffer is propped up in the northeast corner, its open lid leaning against the wall.
A miner's pick lies on the floor in the southwest corner.
(Gridolpho) Peering into the new chamber you see an unfinished area that seems intended for use as a barracks. Many lidless coffers are arranged around the walls of the room, though there are none near north wall by the archway where you stand. Propped up against the center of the north wall are dozens of stone workers tools.
"Not bad, Geifer."
The thief slips under the gate and hides for a moment behind the winch.
Stealth: 14
Investigation: 15
DCI: 3319125026
(Gridolpho) After a few minutes , you feel confident that nothing is coming towards the chamber, from the other 3 entrances. (East, West, South.)
Gridolpho will carefully test the winch to see if he can open the gate without making too much noise.
DCI: 3319125026
(Gridolpho) You should be able to raise the gate without too much noise if its raised slowly.
The thief begins slowly raising the gate.
DCI: 3319125026
After a few minutes Gridolpho has raised the gate high enough for the rest of the Party to slip into the Chamber.
Maya would move into the chamber first, or after Gridolpho, which ever the prickly rogue preferred today.
just an unstable unicorn.
Standing with his back pointed towards the gate, Gridolpho hesitates for a moment. Slowly his arm drifts out and points left as he remembers what Granddad taught him.
"When in doubt, go left."
And the thief heads off into the left-most passage.
Stealth: 13
DCI: 3319125026
Toonary follows
Thom Everyman- Midgard One Shots
DMing- The Voyage of the Fallen Star
(I'm assuming everyone is following Gridolpho.)
You head down the left hand corridor. The 10'w x 15' h passageway turns to the south. After traveling 60' you come upon an archway framing an opening to your right.
Cautiously , the Party passes through the arch into the chamber beyond.
Dark blue tiles cover the walls and floor of this room. In the center of the room sits a small table wuth a small bench beside it. A coffer is propped up in the northeast corner, its open lid leaning against the wall.
A miner's pick lies on the floor in the southwest corner.
Motioning for his compatriots to stay back for a moment, Gridolpho silently crosses the room and inspect the desk and then the coffer.
Stealth: 16
Investigation: 24
DCI: 3319125026
(Gridolpho) Both the table and bench are ordinary. The coffer is empty.
(Correct me if I'm wrong, but that puts us in the room with the Red X, right?)
If yes, Gridolpho will sneak south and peer through the circled passage.
DCI: 3319125026
Maya would keep an eye on their investigating rogue, ready to move and react accordingly to his instructions.
just an unstable unicorn.
The party is in the room on the other side of the map.
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Version:1.0 StartHTML:000000216 EndHTML:000043828 StartFragment:000043632 EndFragment:000043778 StartSelection:000043632 EndSelection:000043778 SourceURL:https://www.dndbeyond.com/sources/gos/the-final-enemyThe Final Enemy - Ghosts of Saltmarsh - Sources - D&D Beyond
Version:1.0 StartHTML:000000216 EndHTML:000043828 StartFragment:000043632 EndFragment:000043778 StartSelection:000043632 EndSelection:000043778 SourceURL:https://www.dndbeyond.com/sources/gos/the-final-enemyThe Final Enemy - Ghosts of Saltmarsh - Sources - D&D Beyond
e-final-enemy
The Final Enemy - Ghosts of Saltmarsh - Sources - D&D Beyond
Put your spoiler here.
Put your spoiler here.
Put your spoiler here.
Put your spoiler here.
Trying to keep herself away from the doors and following Gridolpho instructions, Seethe keeps guard alongside Maya.
PbP Character: A few ;)
(OK, so we went left based on player view, not character view. Not a problem.)
Same move, just reversed.
DCI: 3319125026
(Gridolpho) Peering into the new chamber you see an unfinished area that seems intended for use as a barracks. Many lidless coffers are arranged around the walls of the room, though there are none near north wall by the archway where you stand. Propped up against the center of the north wall are dozens of stone workers tools.
Proceeding along the north wall
DCI: 3319125026