A shimmering and dazzling ray shoots out toward Ringo while a luminescent purple one aims for Fluttercloak. Kalmar looses a dagger reactively to no avail.
Fluttercloak will be making a strength save, Ringo please make a wisdom save.
This post has potentially manipulated dice roll results.
Seeing Ringo is hypnotized by the creature Kal draws his swords and charges no negotiations then I suppose... longsword 1 Attack: 14 Damage: 9 second swing Attack: 19 Damage: 12
Ringo shakes his head, coming out of the charming spell. He looks down at the dead critter and nudges it with his foot. "Have you ever seen such a disgusting thing?"he asks. He then looks up at the yellow sigil and turns his head in the direction it indicates. "Ready to lead the way, Kal?"Ringo says as he goes and picks up his thrown daggers ((do I get one or two back?)).
Kalmar go ahead and roll history, how long have you been in Waterdeep? Be honest here, if it’s more than a year or two roll at advantage. Unlike the Black Network, the Xanathar Guild is very much a Waterdavian organization.
As for the daggers, roll 1d4 for each missed throw. On a 1, the dagger is lost in sewage. Hits are easily recovered from the creature.
You both have heard of beholders of course, the aberrant beings from the underdark are the stuff of many a tale. Their basic physiology of a large central body with an enormous eye and gaping maw, surrounded by several eyestalks possessed of deadly magic.
Ringo:
You helped retell the story of a beholder during your time in the Phantom Players. In the story, the beholder, referred to as “the eye tyrant”, was xenophobic, power hungry, and deeply assured of its own superiority, subjugating a village of svirfneblin for their mineral wealth. You remember it had ten eyestalks.
Fluttercloak stealth: 7
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
The main sewer tunnel expands into a circular hub with a pair of arrow slits carved into its outer walls, directly across from each other. Two passages continue on to the north and south. A stone door is set into the back wall of a stone ledge to the west.
Rollback Post to RevisionRollBack
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Kal cocks his head to the side as he looks further along the path If there are we’ll all be dead.
Kal has only been in Waterdeep as long as Ringo, so a month or so... he may have been here in the past with his father, but not for any extended period of time.
This post has potentially manipulated dice roll results.
Ringo looks down the path to see if he can notice any unusual bricks or tiles that my indicate a trap of some sort, as well any barely visible strings strung up to set off a trap.
Perception: 20
Dagger Recovery: 2
Rollback Post to RevisionRollBack
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A shimmering and dazzling ray shoots out toward Ringo while a luminescent purple one aims for Fluttercloak. Kalmar looses a dagger reactively to no avail.
Fluttercloak will be making a strength save, Ringo please make a wisdom save.
FC: 15
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Fluttercloak manages to hold his ground as a telekinetic ray blasts him almost off his feet.
((note I have another response last page))
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Wisdom: 10
Ringo, in the light of the dazing ray the creature seems intriguing, almost alluring, and you find yourself charmed by it.
The party is back up!
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Seeing Ringo is hypnotized by the creature Kal draws his swords and charges no negotiations then I suppose... longsword 1 Attack: 14 Damage: 9 second swing Attack: 19 Damage: 12
Fluttercloak slides out of the way to avoid the killing blow. Kalmar go ahead and describe it.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
As Ringo becomes charmed his mouth turns upward into a smile and drool dribbles out of the side of his mouth.
Kal windmills his swords at a slightly off kilter angle trisecting the creature as it floats. Gross. Well, do you think they know we’re here?
Fluttercloak kicks one of the eyes with a caw.
The party is currently at a T intersection underneath a ladder. A ten-spoked yellow sigil clearly marks the fork to take.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Grinning ear to beak, Fluttercloak looks at Ringo, sounding for all of Faerun just like a stereotypical brothel madam. "Not your usual fare, eh Fl--?"
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Ringo shakes his head, coming out of the charming spell. He looks down at the dead critter and nudges it with his foot. "Have you ever seen such a disgusting thing?" he asks. He then looks up at the yellow sigil and turns his head in the direction it indicates. "Ready to lead the way, Kal?" Ringo says as he goes and picks up his thrown daggers ((do I get one or two back?)).
Kal will retrieve his dagger if possible and then say Ugly little ****er. Yeah, let’s keep moving. Stealth 21
Stealth: 14
Arcana: 15
Arcana for beholder knowledge 8 can I iutilize my criminal background for any knowledge of Xanathar himself?
Kalmar go ahead and roll history, how long have you been in Waterdeep? Be honest here, if it’s more than a year or two roll at advantage. Unlike the Black Network, the Xanathar Guild is very much a Waterdavian organization.
As for the daggers, roll 1d4 for each missed throw. On a 1, the dagger is lost in sewage. Hits are easily recovered from the creature.
You both have heard of beholders of course, the aberrant beings from the underdark are the stuff of many a tale. Their basic physiology of a large central body with an enormous eye and gaping maw, surrounded by several eyestalks possessed of deadly magic.
Ringo:
You helped retell the story of a beholder during your time in the Phantom Players. In the story, the beholder, referred to as “the eye tyrant”, was xenophobic, power hungry, and deeply assured of its own superiority, subjugating a village of svirfneblin for their mineral wealth. You remember it had ten eyestalks.
Fluttercloak stealth: 7
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Guidance: 2
The main sewer tunnel expands into a circular hub with a pair of arrow slits carved into its outer walls, directly across from each other. Two passages continue on to the north and south. A stone door is set into the back wall of a stone ledge to the west.
Incantis, half-elf warlock (great old one) 4/bard 1 ● Thorok Earthhand, hill dwarf mountain druid 6/grave cleric 2
Cragmyre Ironseed, earth genasi ancestral barbarian 3 ● Cyrus Natriallae, aquatic half-elf warlock of the deep 3
Before stepping forward he puts his arm up to stop Kalmar and Flutter and points out the arrow slits. "Traps ahead?"
Kal cocks his head to the side as he looks further along the path If there are we’ll all be dead.
Kal has only been in Waterdeep as long as Ringo, so a month or so... he may have been here in the past with his father, but not for any extended period of time.
history 14
dagger recovery 4
perception 21
Ringo looks down the path to see if he can notice any unusual bricks or tiles that my indicate a trap of some sort, as well any barely visible strings strung up to set off a trap.
Perception: 20
Dagger Recovery: 2