This post has potentially manipulated dice roll results.
(Sorry for the delay, class)
"That way is where they escaped to," Tangle notes, pointing at the long hallway (down on the map), "Going that way seems not conducive to resting. Perhaps this other hallway leads somewhere defensible?" Glancing at the others, Tangle will move away from the bridge (down) and turn right to walk down the hall where she killed a bunch of lizard folk. Stepping over the bodies she indicates the others should wait, then tries to move quietly and explores the two passageways (the first one first, she will go along it until something of note appears).
Stealth: 27 Perception: 29
Rollback Post to RevisionRollBack
she/her Role-playing since that keep on those borderlands.
This post has potentially manipulated dice roll results.
Tangle heads along the passageway, noticing that at the far end the walls and floors are notable for patches of slime and an increased presence of moisture. She also hears noise, hissing and slithering. At the end, she peeks through the entranceway and looks down into the next room, the floor about twenty feet below her. The floor is covered with a writhing mass of yuan-ti young, similar to those Jalt fought, but many, many more. And standing in the centre of the room, eyes darting between the entrance where Tangle stands and another nearby, are four adult yuan-ti, three like the purebloods you fought most recently, and one other, a large creature much more snake than humanoid. They are on high alert it seems:
Tangle retreats as quietly as she came (thank goodness for those rolls!) and rejoin the party, describing what she saw. "They know we are here, and are alert. I am not sure we should stay on this side of the bridge if we intend to rest long. Let me scout the other way a little." She will then go down on the map, where she chased the lizard folk, to explore that direction further.
This works, but I meant down on the map, so south (but not South). Where she chased the lizard folk and shot it and then pulled a Han and Chewie running back the way they came followed by a lot of baddies thing.
Rollback Post to RevisionRollBack
she/her Role-playing since that keep on those borderlands.
Tangle heads east down the steps, and to the room she has seen before. The statue shrines and other statues are still in place, with the offering of armour at their feet unchanged. The door onwards lies to the south (left).
Tangle, as you step into the room, snakes appear, crawling out of unseen crevices and slithering swiftly, unnaturally swiftly you think, towards the statues and the piles of plate armour that lie at their feet. The armour clinks, and shakes, as the snakes pour in, filling it and causing it to rise slowly. The eyes of the helmed armoured creatures glow green, and each takes a step towards you.
This post has potentially manipulated dice roll results.
Round One Armour 2 Jalt and Bazavur Armour 1 Tangle LF8 Soar
As the battle begins, Tangle would notice the other door of the chamber open slightly, and a wounded lizardfolk from the last battle seems intent on returning to the fight.
The moving armour, snakes writhing and twisting within, glows with a faint green light and lumbers towards Tangle. Its longsword swings in practice two times, before attacking twice in deadly earnest:
Attack: 20 Damage: 8 Attack: 21 Damage: 10
The first strike hits, and hard. The second misses by an inch, nothing more.
Tangle twists out of the way of most of the first blow, taking a long scrape but no worse, and cleanly ducks the second. (Reaction for Uncanny Dodge for half of the 12, so 6.)
OOC > Also, Tangle is not on the Round 1 initiative list... I hope that's an oversight, and not a prediction. :D
Rollback Post to RevisionRollBack
she/her Role-playing since that keep on those borderlands.
This post has potentially manipulated dice roll results.
Bazavur also readies his weapon, glances at Jalt, and readies a melee attack on anything hostile that approaches. He seems to want to run towards the battle, despite his wounds, and looks at Jalt again, though he does not speak.
The other set of armour clanks up on Tangle, and attacks with a longsword tinged green from the light glowing from between the armour plates:
Attack: 14 Damage: 11 Attack: 14 Damage: 7
The blows are mechanical, unskilled, and both miss as Tangle is able to dodge nimbly.
Tangle jukes and dodges, getting some distance from the magical armour, then turns and scampers back towards the party, (with a glance down the side hall as she passes) ending right next to Soar, and turning to face the suits again.
Bonus Action: Cunning Action to Disengage Move: up 30’ Action: Dash to move 15’ more to end up next to Soar.
Reaction: used on this turn already to dodge
Rollback Post to RevisionRollBack
she/her Role-playing since that keep on those borderlands.
(Sorry for the delay, class)
"That way is where they escaped to," Tangle notes, pointing at the long hallway (down on the map), "Going that way seems not conducive to resting. Perhaps this other hallway leads somewhere defensible?" Glancing at the others, Tangle will move away from the bridge (down) and turn right to walk down the hall where she killed a bunch of lizard folk. Stepping over the bodies she indicates the others should wait, then tries to move quietly and explores the two passageways (the first one first, she will go along it until something of note appears).
Stealth: 27
Perception: 29
she/her
Role-playing since that keep on those borderlands.
Tangle heads along the passageway, noticing that at the far end the walls and floors are notable for patches of slime and an increased presence of moisture. She also hears noise, hissing and slithering. At the end, she peeks through the entranceway and looks down into the next room, the floor about twenty feet below her. The floor is covered with a writhing mass of yuan-ti young, similar to those Jalt fought, but many, many more. And standing in the centre of the room, eyes darting between the entrance where Tangle stands and another nearby, are four adult yuan-ti, three like the purebloods you fought most recently, and one other, a large creature much more snake than humanoid. They are on high alert it seems:

Perception checks: 15 18 5
Tangle ducks back out of sight before she is spotted, or so she believes.
Tangle retreats as quietly as she came (thank goodness for those rolls!) and rejoin the party, describing what she saw. "They know we are here, and are alert. I am not sure we should stay on this side of the bridge if we intend to rest long. Let me scout the other way a little." She will then go down on the map, where she chased the lizard folk, to explore that direction further.
Stealth: 18
Perception: 24
edit: edited to add rolls above.
she/her
Role-playing since that keep on those borderlands.
This works, but I meant down on the map, so south (but not South). Where she chased the lizard folk and shot it and then pulled a Han and Chewie running back the way they came followed by a lot of baddies thing.
she/her
Role-playing since that keep on those borderlands.
Fair enough. We'll use the same rolls.

Tangle heads east down the steps, and to the room she has seen before. The statue shrines and other statues are still in place, with the offering of armour at their feet unchanged. The door onwards lies to the south (left).
She will approach the now closed door cautiously and listen.
Perception: 13
she/her
Role-playing since that keep on those borderlands.
Tangle, as you step into the room, snakes appear, crawling out of unseen crevices and slithering swiftly, unnaturally swiftly you think, towards the statues and the piles of plate armour that lie at their feet. The armour clinks, and shakes, as the snakes pour in, filling it and causing it to rise slowly. The eyes of the helmed armoured creatures glow green, and each takes a step towards you.
Everyone roll initiative please.
17
Hoard of the Dragon Queen - Jalt Rhogar - Dragonborn Cleric (9)
"Ive heard it both ways."
12 21 6 13
Tangle’s initiative: 10
she/her
Role-playing since that keep on those borderlands.
Soar, if she hears or sees any of this, will stage whisper to Tangle to retreat and they can take their chances with the bridge.
Initiative: 4
Round One

Armour 2
Jalt and Bazavur
Armour 1
Tangle
LF8
Soar
As the battle begins, Tangle would notice the other door of the chamber open slightly, and a wounded lizardfolk from the last battle seems intent on returning to the fight.
The moving armour, snakes writhing and twisting within, glows with a faint green light and lumbers towards Tangle. Its longsword swings in practice two times, before attacking twice in deadly earnest:
Attack: 20 Damage: 8
Attack: 21 Damage: 10
The first strike hits, and hard. The second misses by an inch, nothing more.
Jalt and Bazavur are up.
Tangle twists out of the way of most of the first blow, taking a long scrape but no worse, and cleanly ducks the second. (Reaction for Uncanny Dodge for half of the 12, so 6.)
OOC > Also, Tangle is not on the Round 1 initiative list... I hope that's an oversight, and not a prediction. :D
she/her
Role-playing since that keep on those borderlands.
Neither is Soar lol
Hoard of the Dragon Queen - Jalt Rhogar - Dragonborn Cleric (9)
"Ive heard it both ways."
OOC: Just an oversight!
Jalt is up.
Jalt will hold his action and stay with Bazavur to make sure he's not attacked further.
Hoard of the Dragon Queen - Jalt Rhogar - Dragonborn Cleric (9)
"Ive heard it both ways."
Bazavur also readies his weapon, glances at Jalt, and readies a melee attack on anything hostile that approaches. He seems to want to run towards the battle, despite his wounds, and looks at Jalt again, though he does not speak.

The other set of armour clanks up on Tangle, and attacks with a longsword tinged green from the light glowing from between the armour plates:
Attack: 14 Damage: 11
Attack: 14 Damage: 7
The blows are mechanical, unskilled, and both miss as Tangle is able to dodge nimbly.
Tangle is up.
Tangle jukes and dodges, getting some distance from the magical armour, then turns and scampers back towards the party, (with a glance down the side hall as she passes) ending right next to Soar, and turning to face the suits again.
Bonus Action: Cunning Action to Disengage
Move: up 30’
Action: Dash to move 15’ more to end up next to Soar.
Reaction: used on this turn already to dodge
she/her
Role-playing since that keep on those borderlands.
Tangle runs, dodging the longswords that try to stab her as she leaves.

You are not close enough to see what, if anything, LF8 does.
Soar is up.