Rhogar follows loosely in Krom's wake, fishing out pebbles from some side pouch. "TIME to stir, o' spirits of stone."He spews a small jet of blue flame upon the stones, and watches as all three greedily soak it up like ravenous sponges. Then in an almost casually flick of the wrist, one is sent sailing unerringly past shoulders, and even slightly ricochets off a corner in a deadly trajectory for ghoul skull.
Action: Stone Bullet - Attack: 16 Damage: 8 of magical bludgeoning to furthest visible ghoul. (if multiple share this potential, at the most weakened one. If neither fits the bill, at any.)
This post has potentially manipulated dice roll results.
Looking out from behind the pillar Chill watches as the melee begins. When given the opportunity he lines up a shot and tries to hit any of the back row of ghouls.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Chip moves up and strikes the first ghoul. Kazri immediately follows up by cutting its head off. She then steps forward and finishes off the next ghoul in line.
Rhogar gives the new area a once over, before nodding to himself. "Think we can hold off on another ritual for a few moments, Master Krom? If its all the same, I'd like to see why our former Dwarven FRIENDS here... well, failed to bring more." He suggests, either in another's wake or Krom's permission, he heads towards the northern most and so far unchecked door for a wary peek inside.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
Seeing that Rhogar is impatient to further explore the remaining rooms, Krom nods to him and murmurs a quick prayer of sending while following the dragonborn.
The dwarf keeps his concentration as long as he can on the Spirit Guardians in the eventuality of another attack from undead or other monsters.
(OCC: I guess we finish exploring the west side of this place?)
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
The long hallway that runs north, you quickly realize, connects to one of the first rooms that Ghorar checked out when you first arrived.
Chill moves up and is able to check the other doors as you make your way around. You find the doors to be unlocked and quiet.
Searching rooms in a counter clockwise direction you find them all to be empty of ghouls.
The first room seems to have been an armory. The dwarves took all the weapons and armor from this area when they left. All that remains are empty stone weapon racks, wooden mannequins upon which armor once hung, and iron hooks in the walls that once bore shields.
The next is quite a large room and likely served as the barracks. Dozens of meager cots lie scattered about the floor. A pair of fireplaces stand cold and dark, their rubble-choked chimneys rising 120 feet through the mountain.
The western room from the hallway that the ghouls were in turn out to be privies. Tattered wool curtains conceal three neglected privies, each with a wooden bench set against the back wall. Feel free to use as needed.
To the south you find the remains of a smithy. Standing before two blackened hearths are a pair of rusty anvils, which dwarves once used to fashion and repair their armor and weapons.
A fluttering noise can be heard coming from the southernmost fireplace, indicating the presence of a stirge near the bottom of the 200-foot-high chimney.
Ghorar intercepts it as it tries to get away and with a flood of emotions of pride in his hunting skills he makes the kill.
Off of the smithy is another small room, Dwarven armorsmiths and weaponsmiths stored their tools here, which still hang from hooks along the walls. Though a bit rusty, the tools are in serviceable shape if the you wish to use them.
This post has potentially manipulated dice roll results.
Krom examines the smithy and the tools "It is a pity that those tools are not being put into any use. Those anvils need some repair too, but that will have to wait. We have a banshee and some other undead to eliminate first."
"We should take a better look of each room even if I think that nothing of worth has been left behind."
This post has potentially manipulated dice roll results.
"I think that when we finish off the dragon and the villagers don't need this place to hide anymore we set up shop here Krom. Or at the least you could move these tools and forges closer to town. It would take some work but I'd bet everything you need is here."
Chill comments as they finish checking out the rooms.
"So through the locked south doors then?"
When the time comes Chill will pick the lock to open the double doors to the south.
When the party is ready, Kazri will position herself in front of the double doors to the south room.
Rollback Post to RevisionRollBack
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Krom's further inspection of the rooms reveals nothing else. A closer inspection of of the smithy shows that while neglected by time the equipment and tools need little more that cleaning and oiling to get working again.
By this time Krom's spiritual guardians have gone away, the spell having ended.
"We could set shop here as soon as the Dragon has been dealt with. It may be a bit big for us, but I guess we could manage it." says Krom to Chill.
Krom will walk next to Kazri ready to follow her and the rest of the party in the other room. He will stay right behind the first person leading the way.
Rhogar is pointedly quiet on the subject of return, seeming deep in thought over the matter. Any click or last minute warning proves enough a shock to break the Bronze's reverie. As he readies himself in enchanting stones once more some thirty feet behind those at the door, Ghorar alights upon his shoulder, happily chewing up the remains of her meal.
Rollback Post to RevisionRollBack
When you realize you're doing too much: Signature.
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Rhogar follows loosely in Krom's wake, fishing out pebbles from some side pouch. "TIME to stir, o' spirits of stone." He spews a small jet of blue flame upon the stones, and watches as all three greedily soak it up like ravenous sponges. Then in an almost casually flick of the wrist, one is sent sailing unerringly past shoulders, and even slightly ricochets off a corner in a deadly trajectory for ghoul skull.
Movement: 25ft straight West.
Bonus Action: Cast (Cantrip)Stone Bullet.
Action: Stone Bullet - Attack: 16 Damage: 8 of magical bludgeoning to furthest visible ghoul. (if multiple share this potential, at the most weakened one. If neither fits the bill, at any.)
When you realize you're doing too much: Signature.
Looking out from behind the pillar Chill watches as the melee begins. When given the opportunity he lines up a shot and tries to hit any of the back row of ghouls.
Attack: 21 Damage: 29
He'll then duck behind the pillar again.
Stealth: 25
Krom rushes forward chanting his hymn and the spectral dwarves start attacking the ghouls.
Wis saves 10, 15, 18
Two if the ghouls take the brunt of the damage while the 3rd resists.
One of the most injured gets hit by a Magic Bullet and drops dead and a moment later a bolt from Chill's crossbow kills another.
The injured ghouls lurches forward and attacks Kazri (1-2), Krom (3-4), Rekuburk (5-6) 3
Attack: 16 Damage: 5
The other 3 also move forward and attack
Kazri (1-2), Krom (3-4), Rekuburk (5-6) 5
Attack: 9 Damage: 7
Kazri (1-2), Krom (3-4), Rekuburk (5-6) 3
Attack: 7 Damage: 7
Kazri (1-2), Krom (3-4), Rekuburk (5-6) 6
Attack: 10 Damage: 8
(Ignore the dice rolls, they got messed up and change every time I load the page)
The first Ghoul claws at Krom but he bats the attack away with his shield.
The second gets into range of Kazri who immediately hacks the ghoul down with her readied attack
The third and fourth claw at Rekuburk and Kazri but neither cannot penetrate their armor
Round 2
Chip (39/39), Kazri (56/58), Rekuburk (71/71 +8), Krom (50/51), Rhogar (41/41+5), Chill (39/39 +8), Ghouls
Chip is up
(Were the ghouls afraid of a girl??)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Chip will move up next to Krom as his cape billows behind him. He will leap up into the air and bring down his lute on the closest ghoul.
Attack: 20 Damage: 8
Kazri attacks the ghoul in front of her, or move to attack the one behind it, if the one in front of her is dead.
Attack1: 18 Damage: 7
Attack2: 25 Damage: 6
(Nice. Two crits in a roll!!)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Chip moves up and strikes the first ghoul. Kazri immediately follows up by cutting its head off. She then steps forward and finishes off the next ghoul in line.
Only one ghoul remains to the west of Rekuburk.
Round 2
Chip (39/39), Kazri (56/58), Rekuburk (71/71 +8), Krom (50/51), Rhogar (41/41+5), Chill (39/39 +8), Ghouls
Rekuburk is up
Rekuberk smirks in his rage and moved towards the ghoul with a feral glee, recklessly attacking it as he swing his giant blade.
Greatsword: Attack: 28 Damage: 21
Greatsword: Attack: 22 Damage: 10
With mighty swings of his great sword Rekuburk finishes off the last ghoul.
Combat over.
The room can be seen to have several doors as well as a long hallway that runs north.
Rhogar gives the new area a once over, before nodding to himself. "Think we can hold off on another ritual for a few moments, Master Krom? If its all the same, I'd like to see why our former Dwarven FRIENDS here... well, failed to bring more." He suggests, either in another's wake or Krom's permission, he heads towards the northern most and so far unchecked door for a wary peek inside.
When you realize you're doing too much: Signature.
Seeing that Rhogar is impatient to further explore the remaining rooms, Krom nods to him and murmurs a quick prayer of sending while following the dragonborn.
The dwarf keeps his concentration as long as he can on the Spirit Guardians in the eventuality of another attack from undead or other monsters.
(OCC: I guess we finish exploring the west side of this place?)
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
The long hallway that runs north, you quickly realize, connects to one of the first rooms that Ghorar checked out when you first arrived.
Chill moves up and is able to check the other doors as you make your way around. You find the doors to be unlocked and quiet.
Searching rooms in a counter clockwise direction you find them all to be empty of ghouls.
The first room seems to have been an armory. The dwarves took all the weapons and armor from this area when they left. All that remains are empty stone weapon racks, wooden mannequins upon which armor once hung, and iron hooks in the walls that once bore shields.
The next is quite a large room and likely served as the barracks. Dozens of meager cots lie scattered about the floor. A pair of fireplaces stand cold and dark, their rubble-choked chimneys rising 120 feet through the mountain.
The western room from the hallway that the ghouls were in turn out to be privies. Tattered wool curtains conceal three neglected privies, each with a wooden bench set against the back wall. Feel free to use as needed.
To the south you find the remains of a smithy. Standing before two blackened hearths are a pair of rusty anvils, which dwarves once used to fashion and repair their armor and weapons.
A fluttering noise can be heard coming from the southernmost fireplace, indicating the presence of a stirge near the bottom of the 200-foot-high chimney.
Ghorar intercepts it as it tries to get away and with a flood of emotions of pride in his hunting skills he makes the kill.
Off of the smithy is another small room, Dwarven armorsmiths and weaponsmiths stored their tools here, which still hang from hooks along the walls. Though a bit rusty, the tools are in serviceable shape if the you wish to use them.
Krom examines the smithy and the tools "It is a pity that those tools are not being put into any use. Those anvils need some repair too, but that will have to wait. We have a banshee and some other undead to eliminate first."
"We should take a better look of each room even if I think that nothing of worth has been left behind."
Perception 20 + Guidance 2
"I think that when we finish off the dragon and the villagers don't need this place to hide anymore we set up shop here Krom. Or at the least you could move these tools and forges closer to town. It would take some work but I'd bet everything you need is here."
Chill comments as they finish checking out the rooms.
"So through the locked south doors then?"
When the time comes Chill will pick the lock to open the double doors to the south.
Thieves' Tools 11
When the party is ready, Kazri will position herself in front of the double doors to the south room.
Kazri - Level 10 Human Paladin (Oath of the Ancients) - The Tales of the Fellowship of the White Cloaks
Hildebrand Took - Level 2 Fallohide Hobbit Messenger - A Tangled Skein - Adventures in Western Middle-Earth
"Science is organized knowledge. Wisdom is organized life."
Krom's further inspection of the rooms reveals nothing else. A closer inspection of of the smithy shows that while neglected by time the equipment and tools need little more that cleaning and oiling to get working again.
By this time Krom's spiritual guardians have gone away, the spell having ended.
"We could set shop here as soon as the Dragon has been dealt with. It may be a bit big for us, but I guess we could manage it." says Krom to Chill.
Krom will walk next to Kazri ready to follow her and the rest of the party in the other room. He will stay right behind the first person leading the way.
Rhogar is pointedly quiet on the subject of return, seeming deep in thought over the matter. Any click or last minute warning proves enough a shock to break the Bronze's reverie. As he readies himself in enchanting stones once more some thirty feet behind those at the door, Ghorar alights upon his shoulder, happily chewing up the remains of her meal.
When you realize you're doing too much: Signature.