OOC: I didn't want to assume that you were ready to open the door and move in, so I hadn't described the room yet.
Zelra opens the door into a room sparsely lit by torches, with a ceiling ten feet above the ground. You are greeted by the sounds of moans, cries, and muttering.
This room contains eight cells, five currently occupied by prisoners who start begging to be released as you enter.
"Who are you? Will you help me?"
"Please, let us out! We don't belong here!"
"Get me out of here, please! They'll put me in the Funhouse!"
A door to the east is barred from this side, and there is also a door on the south wall. A stone chair is bolted to the floor in the room's center, and interrogation instruments hang from the walls.
______________________________
Guard Sergeant Hurn unleashes a sigh longer than Phlan's coast. "So much for a slow day," he laments. "Come 'ere. At least ye didn't bother me for a lost copper piece or a snail fighting ring...don't ask."
He gathers parchment and a quill and sets it to write on his desk. "Tell me all the gory details, and I'm for makin' sure this gets looked into. Names, places, time o' day, them kinds of details," he says.
That looked convincing enough: "Would you be so kind to make 2 copies of the report? I'd like to be sure at least one will survive." She thought for a second and explained the hole story: "The matter was brought to our attention - and by "us" I mean the group of adventures for hire - by Mr. Rillo Leadstopper. He claimed it to be a known fact (the matter of illegal activity of some guards) and requested our aid to save his daughter - Villonah Leadstopper - from that despicable place. The contract was accepted and the group is heading there as we speak. I felt the Guard Captain would prefer to be informed beforehand and probably send some men as well, if not to apprehend and discipline those renegades himself, then at least to bear witness of the whole degeneracy."
Ola studied the dwarf a bit and added some regret to her tone: "It's a pity you are bound here to the desk, you could come there with me and add your personal eye-witness report to my words."
Zelra grimaces at the interrogation instruments hanging from the wall before carefully walking up to the prisoners. She tries to calm them down and speaks in a soft voice."Hey, hey. It's okay. We're here to help but to do that we're gonna need your cooperation. You need to be quiet or else you'll alert the guards. Have any of you seen a young gnomish girl? Her name is Villonah."
Seeing no guards in the room, Arnald heads for the door on the south wall and places foot up against it to keep someone from easily opening it, and his ear to it to see if he can hear anything on the other side.
Stepping in Uragum frustrated with what he sees. He had expected guards or some such but no a room full of locked cages and no one around. His first instinct is to start opening doors, by force if needed, but he stops, not sure if everyone here is innocent or not.
Turning to the nearest one he brings up his hand and to indicate silence and gives a hard glare before softening his features. "We plan to shut this place down but we need information. Tell me what you can, how many guards, locations anything to help. Until they are dealt with you'll be in danger."
This post has potentially manipulated dice roll results.
Zelra Persuasion: 14 Uragum Intimidation: 2
Of the five prisoners here, four seem to be in terrible condition, malnourished and dehydrated. They are standing, and can likely walk on their own, but are in no condition to do much more than that. The only prisoner in decent shape is sitting against the wall, glaring angrily past his cell bars. Two of the prisoners only have one ear. Despite Zelra and Uragum's best efforts, the prisoners continue wailing and shouting. At the mention of Villonah, one prisoner points madly at the door to the east, the one barred from this side, and shouts, "She was thrown into the Funhouse!"
Arnald presses his ear to the southern door, but before he can properly listen, it swings open. A man wearing chain armor, and holding a spear and shield, starts at the sight of Arnald. Backing up and leveling his spear, he growls, "I don't know who you are, but you're going to regret coming here. Who sent you?" Behind him in the room, seated at a table with cards in their hands, are three other armored men staring this way. A large dog naps on a straw pallet nearby. A couple of bunks line the walls behind them, and a small cooking stove rests in the corner.
__________________________
"It's a pity I ain't at yer beck and call, Blue," Hurn retorts. He pulls out a second sheet of parchment nontheless. "Aye, I'll make ye a copy, it's standard procedure. Now, I need to know more than just yer name. If yer friends are mixed up in this, I need to know each o' their names as well. I been sittin' here a long time, and I know the sounds of a messy situation," he says.
Zelra continues to try and calm the prisoners but as the guard comes through the southern door, she clicks her tongue in annoyance and sighs. "Gods dammit."She turns around and glares daggers at the guards. "No, I don't think we will. In fact, I'm pretty sure it's going to be you who's going to regret being here. Ah, but don't worry, we're not going to kill you. Just gonna make you feel incredibly excruciating pain." She quickly pulls out her short bow and shoots the guard in his shoulder.
(Not sure if this would be considered a surprise round but I'll roll attack and damage just in case.)
Hearing the man before seeing him Uragum bent his knees ever so slightly and pivoted. Mid-turn he had already started casting his spell and with the final utterance his had located the target and snapped his fingers condensing the moisture around the guard to a frozen state. After the casting of the spell he moved forward with a quickening pace.
Uragum Initiative: 5
casting frostbite: DC 13 con save or take 3 cold damage and be at disadvantage on the next weapon attack
Sylyra's eyes go wide at the sound of the guard. He immediately takes a few deep breaths, and his form shimmers before collapsing in on itself, reducing in size until where he stood stands a large black cat — a panther.
Ola actually said the names before, when mentioned hiring of their group, but she repeated and added again the phrase about them being properly hired for saving a daughter of one of the citizens of Phlan with her taking a detour to inform the guards.
After the documents were done she would read, compare copies, sign, and take one copies for herself.
BOTTLENECK: The door to the southern room is currently blocked by Arnald and one guard.
Round 1 Order: Players <===== Enemies
Placement: Three guards and a dog are in the southern room. Arnald is engaged in melee combat with a fourth guard, 15 feet away from the other enemies. The rest of the party is 25 feet away from Arnald and 40 feet away from the other enemies.
OOC: The party has won initiative. Sylyra, Uragum, and Zelra have all posted their actions, so once Arnald posts his action for this first round of combat, I will resolve and advance.
Spear vs. Arnald: 14 Spear vs. Arnald: 18 Spear vs. Arnald: 5Damage: 5 Bite vs. Arnald: 10Damage: 8
Arnald STR Save: 22
Sylyra Panther Health: 15
The guard's words catch in his throat, next to the arrow that Zelra places there. Arnald leaps over the man as he falls, dodging two spears that stab his way and accepting the cut of a third to slice through the chain links of another guard's armor, catching him as he stands; the man clutches the deep wound at his side as the dog leaps into action to defend him, chomping down into Arnald's leg and starting to thrash. Arnald keeps his ground, but is surrounded. Uragum tries to chill the bones of a guard, but the magic does not take hold. Next to him, Sylyra becomes a lithe panther, rippling with feline strength.
Round 2 Order: Players <===== Enemies
Placement: Three guards and a dog are in the southern room, engaged in melee combat with Arnald. Uragum is 10 feet away from Arnald and the enemies. Sylyra and Zelra are 40 feet away from Arnald and the enemies.
This post has potentially manipulated dice roll results.
Watching the guard begin to fall, Zelra grins but it immediately drops as she clicks her tongue in annoyance again. "Remember guys! Don't kill them. A certain blue someone has other plans." She lets another arrow fly pass Arnald to hit the wounded guard though aims it in a place that wouldn't immediately kill him.
Uragum steps up behind Arnold and opens his hand. He spits into it and confuses magic into it forming a blade of ice. He then proceeds whip it at a guardsman. With a sneer he says, "you're being to loud, chill out."
----
Casting ice knife, on a hit target takes 1d10 damage. Hit or miss target and creatures within 5 feet have a dex save of 13 or take 2d6 cold damage. Aiming for any guard that may be out of range of Arnold but able to hit another guard with splash damage.
OOC: Sorry, I know Zelra wasn't aiming to kill the guard but remember that only melee attacks can be used to incapacitate an enemy:
Sometimes an attacker wants to incapacitate a foe, rather than deal a killing blow. When an attacker reduces a creature to 0 hit points with a melee attack, the attacker can knock the creature out. The attacker can make this choice the instant the damage is dealt. The creature falls unconscious and is stable.
For Uragum, the guards and dog are all currently in range of Arnald, in case you would like to change your action.
This post has potentially manipulated dice roll results.
In that case, Uragum rushes in behind Arnold, steps to the side of him and swing wide with an open hand slap across one of the guard's faces. He simply growls "Sit. Down."
Slap: Attack: 10 Damage: 4
Of note as well, I got this thing at 2and level where I can burn a reaction to gain +2 AC for the turn if an attack would have hit and this could make the difference of it not.
OOC: I didn't want to assume that you were ready to open the door and move in, so I hadn't described the room yet.
Zelra opens the door into a room sparsely lit by torches, with a ceiling ten feet above the ground. You are greeted by the sounds of moans, cries, and muttering.
This room contains eight cells, five currently occupied by prisoners who start begging to be released as you enter.
"Who are you? Will you help me?"
"Please, let us out! We don't belong here!"
"Get me out of here, please! They'll put me in the Funhouse!"
A door to the east is barred from this side, and there is also a door on the south wall. A stone chair is bolted to the floor in the room's center, and interrogation instruments hang from the walls.
______________________________
Guard Sergeant Hurn unleashes a sigh longer than Phlan's coast. "So much for a slow day," he laments. "Come 'ere. At least ye didn't bother me for a lost copper piece or a snail fighting ring...don't ask."
He gathers parchment and a quill and sets it to write on his desk. "Tell me all the gory details, and I'm for makin' sure this gets looked into. Names, places, time o' day, them kinds of details," he says.
See my profile for all my PbP threads!
That looked convincing enough: "Would you be so kind to make 2 copies of the report? I'd like to be sure at least one will survive." She thought for a second and explained the hole story: "The matter was brought to our attention - and by "us" I mean the group of adventures for hire - by Mr. Rillo Leadstopper. He claimed it to be a known fact (the matter of illegal activity of some guards) and requested our aid to save his daughter - Villonah Leadstopper - from that despicable place. The contract was accepted and the group is heading there as we speak. I felt the Guard Captain would prefer to be informed beforehand and probably send some men as well, if not to apprehend and discipline those renegades himself, then at least to bear witness of the whole degeneracy."
Ola studied the dwarf a bit and added some regret to her tone: "It's a pity you are bound here to the desk, you could come there with me and add your personal eye-witness report to my words."
Meili Liang Lvl 5 Monk
Dice
Zelra grimaces at the interrogation instruments hanging from the wall before carefully walking up to the prisoners. She tries to calm them down and speaks in a soft voice. "Hey, hey. It's okay. We're here to help but to do that we're gonna need your cooperation. You need to be quiet or else you'll alert the guards. Have any of you seen a young gnomish girl? Her name is Villonah."
Sylyra's nose wrinkles in disgust as soon as he enters the room. As Zelra begins talking to the prisoners, the elf starts searching for keys.
Seeing no guards in the room, Arnald heads for the door on the south wall and places foot up against it to keep someone from easily opening it, and his ear to it to see if he can hear anything on the other side.
Campaigns:
DM - Waterdeep Dragon Heist PbP
Stepping in Uragum frustrated with what he sees. He had expected guards or some such but no a room full of locked cages and no one around. His first instinct is to start opening doors, by force if needed, but he stops, not sure if everyone here is innocent or not.
Turning to the nearest one he brings up his hand and to indicate silence and gives a hard glare before softening his features. "We plan to shut this place down but we need information. Tell me what you can, how many guards, locations anything to help. Until they are dealt with you'll be in danger."
Zelra Persuasion: 14
Uragum Intimidation: 2
Of the five prisoners here, four seem to be in terrible condition, malnourished and dehydrated. They are standing, and can likely walk on their own, but are in no condition to do much more than that. The only prisoner in decent shape is sitting against the wall, glaring angrily past his cell bars. Two of the prisoners only have one ear. Despite Zelra and Uragum's best efforts, the prisoners continue wailing and shouting. At the mention of Villonah, one prisoner points madly at the door to the east, the one barred from this side, and shouts, "She was thrown into the Funhouse!"
Arnald presses his ear to the southern door, but before he can properly listen, it swings open. A man wearing chain armor, and holding a spear and shield, starts at the sight of Arnald. Backing up and leveling his spear, he growls, "I don't know who you are, but you're going to regret coming here. Who sent you?" Behind him in the room, seated at a table with cards in their hands, are three other armored men staring this way. A large dog naps on a straw pallet nearby. A couple of bunks line the walls behind them, and a small cooking stove rests in the corner.
__________________________
"It's a pity I ain't at yer beck and call, Blue," Hurn retorts. He pulls out a second sheet of parchment nontheless. "Aye, I'll make ye a copy, it's standard procedure. Now, I need to know more than just yer name. If yer friends are mixed up in this, I need to know each o' their names as well. I been sittin' here a long time, and I know the sounds of a messy situation," he says.
See my profile for all my PbP threads!
Zelra continues to try and calm the prisoners but as the guard comes through the southern door, she clicks her tongue in annoyance and sighs. "Gods dammit." She turns around and glares daggers at the guards. "No, I don't think we will. In fact, I'm pretty sure it's going to be you who's going to regret being here. Ah, but don't worry, we're not going to kill you. Just gonna make you feel incredibly excruciating pain." She quickly pulls out her short bow and shoots the guard in his shoulder.
(Not sure if this would be considered a surprise round but I'll roll attack and damage just in case.)
Shortbow Attack: 18 Damage: 6
Hearing the man before seeing him Uragum bent his knees ever so slightly and pivoted. Mid-turn he had already started casting his spell and with the final utterance his had located the target and snapped his fingers condensing the moisture around the guard to a frozen state. After the casting of the spell he moved forward with a quickening pace.
Uragum Initiative: 5
casting frostbite: DC 13 con save or take 3 cold damage and be at disadvantage on the next weapon attack
Sylyra's eyes go wide at the sound of the guard. He immediately takes a few deep breaths, and his form shimmers before collapsing in on itself, reducing in size until where he stood stands a large black cat — a panther.
Ola actually said the names before, when mentioned hiring of their group, but she repeated and added again the phrase about them being properly hired for saving a daughter of one of the citizens of Phlan with her taking a detour to inform the guards.
After the documents were done she would read, compare copies, sign, and take one copies for herself.
Meili Liang Lvl 5 Monk
Dice
OOC: The guards are definitely aware that trouble is coming, so initiative will be rolled as Zelra is drawing her bow.
Initiative:
Arnald: 22
Sylyra: 15
Uragum: 5 (-5 for nat 1)
Zelra: 11
Average: 12.5
Guard: 18
Guard: 8
Guard: 7
Guard: 5
Dog: 21
Average: 10.4
BOTTLENECK: The door to the southern room is currently blocked by Arnald and one guard.
Round 1 Order:
Players <=====
Enemies
Placement:
Three guards and a dog are in the southern room.
Arnald is engaged in melee combat with a fourth guard, 15 feet away from the other enemies.
The rest of the party is 25 feet away from Arnald and 40 feet away from the other enemies.
OOC: The party has won initiative. Sylyra, Uragum, and Zelra have all posted their actions, so once Arnald posts his action for this first round of combat, I will resolve and advance.
See my profile for all my PbP threads!
Arnald continues to block the doorway. As he draws his rapier, he attempts to slash the guard on the up swing.
Attack: 16
Damage: 10
As he's engaging the guards, he yells over his shoulder. "Someone get Villonah, please!"
Campaigns:
DM - Waterdeep Dragon Heist PbP
(Oh I just realised. Arnald is within 5ft of the guard so sneak attack if it hits!)
Sneak Attack: 3
DM Screen:
8
11
9
14
8
1/11
10/10
10/10
15/15
Arnald Crit Damage Total: 9
Guard CON Save: 2
Spear vs. Arnald: 14
Spear vs. Arnald: 18
Spear vs. Arnald: 5 Damage: 5
Bite vs. Arnald: 10 Damage: 8
Arnald STR Save: 22
Sylyra Panther Health: 15
The guard's words catch in his throat, next to the arrow that Zelra places there. Arnald leaps over the man as he falls, dodging two spears that stab his way and accepting the cut of a third to slice through the chain links of another guard's armor, catching him as he stands; the man clutches the deep wound at his side as the dog leaps into action to defend him, chomping down into Arnald's leg and starting to thrash. Arnald keeps his ground, but is surrounded. Uragum tries to chill the bones of a guard, but the magic does not take hold. Next to him, Sylyra becomes a lithe panther, rippling with feline strength.
Round 2 Order:
Players <=====
Enemies
Placement:
Three guards and a dog are in the southern room, engaged in melee combat with Arnald.
Uragum is 10 feet away from Arnald and the enemies.
Sylyra and Zelra are 40 feet away from Arnald and the enemies.
Health:
One guard is grievously wounded.
Arnald is wounded.
Tracking:
Zelra has fired 1 arrow.
See my profile for all my PbP threads!
Watching the guard begin to fall, Zelra grins but it immediately drops as she clicks her tongue in annoyance again. "Remember guys! Don't kill them. A certain blue someone has other plans." She lets another arrow fly pass Arnald to hit the wounded guard though aims it in a place that wouldn't immediately kill him.
Action - Shortbow Attack: 9 Damage: 5
Uragum steps up behind Arnold and opens his hand. He spits into it and confuses magic into it forming a blade of ice. He then proceeds whip it at a guardsman. With a sneer he says, "you're being to loud, chill out."
----
Casting ice knife, on a hit target takes 1d10 damage. Hit or miss target and creatures within 5 feet have a dex save of 13 or take 2d6 cold damage. Aiming for any guard that may be out of range of Arnold but able to hit another guard with splash damage.
To hit: Attack: 10 Damage: 9
Splash damage 7
OOC: Sorry, I know Zelra wasn't aiming to kill the guard but remember that only melee attacks can be used to incapacitate an enemy:
For Uragum, the guards and dog are all currently in range of Arnald, in case you would like to change your action.
See my profile for all my PbP threads!
In that case, Uragum rushes in behind Arnold, steps to the side of him and swing wide with an open hand slap across one of the guard's faces. He simply growls "Sit. Down."
Slap: Attack: 10 Damage: 4
Of note as well, I got this thing at 2and level where I can burn a reaction to gain +2 AC for the turn if an attack would have hit and this could make the difference of it not.
(Ohh, okay. Didn't actually know that. Luckily I missed but I'll keep that in mind for the next round.)