Berrus kept his head down as he caught the tune Shae was singing...humming lowly he takes off his armor and lays it with his arms near the side of the ship. As he helps load the remaining stores his mind races.
I should nt ha' left. Followin that stupid dream as cost me more... All for foolish rumors. Well the guilt is there n i be sure tha anger is coming. Nuthin to do but make amends best that i ken.
I'm on a boat... I'm on a boat... Everybody look at me 'Cause I'm sailing on a boat! I'm on a boat... I'm on a boat Take a good hard look at the amazing damn boat!
I'm on a boat, old friend, take a look at me Straight floatin' on a boat on the deep blue sea Busting five knots, wind whipping out my cloak You can't stop me old friend cause I'm on a boat!
Mulligan had never actually been on a boat before but had pirate and swashbuckler dreams galore so the giddiness all but exploded from him in song. though it was rough and not well formed so he mainly sang it to himself... He listened attentively to any instructions given and was pouring on the charm for any and all introductions, but he did give this Berrus the side-eye from time to time when he thought it would be unnoticed, sizing him up. There couldn't really be anything between Shae and that one... could there? he wondered to himself. Not that it mattered much, Mulligan wasn't the type to let prior commitments prevent him from trying to win over the lady fair. Specially one as fair as Shae.
Using his magic to help get the cargo stowed quickly and safely, the Professor quickly finds his customary spot near the prow. Pulling out his newly-enhanced pipe, he tamps down some of the new tobacco and lights it, preparing to summon Whiff!
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Once everything is stowed safely aboard, Fang clambers up to the crows nest eagerly ready to keep a look out on their voyage. Meanwhile Mushu happily harasses Shae for treats... and anyone else that has something for him.
Seeing you all eager to start pitching in, O'Tamu wishes you farewell: "Come find me, once you return, or contact me if you are delayed for whatever reason. And now, Bon voyage!"
WIth you all pitching in, your gear is stowed in little less than an hour, and as you are all getting comfortable aboard the ship, or get busy helping out with various tasks, you see Thessalandra and her crew go about their tasks and checks as routinely as clockwork. It's not long, before you feel the gentle slaps of the harbour waves breaking about the ship's bow as you're heading out of the harbour. It's not long before you have the wind in your hair and the salty taste of the sea in your noses- though something else is mixing with it. Sitting crosslegged on the bowsprit, the sweet scent of the special tobacco mixture of the Professor mixes into the smells, as he calmly puffs on his pipe.
The port behind you is a small speck on the horizon and the sun is starting to set, when you suddenly see that the purple clouds of smoke aren't dissipating anymore, and next to the professor, a being of smoke and steam manifests. Whiff excitedly circles the Professor, playing and floating on the breeze, exubilant about its new existence. Professor, you could swear that the hue of the smoke making up Whiff seems to change, and currently it's almost a deep purple. You wonder whether the shifts in hue might be an indication of Whiff's state of being.
While Whiff is enjoying themselves and Fang is up in the crow's nest, is there anything else any of you want to do before nightfall?
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Mulligan glad-hands everyone on the crow, using his charm and wit to make friends with one and all. He pitches in to help everyone he comes across, though through skill and deception he does far less work than anyone thinks he did. Perhaps most importantly of all, Mulligan spies out the places where he can be most out of the way (and most out of sight) but also a few keys places where he could comfortably relax and play and entertain all aboard, even if just by playing a jaunty background tune for them to work to.
Smiling broadly, the Professor exclaims, “Happy Birthday Wiff!” and repeats himself in the strange Primordial language common to elementals. Weaving his hands energetically, he manipulates the spray coming from the prow into fanciful and celebratory shapes.
”Welcome, my friend, make yourself at home in this realm and meet the others at your leisure, then come back to me for your first lesson,” thinks Snively at his new familiar.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Once underway Berrus goes near the stern of the vessel well within sight of the ships wheel and watches the horizon...still keeping some distance from the party members.
He does have a small almost sad smile as he watches the professor with his mistborn
For the first time since back on Hope, giggles could be heard coming from Shae. With her guard down, Mushu was able to successfully spring up and surprise the medic. It'd bring warmth to her face as she'd remember the game they used to play in the jungle. The spur of energy hinted at both Mushu and Fang's excitement to get back out, which was infectious. Shae would hold out her hand for the psudodragon to perch in. She'd feed him a treat then pop him up into the air to try something. As if trying to teach him a dance with her, she'd reach out with one arm and hold the other away. She had a treat in each hand to coax the familiar to start at the top, then run down her arms and shoulders to get to the other further down. Bonus treats if he did it circling her arms with a flourish. Should Mushu entertain her with a few attempts, some chuckles would leave her when he'd tickle her through the process.
Though, when the Professor would summon Whiff and begin weaving the beauty that is his magic, Shae too would be enraptured by it. And if he'd allow her one more with a spin, she'd send Mushu off with a flourish, happy to see him fly off to make a friend. She was quite curious to see their interactions and what kind of display was coming next. Shae found herself holding her hands to her chest as she'd watch in reflection.
As the sun sets and afternoon gives way to the night, the routined crew takes over as most of you find their rest and you quietly enjoy the slight breeze and the ocean wash against the ship's hull. The Professor is still teaching Whiff, completely lost in the task and only noticing the changing light at the edges of his awareness, his mind focussing on the thrilling prospect of exchanging ideas with a being simultaneously of this world and conjured too.
Professor:
The mental conversation is stimulating to the highest degree, as your disciplined and focussed thoughts are washed away by a barrage of sensory impressions coming from the elemental spirit. Its boundless joy is only matched by its unbridled curiousity and eagerness to learn. It's quickly apparent to you, that Whiff is bombarding your mind with all of this unfiltered sensory information for the same reason that a small child would ask a barrage of questions. Since it magically knows your mind, it trusts you to be able to provide answers and give a frame of understanding for what is a wholly new and exciting thing, life not as a summoned spirit, but something more present, more permanent.
Berrus, looking out over the ship and onto the shores beyond, you are struck by the deep sense of foreboding that seems to emanate from the solid bank of darkness so clearly contrasted against the starry sky above. And yet, most of the time you spent in the city, you yearned to return here. To find answers. Or if not answers, at least meaning and purpose. You're glad for the routine of the work though, as it gives you an easy way to give the others space on the ship. Seeing Reng throw herself into the opportunity to work, you recognise some of yourself in her though and you do find that you are both still working as the rest of the group has started to settle in for the night.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Once finished Berrus nods to Reng, gives the helsman a pat on the shoulder and goes to a corner of the deck where he can watch the helm and the professor.
There he almost ritualistically checks and maintains. First his armor then his weapons and shield. Checking for rust and the sharpness of the edges
Assumed to be settling in for the evening, Shae had excused herself to disappear below deck for some time. After that time passed and the still of night came, also came with it the stars at their brightest and the moon as it's highest. That's when she'd return. Having changed, she'd silently emerge back onto the deck. Skin exposed to the moonlight, it'd have a light shimmer as she moved and her violet hair was as vibrant as ever.
Two wash buckets sloshed around as Shae carried them on either end of the mop and a staff hoisted over her shoulders. She'd place them down at the quietest corner of the ship with a bit of a splash. Slowly but surely, she'd methodically get started swabbing the decks. If anyone actually paid attention, she wasn't just absentmindedly cleaning, she was actually practicing steps. Sure, she was a bit sloppy when the boat would jostle. Shae was without her sea legs still, but she'd recover and continue to work the routine from memory, as if she hadn't skipped a day, perhaps even adding a little more dance flourish of her own when she found a rhythm.
Berrus moves to be as out of the way as possible. He sits and pulls his hood up. Sinking back into it so his face is nearly obscured by the hood. He watches Shae as she moves. Eyes misting over
there be the greatest treasure in the land. And you screwed it up. Over what...a myth. A legend. Hmph. They were right. Ye are an .......
The Professor comes out of his intense bonding with Whiff and notices with a start that night has fallen. Hunger grabbing his form , he starts to pull out some rations and settle in for the night when he sees Shae make her subtle entrance.
As she begins to move, Snively notes her swaying gyrations and is struck with an odd sense of melancholy—which suddenly makes sense as he feels waves of it projecting from the darkness under Berrus’ hood. “Fascinating,” he thinks, becoming aware that the steam mephit’s pure connection to emotion may be adding to his own insight.
Testing his mental communication, the Professor encourages Whiff to go over and get acquainted with Shae—perhaps even join in her dance.
Puffing contentedly on his pipe, Glasses uses his control over elemental water to cause subtle ripples in the water coating the deck to mirror the movements of the dancers, establishing a visual—if silent—rhythm that shapes the movements of the dance almost imperceptibly, such that Shae and Whiff inevitably end up directly in front of Berrus.
Then, with a flourish, Snively directs Whiff into a rising spiral and bids him aid in the watch from the crow’s nest tonight, even as the Professor himself beds down and pointedly ignores any quiet conversations that might be developing on the far side of the ship.
It was easy for them to see that Shae's steps and movements were that of her training, and from her practice came the added dance that was only further enhanced by Whiff and the Professor. She had finished with the mop and had swapped it for her staff, no mere sparring one at that. Having been guided by the rhythm and elements, she came to a stop. Shae's skin was sheen with sweat and her chest rose and fell from the exertion of the exercise. When she opened her eyes, she'd find herself before the man who taught her. In her hand, and on her person, were none other than the items personally designed by him.
After a moment of silence, Shae would inhale a deep breath, glance up at the moon as she'd exhale just as full. Regripping her gifted staff in hand, she'd bring herself down to his level. On a knee with staff resting along her lap, she'd reach out and tenderly take his chin in her free hand, gently tilting it to look at her. Shae would look him in the eyes, "Berrus," Her expression was soft, her eyes sad. "It breaks my heart to see you like this..." Her head would tilt slightly with her concern.
ahh lass…Shae’s eye twitches. Thank ye lass… As his words play through her head, her eyes flicker from looking at him, to looking distant again as if through him. Perhaps too many maidens upon the shore. Her visage flashes with hurt before settling blank. She had a name, whether he cared to use it after all this time, or just forgot… She’d let go of her grip on the staff, and her hand would slowly pull away from Berrus’ face. With an exhale, she’d give his face a friendly pat. “I never faulted your reasons for leaving, laddey.” With that, the woman would rise to stand back up, and as she did, the staff she once held onto would clatter to the floor, rolling to Berrus’ feet. She’d turn to walk away and retire to her room for the night.
Berris sighs but remains motionless until she is gone. Then he picks up the staff..reaches into his pocket and removes what looks to be an old cloth. Silver on black. He carefully wraps and ties it under the top ferrull of the staff gets up and walks over to the helm. Placing the staff near it gently..
Softly. "Shae ye deserve nothin but the best. N willin or not i will do me best to protect ye.. looking up at the moon...to the last by blood n axe, to tha last
he then goes back to his spot and falls into a fitful sleep
As you all awake from a fairly good night's sleep for the most part, you find that Bertrand has steered you along the shoreline and into the mouth of the River Soshenstar in the twelve hours since you sailed out of Port Nyanzaru. Here, at the mouth of the river, you find plenty of other smaller fishing vessels and barges laden with tropical fruits and vegetables head to Port Nyanzaru or sail northwest, up to the mining villages along the northern foothills of the Mistcliff mountains. Though you are well provisioned, Brax called over one of the shallow trade barges, steered by two halfling siblings wearing animal pelts and marked in the tribal patterns of their ancestors, and bought some fresh bananas for you all.
As you sail downriver for the next six hours, you see plenty of small communities by the riverside, similar to Palebank, but usually inhabited by mixed communities of humans, dwarves, elves, halflings and gnomes, judging by the groups of children excitedly waving at your vessel from the shore. As the sun starts to beat down in a midday heat, even the low hanging mist off the water and the treetops evaporates, but by now, the villages are few and far between and more than once you sail past what look like abandoned ruins, rather than vibrant communities like those just a few miles and river bends to the north.
(Anyone that is proficient and makes a successful history check DC 15 or a survival(intelligence) check DC 16):
The lands on the left hand side to you, or to the east, are known to be regularly overrun by ghouls and other reanimated dead. The Gauntlet is down here specifically in an effort to stop the spread of the undead and find the source of their hordes. The lands to the right or the west are not infested, mostly for two reasons: First, the river provides a natural barrier for the undead, second, you've entered into the lands of the batiri clans. Goblins who are ferociously territorial and who have a knack for hit and run tactics to defend their lands. From here on in, you can expect danger, even along the river path!
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
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Berrus kept his head down as he caught the tune Shae was singing...humming lowly he takes off his armor and lays it with his arms near the side of the ship. As he helps load the remaining stores his mind races.
I should nt ha' left. Followin that stupid dream as cost me more... All for foolish rumors. Well the guilt is there n i be sure tha anger is coming. Nuthin to do but make amends best that i ken.
Laissez les bons temps rouler
Everybody look at me
'Cause I'm sailing on a boat!
I'm on a boat... I'm on a boat
Take a good hard look at the amazing damn boat!
Straight floatin' on a boat on the deep blue sea
Busting five knots, wind whipping out my cloak
You can't stop me old friend cause I'm on a boat!
Glasses:
Using his magic to help get the cargo stowed quickly and safely, the Professor quickly finds his customary spot near the prow. Pulling out his newly-enhanced pipe, he tamps down some of the new tobacco and lights it, preparing to summon Whiff!
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Once everything is stowed safely aboard, Fang clambers up to the crows nest eagerly ready to keep a look out on their voyage. Meanwhile Mushu happily harasses Shae for treats... and anyone else that has something for him.
Seeing you all eager to start pitching in, O'Tamu wishes you farewell: "Come find me, once you return, or contact me if you are delayed for whatever reason. And now, Bon voyage!"
WIth you all pitching in, your gear is stowed in little less than an hour, and as you are all getting comfortable aboard the ship, or get busy helping out with various tasks, you see Thessalandra and her crew go about their tasks and checks as routinely as clockwork. It's not long, before you feel the gentle slaps of the harbour waves breaking about the ship's bow as you're heading out of the harbour. It's not long before you have the wind in your hair and the salty taste of the sea in your noses- though something else is mixing with it. Sitting crosslegged on the bowsprit, the sweet scent of the special tobacco mixture of the Professor mixes into the smells, as he calmly puffs on his pipe.
The port behind you is a small speck on the horizon and the sun is starting to set, when you suddenly see that the purple clouds of smoke aren't dissipating anymore, and next to the professor, a being of smoke and steam manifests. Whiff excitedly circles the Professor, playing and floating on the breeze, exubilant about its new existence. Professor, you could swear that the hue of the smoke making up Whiff seems to change, and currently it's almost a deep purple. You wonder whether the shifts in hue might be an indication of Whiff's state of being.
While Whiff is enjoying themselves and Fang is up in the crow's nest, is there anything else any of you want to do before nightfall?
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Mulligan glad-hands everyone on the crow, using his charm and wit to make friends with one and all. He pitches in to help everyone he comes across, though through skill and deception he does far less work than anyone thinks he did. Perhaps most importantly of all, Mulligan spies out the places where he can be most out of the way (and most out of sight) but also a few keys places where he could comfortably relax and play and entertain all aboard, even if just by playing a jaunty background tune for them to work to.
Glasses:
Smiling broadly, the Professor exclaims, “Happy Birthday Wiff!” and repeats himself in the strange Primordial language common to elementals. Weaving his hands energetically, he manipulates the spray coming from the prow into fanciful and celebratory shapes.
”Welcome, my friend, make yourself at home in this realm and meet the others at your leisure, then come back to me for your first lesson,” thinks Snively at his new familiar.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Once underway Berrus goes near the stern of the vessel well within sight of the ships wheel and watches the horizon...still keeping some distance from the party members.
He does have a small almost sad smile as he watches the professor with his mistborn
Laissez les bons temps rouler
Mushu quickly flies down to play with the whispy puffs of smoke that Whiff consists of. Most likely trying to make a new friend.
For the first time since back on Hope, giggles could be heard coming from Shae. With her guard down, Mushu was able to successfully spring up and surprise the medic. It'd bring warmth to her face as she'd remember the game they used to play in the jungle. The spur of energy hinted at both Mushu and Fang's excitement to get back out, which was infectious. Shae would hold out her hand for the psudodragon to perch in. She'd feed him a treat then pop him up into the air to try something. As if trying to teach him a dance with her, she'd reach out with one arm and hold the other away. She had a treat in each hand to coax the familiar to start at the top, then run down her arms and shoulders to get to the other further down. Bonus treats if he did it circling her arms with a flourish. Should Mushu entertain her with a few attempts, some chuckles would leave her when he'd tickle her through the process.
Though, when the Professor would summon Whiff and begin weaving the beauty that is his magic, Shae too would be enraptured by it. And if he'd allow her one more with a spin, she'd send Mushu off with a flourish, happy to see him fly off to make a friend. She was quite curious to see their interactions and what kind of display was coming next. Shae found herself holding her hands to her chest as she'd watch in reflection.
just an unstable unicorn.
As the sun sets and afternoon gives way to the night, the routined crew takes over as most of you find their rest and you quietly enjoy the slight breeze and the ocean wash against the ship's hull. The Professor is still teaching Whiff, completely lost in the task and only noticing the changing light at the edges of his awareness, his mind focussing on the thrilling prospect of exchanging ideas with a being simultaneously of this world and conjured too.
Professor:
The mental conversation is stimulating to the highest degree, as your disciplined and focussed thoughts are washed away by a barrage of sensory impressions coming from the elemental spirit. Its boundless joy is only matched by its unbridled curiousity and eagerness to learn. It's quickly apparent to you, that Whiff is bombarding your mind with all of this unfiltered sensory information for the same reason that a small child would ask a barrage of questions. Since it magically knows your mind, it trusts you to be able to provide answers and give a frame of understanding for what is a wholly new and exciting thing, life not as a summoned spirit, but something more present, more permanent.
Berrus, looking out over the ship and onto the shores beyond, you are struck by the deep sense of foreboding that seems to emanate from the solid bank of darkness so clearly contrasted against the starry sky above. And yet, most of the time you spent in the city, you yearned to return here. To find answers. Or if not answers, at least meaning and purpose. You're glad for the routine of the work though, as it gives you an easy way to give the others space on the ship. Seeing Reng throw herself into the opportunity to work, you recognise some of yourself in her though and you do find that you are both still working as the rest of the group has started to settle in for the night.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Once finished Berrus nods to Reng, gives the helsman a pat on the shoulder and goes to a corner of the deck where he can watch the helm and the professor.
There he almost ritualistically checks and maintains. First his armor then his weapons and shield. Checking for rust and the sharpness of the edges
Laissez les bons temps rouler
Assumed to be settling in for the evening, Shae had excused herself to disappear below deck for some time. After that time passed and the still of night came, also came with it the stars at their brightest and the moon as it's highest. That's when she'd return. Having changed, she'd silently emerge back onto the deck. Skin exposed to the moonlight, it'd have a light shimmer as she moved and her violet hair was as vibrant as ever.
Two wash buckets sloshed around as Shae carried them on either end of the mop and a staff hoisted over her shoulders. She'd place them down at the quietest corner of the ship with a bit of a splash. Slowly but surely, she'd methodically get started swabbing the decks. If anyone actually paid attention, she wasn't just absentmindedly cleaning, she was actually practicing steps. Sure, she was a bit sloppy when the boat would jostle. Shae was without her sea legs still, but she'd recover and continue to work the routine from memory, as if she hadn't skipped a day, perhaps even adding a little more dance flourish of her own when she found a rhythm.
just an unstable unicorn.
Berrus moves to be as out of the way as possible. He sits and pulls his hood up. Sinking back into it so his face is nearly obscured by the hood. He watches Shae as she moves. Eyes misting over
there be the greatest treasure in the land. And you screwed it up. Over what...a myth. A legend. Hmph. They were right. Ye are an .......
Laissez les bons temps rouler
Glasses:
The Professor comes out of his intense bonding with Whiff and notices with a start that night has fallen. Hunger grabbing his form , he starts to pull out some rations and settle in for the night when he sees Shae make her subtle entrance.
As she begins to move, Snively notes her swaying gyrations and is struck with an odd sense of melancholy—which suddenly makes sense as he feels waves of it projecting from the darkness under Berrus’ hood. “Fascinating,” he thinks, becoming aware that the steam mephit’s pure connection to emotion may be adding to his own insight.
Testing his mental communication, the Professor encourages Whiff to go over and get acquainted with Shae—perhaps even join in her dance.
Puffing contentedly on his pipe, Glasses uses his control over elemental water to cause subtle ripples in the water coating the deck to mirror the movements of the dancers, establishing a visual—if silent—rhythm that shapes the movements of the dance almost imperceptibly, such that Shae and Whiff inevitably end up directly in front of Berrus.
Then, with a flourish, Snively directs Whiff into a rising spiral and bids him aid in the watch from the crow’s nest tonight, even as the Professor himself beds down and pointedly ignores any quiet conversations that might be developing on the far side of the ship.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
It was easy for them to see that Shae's steps and movements were that of her training, and from her practice came the added dance that was only further enhanced by Whiff and the Professor. She had finished with the mop and had swapped it for her staff, no mere sparring one at that. Having been guided by the rhythm and elements, she came to a stop. Shae's skin was sheen with sweat and her chest rose and fell from the exertion of the exercise. When she opened her eyes, she'd find herself before the man who taught her. In her hand, and on her person, were none other than the items personally designed by him.
After a moment of silence, Shae would inhale a deep breath, glance up at the moon as she'd exhale just as full. Regripping her gifted staff in hand, she'd bring herself down to his level. On a knee with staff resting along her lap, she'd reach out and tenderly take his chin in her free hand, gently tilting it to look at her. Shae would look him in the eyes, "Berrus," Her expression was soft, her eyes sad. "It breaks my heart to see you like this..." Her head would tilt slightly with her concern.
just an unstable unicorn.
He looks up
ahh lass. I shouldna left ya. I shouldna neer ave left ye
Laissez les bons temps rouler
ahh lass… Shae’s eye twitches. Thank ye lass… As his words play through her head, her eyes flicker from looking at him, to looking distant again as if through him. Perhaps too many maidens upon the shore. Her visage flashes with hurt before settling blank. She had a name, whether he cared to use it after all this time, or just forgot… She’d let go of her grip on the staff, and her hand would slowly pull away from Berrus’ face. With an exhale, she’d give his face a friendly pat. “I never faulted your reasons for leaving, laddey.” With that, the woman would rise to stand back up, and as she did, the staff she once held onto would clatter to the floor, rolling to Berrus’ feet. She’d turn to walk away and retire to her room for the night.
just an unstable unicorn.
Berris sighs but remains motionless until she is gone. Then he picks up the staff..reaches into his pocket and removes what looks to be an old cloth. Silver on black. He carefully wraps and ties it under the top ferrull of the staff gets up and walks over to the helm. Placing the staff near it gently..
Softly. "Shae ye deserve nothin but the best. N willin or not i will do me best to protect ye.. looking up at the moon...to the last by blood n axe, to tha last
he then goes back to his spot and falls into a fitful sleep
Laissez les bons temps rouler
As you all awake from a fairly good night's sleep for the most part, you find that Bertrand has steered you along the shoreline and into the mouth of the River Soshenstar in the twelve hours since you sailed out of Port Nyanzaru. Here, at the mouth of the river, you find plenty of other smaller fishing vessels and barges laden with tropical fruits and vegetables head to Port Nyanzaru or sail northwest, up to the mining villages along the northern foothills of the Mistcliff mountains. Though you are well provisioned, Brax called over one of the shallow trade barges, steered by two halfling siblings wearing animal pelts and marked in the tribal patterns of their ancestors, and bought some fresh bananas for you all.
As you sail downriver for the next six hours, you see plenty of small communities by the riverside, similar to Palebank, but usually inhabited by mixed communities of humans, dwarves, elves, halflings and gnomes, judging by the groups of children excitedly waving at your vessel from the shore. As the sun starts to beat down in a midday heat, even the low hanging mist off the water and the treetops evaporates, but by now, the villages are few and far between and more than once you sail past what look like abandoned ruins, rather than vibrant communities like those just a few miles and river bends to the north.
(Anyone that is proficient and makes a successful history check DC 15 or a survival(intelligence) check DC 16):
The lands on the left hand side to you, or to the east, are known to be regularly overrun by ghouls and other reanimated dead. The Gauntlet is down here specifically in an effort to stop the spread of the undead and find the source of their hordes. The lands to the right or the west are not infested, mostly for two reasons: First, the river provides a natural barrier for the undead, second, you've entered into the lands of the batiri clans. Goblins who are ferociously territorial and who have a knack for hit and run tactics to defend their lands. From here on in, you can expect danger, even along the river path!
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms