Claire clears her voice, and to the best of her ability mimic's the pig's voice as she relays word for word what he said: "... is what he said. Aherm... Apologies, sir," she says, turning her attention back to the pig. "So there were three that attacked your home... and all three are dead now?" she asks as she focuses for a moment on counting the giant bodies in the field to be sure they add up to three.
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"Mulkrip" -Hobgoblin Barbarian, Path of the Totem Warrior -Libertalia
The pig snorts approvingly Quite right lass, seems the smaller two legged ones did them in right and proper. They may have been big but it didn't save them. Now if there isn't anything further I'd like to try and find my way home. Maybe a new farmer will come along and help me build a new home. I'm thinking brick this time. Straw and sticks have not really worked out.
Claire scratches her head. "... Well with the Giants in the area, I don't know how many new farmers are going to be coming up here searching for land. You may end up without a humanoid counterpart. ...Wait... straw and sticks? You've had two separate houses built? Were they by different farmers?"
Oh yes. My first human I don't really remember. Only that he had made a straw hut for us to shelter in but it got blown down in a storm. He sold us I think for some of those shiny rocks you all collect and then my second human had a sturdy looking stick hut I could sleep in. Though it didn't hold up well. These big folk came around and their very step caused the earth to shake and sent my house tumbling down. Humans house was fine until they hit it with clubs. Made of stone. I think if I had a house made of brick it'd be even stronger. Then I won't have to be worried about being pignapped again.
'But he won't have another home or farmer if he doesn't have a current owner to sell him...' Claire frowns and looks to Narz and Torsus, but she doubts either of them would be interested in taking the pig along (this intention clear on her face). She speaks again to the pig. "How far is your last home, and despite it's destruction, is there still food for you there?" she asks.
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"Mulkrip" -Hobgoblin Barbarian, Path of the Totem Warrior -Libertalia
The pig looks around and turns in a circle a couple times before tilting its head in confusion. Hmmm, now that you bring it to my attention, I'm not quit sure. Oh bother. But I suppose here is a good spot for a new home. Plenty of fresh food to be had, the pig looks hungrily towards the corpses. Just have to figure out the whole shelter problem.
This post has potentially manipulated dice roll results.
As he at best could only understand Claire's half of the conversation (depending on the magic's flavoring), the look to him is one that gets a noncommittal shrug in return. "If he can keep up, it'd be easier to get'em elsewhere to cook up. Or at least, it'a be less awkward to do so should the Uthargarians stumble upon this site." He expressed as much. After which, his attention appeared to drift a bit, as the hawks scattered about are given some new directives.
Namely, the one near the giant camp was to try and further investigate what remained of it, while the one that spotted people was to find itself some place to perch and keep an ongoing eye on them. As for the one on the road, that one was to return to him and wait for further instructions.
Hawk Investigations: 12. (if able to use Narz' stats since it can actively share its senses with him, the bonus instead becomes a +6[/roll].)
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Claire nods to Narz and looks back to the pig, raises an eyebrow at his apparent interest in the bodies strewn about but doesn't put effort into discerning why, and then gets an idea. She looks for a spot with either several trees or a tree and a rock, or several rocks close together, and prepares top cast Plant Growth, intent on shaping the growing vegetation up and around the trees/rocks, coaxing vines and roots and moss to grow and intertwine and create a small, misshapen structure for the pig, hopefully sound enough to ward off wind and rain. (Casting the spell for 8 hours, enriches the land in a half-mile radius. I don't need to go that far or long, but I'll spend more than 6 seconds doing it, whatever seems appropriate for this task).
Rollback Post to RevisionRollBack
"Mulkrip" -Hobgoblin Barbarian, Path of the Totem Warrior -Libertalia
It only takes a few minuets for the local vegetation to form a sort of, vine and stone reinforced hut for the pig. He walks over and sniffs the ground curiously before wandering into the hut and plopping down. Hmm, that'll do human. That'll do. TIg pig lays down for a nap..
Narz, there's no activity at the old giant camp and it seems there were only the three as best you can tell. The humans meanwhile seem to be preparing to send another group of some sort out if the camp. They are heavily armed though so are most of the people staying behind.
"I wish you luck. May we meet again in safer times. What's your name?" Claire asks, and then offers the pig a final farewell as she focuses back on the task at hand. To Narz and Torsus: "So it looks like all the Giants in the area were killed here. The pigs home was demolished and his owner killed so there isn't much there for us to find or use. Did your familiars find anything?"
Narz raises a bushy brow at the pig, but then looks back to Claire and sharply nods. "Enough to learn that we are cutting things a bit too close. Remember dem nomads or wild folk or however ya wanna put it? Well, looks like the camp of'em I found are readying to depart. Which in itself wouldn't be as much of a problem if they weren't a bit too close and likely tied to the ones found here. So! So back on our mounts and lets double time it away from here." He implores and promptly takes his own advice on Vigo soon after.
In a snap of the fingers, Spaz is sent back to his pocket space. The rest of his familiars however are left active and with exception to the one keep watch on the humans, the rest were called back to fly high and keep pace with the party.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
The names Hamilton, a pleasure. Stay safe now human.
You all mount up and continue your journey north. After about an hour you've put quite the fistrance between yourselves and the barbarian tribe in the area. (Have to leave so ill do another post later today when you arrive in town just wanted everyone to know you made it away safely)
After a few more days of relatively peaceful travel you finally see signs of civilization on the horizon. Several rows of log cabins make up what your map says should be the town of Calling Horns. This small town is overlooked by a large fieldstone structure that stands upon a ridge overlooking the intersection of the two major roads that pass through town. On the side of the road leading into town you see several old lichen covered bones which you recognize as orc skulls. Anyone with a history roll over 12 or intelligence score over 14 would know these are remnants of a long passed battle during one of the many wars fought against the orcs in the North.
Entering town and inquiring about a place to stay leads you to the stone structure on the ridge, the Calling Horns inn, and its adjoining stable. Villagers tell you its run by Tamalin Zoar, the towns defacto leader and protector.
Torsus seems disappointed they won't be having bacon, if only a spider had weaved some words to inform him this might happen. Regardless if the others weren't intent on killing and eating the walking bacon and sausage then he wasn't intending to intentionally earn their ire. Anytime he's earned ire previously (by his perception) was due to him trying to help and it not being wanted or other similar circumstances.
Regardless, it doesn't take long for him to get over it, afterall, he wasn't a halfling with a past. If that's the case, then let us move on. The tribe will likely deal with the giants, and with us too if we stay based on what you were saying earlier. So best not to fight on two fronts. Besides, I feel we are not overly far from our destination.
Torsus looks to Narz once they approach, telling him aloud (despite wishing he could say so mentally...) that Hrm, you should probably be careful here. Perhaps I am simply being overly cautious (hero) but there may be some folk in town who have a grudge. I know you aren't an orc-orc... but not many would care if they held a grudge. Watch your back.
A conflicted look came upon Narz upon recognizing the skulls. But he pressed on without comment in hopes perhaps of at least civil reception compared to the ones the tribesman they avoided in the south might've otherwise presented the hobgoblin. That said, he left Claire (or Torsus, as the case may be) to do the talking when it came to initial inquires with the locals, but listened closely and took mental notes.
His torn further from his thoughts by Torsus' commentary, which appear at first to confuse him for a moment, before understanding led to a disapproving glare. "I 'unno what ya been told old timer, but I ain't an orc anything. Certainly no more an orc than you are an Eladrin bound to spring." He says flatly. "Which as an FYI, in case ya didn't know, Eladrin are exceptionally green hued elves from the feywild, or the progenitors of most elves, as the more scholarly folk would know'em as." He then turns away shaking his head. "... But I s'pose I can't fault ya none too much, seeing as most folks general disposition in regards to goblinoids and orcs on this plane is usually 'bout the same. What with our reputations, for better or worse but usually well deserved, being what it is. But if you ever meet one, NEVER mistake a proper Legionnaire Hobgob for an Orc and say it so to their face, least ya'll find out too late how little that shell and your borrowed power will fair against'em." He warns, simmering down again in tone.
Barring any further commentary that might warrant a change in plans, when the party does eventually arrives at the Inn, he spent a few moments talking in Goblin with his Worg, appearing to assure the bestial creature of something, before ultimately making his way inside after the others. Spaz is notably left outside as well to keep watch on the outside from the roof, and telepathically report anything of note happening on the outside.
(OOC: Next bit will kinda be left to what Narz sees inside first)
Claire steps up between Narz and Torsus, wearing an uncomfortable smile. "Come now, dear Torsus; I've found there's a lot I need to learn about the world and its peoples but even I know the difference between an Orc and one of goblinoid descent, and if we are hoping going to pass as friendly neighborhood travelers, the last thing we need is to walk into town snapping at each other," she says, trying to nip any further nitpicking in the bud. She steps ahead of the others to take point as they enter the inn.
As you enter the inn you immediately notice all eyes on your group. Though the town is not large its position on the map means it gets its fair share of travelers going to and fro, so its unlikely they give everyone this amount of attention. You see hands in weapons but the people seem confused, the sight of a human and hobgoblin together seems to throw them off though not enough to let their guards down. From behind the counter a human woman in her 60s slowly stands to greet you with heavy crossbow in hand aimed right at Narz. Ho,ho! Welcome to the Calling Horns Inn! Been a long time since I've killed a hobby, but don't think just because I'm old I've lost my aim! State your buisness, and keep those hands where I can see them unless you want a hole in that head of yours!
Claire lifts her hands as she steps between Narz and the crossbow. "Ah, yes, well, hopefully it will be a longer time still! Heh heh, uh... we've come north to investigate the giant attacks and search for help in protecting the realm from the increasing threat they pose. We're passing through and were hoping to rest and gather some information. I'm also a practicing healer, so let me know if I can be of any service during our stay." Claire smiles, but gulps worriedly.
(OOC: As a note, cleared up my previous post a bit as it might've mis-implied some things or forgot to in other cases. But didn't change things too too much.)
Neither bothered or surprised, Narz calmly upheld at least part of the old woman's request in keeping his hands visible. Not that they were needed for the first couple of spells to come to mind, but they didn't need to know, and weren't likely to guess at his full capabilities anyways. "... It's as she said, mam. I don't want no trouble, nor do I have a mind to incite it more than my presence already has." He elaborates on. "Which I will... apologies for said disturbance. For what it's worth, the name is Narz. And if there's anything a... scholar might be able to help with to further smooth out the wri-...uh, the concerns you folk might have, I'd be... willing to do so during my time here in town."
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
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Claire clears her voice, and to the best of her ability mimic's the pig's voice as she relays word for word what he said: "... is what he said. Aherm... Apologies, sir," she says, turning her attention back to the pig. "So there were three that attacked your home... and all three are dead now?" she asks as she focuses for a moment on counting the giant bodies in the field to be sure they add up to three.
The pig snorts approvingly Quite right lass, seems the smaller two legged ones did them in right and proper. They may have been big but it didn't save them. Now if there isn't anything further I'd like to try and find my way home. Maybe a new farmer will come along and help me build a new home. I'm thinking brick this time. Straw and sticks have not really worked out.
Claire scratches her head. "... Well with the Giants in the area, I don't know how many new farmers are going to be coming up here searching for land. You may end up without a humanoid counterpart. ...Wait... straw and sticks? You've had two separate houses built? Were they by different farmers?"
Oh yes. My first human I don't really remember. Only that he had made a straw hut for us to shelter in but it got blown down in a storm. He sold us I think for some of those shiny rocks you all collect and then my second human had a sturdy looking stick hut I could sleep in. Though it didn't hold up well. These big folk came around and their very step caused the earth to shake and sent my house tumbling down. Humans house was fine until they hit it with clubs. Made of stone. I think if I had a house made of brick it'd be even stronger. Then I won't have to be worried about being pignapped again.
'But he won't have another home or farmer if he doesn't have a current owner to sell him...' Claire frowns and looks to Narz and Torsus, but she doubts either of them would be interested in taking the pig along (this intention clear on her face). She speaks again to the pig. "How far is your last home, and despite it's destruction, is there still food for you there?" she asks.
The pig looks around and turns in a circle a couple times before tilting its head in confusion. Hmmm, now that you bring it to my attention, I'm not quit sure. Oh bother. But I suppose here is a good spot for a new home. Plenty of fresh food to be had, the pig looks hungrily towards the corpses. Just have to figure out the whole shelter problem.
As he at best could only understand Claire's half of the conversation (depending on the magic's flavoring), the look to him is one that gets a noncommittal shrug in return. "If he can keep up, it'd be easier to get'em elsewhere to cook up. Or at least, it'a be less awkward to do so should the Uthargarians stumble upon this site." He expressed as much. After which, his attention appeared to drift a bit, as the hawks scattered about are given some new directives.
Namely, the one near the giant camp was to try and further investigate what remained of it, while the one that spotted people was to find itself some place to perch and keep an ongoing eye on them. As for the one on the road, that one was to return to him and wait for further instructions.
Hawk Investigations: 12.
(if able to use Narz' stats since it can actively share its senses with him, the bonus instead becomes a +6[/roll].)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Claire nods to Narz and looks back to the pig, raises an eyebrow at his apparent interest in the bodies strewn about but doesn't put effort into discerning why, and then gets an idea. She looks for a spot with either several trees or a tree and a rock, or several rocks close together, and prepares top cast Plant Growth, intent on shaping the growing vegetation up and around the trees/rocks, coaxing vines and roots and moss to grow and intertwine and create a small, misshapen structure for the pig, hopefully sound enough to ward off wind and rain. (Casting the spell for 8 hours, enriches the land in a half-mile radius. I don't need to go that far or long, but I'll spend more than 6 seconds doing it, whatever seems appropriate for this task).
It only takes a few minuets for the local vegetation to form a sort of, vine and stone reinforced hut for the pig. He walks over and sniffs the ground curiously before wandering into the hut and plopping down. Hmm, that'll do human. That'll do. TIg pig lays down for a nap..
Narz, there's no activity at the old giant camp and it seems there were only the three as best you can tell. The humans meanwhile seem to be preparing to send another group of some sort out if the camp. They are heavily armed though so are most of the people staying behind.
"I wish you luck. May we meet again in safer times. What's your name?" Claire asks, and then offers the pig a final farewell as she focuses back on the task at hand. To Narz and Torsus: "So it looks like all the Giants in the area were killed here. The pigs home was demolished and his owner killed so there isn't much there for us to find or use. Did your familiars find anything?"
Narz raises a bushy brow at the pig, but then looks back to Claire and sharply nods. "Enough to learn that we are cutting things a bit too close. Remember dem nomads or wild folk or however ya wanna put it? Well, looks like the camp of'em I found are readying to depart. Which in itself wouldn't be as much of a problem if they weren't a bit too close and likely tied to the ones found here. So! So back on our mounts and lets double time it away from here." He implores and promptly takes his own advice on Vigo soon after.
In a snap of the fingers, Spaz is sent back to his pocket space. The rest of his familiars however are left active and with exception to the one keep watch on the humans, the rest were called back to fly high and keep pace with the party.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
The names Hamilton, a pleasure. Stay safe now human.
You all mount up and continue your journey north. After about an hour you've put quite the fistrance between yourselves and the barbarian tribe in the area. (Have to leave so ill do another post later today when you arrive in town just wanted everyone to know you made it away safely)
After a few more days of relatively peaceful travel you finally see signs of civilization on the horizon. Several rows of log cabins make up what your map says should be the town of Calling Horns. This small town is overlooked by a large fieldstone structure that stands upon a ridge overlooking the intersection of the two major roads that pass through town. On the side of the road leading into town you see several old lichen covered bones which you recognize as orc skulls. Anyone with a history roll over 12 or intelligence score over 14 would know these are remnants of a long passed battle during one of the many wars fought against the orcs in the North.
Entering town and inquiring about a place to stay leads you to the stone structure on the ridge, the Calling Horns inn, and its adjoining stable. Villagers tell you its run by Tamalin Zoar, the towns defacto leader and protector.
Torsus seems disappointed they won't be having bacon, if only a spider had weaved some words to inform him this might happen. Regardless if the others weren't intent on killing and eating the walking bacon and sausage then he wasn't intending to intentionally earn their ire. Anytime he's earned ire previously (by his perception) was due to him trying to help and it not being wanted or other similar circumstances.
Regardless, it doesn't take long for him to get over it, afterall, he wasn't a halfling with a past. If that's the case, then let us move on. The tribe will likely deal with the giants, and with us too if we stay based on what you were saying earlier. So best not to fight on two fronts. Besides, I feel we are not overly far from our destination.
Occassional Dungeon Master.
Torsus looks to Narz once they approach, telling him aloud (despite wishing he could say so mentally...) that Hrm, you should probably be careful here. Perhaps I am simply being overly cautious (hero) but there may be some folk in town who have a grudge. I know you aren't an orc-orc... but not many would care if they held a grudge. Watch your back.
Occassional Dungeon Master.
A conflicted look came upon Narz upon recognizing the skulls. But he pressed on without comment in hopes perhaps of at least civil reception compared to the ones the tribesman they avoided in the south might've otherwise presented the hobgoblin. That said, he left Claire (or Torsus, as the case may be) to do the talking when it came to initial inquires with the locals, but listened closely and took mental notes.
His torn further from his thoughts by Torsus' commentary, which appear at first to confuse him for a moment, before understanding led to a disapproving glare. "I 'unno what ya been told old timer, but I ain't an orc anything. Certainly no more an orc than you are an Eladrin bound to spring." He says flatly. "Which as an FYI, in case ya didn't know, Eladrin are exceptionally green hued elves from the feywild, or the progenitors of most elves, as the more scholarly folk would know'em as." He then turns away shaking his head. "... But I s'pose I can't fault ya none too much, seeing as most folks general disposition in regards to goblinoids and orcs on this plane is usually 'bout the same. What with our reputations, for better or worse but usually well deserved, being what it is. But if you ever meet one, NEVER mistake a proper Legionnaire Hobgob for an Orc and say it so to their face, least ya'll find out too late how little that shell and your borrowed power will fair against'em." He warns, simmering down again in tone.
Barring any further commentary that might warrant a change in plans, when the party does eventually arrives at the Inn, he spent a few moments talking in Goblin with his Worg, appearing to assure the bestial creature of something, before ultimately making his way inside after the others. Spaz is notably left outside as well to keep watch on the outside from the roof, and telepathically report anything of note happening on the outside.
(OOC: Next bit will kinda be left to what Narz sees inside first)
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey
Claire steps up between Narz and Torsus, wearing an uncomfortable smile. "Come now, dear Torsus; I've found there's a lot I need to learn about the world and its peoples but even I know the difference between an Orc and one of goblinoid descent, and if we are hoping going to pass as friendly neighborhood travelers, the last thing we need is to walk into town snapping at each other," she says, trying to nip any further nitpicking in the bud. She steps ahead of the others to take point as they enter the inn.
As you enter the inn you immediately notice all eyes on your group. Though the town is not large its position on the map means it gets its fair share of travelers going to and fro, so its unlikely they give everyone this amount of attention. You see hands in weapons but the people seem confused, the sight of a human and hobgoblin together seems to throw them off though not enough to let their guards down. From behind the counter a human woman in her 60s slowly stands to greet you with heavy crossbow in hand aimed right at Narz. Ho,ho! Welcome to the Calling Horns Inn! Been a long time since I've killed a hobby, but don't think just because I'm old I've lost my aim! State your buisness, and keep those hands where I can see them unless you want a hole in that head of yours!
Claire lifts her hands as she steps between Narz and the crossbow. "Ah, yes, well, hopefully it will be a longer time still! Heh heh, uh... we've come north to investigate the giant attacks and search for help in protecting the realm from the increasing threat they pose. We're passing through and were hoping to rest and gather some information. I'm also a practicing healer, so let me know if I can be of any service during our stay." Claire smiles, but gulps worriedly.
(OOC: As a note, cleared up my previous post a bit as it might've mis-implied some things or forgot to in other cases. But didn't change things too too much.)
Neither bothered or surprised, Narz calmly upheld at least part of the old woman's request in keeping his hands visible. Not that they were needed for the first couple of spells to come to mind, but they didn't need to know, and weren't likely to guess at his full capabilities anyways. "... It's as she said, mam. I don't want no trouble, nor do I have a mind to incite it more than my presence already has." He elaborates on. "Which I will... apologies for said disturbance. For what it's worth, the name is Narz. And if there's anything a... scholar might be able to help with to further smooth out the wri-...uh, the concerns you folk might have, I'd be... willing to do so during my time here in town."
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Vogan - [Goliath-Hill]Bard - ???(A Dungeon-Delving Campaign Group C)
Jack Vicvan - [Eladrin]Warlock - Archfey