"Ok, let's fix that bruise on your head." Maxine went through the kit, "here, that must at least remove the pain." She applied a cooling on a touch balm and bandaged Captain's head.
Hope it was not a spectacular failure. Medicine 6
She nodded at the part of the wreck on "their" tree: "is there anything worth saving from the fall? Otherwise we better move away to the others. If you can move, of course."
Once the stint was in place, Shae would do one last review over any scrapes and cuts, ensuring they're bandaged and he's okay to be moved. She'd pack up the medical supplies and secures them on her person. "Brax, do you know if there's anything else of importance or value in this area that we may need? I don't think there's any coming back to here."
Shae would do one last sweep, specifically looking for any medical supplies, ropes, nets, tools, pitons, hooks... before getting back to Brax to assist him back to where the others are.
Shae’s excitement over Being able to save Brax’ leg was dampened slightly as she attempted to splint the leg, seeing Brax grit his teeth in pain, as she inevitably grated some of the bone fragments against each other in an attempt at attaching the splint on either side of the crushed portion. The splint looked like it would hold for now, but if his leg ever healed, he might have to walk with a severe limp for the rest of his life. She was sure though that he prefered a limp to a Together with the two porters, the carefully take Brax under their arms to carry him up onto the main deck. Brax only gave a shrug when asked about the cargo, much of it was heavy breastplates, some warhammers, silver bars, and smith tools, or wine and cloth. A small fortune under other circumstances, but not particularly helpful in their present situation.
Berrus connecting both parts of the ship means that people can now more easily move from the centre section yo the front or back, but the rope serves little to secure the different sections and if one part were to fall, it could mean that the other gets dragged along. Heading to the rooms below deck was no easy feat, since the stairs were now located on the mid-section, but Berrus managed to use the rope to lower himself over the broken deck planks directly in front of the doors to the medical cabin and the supply store. Not knowing which is which, Berrus opens the door on the left, to enter into a room filled with crates and barrels, and a floor covered in flour, from a sack that burst during the crash. All the powder makes him sneeze, upon which he hears the muffled sound of a human voice come from the medical cabinet next door. Bursting through the other door, he finds the medical cabin, with a large table to treat people on flung across the room and pinning Nhar, the ship’s quartermaster against the wall. “Thank the gods you’re down here. I can’t get this desk away from me! Please help, I know where the medicine is kept!” As Berrus approaches Nhar, he hears the timbers and beams groan and shift under his weight.
On the main deck, the Professor starts casting an arcane ritual, which looks all the more absurd for the presence of the little servant’s bell. He didn’t even realise that his fellow gnome passenger had offered to help heal people. Zip could see however that the Professor had been thrown about pretty hard, and could use some medicine or care, once he wasn’t occupied with the ritual.
Please, someone in the mid section give me a d20 crash die roll, since people are moving about on the deck. Maxine and Faekin, you are fine for the moment, since you and the captain are the only people in the section and are currently standing fairly still. Or crouching in a box, as the case may be for Faekin.
Maxine was using the linen strips and salves inside the captains pouch to dress the captain’s head wound. When asked about the ship’s stern section, Bravewing replied: « There’s the officer’s mess, with a couple bottles of good strong liquor. Could be useful for a lot of things, and at sorst can always be drunk. Other’n that, there’s the passenger cabins. Maybe ask’em if there was anything they took along that could be useful? My own office had some navigation equipment inside, that could be useful. »
Further below, Faekin could hear some muffled noises, maybe even voices, despite his efforts to break out of the chest.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Gritting her teeth, Shae would apologize under her breath when she stumbled in her haste. Maybe I can adjust that at a better time, but it's better than losing it right now. Shae would have grabbed some wineskins, He's going to need this. and cloth before assisting with guiding Brax to the main deck. She'd make mental notes that it might be worth scavenging for these items even after things come crashing down.
Once on the main deck, Shae would suggest the best place she could scout out for the Professors porters to sit Brax until they could figure out how to get him down. Recognizing that the professor was attempting a ritual, Shae would keep an eye on his immediate area to ensure that he was safe to finish his spell. She'd continue to scan for useful items and begin gathering them into a safe area if not on her person.
"Hope there is some kind of bag in one of the compartment too." Maxine -still! - helped Captain to get to the branch and vent "shopping" (as carefully, as possible) beginning with whatever was closest. Asking she concidered a waste of time.
Zip shimmies over as best as he can toward the largest supporting tree while feeling for shifts in the deck. "Anyone got rope? Doesn't matter how well we're patched if we fall to our deaths."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
After getting bandaged, the Captain clambers up onto the branch to avoid shifting the ship section any more than necessary, as Maxine headed further inside to search for items. She first entered the officer’s mess, where she had crawled out of before, carefully avoiding the hole in the floor. Opening a cabinet on the left side, she found what she was looking for. Although several bottles broke during the crash, she can get three bottles of deep amber liquor. Beyond that, she spots several sets of porcelain plates and silver ware, strewn around the room, about a dozen candlesticks with five whole candles in them, and a hooded lantern as well as a small flask of lamp oil in a nearby drawer.
Please roll for the stern section.
Shae carefully searches the cargo bay. She takes several yards of cloth, which might be used to improvise tents, stretchers, or at worst could be used as a signal to others or be torn up and be used as bandages. Beyond that, she and the porters gather planks and beams and other pieces of wood that could be used for construction materials, once the necessary tools were found. Shae was sure that the ship must have had some kind of carpentry equipment on board for any necessary repairs while on journey. The lack of success down here though made her think that those types of materials might be located in the supply storage however. Among the more useful items she finds are two unbroken light crossbows, several dozen breast plates, smith’s hammers, chisels, tongs and clippers, as well as a small bellows and several sacks of coal. In another one of the marked crates she also finds almost a dozen warhammers.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
(Using your second roll as the roll for the ship section, Berrus)
With one push, the desk comes crashing to the gorund, causing the ship section to shiver. Nhar, falling to his knees, slowly rose and looked at Berrus, seemingly unhurt: “ Thanks for that- now for the medicinal supplies: We got some bandages in the cabinet to the right, plus some sharp knifes, a tourniquet and a bone saw for surgery. To the left we got some needle and thread, as well as cotton to stuff any wounds with. On the other side are all the ingredients and medicines. There should be a couple coffers with antitoxins, some medicinal herbs, a mortar and pestle, as well as some pots with soothing salves”.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Porcelain plates could stay (everything can be useful, but weight is more important now). The rest (candles, lamp, oil and silverware too - good metal!) went to the sack (I hope she found one or will make it from any cloth around). Maxine moved to the next section.
Reviewing the pile of materials she was able to gather, Shae would put her hands on her hips and nod. "I feel like a hoarding dragon..." she'd mumble to herself. She wouldn't take too long to admire as there's still a lot to go. "Ey!" She'd shout to no one in particular, "Is it possible for someone to check the supply storage over there? Some carpentry tools would be handy!" Shae would start laying out some items necessary for a stretcher to lower the injured down. She'd also lay out any rope she was able to gather, Shae, Zip's right. "I know... I'm thinking..." Shae would calculate roughly how many feet of rope they had. "How do we feel about the possibility of a pulley system for lowering us and cargo down?" She'd look around for any hints of pulleys they may be able to recover or salvage.
Having finished with his ritual, Professor S. answers Shae's call from below, "Actually, we should stabilize this section of the ship before we move around too much more." Trying to do the ritual on the unstable surface made him realize how precarious their position truly was. Professor S. consults with his porters and soon has them hard at work securing the center section of the ship (see phenomenal earlier rolls in spoiler). He sends the Unseen Servant to get his Gazetteer, then on various errands for other light items to help the survivors gather their belongings without unduly disturbing the balance of the ship.
When the porters are well into their stabilization effort, Snively looks around for the remnants of the cargo lifter that should be on this section of the deck somewhere, in hopes of answering Shae's question (or at least getting a good start).
Investigation/Intelligence to determine how best to repair/rig a crane/pulley or other lowering device: 18
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Maxine enters the cabin through the broken ceiling, and finds herself in a tight passenger cabin, with a backpack, a set of traveller's clothes, a stick of sealing wax, a mess kit, bed roll and several rations of food lying scattered about. Wedged under a broken pice of timber is a large wooden chest with bent hinges.
Berrus busied himself loading up the different items into a small leather pouch found next to the cabinet. Once the pouch was filled, he slung the pouch aroun Nhar, and grabbed the rest in his arms, taking all the items up onto the forecastle.
Shae has been able to find a good 60 ft of rope, and has started to improvise a stretcher with two planks and several bands of cloth between them. Zip has climbed onto a branch and up to a fork, hoping for some rope to provide some support to the ship's mid-section.
The professor, together with his porters, has drawn up a good solid plan to stabilise the mid section of the ship with some of the available pieces of wood from the wreckage, but without any carpentry tools, his porters can't start to carry the plans out. With his unseen servant however, he is capable of getting his Gazetteer back. The spine is dented and some of the pages dog-eared, but the volume looks otherwise complete. Taking the time to inspect his surroundings, Shae and the Professor spots a set of pullies and the broken remains of the loading crane another twenty feet up, stuck in a nearby treetop.
As everyone is searching the ship and starting to undertake different works, you start to notice the oppressive heat under the thick canopy of green leaves. All of you are getting thirsty.
Rolls for instability for Maxine, Berrus, and Zip. Maxine, to find items you need a perception roll, investigation is rather for understanding mechanisms or traps, or to investigate clues.
As per drinking: Any of you that have a waterskin on you have half a gallon of liquid with you, which can be shared. In total, you need to drink 2 gallons of water per day, or become dehydrated. I included the list of people that currently have waterskins on them.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
This post has potentially manipulated dice roll results.
Collecting all the treasures (now we are talking! useful things, all all them!), Maxine moved over to the chest. She tried to remove the timber (carefully!) and open the lid.
Strenth roll (if needed for moving over timber) 2
She has Thieves' Tools with her and probably now Investigation can help to find weak points on the chest and help to open it? If so - Investigation 18 + 1
Maxine is placing the various items into the found back pack, and heads over to the chest. She manages to lift the timber off of the box, and before she can even bend down to open it, the lid flies open, as Faekin kicks with both legs. Both of them look at each other in surprise, before starting to laugh.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
This post has potentially manipulated dice roll results.
Satisfied with what she's been able to accomplish so far, Shae would stand up to take a moment to wipe some sweat off her brow. Shae, this heat will dehydrate you quickly if you keep this up in direct sunlight. "It's not me I'm worried about." She'd whisper to herself before shouting out to the others, "Ey! How's everyone's water supply?" She'd inspect her own, nibbling her lip realizing that there's not a lot of excess. Alright, one problem at a time Shae. Let's get that rope to Zip. Then lets get some shade pockets set up for our injured.
And with that pep talk, Shae would pick up some rope and head for Zip for a hand off. She would keep an eye out for additional rope, canvas or already existing safe shady areas along the way.
Maneuverability on the ship to make her way to Zip: 20
Shae trips and slams hard onto the ship deck. Her sudden shift in weight causes the ship to groan under the shifted weight. She gets carefully up and passes her found rope to Zip, up on the tree branch.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Shae, that was graceful. She'd groan, rubbing the right side of her face that hit the deck. "Was it a 10?" she mumbles sarcastically to herself as she maneuvers her way back, careful not to lose her footing again. Shae would make her way to Brax to check on him. If he's not in a shaded area, she would help him and any others to some shade if she can.
Once the injured are out of the sun, she'd want to focus on sourcing out some water. Shae would stare up at the canopy here and there, trying to see if they're lucky enough to have some rainwater or dew left on the leaves that they could harvest in case she can't find anything stored in her immediate area.
Rollback Post to RevisionRollBack
just an unstable unicorn.
To post a comment, please login or register a new account.
"Ok, let's fix that bruise on your head." Maxine went through the kit, "here, that must at least remove the pain." She applied a cooling on a touch balm and bandaged Captain's head.
Hope it was not a spectacular failure. Medicine 6
She nodded at the part of the wreck on "their" tree: "is there anything worth saving from the fall? Otherwise we better move away to the others. If you can move, of course."
Meili Liang Lvl 5 Monk
Dice
Once the stint was in place, Shae would do one last review over any scrapes and cuts, ensuring they're bandaged and he's okay to be moved. She'd pack up the medical supplies and secures them on her person. "Brax, do you know if there's anything else of importance or value in this area that we may need? I don't think there's any coming back to here."
Shae would do one last sweep, specifically looking for any medical supplies, ropes, nets, tools, pitons, hooks... before getting back to Brax to assist him back to where the others are.
Perception: 7
just an unstable unicorn.
Bertrand and Cliff work on stabilizing the central portion of the ship as directed by Professor S.
d20 rolls to help stabilize: 19, 20
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Shae’s excitement over Being able to save Brax’ leg was dampened slightly as she attempted to splint the leg, seeing Brax grit his teeth in pain, as she inevitably grated some of the bone fragments against each other in an attempt at attaching the splint on either side of the crushed portion. The splint looked like it would hold for now, but if his leg ever healed, he might have to walk with a severe limp for the rest of his life. She was sure though that he prefered a limp to a Together with the two porters, the carefully take Brax under their arms to carry him up onto the main deck. Brax only gave a shrug when asked about the cargo, much of it was heavy breastplates, some warhammers, silver bars, and smith tools, or wine and cloth. A small fortune under other circumstances, but not particularly helpful in their present situation.
Berrus connecting both parts of the ship means that people can now more easily move from the centre section yo the front or back, but the rope serves little to secure the different sections and if one part were to fall, it could mean that the other gets dragged along. Heading to the rooms below deck was no easy feat, since the stairs were now located on the mid-section, but Berrus managed to use the rope to lower himself over the broken deck planks directly in front of the doors to the medical cabin and the supply store. Not knowing which is which, Berrus opens the door on the left, to enter into a room filled with crates and barrels, and a floor covered in flour, from a sack that burst during the crash. All the powder makes him sneeze, upon which he hears the muffled sound of a human voice come from the medical cabinet next door. Bursting through the other door, he finds the medical cabin, with a large table to treat people on flung across the room and pinning Nhar, the ship’s quartermaster against the wall. “Thank the gods you’re down here. I can’t get this desk away from me! Please help, I know where the medicine is kept!” As Berrus approaches Nhar, he hears the timbers and beams groan and shift under his weight.
On the main deck, the Professor starts casting an arcane ritual, which looks all the more absurd for the presence of the little servant’s bell. He didn’t even realise that his fellow gnome passenger had offered to help heal people. Zip could see however that the Professor had been thrown about pretty hard, and could use some medicine or care, once he wasn’t occupied with the ritual.
Please, someone in the mid section give me a d20 crash die roll, since people are moving about on the deck. Maxine and Faekin, you are fine for the moment, since you and the captain are the only people in the section and are currently standing fairly still. Or crouching in a box, as the case may be for Faekin.
Maxine was using the linen strips and salves inside the captains pouch to dress the captain’s head wound. When asked about the ship’s stern section, Bravewing replied: « There’s the officer’s mess, with a couple bottles of good strong liquor. Could be useful for a lot of things, and at sorst can always be drunk. Other’n that, there’s the passenger cabins. Maybe ask’em if there was anything they took along that could be useful? My own office had some navigation equipment inside, that could be useful. »
Further below, Faekin could hear some muffled noises, maybe even voices, despite his efforts to break out of the chest.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Gritting her teeth, Shae would apologize under her breath when she stumbled in her haste. Maybe I can adjust that at a better time, but it's better than losing it right now. Shae would have grabbed some wineskins, He's going to need this. and cloth before assisting with guiding Brax to the main deck. She'd make mental notes that it might be worth scavenging for these items even after things come crashing down.
Once on the main deck, Shae would suggest the best place she could scout out for the Professors porters to sit Brax until they could figure out how to get him down. Recognizing that the professor was attempting a ritual, Shae would keep an eye on his immediate area to ensure that he was safe to finish his spell. She'd continue to scan for useful items and begin gathering them into a safe area if not on her person.
15 (The D20 you called for for movement)
just an unstable unicorn.
"Hope there is some kind of bag in one of the compartment too." Maxine -still! - helped Captain to get to the branch and vent "shopping" (as carefully, as possible) beginning with whatever was closest. Asking she concidered a waste of time.
Investigation 13
Perception 9
Meili Liang Lvl 5 Monk
Dice
"lets see what i can do without shifting everything" "on 3 you push i pull"
Berrus moves to the other end of the table slowly then takes a grip
"one...two...three
Strength: 14
lets try the roll again
10
***the second roll was due to it showing an error the first time i saved
Laissez les bons temps rouler
Zip shimmies over as best as he can toward the largest supporting tree while feeling for shifts in the deck. "Anyone got rope? Doesn't matter how well we're patched if we fall to our deaths."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
After getting bandaged, the Captain clambers up onto the branch to avoid shifting the ship section any more than necessary, as Maxine headed further inside to search for items. She first entered the officer’s mess, where she had crawled out of before, carefully avoiding the hole in the floor. Opening a cabinet on the left side, she found what she was looking for. Although several bottles broke during the crash, she can get three bottles of deep amber liquor. Beyond that, she spots several sets of porcelain plates and silver ware, strewn around the room, about a dozen candlesticks with five whole candles in them, and a hooded lantern as well as a small flask of lamp oil in a nearby drawer.
Please roll for the stern section.
Shae carefully searches the cargo bay. She takes several yards of cloth, which might be used to improvise tents, stretchers, or at worst could be used as a signal to others or be torn up and be used as bandages. Beyond that, she and the porters gather planks and beams and other pieces of wood that could be used for construction materials, once the necessary tools were found. Shae was sure that the ship must have had some kind of carpentry equipment on board for any necessary repairs while on journey. The lack of success down here though made her think that those types of materials might be located in the supply storage however. Among the more useful items she finds are two unbroken light crossbows, several dozen breast plates, smith’s hammers, chisels, tongs and clippers, as well as a small bellows and several sacks of coal. In another one of the marked crates she also finds almost a dozen warhammers.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
(Using your second roll as the roll for the ship section, Berrus)
With one push, the desk comes crashing to the gorund, causing the ship section to shiver. Nhar, falling to his knees, slowly rose and looked at Berrus, seemingly unhurt: “ Thanks for that- now for the medicinal supplies: We got some bandages in the cabinet to the right, plus some sharp knifes, a tourniquet and a bone saw for surgery. To the left we got some needle and thread, as well as cotton to stuff any wounds with. On the other side are all the ingredients and medicines. There should be a couple coffers with antitoxins, some medicinal herbs, a mortar and pestle, as well as some pots with soothing salves”.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Porcelain plates could stay (everything can be useful, but weight is more important now). The rest (candles, lamp, oil and silverware too - good metal!) went to the sack (I hope she found one or will make it from any cloth around). Maxine moved to the next section.
Investigation: 27
Perception 17
Meili Liang Lvl 5 Monk
Dice
"Right lets get the rest of this topside somehow, and figure a way to get everyone on the ground"
Laissez les bons temps rouler
Reviewing the pile of materials she was able to gather, Shae would put her hands on her hips and nod. "I feel like a hoarding dragon..." she'd mumble to herself. She wouldn't take too long to admire as there's still a lot to go. "Ey!" She'd shout to no one in particular, "Is it possible for someone to check the supply storage over there? Some carpentry tools would be handy!" Shae would start laying out some items necessary for a stretcher to lower the injured down. She'd also lay out any rope she was able to gather, Shae, Zip's right. "I know... I'm thinking..." Shae would calculate roughly how many feet of rope they had. "How do we feel about the possibility of a pulley system for lowering us and cargo down?" She'd look around for any hints of pulleys they may be able to recover or salvage.
just an unstable unicorn.
Having finished with his ritual, Professor S. answers Shae's call from below, "Actually, we should stabilize this section of the ship before we move around too much more." Trying to do the ritual on the unstable surface made him realize how precarious their position truly was. Professor S. consults with his porters and soon has them hard at work securing the center section of the ship (see phenomenal earlier rolls in spoiler). He sends the Unseen Servant to get his Gazetteer, then on various errands for other light items to help the survivors gather their belongings without unduly disturbing the balance of the ship.
When the porters are well into their stabilization effort, Snively looks around for the remnants of the cargo lifter that should be on this section of the deck somewhere, in hopes of answering Shae's question (or at least getting a good start).
Investigation/Intelligence to determine how best to repair/rig a crane/pulley or other lowering device: 18
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Maxine enters the cabin through the broken ceiling, and finds herself in a tight passenger cabin, with a backpack, a set of traveller's clothes, a stick of sealing wax, a mess kit, bed roll and several rations of food lying scattered about. Wedged under a broken pice of timber is a large wooden chest with bent hinges.
Berrus busied himself loading up the different items into a small leather pouch found next to the cabinet. Once the pouch was filled, he slung the pouch aroun Nhar, and grabbed the rest in his arms, taking all the items up onto the forecastle.
Shae has been able to find a good 60 ft of rope, and has started to improvise a stretcher with two planks and several bands of cloth between them. Zip has climbed onto a branch and up to a fork, hoping for some rope to provide some support to the ship's mid-section.
The professor, together with his porters, has drawn up a good solid plan to stabilise the mid section of the ship with some of the available pieces of wood from the wreckage, but without any carpentry tools, his porters can't start to carry the plans out. With his unseen servant however, he is capable of getting his Gazetteer back. The spine is dented and some of the pages dog-eared, but the volume looks otherwise complete. Taking the time to inspect his surroundings, Shae and the Professor spots a set of pullies and the broken remains of the loading crane another twenty feet up, stuck in a nearby treetop.
As everyone is searching the ship and starting to undertake different works, you start to notice the oppressive heat under the thick canopy of green leaves. All of you are getting thirsty.
Rolls for instability for Maxine, Berrus, and Zip. Maxine, to find items you need a perception roll, investigation is rather for understanding mechanisms or traps, or to investigate clues.
As per drinking: Any of you that have a waterskin on you have half a gallon of liquid with you, which can be shared. In total, you need to drink 2 gallons of water per day, or become dehydrated. I included the list of people that currently have waterskins on them.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Collecting all the treasures (now we are talking! useful things, all all them!), Maxine moved over to the chest. She tried to remove the timber (carefully!) and open the lid.
Strenth roll (if needed for moving over timber) 2
She has Thieves' Tools with her and probably now Investigation can help to find weak points on the chest and help to open it? If so - Investigation 18 + 1
if not - what should I roll?
Instability roll 20
Meili Liang Lvl 5 Monk
Dice
Maxine is placing the various items into the found back pack, and heads over to the chest. She manages to lift the timber off of the box, and before she can even bend down to open it, the lid flies open, as Faekin kicks with both legs. Both of them look at each other in surprise, before starting to laugh.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Satisfied with what she's been able to accomplish so far, Shae would stand up to take a moment to wipe some sweat off her brow. Shae, this heat will dehydrate you quickly if you keep this up in direct sunlight. "It's not me I'm worried about." She'd whisper to herself before shouting out to the others, "Ey! How's everyone's water supply?" She'd inspect her own, nibbling her lip realizing that there's not a lot of excess. Alright, one problem at a time Shae. Let's get that rope to Zip. Then lets get some shade pockets set up for our injured.
And with that pep talk, Shae would pick up some rope and head for Zip for a hand off. She would keep an eye out for additional rope, canvas or already existing safe shady areas along the way.
Maneuverability on the ship to make her way to Zip: 20
Perception: 13
just an unstable unicorn.
Shae trips and slams hard onto the ship deck. Her sudden shift in weight causes the ship to groan under the shifted weight. She gets carefully up and passes her found rope to Zip, up on the tree branch.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Here you are Zip."
Shae, that was graceful. She'd groan, rubbing the right side of her face that hit the deck. "Was it a 10?" she mumbles sarcastically to herself as she maneuvers her way back, careful not to lose her footing again. Shae would make her way to Brax to check on him. If he's not in a shaded area, she would help him and any others to some shade if she can.
Once the injured are out of the sun, she'd want to focus on sourcing out some water. Shae would stare up at the canopy here and there, trying to see if they're lucky enough to have some rainwater or dew left on the leaves that they could harvest in case she can't find anything stored in her immediate area.
just an unstable unicorn.