As the poisonous spray splashes against the Dusk Hag, the ichor starts to bubble and boil on her skin, as the poison bruns into the hag's flesh, poisoning her. With an angry hiss, the Dusk hag turns her attention towards Maxine.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Any creatures (Zombie or Maggots) who ended their turn next to the Flaming Sphere take the fire damage. The Professor holds onto his concentration on the magic and slams the Sphere into the nearby Flesh Golem’s back.
Bonus Action: Redirect Sphere: Fire Damage: 8 DC 14 Dexterity Save for Half
Moving along the southern edge of the pool of water, Snively moves to get a clear view of the new hag (In the square diagonally southwest of the “G” of the Grung in the puddle.). Dropping his silver pebble, he enchants it to speed directly at the dusk hag, thinking, “Maybe I’ll get lucky and knock it back into whatever hell it just came from.”
Catapult: Silver Bludgeoning Damage: 8 , DC 14 Reflex to avoid.
Snively then tries to spot the chanting Hag in the chaos of battle:
Perception w/Disadvantage: 9
OOC: The Professor only has a +1 for Perception, so not really worth a whole turn and his Inspiration to roll with advantage...this round, anyway.
This post has potentially manipulated dice roll results.
A bit stunned by the blow from the lumbering creature Fang senses he needs to find a better vantage point and soon. Glancing around for a better position, he sees Bolt’s(Maxine) attack hit the newly arrived hag, then spots his vantage.
Hoping he’s quicker this time than the hulking beast he quickly (attempts to) maneuver to a 5ft high ledge 10 ft behind him. Once there he’ll spin around and point at the newly arrived hag “You should have stayed where ever the hell you just came from.”(hunter’s mark) quickly knocking and loosing a silvered arrow straight for it’s head. Then puts more distance between himself and the solid punch he just received.
Longbow: 13 only +1 for extra damage (maybe) sharpshooter
damage: 17 extra damage added from sharpshooter
Colossus Slayer: 8
hunters mark: 2
i would like to use the rest of my movement to move as far along the ledge as I can. You know provided I don’t get knocked the hell out.
The last zombies turn to crisp cinders, pinned by the grung arrows and unable to escape. All that remains is a single hand clawing its way forward, intent on scratching anything it comes across, as well as a scattered few maggots. It is only now that you realise that the second of the shieldbearers has also collapsed, not writhing in pain like the other lizardfolk warrior, but still dead as a result of the burrowing maggots.
Just as Fang leaps back, the Professor slams his flaming sphere into the Flesh golem, serving as an ample distraction. Using his silvered pebble, the Professor sends it hurtling towards the Dusk hag, who fails to dodge the incoming pebble, being hit right below the left eye.
Fang meanwhile is busy getting away from the lumbering hulk below him, and in his hast strikes a stalactite hanging from the ceiling, instead of hitting the dusk hag.
Brax and Falx both are using their silvered blades to hack into the Flesh Golem that is facing Berrus, but to similarly little effect. Cliff however grabs a burning piece of cloth to wrap around his mace, and strike at the flesh golem with that. Just as before, the creature tries to duck away from the fire, and seems to be more concerned with getting it away from its own face, than with striking at the creatures cutting into its flesh.
The lizardfolk rendersmeanwhile see little means to help out, and instead make sure to guard the cave entrance to avoid being surprised by the vicious monkeys.
Shae, you're up!
Correction: the Zombies are gone, and the flaming sphere is on top of the Flesh golem.
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Shae would blink in surprise as the flesh golum comes barreling towards her, only for Berrus to steal it's attention away. Her heart would leap out of her chest when the beast would lash out to attack him, relieved when he would dodge and counter with a swing of his own. That sense of relief would be short-lived as the sickening pulse of the rift would tear through the cave. Shae would swallow, turning her head to witness the mad sister rip her way into this plane. She thought... no. She hoped for more time. "If I was waiting for a sign, this could be it!"
The warlock will finally move further into the cave. She'll take advantage of the space available between their party, darting straight north to tuck her back against the stalagmite. With the sights, sounds, smells and senses of battle still in full swing around her, Shae would close her eyes to calm her heart. She'll breathe, centering herself and focusing her own senses. She'd sift through the chaos, searching for the hags power. Where are you hiding...
Unwilling to risk waiting much longer, Shae will clutch her tomb. Picturing Kam's true name in her mind, she'll speak it loud and clear.
You all hear a mighty thunder erupt, and for a moment you're afraid it's coming from the rift, but when you see that even the dusk hag looks frightened of it, your eyes focus on Shae. She is bathed in magical moonlight, and then, a moment later, you hear the whinnying of a horse, and the gallop of hooves on the ground. The two renders quickly duck to the sides, as the majestic creature comes galloping into the cave, bright golden mane and white fur gleaming with the power of the heavens.
Berrus, glad to see Shae's guardian spirit coming through for you, is determined to draw the flesh golem's attention, and slashes at it, but the creature moves, and Berrus' axe sparks against the stalagmite. Regardless, the time had come to bring the fight to the hag herself, and for that he needed to get closer to the ritual circle. As fast as his stubby legs would carry him, Berrus dashes off towards the ritual circle.
The shield bearers take hope in the appearance of the celestial on their side, and determined to buy you all time, they start to circle in the Flesh golem to the right, pushing it up against the wall and providing some protection for the travellers behind, who have shown moderate success in hurting the hulking beast with their silvered weapons.
The grung elites meanwhile take inspiration from the Professor's spirited attack, and direct their attention towards the red horned dusk hag who so rudely entered their plane. Only one arrow finds its target however, but as the arrow pierces the muscle between the hag's shoulder and neck, all who can see notice the dark, almost black blood oozing from the wound, even if the arrow was not silver-tipped. Seeing the grung, the dusk hag issues a shouted command in infernal, and both flesh golems start to flail at their immediate attackers. To the right, the creature misses with its first wide swing, but the second comes crashing down onto the lizardfolk shield bearer, breaking the shield arm with the sheer power of the blow. To the left, the flesh golem manages to grab hold of a grung, and dashes its skull against a rock, before stomping on another, shattering both its legs and cracking its spine.
The lizardfolk shamans are doing their best to keep the flesh golems at bay with their fiery attacks with two flaming balls slaming into the flesh golem to the right, and one hitting the one to the left. The grung archers meanwhile do their best to try and fan out, so as not to become easy targets for the flesh golems powerful attacks, while still trying to shoot at the Dusk hag. Three of the arrows go wide, but one of the grung archers finds their target, and the arrow pierces the dusk hag's side, splattering black blood on the cave floor behind her, and causing her to cough up some dark blood as well.
You hear a loud whinny from Kam, and the moonlight aura around Shae seems to grow even brighter. With that, Kam starts to thunder down towards the ritual circle and the flesh golem to the left. Reaching a full gallop, the unicorn lowers its head, and goring the flesh golem. Tearing itself loose, the unicorn then kicks the flesh golem with one of its hooves, leaving a literal indent on its head, where the hoof shatters the cheekbone underneath. The nearby grung quickly scatter to make room for the mythical creature, seeing the damage it does to the flesh golem, where they so far had failed.
Seeing the unicorn barreling down towards her, the dusk haggives a bloody grin, revealing her broken and bloody teeth, and then rushes towards the unicorn. Once close, she slashes at the unicorn twice. As the claws connect, you not only hear Kam whinny, but also see Shae scream, as red streaks form on both Kam's white flanks, and across Shae's right side. Immediately though, Kam rears up on his hind legs, and kicks the hag. Though she tries to duck away, the unicorn just catches her left shoulder, delivering a powerful kick with its hooves.
Maxine, Fang and Professor, you're up!
(34 damage from the hag's attack, split equally between Kam and Shae)
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
When the magnificent creature came to their aid, Maxine lost focus for a moment - so, that was Shae's "invisible friend". Ok, she totally bought it, she would gladly follow such majestic beauty herself. She looked at Shae, showing a thumb-up and ready to say just that, only to realize, the girl was managed to get herself wounded. With "did not I gave you apotion for protection!" Maxine rushed to Shae and touch her shoulder, sharing last drops of magic she felt in herself: Cure Wounds12
As Maxine's magic flows into Shae, Kam's wounds close as well.
Professor and Fang, you're up!
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
The Professor speaks to the lizardfolk archer just behind and above him, saying, "Normal weapons appear to work on the new Hag. Shoot her down!" In the meantime, Snively re-directs the Flaming Sphere so it rolls around behind the Flesh Golem and adjacent to the Dusk Hag, ramming it into the Golem in the hopes of finally burning it up enough that it can no longer fight.
Bonus Action: Fire Damage: 6, DC 14 Dexterity Save for Half.
Looking at the Flesh Golem on the right flank, the Professor sees some dying flame on the zombie corpses right next to the beast. Using his control over fire (Control Flames), he causes the fire to flare up and flow over the Golem! While it may not do much actual damage, it will hopefully make the Golem hesitant to strike at its attackers through the flame (hoping for maybe disadvantage on its attacks?).
Snively continues to edge along the wall to the south, hoping he gets lucky and catches a glimpse of the Horned Lady chanting...
Perception with disadvantage: 3
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The golem is singed again. It's looking definitely beaten up and bloodied, but doesn't seem to have lost any of its power yet. On the right, the professor's control over the flames let them flare up, creating a little fire out of the charred remains of the zombies and their clothing. Unfortunately, the flames are too far away to affect the flesh golem significantly however, but you do see some of the grung running over and starting to set torches and other things alight to better fight the golems with! Taking care not to slip into the pool, the Professor's focus isn't enough to sustain the flaming sphere, edge along a narrow path, and search for the hag. Quickly flitting over the battlefield with his eyes, he is unable to make her out.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
‘What?!?’ Fang thinks in disbelief as he misses his shot against the dusk hag. ‘Focus’ he thinks to himself. Steadying himself, he visualizes his shot for a moment, then knocks and looses an arrow at the dusk hag (not silvered).
Longbow: 15 only +1 for extra damage (maybe) sharpshooter
Fang was a born hunter, and this was a beast worthy of his skill. He took aim at the hag's glowing eyes, instead of going for an easier shot center mass. He lets fly, a moment after the hag notices him aiming at her. Ducking away, the arrow misses her face by inches, and clatters harmlessly against the cavern floor.
The hag gives you an evil grin, and starts cackling, until she's rudely interrupted by another hoof to the head by Kam. The hag spits out several broken teeth, looking rough and bloodied, and now full of anger and hatred, she hisses at the unicorn.
Shae, you're up.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Berrus can hear quiet murmurs near him, almost as if reciting a prayer or an old poem, but doesn't know where from yet.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Shae's eyes would open at the sound crack of thunder, her heart pounding hard from its sonic boom. Although she was the one expecting him, she'd still gasp in awe at the sight of Kam emerging into view and the clashing of power. There were no other words she could think of describing her patron at this time, he was majestically fierce. Her heart would swell in relief that she wasn't completely insane. There was even a part of her that was giddy like a child to witness the beauty and power of a unicorn. A unicorn! The warlock would be soon reminded of how close their connection actually was when she'd get smacked back into the very real reality that the threat was still very present. Shae grips her side as the pain tears through her.
Sucking air in through gritted teeth, Shae would be trying to assess the situation when she'd look up in relief to see her friend's enthusiastic thumbs up. Though, she'd see Maxine's excitement quickly switch to concern upon her approach. Again, the artificer - at least that was she knew her as originally, pulled her thoughts out of her own mind. The potion. She fully intended on using the potion, but again, was not expecting to need it so soon. Breathing better from Maxine's caring touch, Shae couldn't help but smile, completely accepting the chastising. Maxine's 100% right and there's no reason for her to hold off any longer. She'll pull out the homemade potion, showing it to the brewer as a cheers before chugging it back. "Thank you Maxine." Shae will squeeze her friends' forearm in thanks. "I don't know how long we have Kam's help, but we're going to make it count." She'll nod with renewed hope. Noticing their shared link, Shae wondered how far that magic stretched. "If she wants to play hide and seek. Let's play."
Shae will spread her fingers over her tomb, speaking only loud enough that Maxine (and her patron) can hear. "Hwul Scleck." The warlock will snap her fingers. Familiar pink sparkling mist will manifest and swirl up into copies of Shae (and secretly hoping Kam too). There was no time to search or count for copies though, they needed to get moving. Without any other words, she'll nod to Maxine and slink off to weave around and between the stalagmite to go seeking from its core. Maybe she's even in here...
Bonus action: Resilience Potion
Action: Casting Mirror Image 2 Shae? 1 Shae 1 Kam? If possible, send a Shae copy with Maxine.
Movement: Weave her way into the open space in the stalagmite center circle.
This post has potentially manipulated dice roll results.
Posting this now for when it’s my turn. In case I can’t post later.
Fang watches the arrow make its way toward the hag and his mouth drops slightly in disbelief as she somehow manages to avoid it. ‘I’ve never missed twice in a row before’ he thinks to himself. Taking some comfort in seeing it kicked by the magically appearing unicorn as a result of dodging his arrow. Hoping he doesn’t miss again he steadies himself and decides to aim for center mass this time. Knocking an arrow and loosing it just as quickly. Holds his breath as he watches its flight toward the hag.
As Shae drinks the potion, she feels hardier, more resilitent. The link between Kam and Shae seemed only to extend to their well-being, with the mirror image only affecting Shae. As she's weaving through the stalagmites, she finds herself smack in front of the hag, who had been hiding here, hoping to complete her ritual undisturbed. Seeing Shae, her mouth twists into a wicked grin:
"How nice of you to come here, all alone. And you even brought me my heartstone back."
Sensing the shock and surprise of Shae in immediate danger, Kam rears up, whinnying loudly and turning towards the stalagmites.
Berrus, you're up!
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
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As the poisonous spray splashes against the Dusk Hag, the ichor starts to bubble and boil on her skin, as the poison bruns into the hag's flesh, poisoning her. With an angry hiss, the Dusk hag turns her attention towards Maxine.
10 for her Con Save
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
The Professor:
Any creatures (Zombie or Maggots) who ended their turn next to the Flaming Sphere take the fire damage. The Professor holds onto his concentration on the magic and slams the Sphere into the nearby Flesh Golem’s back.
Bonus Action: Redirect Sphere: Fire Damage: 8 DC 14 Dexterity Save for Half
Moving along the southern edge of the pool of water, Snively moves to get a clear view of the new hag (In the square diagonally southwest of the “G” of the Grung in the puddle.). Dropping his silver pebble, he enchants it to speed directly at the dusk hag, thinking, “Maybe I’ll get lucky and knock it back into whatever hell it just came from.”
Catapult: Silver Bludgeoning Damage: 8 , DC 14 Reflex to avoid.
Snively then tries to spot the chanting Hag in the chaos of battle:
Perception w/Disadvantage: 9
OOC: The Professor only has a +1 for Perception, so not really worth a whole turn and his Inspiration to roll with advantage...this round, anyway.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
A bit stunned by the blow from the lumbering creature Fang senses he needs to find a better vantage point and soon. Glancing around for a better position, he sees Bolt’s(Maxine) attack hit the newly arrived hag, then spots his vantage.
Hoping he’s quicker this time than the hulking beast he quickly (attempts to) maneuver to a 5ft high ledge 10 ft behind him. Once there he’ll spin around and point at the newly arrived hag “You should have stayed where ever the hell you just came from.”(hunter’s mark) quickly knocking and loosing a silvered arrow straight for it’s head. Then puts more distance between himself and the solid punch he just received.
Longbow: 13 only +1 for extra damage (maybe) sharpshooter
damage: 17 extra damage added from sharpshooter
Colossus Slayer: 8
hunters mark: 2
i would like to use the rest of my movement to move as far along the ledge as I can. You know provided I don’t get knocked the hell out.
The last zombies turn to crisp cinders, pinned by the grung arrows and unable to escape. All that remains is a single hand clawing its way forward, intent on scratching anything it comes across, as well as a scattered few maggots. It is only now that you realise that the second of the shieldbearers has also collapsed, not writhing in pain like the other lizardfolk warrior, but still dead as a result of the burrowing maggots.

Just as Fang leaps back, the Professor slams his flaming sphere into the Flesh golem, serving as an ample distraction. Using his silvered pebble, the Professor sends it hurtling towards the Dusk hag, who fails to dodge the incoming pebble, being hit right below the left eye.
Fang meanwhile is busy getting away from the lumbering hulk below him, and in his hast strikes a stalactite hanging from the ceiling, instead of hitting the dusk hag.
Brax and Falx both are using their silvered blades to hack into the Flesh Golem that is facing Berrus, but to similarly little effect. Cliff however grabs a burning piece of cloth to wrap around his mace, and strike at the flesh golem with that. Just as before, the creature tries to duck away from the fire, and seems to be more concerned with getting it away from its own face, than with striking at the creatures cutting into its flesh.
The lizardfolk rendersmeanwhile see little means to help out, and instead make sure to guard the cave entrance to avoid being surprised by the vicious monkeys.
Shae, you're up!
Correction: the Zombies are gone, and the flaming sphere is on top of the Flesh golem.
Dexterity save for the Dusk Hag: 14 vs 14
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Shae would blink in surprise as the flesh golum comes barreling towards her, only for Berrus to steal it's attention away. Her heart would leap out of her chest when the beast would lash out to attack him, relieved when he would dodge and counter with a swing of his own. That sense of relief would be short-lived as the sickening pulse of the rift would tear through the cave. Shae would swallow, turning her head to witness the mad sister rip her way into this plane. She thought... no. She hoped for more time. "If I was waiting for a sign, this could be it!"
The warlock will finally move further into the cave. She'll take advantage of the space available between their party, darting straight north to tuck her back against the stalagmite. With the sights, sounds, smells and senses of battle still in full swing around her, Shae would close her eyes to calm her heart. She'll breathe, centering herself and focusing her own senses. She'd sift through the chaos, searching for the hags power. Where are you hiding...
Unwilling to risk waiting much longer, Shae will clutch her tomb. Picturing Kam's true name in her mind, she'll speak it loud and clear.
just an unstable unicorn.
Berrus will strike the flesh creature again goading it Attack: 6 Damage: 3
after the strike he will take off full movement (5 squares) down the right hand side
Laissez les bons temps rouler
You all hear a mighty thunder erupt, and for a moment you're afraid it's coming from the rift, but when you see that even the dusk hag looks frightened of it, your eyes focus on Shae. She is bathed in magical moonlight, and then, a moment later, you hear the whinnying of a horse, and the gallop of hooves on the ground. The two renders quickly duck to the sides, as the majestic creature comes galloping into the cave, bright golden mane and white fur gleaming with the power of the heavens.

Berrus, glad to see Shae's guardian spirit coming through for you, is determined to draw the flesh golem's attention, and slashes at it, but the creature moves, and Berrus' axe sparks against the stalagmite. Regardless, the time had come to bring the fight to the hag herself, and for that he needed to get closer to the ritual circle. As fast as his stubby legs would carry him, Berrus dashes off towards the ritual circle.
The shield bearers take hope in the appearance of the celestial on their side, and determined to buy you all time, they start to circle in the Flesh golem to the right, pushing it up against the wall and providing some protection for the travellers behind, who have shown moderate success in hurting the hulking beast with their silvered weapons.
The grung elites meanwhile take inspiration from the Professor's spirited attack, and direct their attention towards the red horned dusk hag who so rudely entered their plane. Only one arrow finds its target however, but as the arrow pierces the muscle between the hag's shoulder and neck, all who can see notice the dark, almost black blood oozing from the wound, even if the arrow was not silver-tipped. Seeing the grung, the dusk hag issues a shouted command in infernal, and both flesh golems start to flail at their immediate attackers. To the right, the creature misses with its first wide swing, but the second comes crashing down onto the lizardfolk shield bearer, breaking the shield arm with the sheer power of the blow. To the left, the flesh golem manages to grab hold of a grung, and dashes its skull against a rock, before stomping on another, shattering both its legs and cracking its spine.
The lizardfolk shamans are doing their best to keep the flesh golems at bay with their fiery attacks with two flaming balls slaming into the flesh golem to the right, and one hitting the one to the left. The grung archers meanwhile do their best to try and fan out, so as not to become easy targets for the flesh golems powerful attacks, while still trying to shoot at the Dusk hag. Three of the arrows go wide, but one of the grung archers finds their target, and the arrow pierces the dusk hag's side, splattering black blood on the cave floor behind her, and causing her to cough up some dark blood as well.
You hear a loud whinny from Kam, and the moonlight aura around Shae seems to grow even brighter. With that, Kam starts to thunder down towards the ritual circle and the flesh golem to the left. Reaching a full gallop, the unicorn lowers its head, and goring the flesh golem. Tearing itself loose, the unicorn then kicks the flesh golem with one of its hooves, leaving a literal indent on its head, where the hoof shatters the cheekbone underneath. The nearby grung quickly scatter to make room for the mythical creature, seeing the damage it does to the flesh golem, where they so far had failed.
Seeing the unicorn barreling down towards her, the dusk haggives a bloody grin, revealing her broken and bloody teeth, and then rushes towards the unicorn. Once close, she slashes at the unicorn twice. As the claws connect, you not only hear Kam whinny, but also see Shae scream, as red streaks form on both Kam's white flanks, and across Shae's right side. Immediately though, Kam rears up on his hind legs, and kicks the hag. Though she tries to duck away, the unicorn just catches her left shoulder, delivering a powerful kick with its hooves.
Maxine, Fang and Professor, you're up!
(34 damage from the hag's attack, split equally between Kam and Shae)
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
When the magnificent creature came to their aid, Maxine lost focus for a moment - so, that was Shae's "invisible friend". Ok, she totally bought it, she would gladly follow such majestic beauty herself. She looked at Shae, showing a thumb-up and ready to say just that, only to realize, the girl was managed to get herself wounded. With "did not I gave you apotion for protection!" Maxine rushed to Shae and touch her shoulder, sharing last drops of magic she felt in herself: Cure Wounds 12
Meili Liang Lvl 5 Monk
Dice
As Maxine's magic flows into Shae, Kam's wounds close as well.
Professor and Fang, you're up!
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Glasses:
The Professor speaks to the lizardfolk archer just behind and above him, saying, "Normal weapons appear to work on the new Hag. Shoot her down!" In the meantime, Snively re-directs the Flaming Sphere so it rolls around behind the Flesh Golem and adjacent to the Dusk Hag, ramming it into the Golem in the hopes of finally burning it up enough that it can no longer fight.
Bonus Action: Fire Damage: 6, DC 14 Dexterity Save for Half.
Looking at the Flesh Golem on the right flank, the Professor sees some dying flame on the zombie corpses right next to the beast. Using his control over fire (Control Flames), he causes the fire to flare up and flow over the Golem! While it may not do much actual damage, it will hopefully make the Golem hesitant to strike at its attackers through the flame (hoping for maybe disadvantage on its attacks?).
Snively continues to edge along the wall to the south, hoping he gets lucky and catches a glimpse of the Horned Lady chanting...
Perception with disadvantage: 3
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
The golem is singed again. It's looking definitely beaten up and bloodied, but doesn't seem to have lost any of its power yet. On the right, the professor's control over the flames let them flare up, creating a little fire out of the charred remains of the zombies and their clothing. Unfortunately, the flames are too far away to affect the flesh golem significantly however, but you do see some of the grung running over and starting to set torches and other things alight to better fight the golems with! Taking care not to slip into the pool, the Professor's focus isn't enough to sustain the flaming sphere, edge along a narrow path, and search for the hag. Quickly flitting over the battlefield with his eyes, he is unable to make her out.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
‘What?!?’ Fang thinks in disbelief as he misses his shot against the dusk hag. ‘Focus’ he thinks to himself. Steadying himself, he visualizes his shot for a moment, then knocks and looses an arrow at the dusk hag (not silvered).
Longbow: 15 only +1 for extra damage (maybe) sharpshooter
damage: 17 extra damage added from sharpshooter
Colossus Slayer: 4
hunters mark: 3 is still active on dusk hag
Fang was a born hunter, and this was a beast worthy of his skill. He took aim at the hag's glowing eyes, instead of going for an easier shot center mass. He lets fly, a moment after the hag notices him aiming at her. Ducking away, the arrow misses her face by inches, and clatters harmlessly against the cavern floor.
The hag gives you an evil grin, and starts cackling, until she's rudely interrupted by another hoof to the head by Kam. The hag spits out several broken teeth, looking rough and bloodied, and now full of anger and hatred, she hisses at the unicorn.
Shae, you're up.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
(Reminder - Shae still has Sanctuary on her. Might help to move around without unwanted attention)
Meili Liang Lvl 5 Monk
Dice
Perception (from earlier) 7
Laissez les bons temps rouler
Berrus can hear quiet murmurs near him, almost as if reciting a prayer or an old poem, but doesn't know where from yet.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Berrus switches out his battle axe for his silvered hand axe and begins moving toward the circle
Laissez les bons temps rouler
Shae's eyes would open at the sound crack of thunder, her heart pounding hard from its sonic boom. Although she was the one expecting him, she'd still gasp in awe at the sight of Kam emerging into view and the clashing of power. There were no other words she could think of describing her patron at this time, he was majestically fierce. Her heart would swell in relief that she wasn't completely insane. There was even a part of her that was giddy like a child to witness the beauty and power of a unicorn. A unicorn! The warlock would be soon reminded of how close their connection actually was when she'd get smacked back into the very real reality that the threat was still very present. Shae grips her side as the pain tears through her.
Sucking air in through gritted teeth, Shae would be trying to assess the situation when she'd look up in relief to see her friend's enthusiastic thumbs up. Though, she'd see Maxine's excitement quickly switch to concern upon her approach. Again, the artificer - at least that was she knew her as originally, pulled her thoughts out of her own mind. The potion. She fully intended on using the potion, but again, was not expecting to need it so soon. Breathing better from Maxine's caring touch, Shae couldn't help but smile, completely accepting the chastising. Maxine's 100% right and there's no reason for her to hold off any longer. She'll pull out the homemade potion, showing it to the brewer as a cheers before chugging it back. "Thank you Maxine." Shae will squeeze her friends' forearm in thanks. "I don't know how long we have Kam's help, but we're going to make it count." She'll nod with renewed hope. Noticing their shared link, Shae wondered how far that magic stretched. "If she wants to play hide and seek. Let's play."
Shae will spread her fingers over her tomb, speaking only loud enough that Maxine (and her patron) can hear. "Hwul Scleck." The warlock will snap her fingers. Familiar pink sparkling mist will manifest and swirl up into copies of Shae (and secretly hoping Kam too). There was no time to search or count for copies though, they needed to get moving. Without any other words, she'll nod to Maxine and slink off to weave around and between the stalagmite to go seeking from its core. Maybe she's even in here...
Bonus action: Resilience Potion
Action: Casting Mirror Image
2 Shae? 1 Shae 1 Kam?
If possible, send a Shae copy with Maxine.
Movement: Weave her way into the open space in the stalagmite center circle.
Celestial Translation: "Light copy."
just an unstable unicorn.
Posting this now for when it’s my turn. In case I can’t post later.
Fang watches the arrow make its way toward the hag and his mouth drops slightly in disbelief as she somehow manages to avoid it. ‘I’ve never missed twice in a row before’ he thinks to himself. Taking some comfort in seeing it kicked by the magically appearing unicorn as a result of dodging his arrow. Hoping he doesn’t miss again he steadies himself and decides to aim for center mass this time. Knocking an arrow and loosing it just as quickly. Holds his breath as he watches its flight toward the hag.
Longbow: 26
Damage: 5
Colossus Slayer: 3
hunters mark: 5 is still active on dusk hag
As Shae drinks the potion, she feels hardier, more resilitent. The link between Kam and Shae seemed only to extend to their well-being, with the mirror image only affecting Shae. As she's weaving through the stalagmites, she finds herself smack in front of the hag, who had been hiding here, hoping to complete her ritual undisturbed. Seeing Shae, her mouth twists into a wicked grin:
"How nice of you to come here, all alone. And you even brought me my heartstone back."
Sensing the shock and surprise of Shae in immediate danger, Kam rears up, whinnying loudly and turning towards the stalagmites.
Berrus, you're up!
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms