After being filled in on the pertinent bits of the discussion. Fang simply says, “Land as soon as possible. I’m not a fan of the sea after that storm.”
Thessalandra gives Fang a somewhat pained look: "I'm sorry, but we're not going to be in Port any faster if we land near the Fort, and while we might be able to help them if they were similarly attacked by the undead, we heared from Noska and Three Earrings that attacks occur in the outskirts of Port Nyanzaru as well. If we stay on the seas, which we can thanks to their supplies, we can reach the city within another four days, all going well. Does that sound good?"
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Don’t see what choice I have in the matter...” Fang grumbles to himself quietly as he walks back to his fishing spot on the boat. Hopeful that the remaining time at sea passes quickly and without incident. He then scans the horizon, trying to get an idea of what the weather might do next.
Fang, the weather looks like it might hold. You're on a northwards course, while the general wind direction is southwest, so the bad weahter should at most blow in behind you, rather than catch your ship in another storm.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
While everyone seems to be watching the water, the Professor decides to have a little fun and casts Shape Water, causing shapes and colors to form in succession, telling snippets of stories about each of them and their shared experiences. Indeed, these are images and stories he has recorded in his journal, just more personal and detailed for each person, trying to make everyone feel at home with the group.
It looks like his lectures at the University will have to wait--there is an undead threat here in Chult, and he and his friends are going to do their own small part in turning it back and protecting the innocents of this area. He is content for now, seemingly so close to returning to civilization. The hours drift by as they continue on their journey.
Fang feels at ease observing the weather and drawing the conclusion that there shouldn’t be any storms for the remainder of their time at see. He thoroughly enjoys Glasses use of shape water. Especially the parts of the story that focuses on himself.
A pained expression would pass over Shae’s face when Fang would walk away to seclude himself fishing again. She didn’t know whether to feel bad for interrupting him in the first place, or worse for him grumbling and leaving. She’d let out a soft exhale. The warlock considered getting up to go sit with him, even in silence while he fished to try and be of some company. But wasn’t sure if it would be positive at this point. Instead, she’d lose herself in the Professor’s shape water display. She’d watch in awe and admiration, always enjoying his craftsmanship, the way he manipulates the elements. It’s both inspiring and beautiful.
During a time when silence would fall, Shae would glance around at everyone and the crew, watching and checking on them as she does. Always wondering how they’re faring. Then, she’d look back out over the water. And she’d begin to sing an old shanty she heard on the old expedition.
Come all you no hopers, you jokers and rogues We're on the road to nowhere, let's find out where it goes It might be a ladder to the stars, who knows? Come all you no hopers, you jokers and rogues
Leave all your furrows in the fields where they lie Your factories and offices, kiss them all goodbye Have a little faith in the dream maker in the sky There's glory in believing in And it's all in the beholder's eye
Come all you no hopers, you jokers and rogues We're on the road to nowhere, let's find out where it goes It might be a ladder to the stars, who knows? Come all you no hopers, you jokers and rogues
Turn off your engines and slow down your wheels Suddenly your master plan loses its appeal Everybody knows that this reality's not real So raise a glass to all things past And celebrate how good it feels
Come all you no hopers, you jokers and rogues We're on the road to nowhere, let's find out where it goes It might be a ladder to the stars, who knows? Come all you no hopers, you jokers and rogues
Wash in the sea of our own vanity We should rejoice in our individuality Though winds, gail force Will stear our course to insanity
Come all you no hopers, you jokers and rogues We're on the road to nowhere, let's find out where it goes It might be a ladder to the stars, who knows?
Come all you no hopers, you jokers and rogues
Come all you no hopers, you jokers and rogues
We're on the road to nowhere, let's find out where it goes
It might be a ladder to the stars, who knows? Come all you no hopers, you jokers and rogues
Completely tone deaf Maxine did not sing along, but was entailed in the beauty of the moment - Shae's voice, accompanied by soft splashing of the waves against the boat and gentle humming of the wind in rigging. Then she sigh and retreated in "her laboratory" - there was still so much to do.
As Shae's singing and the Professor's display gives you all a brief sense of relaxation, you drift back into the routine of things. The next two days go past quickly, with the Professor busy looking ahead and conducting some reading on the history and the notable people of Port Nyanzaru, occasionally aided by a question or two directed at the explorers you rescued.You also see him consult the mirror frequently, before scribbling some notes, likely planning ahead for the next few days.
Whenever the Professor isn't busy with his research, Fang engages him in discussions about the nature of magic, and about the ways in which the weave manifests itself in the world. The discussion also delves into the differences and similarities of arcane, druidic, innate and divine manifestations of the power of the weave, and how differetn cultures and disciplines approach the use of the magical essence granted by it. Fang, you are somewhat confused by some of the new information, but as your conversations go on, you start to sense how the arcane studies the Professor conducts are not in fact too dissimilar from the rituals the shamans in your village used to perform, or how the years in the swamp attuned you to just "know" certain things about your environment, or allow you to mark your prey when hunting.
Berrus, whenever your not training with Maxine, Shae or the crew, you're finding time to relax by decorating your axe with intricate designs of intertwining vines, and some of the fantastical beasts you've encountered so far. The overall design is beautiful, and almost seems to frame your family crest, before you start to look at it as an almost literal depiction of your search for the lost ancestral home of the Trueanvile Clan.
Shae enjoys her free time with Berrus, and ensures that the crew stays healthy, as well as noting the topography of the coast you sail past, making measurements and taking notes that detail your journey and make use of the excellent tools you recovered from the expedition. Whenever she can though, she's training with Berrus, to improve her own combat prowess.
Maxine, you spend your time labouring over the recipe for your potion, and by scrounging together the last of your resources, you manage to make three more vials of Rian's Improved Dragon Breath, which you happily hand out amongs your companions.
On the evening of the second day, the captain gathers all of you together briefly: "We made the northern cape, tomorrow we'll be sailing into the Bay of Chult, and a day after that, all going well, we'll all be back safely. I guess it's time for us all to start making plans."
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"And what would be your plan? Get to the Port and leave right away? Where to, by the way?" It was not an idle curiosity, Maxine wanted to know about all possibilities to get to the continent.
"Well, the crew and I have been discussing, and we wanted to ask you, whether you would allow us to keep the Hope.
With our last shipment still lost in the jungle, we'll have considerable debts to work off, but at least we'd have a ship with her, and when we're not loading cargo, we won't even need a space by the docks, which would be ideal for those first months back. Of course, if you wanted to, we'd happily welcome you on board as we take on new contracts, or we'd happily ship you somewhere on the coast as well, but we'd understand if you were looking elsewhere. Eventually, I think we want to organise a trek back to the wreck, to recover what we can from the crash site and make good on some of our debts. Shae, we'd be deeply indebted to you if we could have a copy of your maps and travel logs, when the time comes. But yeah, as far as we're concerned, we're hoping to establish a new business, hoping to make a name for ourselves."
She looks around you all, and you can see the deep sense of gratefulness and idebtness in her eyes, as she lays out her plan for some of your group.
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
The Professor joins the conversation, saying, "I have done some research on Port Nyanzaru in preparation for our arrival. Having never been there myself, I have pulled some basic information from the Gazetteer."
Port Nyanzaru hugs the coastline at the south end of the Bay of Chult. No other city exists in Chult, along the coast or anywhere else, except in ruins or overrun by monstrous creatures. Until recently, Port Nyanzaru was under the firm control of Amn, a foreign nation. Nine years ago, Amn was forced to relinquish the city to a wealthy and powerful consortium of Chultan traders backed by the Ytepka Society, or risk a bloody conflict that probably would have ended with the city winning its independence anyway.
Seven Chultan traders have since grown into influential merchant princes, enticing folk from up and down the Sword Coast with their wares. Port Nyanzaru is a bastion of civilization and commerce in a terrifying land. The amount of business that unfolds here and the cash that moves through its counting houses would make any merchant of Baldur’s Gate or Waterdeep jealous. It’s also a colorful, musical, aroma-filled, vibrant city in its own right.
Other than trade, the biggest attractions are the weekly dinosaur races through the streets. Locals and visitors alike wager princely sums on the races’ outcomes. The city also boasts grand bazaars, glorious mansions and temples, circuses, and gladiatorial contests. Enemies surround Port Nyanzaru on all sides. The jungle teems with ferocious reptiles and murderous undead, pirates prowl the surrounding sea, and the mouth of the bay is home to a greedy dragon turtle.
"Given the information about this dragon turtle that guards the mouth of the bay, I did some investigation into the beast too see what our options are in dealing with it," he adds.
You see a large beast, the size of a small island, ram and sink a ship. You see a second image, of a slightly smaller dragon turtle find a cave beneath the waves to make her lair. You see a third image, of a ship being stopped by the turtle, and handing over vast sums of wealth, before being let go. You see a fourth image, of a crew trying to fool the turtle and their ship being destroyed.
Other than the dragon turtle and the pirates, we will next need to deal with the harbormaster, Harbormaster Zindar," he concludes.
This half-gold dragon runs Port Nyanzaru’s docks and keeps track of ship manifests. A sorcerer of impressive ability, Zindar is well paid by the merchant princes for his work. He is also a great source of information about the city. Zindar has a soft spot for adventurers, but he knows the dangers of Chult well enough to understand that most of those who embark on expeditions to explore the jungle never return. Zindar makes extensive use of spells in his day-to-day work.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"I thought the boat was given to you to keep, was not it?" Neither of the group was a sailor, and though the boat could probably fetch a good price, Maxine doubted anyone meant to sell it. "If your first trip will be to the continent, I'd take you on your offer and stay with you then. Would not mind to see the city, but if you are in a hurry can stay. Consider me one of your sailor."
"I'm glad to hear that, we just wanted to make sure. Unfortunately, I don't think we're likely to make the transit to the continent anytime soon, instead trying to focus mostly on supply runs along the coast to help the Flaming Fist and make good on our debts. If you don't mind though, you're definitely welcome aboard the Hope."
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"Captain Thasselandra Bravewing, the ship was given to you and your crew as part of the loot from our victories in the Jungle. It is yours to do with as you see fit. I personally would be happy to help you recover your cargo when the time comes, though I believe most of us are set on trying to address some of the undead issues in the meantime," the Professor contributes.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"I doubt we'll head into the jungle directly, but we might be able to get some of the Flaming Fist involved in the expedition, a few weeks or months down the line. If you're in the city, I'm sure you'll hear about it. We'll certainly keep you in mind before heading back into the jungle, I couldn't think of any better guides."
Rollback Post to RevisionRollBack
Union!- Errydha (Homebrew) Setting Embers in the Dark - Errydha (Homebrew) Setting Welcome to the Jungle- Far Realms Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Fang stands nearby quietly listening to the discussion while doing his favorite activity on the ship, fishing. He is eagerly waiting to hear what Shae has planned.
Shae would shift slightly realizing that the lull in conversation could be waiting for everyone’s input, including hers. “Honestly, I mirror the Professor’s sentiments.” She’d offer a gentle smile. “Hope is yours and the crews.” She’d nod, casting a glance to Maxine who agreed to stay with them until they could make their journey away from the Chult. Knowing that, actually brought a lot of comfort to Shae. She’d look down at her feet before looking back up. Her intuition was telling her things might come full circle, and there could be mutual need to recover that cargo... ”I too would like to assist when the time comes.” A soft chuckle would leave her lips. “There’s a long enough list to keep us pretty busy here.” She’d glance to Berrus, not forgetting about the Trueanvils either.
Rollback Post to RevisionRollBack
just an unstable unicorn.
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Berrus blushes slightly "ye needed a break"
Laissez les bons temps rouler
After being filled in on the pertinent bits of the discussion. Fang simply says, “Land as soon as possible. I’m not a fan of the sea after that storm.”
Thessalandra gives Fang a somewhat pained look: "I'm sorry, but we're not going to be in Port any faster if we land near the Fort, and while we might be able to help them if they were similarly attacked by the undead, we heared from Noska and Three Earrings that attacks occur in the outskirts of Port Nyanzaru as well. If we stay on the seas, which we can thanks to their supplies, we can reach the city within another four days, all going well. Does that sound good?"
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
“Don’t see what choice I have in the matter...” Fang grumbles to himself quietly as he walks back to his fishing spot on the boat. Hopeful that the remaining time at sea passes quickly and without incident. He then scans the horizon, trying to get an idea of what the weather might do next.
Fang, the weather looks like it might hold. You're on a northwards course, while the general wind direction is southwest, so the bad weahter should at most blow in behind you, rather than catch your ship in another storm.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Glasses:
While everyone seems to be watching the water, the Professor decides to have a little fun and casts Shape Water, causing shapes and colors to form in succession, telling snippets of stories about each of them and their shared experiences. Indeed, these are images and stories he has recorded in his journal, just more personal and detailed for each person, trying to make everyone feel at home with the group.
It looks like his lectures at the University will have to wait--there is an undead threat here in Chult, and he and his friends are going to do their own small part in turning it back and protecting the innocents of this area. He is content for now, seemingly so close to returning to civilization. The hours drift by as they continue on their journey.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Fang feels at ease observing the weather and drawing the conclusion that there shouldn’t be any storms for the remainder of their time at see. He thoroughly enjoys Glasses use of shape water. Especially the parts of the story that focuses on himself.
A pained expression would pass over Shae’s face when Fang would walk away to seclude himself fishing again. She didn’t know whether to feel bad for interrupting him in the first place, or worse for him grumbling and leaving. She’d let out a soft exhale. The warlock considered getting up to go sit with him, even in silence while he fished to try and be of some company. But wasn’t sure if it would be positive at this point. Instead, she’d lose herself in the Professor’s shape water display. She’d watch in awe and admiration, always enjoying his craftsmanship, the way he manipulates the elements. It’s both inspiring and beautiful.
During a time when silence would fall, Shae would glance around at everyone and the crew, watching and checking on them as she does. Always wondering how they’re faring. Then, she’d look back out over the water. And she’d begin to sing an old shanty she heard on the old expedition.
We're on the road to nowhere, let's find out where it goes
It might be a ladder to the stars, who knows?
Come all you no hopers, you jokers and rogues
Your factories and offices, kiss them all goodbye
Have a little faith in the dream maker in the sky
There's glory in believing in
And it's all in the beholder's eye
We're on the road to nowhere, let's find out where it goes
It might be a ladder to the stars, who knows?
Come all you no hopers, you jokers and rogues
Suddenly your master plan loses its appeal
Everybody knows that this reality's not real
So raise a glass to all things past
And celebrate how good it feels
We're on the road to nowhere, let's find out where it goes
It might be a ladder to the stars, who knows?
Come all you no hopers, you jokers and rogues
We should rejoice in our individuality
Though winds, gail force
Will stear our course to insanity
We're on the road to nowhere, let's find out where it goes
It might be a ladder to the stars, who knows?
Come all you no hopers, you jokers and rogues
just an unstable unicorn.
Berrus joins in the last few verses
Laissez les bons temps rouler
Completely tone deaf Maxine did not sing along, but was entailed in the beauty of the moment - Shae's voice, accompanied by soft splashing of the waves against the boat and gentle humming of the wind in rigging. Then she sigh and retreated in "her laboratory" - there was still so much to do.
Meili Liang Lvl 5 Monk
Dice
As Shae's singing and the Professor's display gives you all a brief sense of relaxation, you drift back into the routine of things. The next two days go past quickly, with the Professor busy looking ahead and conducting some reading on the history and the notable people of Port Nyanzaru, occasionally aided by a question or two directed at the explorers you rescued.You also see him consult the mirror frequently, before scribbling some notes, likely planning ahead for the next few days.
Whenever the Professor isn't busy with his research, Fang engages him in discussions about the nature of magic, and about the ways in which the weave manifests itself in the world. The discussion also delves into the differences and similarities of arcane, druidic, innate and divine manifestations of the power of the weave, and how differetn cultures and disciplines approach the use of the magical essence granted by it. Fang, you are somewhat confused by some of the new information, but as your conversations go on, you start to sense how the arcane studies the Professor conducts are not in fact too dissimilar from the rituals the shamans in your village used to perform, or how the years in the swamp attuned you to just "know" certain things about your environment, or allow you to mark your prey when hunting.
Berrus, whenever your not training with Maxine, Shae or the crew, you're finding time to relax by decorating your axe with intricate designs of intertwining vines, and some of the fantastical beasts you've encountered so far. The overall design is beautiful, and almost seems to frame your family crest, before you start to look at it as an almost literal depiction of your search for the lost ancestral home of the Trueanvile Clan.
Shae enjoys her free time with Berrus, and ensures that the crew stays healthy, as well as noting the topography of the coast you sail past, making measurements and taking notes that detail your journey and make use of the excellent tools you recovered from the expedition. Whenever she can though, she's training with Berrus, to improve her own combat prowess.
Maxine, you spend your time labouring over the recipe for your potion, and by scrounging together the last of your resources, you manage to make three more vials of Rian's Improved Dragon Breath, which you happily hand out amongs your companions.
On the evening of the second day, the captain gathers all of you together briefly: "We made the northern cape, tomorrow we'll be sailing into the Bay of Chult, and a day after that, all going well, we'll all be back safely. I guess it's time for us all to start making plans."
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
"And what would be your plan? Get to the Port and leave right away? Where to, by the way?" It was not an idle curiosity, Maxine wanted to know about all possibilities to get to the continent.
Meili Liang Lvl 5 Monk
Dice
"Well, the crew and I have been discussing, and we wanted to ask you, whether you would allow us to keep the Hope.
With our last shipment still lost in the jungle, we'll have considerable debts to work off, but at least we'd have a ship with her, and when we're not loading cargo, we won't even need a space by the docks, which would be ideal for those first months back. Of course, if you wanted to, we'd happily welcome you on board as we take on new contracts, or we'd happily ship you somewhere on the coast as well, but we'd understand if you were looking elsewhere. Eventually, I think we want to organise a trek back to the wreck, to recover what we can from the crash site and make good on some of our debts. Shae, we'd be deeply indebted to you if we could have a copy of your maps and travel logs, when the time comes. But yeah, as far as we're concerned, we're hoping to establish a new business, hoping to make a name for ourselves."
She looks around you all, and you can see the deep sense of gratefulness and idebtness in her eyes, as she lays out her plan for some of your group.
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Glasses:
The Professor joins the conversation, saying, "I have done some research on Port Nyanzaru in preparation for our arrival. Having never been there myself, I have pulled some basic information from the Gazetteer."
Port Nyanzaru hugs the coastline at the south end of the Bay of Chult. No other city exists in Chult, along the coast or anywhere else, except in ruins or overrun by monstrous creatures. Until recently, Port Nyanzaru was under the firm control of Amn, a foreign nation. Nine years ago, Amn was forced to relinquish the city to a wealthy and powerful consortium of Chultan traders backed by the Ytepka Society, or risk a bloody conflict that probably would have ended with the city winning its independence anyway.
Seven Chultan traders have since grown into influential merchant princes, enticing folk from up and down the Sword Coast with their wares. Port Nyanzaru is a bastion of civilization and commerce in a terrifying land. The amount of business that unfolds here and the cash that moves through its counting houses would make any merchant of Baldur’s Gate or Waterdeep jealous. It’s also a colorful, musical, aroma-filled, vibrant city in its own right.
Other than trade, the biggest attractions are the weekly dinosaur races through the streets. Locals and visitors alike wager princely sums on the races’ outcomes. The city also boasts grand bazaars, glorious mansions and temples, circuses, and gladiatorial contests. Enemies surround Port Nyanzaru on all sides. The jungle teems with ferocious reptiles and murderous undead, pirates prowl the surrounding sea, and the mouth of the bay is home to a greedy dragon turtle.
"Given the information about this dragon turtle that guards the mouth of the bay, I did some investigation into the beast too see what our options are in dealing with it," he adds.
You see a large beast, the size of a small island, ram and sink a ship. You see a second image, of a slightly smaller dragon turtle find a cave beneath the waves to make her lair. You see a third image, of a ship being stopped by the turtle, and handing over vast sums of wealth, before being let go. You see a fourth image, of a crew trying to fool the turtle and their ship being destroyed.
Other than the dragon turtle and the pirates, we will next need to deal with the harbormaster, Harbormaster Zindar," he concludes.
This half-gold dragon runs Port Nyanzaru’s docks and keeps track of ship manifests. A sorcerer of impressive ability, Zindar is well paid by the merchant princes for his work. He is also a great source of information about the city. Zindar has a soft spot for adventurers, but he knows the dangers of Chult well enough to understand that most of those who embark on expeditions to explore the jungle never return. Zindar makes extensive use of spells in his day-to-day work.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"I thought the boat was given to you to keep, was not it?" Neither of the group was a sailor, and though the boat could probably fetch a good price, Maxine doubted anyone meant to sell it. "If your first trip will be to the continent, I'd take you on your offer and stay with you then. Would not mind to see the city, but if you are in a hurry can stay. Consider me one of your sailor."
Meili Liang Lvl 5 Monk
Dice
"I'm glad to hear that, we just wanted to make sure. Unfortunately, I don't think we're likely to make the transit to the continent anytime soon, instead trying to focus mostly on supply runs along the coast to help the Flaming Fist and make good on our debts. If you don't mind though, you're definitely welcome aboard the Hope."
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Glasses:
"Captain Thasselandra Bravewing, the ship was given to you and your crew as part of the loot from our victories in the Jungle. It is yours to do with as you see fit. I personally would be happy to help you recover your cargo when the time comes, though I believe most of us are set on trying to address some of the undead issues in the meantime," the Professor contributes.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"I doubt we'll head into the jungle directly, but we might be able to get some of the Flaming Fist involved in the expedition, a few weeks or months down the line. If you're in the city, I'm sure you'll hear about it. We'll certainly keep you in mind before heading back into the jungle, I couldn't think of any better guides."
Union!- Errydha (Homebrew) Setting
Embers in the Dark - Errydha (Homebrew) Setting
Welcome to the Jungle- Far Realms
Citadel of the Unsleeping Sun - Erathis (Grim Hollow) Setting
Yevelda the Mutt- 3rd Level Half-Orc Battlemaster Fighter- Far Realms
Rehgys- 5th Level Satyr Bard of Eloquence- Far Realms
Fang stands nearby quietly listening to the discussion while doing his favorite activity on the ship, fishing. He is eagerly waiting to hear what Shae has planned.
Shae would shift slightly realizing that the lull in conversation could be waiting for everyone’s input, including hers. “Honestly, I mirror the Professor’s sentiments.” She’d offer a gentle smile. “Hope is yours and the crews.” She’d nod, casting a glance to Maxine who agreed to stay with them until they could make their journey away from the Chult. Knowing that, actually brought a lot of comfort to Shae. She’d look down at her feet before looking back up. Her intuition was telling her things might come full circle, and there could be mutual need to recover that cargo... ”I too would like to assist when the time comes.” A soft chuckle would leave her lips. “There’s a long enough list to keep us pretty busy here.” She’d glance to Berrus, not forgetting about the Trueanvils either.
just an unstable unicorn.