Maxine wiped laughing tears: "this is a sure way to hide! Are you a stowaway? Don't worry, not going to rat you out. And there is no one to fear anymore too, anyway". She helped Faekin to get out and explained the situation. "So, right now I am scouting about and searching for everything useful. Captain is up there waiting, and I saw several others, stuck on another tree in the middle part of what's left of the ship. Guess, we have to get down somehow before that thing fall to the ground".
Professor S calls out, “Has anyone seen tools we could use for carpentry? We have a decent plan here to stabilize the center of the ship and start constructing a crane, but we need some tools.”
Unless someone else needs the Unseen Servant to fetch small items for them, he instructs it to bring up some of the blacksmith tools that might serve a dual purpose as carpentry tools as well as a bottle of the of the wine—strictly for hydration, of course.
”Is anyone handy enough with a rope and climbing to help retrieve that loading crane up there?” he continues to ask the other survivors.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Zip takes the line from Shae and starts working out how to fasten it to a good anchor branch or the tree's trunk. "Hey, not trying to say you should risk your lives or anything, but I've got some climbing gear back in my room. Not sure if it's still here or with the ass way over yonder, but we can rig up a way down with some good anchors and rope."
Rollback Post to RevisionRollBack
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Zip takes the line from Shae and starts working out how to fasten it to a good anchor branch or the tree's trunk. "Hey, not trying to say you should risk your lives or anything, but I've got some climbing gear back in my room. Not sure if it's still here or with the ass way over yonder, but we can rig up a way down with some good anchors and rope."
"Give me some precise directions and describe its appearance, and I'll see if the Unseen Servant can fetch your climbing equipment for you," calls Professor S back to Zip. When the Servant is back from just beneath him with a tool or two and the wine, Professor S will send him after the climbing gear (unless a crew member lets Snively know where the actual carpentry tools are, then he will send the Unseen servant after those first).
In case we need an investigation check to figure out how to use the blacksmith tools to do some rudimentary carpentry work: Investigation: 15
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Berrus hears the call about water and shouts up "Theyre saying there is food an water in the stores over here, an we got some stuff from the medical closet
Zip scratches his head for a moment before calling back to Professor S, "Should be the next level down, right at the bottom of the stairs, then third door to the left."
(Just spitballing some directions here for narrative sake lol)
Grishkar Darkmoor, Necromancer of Nerull the Despiser Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Without knowing the layout in detail, or knowing what exactly to look for, the Professor is unable to instruct his servant precisely enough. Everyone on the main deck hears Berrus shouting over that he's found the storage room with some water and supplies though.
Maxine, you hear more groaning and shifting sounds from the ship, and it sounds dangerously close to falling further.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Feakin looks up as he hears somethin moving in his room as suddenly the lid of his chest opens as an unfamiliar face looks at him. As soon as he is out of the chest the human girl starts squabbling about how she would not rat a fellow stowaway. While she is talking he looks around in his destroyed room and sees as nearly all his belongings are gone and that the human girl appareantly took everything and to top it off even has the nerve to place the stolen goods in HIS backback that she carries now.
"First of all do not insult me, I am surerly no Stowaway, I payed a considerable price to be onboard of this ship, well surely regret it now. Secondly and I will only say this once hand over all the belongings you found in this room, hence those are all mine since this is or was my room. And do no even try to keep something as I will find out. And also return everything you found in he cargobay marked with the Lockhall logo at once since it belongs the Lockhall mercantile and special Goods Companie. And at last Thank you for getting me out of that chest, but even for your help I will not allow you to rob me of my belongings.
With determination he reaches out with his hand waiting for Maxime handing over his stuff.
As this part of the ship rumbles considerably he also adds...
And instead of robbing others of their belongings and taking stuff that is not yours, maybe you should stop walking around so carelessy, the ship is not stable as it is and with your unnesessacry strawling about in the ship you will be the litteral downfall of all of us who PAIED for this trip.
Uh! Looks like Mr. Grumpy did not laugh and did not hear a word Maxine was saying past the "stowaway", that for some unknown reason made him furious. Oh, well. That one obviously did not need her help anymore. Creaking sound of the breaking ship reminded her she did not have time for obligatory notion about "too big mouth for a small man". Of course, demands of returning anything were laughable.
"Take it with the Captain, Fancy Pants". Maxine turned around and left the room and went back to the branch where she left Captain, presenting her found goods. If Feakin is going to attack, Maxine will be ready, but not going to answer, just lead the attacker to the Captain.
As faekin sees Maxime leaving and he does not want to fight such scum he casts his Mage Hand Cantrip and orders it to Hold onto the backpack as he leaps forward trying to grab his bag.
As he shouts "Thief" Captain we have thief on board, I demand that she will be put in her place and my belongings returned.
As soon as I have hold of the Bag I order my Mage Hand to provoce her, like tickeling her or pull her Hair. So I can grab back my Backpack we she is distraced.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Faekin decides that is probably best to just try to grab the bag himself, but as he is leaping forward the ship movs again and he is trying to stay on his feet.
No matter if he will fall or not he will imdiately try to get hold of the bag.
Having a head start and longer legs and arms, not to mention the ability to stretch them lately, Maxine simply went ahead as fast and careful as she could.
Professor S. stays fixated on stabilizing the center section, perhaps to the exclusion of other activities he should be noticing.
Let me know if Professor S needs additional rolls past what he has already done to accomplish this (porter rolls plus his investigation rolls). Reference post 99 and 105 for the instructions and rolls to stabilize, then post 126 for the roll to use the blacksmith tools.)
Shae would stay put unless otherwise instructed by someone to assist them with the pressing matters on the ship, such as making things more stable or the gathering and building of the pulley system.
Shae would stay put unless otherwise instructed by someone to assist them with the pressing matters on the ship, such as making things more stable or the gathering and building of the pulley system.
The professor has asked for people who can retrieve the loading crane equipment and for people who might know where carpentry tools are--although it seems like we may need to stabilize with ropes first.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
This post has potentially manipulated dice roll results.
Bow: 21
Berrus, as you search the storage room, you find a plethora of equipment. Towards one wall you find a cask with a label that shoes a honeycomb and a wineglass on it, strewn about the room you see two hooded Lanterns and 10 flasks of lamp oil, in a corner you spot climbing harnesses and several sets of pitons, on the shelves are four quivers containing 14 arrows. To the right, you see three casks all of them unmarked. By a fourth smashed crate, you determine that they likely contain water. In an open crate towards the back of the room, you see several spare planks, two saws, a hammer, and a bucket containing 36 nails. In another one closer to the middle of the room, you spot five hatchets, a square, a ruler, two adzes, a plane, and a chisel. On hooks behind the door, you see several long coils of hempen rope. Lastly, in a small chest on the right-hand shelf, you see what looks like eleven blocks of an incense-type powder. The room itself is littered with the remnants of broken crates and barrels, and everything is dusted in a fine coating of flour.
16 Dexterity roll for Maxine
As Faekin lunges for the backpack on Maxine, he loses his footing, sending both of them slamming into the wall.
8 for the ship's stability
The combined weight of the two is too much, and the groaning branch that has been supporting the ship's stern section gives way with a load crack. Everyone on the main section of the ship can see how the section starts to shift, and then to suddenly plummet to the ground.
For Maxine and Faekin, you are both thrown up by the sudden drop, when out from above, Captain Bravewing grabs a hold of Maxine, herself supported by a line dangling from the treetops.
Faekin, I need an Athletics (Str) roll to see whether you can hold onto the backpack and/or Maxine
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
This post has potentially manipulated dice roll results.
Faekin thumbles and hears the ship crack and moan as he and Maxine thumble to the ground.
Conveniently for the girl she gets grabbed by the Captain. As for Faekin he as the ship begins to fall Faekin jsut tries to get hold of the next best thing that looks somehow stable.
Athletics roll: 20
Rollback Post to RevisionRollBack
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Maxine wiped laughing tears: "this is a sure way to hide! Are you a stowaway? Don't worry, not going to rat you out. And there is no one to fear anymore too, anyway". She helped Faekin to get out and explained the situation. "So, right now I am scouting about and searching for everything useful. Captain is up there waiting, and I saw several others, stuck on another tree in the middle part of what's left of the ship. Guess, we have to get down somehow before that thing fall to the ground".
Meili Liang Lvl 5 Monk
Dice
Professor S calls out, “Has anyone seen tools we could use for carpentry? We have a decent plan here to stabilize the center of the ship and start constructing a crane, but we need some tools.”
Unless someone else needs the Unseen Servant to fetch small items for them, he instructs it to bring up some of the blacksmith tools that might serve a dual purpose as carpentry tools as well as a bottle of the of the wine—strictly for hydration, of course.
”Is anyone handy enough with a rope and climbing to help retrieve that loading crane up there?” he continues to ask the other survivors.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(Previous movement roll: 13)
Zip takes the line from Shae and starts working out how to fasten it to a good anchor branch or the tree's trunk. "Hey, not trying to say you should risk your lives or anything, but I've got some climbing gear back in my room. Not sure if it's still here or with the ass way over yonder, but we can rig up a way down with some good anchors and rope."
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
"Give me some precise directions and describe its appearance, and I'll see if the Unseen Servant can fetch your climbing equipment for you," calls Professor S back to Zip. When the Servant is back from just beneath him with a tool or two and the wine, Professor S will send him after the climbing gear (unless a crew member lets Snively know where the actual carpentry tools are, then he will send the Unseen servant after those first).
In case we need an investigation check to figure out how to use the blacksmith tools to do some rudimentary carpentry work: Investigation: 15
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Berrus hears the call about water and shouts up "Theyre saying there is food an water in the stores over here, an we got some stuff from the medical closet
Laissez les bons temps rouler
Zip scratches his head for a moment before calling back to Professor S, "Should be the next level down, right at the bottom of the stairs, then third door to the left."
(Just spitballing some directions here for narrative sake lol)
Characters:
Grishkar Darkmoor, Necromancer of Nerull the Despiser
Kelvin Rabbitfoot, Diviner, con artist, always hunting for a good sale
Bründir Halfshield, Valor Bard, three-time Sheercleft Drinking Competition Champion, Hometown hero
Without knowing the layout in detail, or knowing what exactly to look for, the Professor is unable to instruct his servant precisely enough. Everyone on the main deck hears Berrus shouting over that he's found the storage room with some water and supplies though.
Maxine, you hear more groaning and shifting sounds from the ship, and it sounds dangerously close to falling further.
Berrus, are you searching the supply room?
The Collapse- Totals:
Bow 18, Mid-section 34, Stern 35
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Feakin looks up as he hears somethin moving in his room as suddenly the lid of his chest opens as an unfamiliar face looks at him. As soon as he is out of the chest the human girl starts squabbling about how she would not rat a fellow stowaway. While she is talking he looks around in his destroyed room and sees as nearly all his belongings are gone and that the human girl appareantly took everything and to top it off even has the nerve to place the stolen goods in HIS backback that she carries now.
"First of all do not insult me, I am surerly no Stowaway, I payed a considerable price to be onboard of this ship, well surely regret it now. Secondly and I will only say this once hand over all the belongings you found in this room, hence those are all mine since this is or was my room. And do no even try to keep something as I will find out. And also return everything you found in he cargobay marked with the Lockhall logo at once since it belongs the Lockhall mercantile and special Goods Companie. And at last Thank you for getting me out of that chest, but even for your help I will not allow you to rob me of my belongings.
With determination he reaches out with his hand waiting for Maxime handing over his stuff.
As this part of the ship rumbles considerably he also adds...
And instead of robbing others of their belongings and taking stuff that is not yours, maybe you should stop walking around so carelessy, the ship is not stable as it is and with your unnesessacry strawling about in the ship you will be the litteral downfall of all of us who PAIED for this trip.
Uh! Looks like Mr. Grumpy did not laugh and did not hear a word Maxine was saying past the "stowaway", that for some unknown reason made him furious. Oh, well. That one obviously did not need her help anymore. Creaking sound of the breaking ship reminded her she did not have time for obligatory notion about "too big mouth for a small man". Of course, demands of returning anything were laughable.
"Take it with the Captain, Fancy Pants". Maxine turned around and left the room and went back to the branch where she left Captain, presenting her found goods. If Feakin is going to attack, Maxine will be ready, but not going to answer, just lead the attacker to the Captain.
Meili Liang Lvl 5 Monk
Dice
As faekin sees Maxime leaving and he does not want to fight such scum he casts his Mage Hand Cantrip and orders it to Hold onto the backpack as he leaps forward trying to grab his bag.
As he shouts "Thief" Captain we have thief on board, I demand that she will be put in her place and my belongings returned.
As soon as I have hold of the Bag I order my Mage Hand to provoce her, like tickeling her or pull her Hair. So I can grab back my Backpack we she is distraced.
2 for a total of 37
As Faekin lunges forward to grab Maxine to get his backpack back, the ship shifts underneath, the branch groaning, and cracking in places.
Both of you need to roll a Dexterity saving throw to try and keep your footing
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Faekin decides that is probably best to just try to grab the bag himself, but as he is leaping forward the ship movs again and he is trying to stay on his feet.
No matter if he will fall or not he will imdiately try to get hold of the bag.
Dex Sav: 10
Berrus after calling to the others goes back down to the lower deck, and first tries to guestimate how far off the ground they are,
then looks through the store room to take stock of what is there
Investigation? 21 or perception 15
ship stability: 8
Laissez les bons temps rouler
Having a head start and longer legs and arms, not to mention the ability to stretch them lately, Maxine simply went ahead as fast and careful as she could.
Meili Liang Lvl 5 Monk
Dice
Professor S. stays fixated on stabilizing the center section, perhaps to the exclusion of other activities he should be noticing.
Let me know if Professor S needs additional rolls past what he has already done to accomplish this (porter rolls plus his investigation rolls). Reference post 99 and 105 for the instructions and rolls to stabilize, then post 126 for the roll to use the blacksmith tools.)
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Shae would stay put unless otherwise instructed by someone to assist them with the pressing matters on the ship, such as making things more stable or the gathering and building of the pulley system.
just an unstable unicorn.
The professor has asked for people who can retrieve the loading crane equipment and for people who might know where carpentry tools are--although it seems like we may need to stabilize with ropes first.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Bow: 21
Berrus, as you search the storage room, you find a plethora of equipment. Towards one wall you find a cask with a label that shoes a honeycomb and a wineglass on it, strewn about the room you see two hooded Lanterns and 10 flasks of lamp oil, in a corner you spot climbing harnesses and several sets of pitons, on the shelves are four quivers containing 14 arrows. To the right, you see three casks all of them unmarked. By a fourth smashed crate, you determine that they likely contain water. In an open crate towards the back of the room, you see several spare planks, two saws, a hammer, and a bucket containing 36 nails. In another one closer to the middle of the room, you spot five hatchets, a square, a ruler, two adzes, a plane, and a chisel. On hooks behind the door, you see several long coils of hempen rope. Lastly, in a small chest on the right-hand shelf, you see what looks like eleven blocks of an incense-type powder. The room itself is littered with the remnants of broken crates and barrels, and everything is dusted in a fine coating of flour.
16 Dexterity roll for Maxine
As Faekin lunges for the backpack on Maxine, he loses his footing, sending both of them slamming into the wall.
8 for the ship's stability
The combined weight of the two is too much, and the groaning branch that has been supporting the ship's stern section gives way with a load crack. Everyone on the main section of the ship can see how the section starts to shift, and then to suddenly plummet to the ground.
For Maxine and Faekin, you are both thrown up by the sudden drop, when out from above, Captain Bravewing grabs a hold of Maxine, herself supported by a line dangling from the treetops.
Faekin, I need an Athletics (Str) roll to see whether you can hold onto the backpack and/or Maxine
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Berrus slowly moves to the opening to gauge how far to the ground when he sees the stern section falling
Laissez les bons temps rouler
Faekin thumbles and hears the ship crack and moan as he and Maxine thumble to the ground.
Conveniently for the girl she gets grabbed by the Captain. As for Faekin he as the ship begins to fall Faekin jsut tries to get hold of the next best thing that looks somehow stable.
Athletics roll: 20