This post has potentially manipulated dice roll results.
Wis save: 14
Nob Attack: 13 Damage: 18
Also per squeezing rules attacks against him have advantage so ill reroll for Nadia in case of crit Attack: 20 Damage: 8
Nadaar, somehow it seems your magic isnt quite taking hold this time though Nob is still in a rage regardless. In fact he doesn't even seem to hear your insults as he squirms around. Meanwhile back in Harks chamber Zack sees to it that Daphne is moved to Saftey until either she wakes up or the danger is over. Snig bat and the other Goblins circle around Zack, Snigbat taking charge asks "What have us do?" without guidance they just follow Zack in the meantime while awaiting instructions. From the main cave, the N&N connection hears a loud shout. "No more pull Nob. Me push Nob crush!" With that Nob squeezes forward pushing through the tight space. Loose rocks crumble as he passes and though the space is tight he manages to get close enough to clumsily strike. He barely has room to maneuver but still managed to give Nadaar a good clean smack with his club. The hit his hard and Nadaar falls back unconscious. Nadia, with a deadly, rage fueled Ogre so close, even in such tight spaces, it might not be a good idea to linger here, however Nadaar is out cold.
(Per the squeezing rules He can move forward at the cost of an extra foot per foot of movement. Also he has disadvantage on all attacks and dex saves - attacks against him while squeezing are with advantage. Also declaring that nothing can get through his space friend or foe whilst he is squeezing he is taking up everything beyond small cracks. so no goblins or anything can get passed him but could be waiting on the other side but he is effectively blocking this tunnel. Also Nadia should know that Nadaar has a healing poition on him in addition to her own spells or she could trying to drag him to saftey first.)
This post has potentially manipulated dice roll results.
Nadia's eyes widened in horror at how the ogre managed to squeeze through the tight hall and get a lucky swing on Nadaar. "Oh, mierda."She utters as she puts her bow on her back for the moment. With adrenaline pumping through her veins, she grabs the back of the unconscious dragonborn's collar and drags him back to safety, struggling all the way through, but she knew she had to get him out of there no matter what. Another thing Zack could help me on; arm strength. Ugh.
When out of harms way (and if dragging him doesn't count as an action), she pops the cork on his healing potion and feeds it to him, massaging his scaley throat so the liquid could do it's magic.
(Just pulling the body I would say is a free action since your not going through the trouble of actually picking him up. Also in regards to Zack moving Daphne, I would say carrying a body normally doesnt act as rough terrain unless doing so would bring you over carrying capacity, she roughly weighs about 100lbs give or take and Zacks already over by 6. In Nadias case Nadaar is still light enough to be dragged so no issues there.)
The potion does its job and Nadaar comes to albeit likely with a headache. Nadaar, you wake up to a worried looking Nadia staring down at you in Harks chamber (and it's your turn)
Nadaar awakens coughing up a bit of blood and spittle. None of which touches Nadia unless she kept leaning in too close for good measure. "Guess I went over the top... huh, Lady Hlal?" He chuckled. But as his eyes regain their focus again, seeing a distraught(and probably confused now) Nadia overhead, the Black Dragon clammed up immediately. Seeing the goblins out of the corner of his eyes after, he quickly latches on to the distraction of calling out to Snigbat.
"Good! Still... still here!"He climbs a bit uneasily to his feet, but he plays it off fairly well on reflex. "New plan. If any more goblins on otherside, you take two there with, gather the others, and use bows to shoot Ogres from other side."He looks to Zack. "Mr. Zack! If you would go with them and see if we can sandwhich the two idiot Ogres inside the smaller tunnels, it would be appreciated."Nadaar doesn't really wait for an answer before whipping out Krul's blade, cracking his now mroe than a little aching neck, and then marched back into the tunnels/fray with an Ogre, humming an uplifting tune in Draconic that appeared to erase most signs of lingering pain from his visage.
Bonus Action: Cast Pep Talk at 2nd level, restoring 5 to Nadaar.
Action: (Krul's)Greatsword - To Hit: 19 For: 6 non-magical slashing Damage at Nob.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
You head back into the narrow tunnels and approach the uncomfortable looking Ogre. He greatclub flails about as he keeps attempting to push himself forth. With a hefty swing, Krűls sword bites into the ogres flesh causing him to scream in pain and anger. His screams seem even louder due to the echos of the cave, and seem like they could very well bring the ceiling down on you. Luckily the rock is made of stern stuff and is in no risk of actually collapsing. Back in Harks chamber Zack had witnessed these events unfold before Nadaar heads back into the tunnel, possibly for another beating though the cry of an ogre that comes shortly after suggests otherwise.
Zack looks to the two goblins and was about to reply when Nadaar is pulled back in by Nadia.. the sight would be humorous if not for the gravity of the situation, and then Nadaar tells them to do more or less what he was about to tell them to do too... You heard 'im. Lets get going, if there IS a way around that is... Get your bows ready. You and I are about to kill some ogres and show them that all they are is muscle! the irony of his joke not being lost on him. He charges down the southern tunnel, with both wonderlight, and his gloves light making passage easier as he could see clearly. Drawing his sword and hefting it in front of him like a spear as he moved down the tunnel with the two goblins.
As he passes Nadaar and Nadia he quickly says If either of you can spare a bit of that magic, I could probably use it. If not, that's fine... Apparently I have some of my own but I keep tyring to repair the damage with no luck... Seems all I can do is protect myself and light my weapons on fire..
Waiting only long enough to see how either responded before pressing down the tunnel. And once at the 'fork' asking the goblins what was down each one... Noting it, and if one led back out to the main cave... he would head that way. Ready your weapons guys, we're gonna come out shooting.. if you see any of your brothers... trying to hit us tell them hark planned to feed them to the ogres or some shit...
As he heads down the tunnel, he has a readied thrust attack should anything openly hostile appear. Attack: 23 Damage: 9
(Without dashing that's as far as Zack can get but Goblins will follow)
Zack starts down the tunnel, from one end of the tunnel he can see that it looks like the tunnel leads to another open area, likely another section of cave. From where he is now it looks like the tunnel would fork, but the right section is blocked by a boulder which looks intentionally placed. The Goblin trio follow Zack weapons drawn but make a point to let him go first and don't ever over take him even if they could. Meanwhile back in the tunnel, the is face to face with Nadaar once again. Letting out a loud scream Nob tries to crush the puny dragon with his club. In the tiny space it's hard to maneuver, but almost impossible to miss the only living thing in his path. Nadaar take another hit, and though he is able to avoid the brunt of the attack it still packs a punch and feels like getting hit with an entire tree.
A confused look Nadaar was given indeed, Nadia raising a brow and tilting her head to the side at the mention of Lady Hlal. She uses a hand to cover the smile on her lips but a chuckle makes it past her throat, finding it a bit funny at how he quickly played it off as if it were nothing. She stands up as he gives commands, her gaze locking onto Zack as he asks for some bit of magic. She gives him a nod, pressing a hand to his chest as a dim green light pulsed over his body (the good touch, healing for 11). "Hope that helps, and please... Be careful, okay?"
The elf sees them off before heading to the cave where the ogre was, keeping her distance with her bow in hand, arrow at the ready.
Zacks wounds start to heal as he heads off to the tunnel. Nadia moves into her new position as the fight heads off with his trio of Goblins into parts unkown. Nadia, once in position you can see that Nadaar appears to have taken another hit. You both may have some healing left, but if it keeps up like this you may be in trouble.
This post has potentially manipulated dice roll results.
Nadaar is swooning after that last strike, and has to take a second to reaffirm his footing before attempting again. Hit or miss, the Black Dragonborn is breathing hard afterwards, yet held his ground all the same. "Stay in the fight, Samurai.... It ain't... it ain't... 'till its over... Hang in there."As he spoke those last words, his flagging spirit felt magically bolstered. But like a dam held together by twigs and packed sand, it's clear he stood on his last legs.
Bonus Action: Cast Pep Talk at 1st level, restoring 4 to Nadaar.
Action: (Krul's)Greatsword - To Hit: 15 For: 8 non-magical slashing Damage at Nob.
Rollback Post to RevisionRollBack
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
This post has potentially manipulated dice roll results.
past: Zack would thank nadia with a nod, knowing they had no real time to spare, leaving just before he would have seen Nadaar hit Don't worry Nadia. I'll be fine. You two take care of yourselves... Don't take unnecesary risks..
Zack continues down, the goblins in tow. Letting them know he's about to speed up.. his eyes glued to the left side of the wall.. looking for an opening.. and eventually finding it.. Unless there was something blocking the passage, even if there were other enemies in this area, he would dash around the corner as soon as he saw it following the left wall. Hopefully if other goblins were seen along the way the goblins would do as he asked and try to convince them to join the cause instead of become a problem. Zack remembered there were at-least two ogres, yet whether the one there was the one from the cave or the sleeping one, he wasn't sure.
His speed would allow him to get at least to the 'northmost' small outcropping of rocks in the main cave. Taking only long enough to take stock of the area, to see if any enemies other than the ogre in the tunnel were present. (perc: 15)
Remember guys.. tell the goblins Hark was gonna feed them to the Ogres .... and you can prove yourselves to be great leaders for your tribe.. and keep those bows ready...
If the left-wall (based on direction he's running) ISNT a pass through or some other event prevents his passage, he will react appropriately, looking around there (using the same per roll above) instead.
(Edit to the map above. Made a mistake with the numbers. Allied goblins should be labeled S =snigbat, Unamed goblin 3 and 4. Then unkown/hostile ones in red are 5, 6,7. I'll make en edit to fix it next map update. Also updated the Ogre in the tunnel to be labeled N for Nob so other Ogre is just O. So N&N&N are all in the tunnels)
This post has potentially manipulated dice roll results.
Attack: 13 Damage: 13
Zack rushes down the tunnel and comes to a fork in the tunnel. A large stone pillare stands in the middle of the room but Zack keeps to the left, though he does notice this chamber is small and simply goes around to a small pool of water. He keeps flush to the wall, pushing forward as fast as he can eventually coming to the end of the tunnel and stopping behind some rocks for cover while he takes stock. It seems you are back in the main chamber, off to your right is the stalagmites forest, amd just below that is the hot mud bath one of the Ogres was resting in on your arrival. There is a trail of mud leading towards the tunnel where you were guided, which is just up ahead. There you see three goblins taking cover behind rocks, their attention focused on the tunnel. Though their weapons are drawn, none of them have arrows trained on the tunnel, seemingly expecting the Ogres to do the work. An Ogre can just be seed by the tunnel entrance poking its head in but not trying to squeeze through just yet. The rest of the cave is too shrouded in darkness to be seen clearly. If there are further enemies hidden in shadow or if the area is clear is unkown to you. After waiting a short couple of seconds the Goblins following you have caught up, weapons at the ready. As you plan your next move you hear a voice from the raised ledge behind you. Instead of the Harsh sounded voice of a Goblin, you hear the soft melodic voice of an elf. "Well well, so one of them still lives. I would have thought you all dead. Though by the looks of things I suppose that still may come to pass."Turning to adress the speaker reveals a male wood elf sitting on the ledge above you, his back against the cavern wall. The elf has silver hair, dressed in earthen toned leather armor and bears a nasty looking scar across his left cheek. He doesn't bother to look at you as he speaks, and his words are calm and uncaring. Despite all the commotion, he is simply restringing his bow as if he had naught a care in the world.
From across the cave the other Ogre yells to its companion. "Nob! Crush puny ones already! Want go back to sleep!" beyond giving Orders it makes no attempt to squeeze in the tunnel. Whether or not Nob heard the order is unclear, but he still tries to crush his foe regardless making yet another clumsy attempt to strike at Nadaar. Once again Nadaar takes a violent hit, unable to effectively dodge in such tight quarters. However it's clear the hit did not have the full potential force behind it, luckily for Nadaar, but even with limited force behind the blow the strike from the Ogre is no joke and Nadaar is barely standing.
This post has potentially manipulated dice roll results.
Nadia winces when she sees the ogre's club connect just barely with Nadaar. He was still standing, which Nadia had been relieved for, but it was clear that another hit would knock him straight out again. She only had so much magic left too... Only in desperate situations, she quickly concluded before moving to get a clear shot, aiming, and firing off an arrow!
Attack: 15 Damage: 8 Hunters Mark: 2
An idea shot itself through her mind as she let loose the arrow; she should go around too, with Zack. Nob would be busy struggling and squeezing in the cave giving Nadaar an opening to back up and (hopefully) not get hit again. With the dragonborn being the ogre's main focus... "Nadaar! I'm gonna go around too! Think you can handle being alone for a minute?" Had Nadaar confirmed letting her go, she uses whatever movement she has to start heading into the southern tunnel. If he denies then she backs up just a bit to give him room to move.
The arrow strikes the Ogres head causing him to roar out in pain. This time he actually seems to acknowledge the attack though it only serves to make him angrier.
Nadaar spits out a tooth after the last clubbing brought him nearly to a knee. If not for his raising of Krul's Claymore as at least a shield, it might've been in the end of him. As his mind wandered down that road, his eyes grew wide at the realization. "Is this... enough for... Mother?" He whispered only loud enough for Nob to really hear, as he again forced shaky legs to stand firm. "Go! I'll be right behind you!" He roars back to Nadia while tightening his hold on the weapon in hand.
Although it would be difficult in so tight a corner, Nadaar flourished the claymore in what clearly was meant to be an intimidating manner. During that brief few seconds the Ogre's focus might shift towards defending itself, he disengages from immediate reach, and made for the tunnel after Nadia. "Come now, my foolish friend! I have a better stage for our fight in mind!" He calls back only after safely exiting its reach.
Wonder, meanwhile, continues her ponderous following after Zack with Torch in hand and... that's it really.
Nob pulls out the arrow just as Nadaar starts to flourish his weapon and instinctively Nob raises and arm to block the supposed blow. When no blow comes he sees Nadaar retreating and slams a fist into wall. "Come back meat!" He yells as Nadaar turns the corner getting into a safe position.
Zack is up
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
Wis save: 14
Nob Attack: 13 Damage: 18
Also per squeezing rules attacks against him have advantage so ill reroll for Nadia in case of crit Attack: 20 Damage: 8
Nadaar, somehow it seems your magic isnt quite taking hold this time though Nob is still in a rage regardless. In fact he doesn't even seem to hear your insults as he squirms around. Meanwhile back in Harks chamber Zack sees to it that Daphne is moved to Saftey until either she wakes up or the danger is over. Snig bat and the other Goblins circle around Zack, Snigbat taking charge asks "What have us do?" without guidance they just follow Zack in the meantime while awaiting instructions. From the main cave, the N&N connection hears a loud shout. "No more pull Nob. Me push Nob crush!" With that Nob squeezes forward pushing through the tight space. Loose rocks crumble as he passes and though the space is tight he manages to get close enough to clumsily strike. He barely has room to maneuver but still managed to give Nadaar a good clean smack with his club. The hit his hard and Nadaar falls back unconscious. Nadia, with a deadly, rage fueled Ogre so close, even in such tight spaces, it might not be a good idea to linger here, however Nadaar is out cold.
(Per the squeezing rules He can move forward at the cost of an extra foot per foot of movement. Also he has disadvantage on all attacks and dex saves - attacks against him while squeezing are with advantage. Also declaring that nothing can get through his space friend or foe whilst he is squeezing he is taking up everything beyond small cracks. so no goblins or anything can get passed him but could be waiting on the other side but he is effectively blocking this tunnel. Also Nadia should know that Nadaar has a healing poition on him in addition to her own spells or she could trying to drag him to saftey first.)
(passing out, will post when awake)
Occassional Dungeon Master.
Nadia's eyes widened in horror at how the ogre managed to squeeze through the tight hall and get a lucky swing on Nadaar. "Oh, mierda." She utters as she puts her bow on her back for the moment. With adrenaline pumping through her veins, she grabs the back of the unconscious dragonborn's collar and drags him back to safety, struggling all the way through, but she knew she had to get him out of there no matter what. Another thing Zack could help me on; arm strength. Ugh.
When out of harms way (and if dragging him doesn't count as an action), she pops the cork on his healing potion and feeds it to him, massaging his scaley throat so the liquid could do it's magic.
He's Aliiiiiiiiveeeee!!! (hopefully): 9
(Just pulling the body I would say is a free action since your not going through the trouble of actually picking him up. Also in regards to Zack moving Daphne, I would say carrying a body normally doesnt act as rough terrain unless doing so would bring you over carrying capacity, she roughly weighs about 100lbs give or take and Zacks already over by 6. In Nadias case Nadaar is still light enough to be dragged so no issues there.)
The potion does its job and Nadaar comes to albeit likely with a headache. Nadaar, you wake up to a worried looking Nadia staring down at you in Harks chamber (and it's your turn)
Nadaar awakens coughing up a bit of blood and spittle. None of which touches Nadia unless she kept leaning in too close for good measure. "Guess I went over the top... huh, Lady Hlal?" He chuckled. But as his eyes regain their focus again, seeing a distraught(and probably confused now) Nadia overhead, the Black Dragon clammed up immediately. Seeing the goblins out of the corner of his eyes after, he quickly latches on to the distraction of calling out to Snigbat.
"Good! Still... still here!" He climbs a bit uneasily to his feet, but he plays it off fairly well on reflex. "New plan. If any more goblins on otherside, you take two there with, gather the others, and use bows to shoot Ogres from other side." He looks to Zack. "Mr. Zack! If you would go with them and see if we can sandwhich the two idiot Ogres inside the smaller tunnels, it would be appreciated." Nadaar doesn't really wait for an answer before whipping out Krul's blade, cracking his now mroe than a little aching neck, and then marched back into the tunnels/fray with an Ogre, humming an uplifting tune in Draconic that appeared to erase most signs of lingering pain from his visage.
Bonus Action: Cast Pep Talk at 2nd level, restoring 5 to Nadaar.
Action: (Krul's)Greatsword - To Hit: 19 For: 6 non-magical slashing Damage at Nob.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
You head back into the narrow tunnels and approach the uncomfortable looking Ogre. He greatclub flails about as he keeps attempting to push himself forth. With a hefty swing, Krűls sword bites into the ogres flesh causing him to scream in pain and anger. His screams seem even louder due to the echos of the cave, and seem like they could very well bring the ceiling down on you. Luckily the rock is made of stern stuff and is in no risk of actually collapsing. Back in Harks chamber Zack had witnessed these events unfold before Nadaar heads back into the tunnel, possibly for another beating though the cry of an ogre that comes shortly after suggests otherwise.
Zack is up
Zack looks to the two goblins and was about to reply when Nadaar is pulled back in by Nadia.. the sight would be humorous if not for the gravity of the situation, and then Nadaar tells them to do more or less what he was about to tell them to do too... You heard 'im. Lets get going, if there IS a way around that is... Get your bows ready. You and I are about to kill some ogres and show them that all they are is muscle! the irony of his joke not being lost on him. He charges down the southern tunnel, with both wonderlight, and his gloves light making passage easier as he could see clearly. Drawing his sword and hefting it in front of him like a spear as he moved down the tunnel with the two goblins.
As he passes Nadaar and Nadia he quickly says If either of you can spare a bit of that magic, I could probably use it. If not, that's fine... Apparently I have some of my own but I keep tyring to repair the damage with no luck... Seems all I can do is protect myself and light my weapons on fire..
Waiting only long enough to see how either responded before pressing down the tunnel. And once at the 'fork' asking the goblins what was down each one... Noting it, and if one led back out to the main cave... he would head that way. Ready your weapons guys, we're gonna come out shooting.. if you see any of your brothers... trying to hit us tell them hark planned to feed them to the ogres or some shit...
As he heads down the tunnel, he has a readied thrust attack should anything openly hostile appear. Attack: 23 Damage: 9
Occassional Dungeon Master.
Attack: 18 Damage: 7 (bludgeoning non magical)
(Without dashing that's as far as Zack can get but Goblins will follow)
Zack starts down the tunnel, from one end of the tunnel he can see that it looks like the tunnel leads to another open area, likely another section of cave. From where he is now it looks like the tunnel would fork, but the right section is blocked by a boulder which looks intentionally placed. The Goblin trio follow Zack weapons drawn but make a point to let him go first and don't ever over take him even if they could. Meanwhile back in the tunnel, the is face to face with Nadaar once again. Letting out a loud scream Nob tries to crush the puny dragon with his club. In the tiny space it's hard to maneuver, but almost impossible to miss the only living thing in his path. Nadaar take another hit, and though he is able to avoid the brunt of the attack it still packs a punch and feels like getting hit with an entire tree.
Nadia is up
A confused look Nadaar was given indeed, Nadia raising a brow and tilting her head to the side at the mention of Lady Hlal. She uses a hand to cover the smile on her lips but a chuckle makes it past her throat, finding it a bit funny at how he quickly played it off as if it were nothing. She stands up as he gives commands, her gaze locking onto Zack as he asks for some bit of magic. She gives him a nod, pressing a hand to his chest as a dim green light pulsed over his body (the good touch, healing for 11). "Hope that helps, and please... Be careful, okay?"
The elf sees them off before heading to the cave where the ogre was, keeping her distance with her bow in hand, arrow at the ready.
Zacks wounds start to heal as he heads off to the tunnel. Nadia moves into her new position as the fight heads off with his trio of Goblins into parts unkown. Nadia, once in position you can see that Nadaar appears to have taken another hit. You both may have some healing left, but if it keeps up like this you may be in trouble.
Nadaar is up then Zack
Nadaar is swooning after that last strike, and has to take a second to reaffirm his footing before attempting again. Hit or miss, the Black Dragonborn is breathing hard afterwards, yet held his ground all the same. "Stay in the fight, Samurai.... It ain't... it ain't... 'till its over... Hang in there." As he spoke those last words, his flagging spirit felt magically bolstered. But like a dam held together by twigs and packed sand, it's clear he stood on his last legs.
Bonus Action: Cast Pep Talk at 1st level, restoring 4 to Nadaar.
Action: (Krul's)Greatsword - To Hit: 15 For: 8 non-magical slashing Damage at Nob.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
past: Zack would thank nadia with a nod, knowing they had no real time to spare, leaving just before he would have seen Nadaar hit Don't worry Nadia. I'll be fine. You two take care of yourselves... Don't take unnecesary risks..
Zack continues down, the goblins in tow. Letting them know he's about to speed up.. his eyes glued to the left side of the wall.. looking for an opening.. and eventually finding it.. Unless there was something blocking the passage, even if there were other enemies in this area, he would dash around the corner as soon as he saw it following the left wall. Hopefully if other goblins were seen along the way the goblins would do as he asked and try to convince them to join the cause instead of become a problem. Zack remembered there were at-least two ogres, yet whether the one there was the one from the cave or the sleeping one, he wasn't sure.
His speed would allow him to get at least to the 'northmost' small outcropping of rocks in the main cave. Taking only long enough to take stock of the area, to see if any enemies other than the ogre in the tunnel were present. (perc: 15)
Remember guys.. tell the goblins Hark was gonna feed them to the Ogres .... and you can prove yourselves to be great leaders for your tribe.. and keep those bows ready...
If the left-wall (based on direction he's running) ISNT a pass through or some other event prevents his passage, he will react appropriately, looking around there (using the same per roll above) instead.
Occassional Dungeon Master.
(Edit to the map above. Made a mistake with the numbers. Allied goblins should be labeled S =snigbat, Unamed goblin 3 and 4. Then unkown/hostile ones in red are 5, 6,7. I'll make en edit to fix it next map update. Also updated the Ogre in the tunnel to be labeled N for Nob so other Ogre is just O. So N&N&N are all in the tunnels)
Attack: 13 Damage: 13
Zack rushes down the tunnel and comes to a fork in the tunnel. A large stone pillare stands in the middle of the room but Zack keeps to the left, though he does notice this chamber is small and simply goes around to a small pool of water. He keeps flush to the wall, pushing forward as fast as he can eventually coming to the end of the tunnel and stopping behind some rocks for cover while he takes stock. It seems you are back in the main chamber, off to your right is the stalagmites forest, amd just below that is the hot mud bath one of the Ogres was resting in on your arrival. There is a trail of mud leading towards the tunnel where you were guided, which is just up ahead. There you see three goblins taking cover behind rocks, their attention focused on the tunnel. Though their weapons are drawn, none of them have arrows trained on the tunnel, seemingly expecting the Ogres to do the work. An Ogre can just be seed by the tunnel entrance poking its head in but not trying to squeeze through just yet. The rest of the cave is too shrouded in darkness to be seen clearly. If there are further enemies hidden in shadow or if the area is clear is unkown to you. After waiting a short couple of seconds the Goblins following you have caught up, weapons at the ready. As you plan your next move you hear a voice from the raised ledge behind you. Instead of the Harsh sounded voice of a Goblin, you hear the soft melodic voice of an elf. "Well well, so one of them still lives. I would have thought you all dead. Though by the looks of things I suppose that still may come to pass." Turning to adress the speaker reveals a male wood elf sitting on the ledge above you, his back against the cavern wall. The elf has silver hair, dressed in earthen toned leather armor and bears a nasty looking scar across his left cheek. He doesn't bother to look at you as he speaks, and his words are calm and uncaring. Despite all the commotion, he is simply restringing his bow as if he had naught a care in the world.
From across the cave the other Ogre yells to its companion. "Nob! Crush puny ones already! Want go back to sleep!" beyond giving Orders it makes no attempt to squeeze in the tunnel. Whether or not Nob heard the order is unclear, but he still tries to crush his foe regardless making yet another clumsy attempt to strike at Nadaar. Once again Nadaar takes a violent hit, unable to effectively dodge in such tight quarters. However it's clear the hit did not have the full potential force behind it, luckily for Nadaar, but even with limited force behind the blow the strike from the Ogre is no joke and Nadaar is barely standing.
Daphne still unconscious, so Nadia is up.
Nadia winces when she sees the ogre's club connect just barely with Nadaar. He was still standing, which Nadia had been relieved for, but it was clear that another hit would knock him straight out again. She only had so much magic left too... Only in desperate situations, she quickly concluded before moving to get a clear shot, aiming, and firing off an arrow!
Attack: 15 Damage: 8
Hunters Mark: 2
An idea shot itself through her mind as she let loose the arrow; she should go around too, with Zack. Nob would be busy struggling and squeezing in the cave giving Nadaar an opening to back up and (hopefully) not get hit again. With the dragonborn being the ogre's main focus... "Nadaar! I'm gonna go around too! Think you can handle being alone for a minute?" Had Nadaar confirmed letting her go, she uses whatever movement she has to start heading into the southern tunnel. If he denies then she backs up just a bit to give him room to move.
The arrow strikes the Ogres head causing him to roar out in pain. This time he actually seems to acknowledge the attack though it only serves to make him angrier.
Nadaar is up
Nadaar spits out a tooth after the last clubbing brought him nearly to a knee. If not for his raising of Krul's Claymore as at least a shield, it might've been in the end of him. As his mind wandered down that road, his eyes grew wide at the realization. "Is this... enough for... Mother?" He whispered only loud enough for Nob to really hear, as he again forced shaky legs to stand firm. "Go! I'll be right behind you!" He roars back to Nadia while tightening his hold on the weapon in hand.
Although it would be difficult in so tight a corner, Nadaar flourished the claymore in what clearly was meant to be an intimidating manner. During that brief few seconds the Ogre's focus might shift towards defending itself, he disengages from immediate reach, and made for the tunnel after Nadia. "Come now, my foolish friend! I have a better stage for our fight in mind!" He calls back only after safely exiting its reach.
Wonder, meanwhile, continues her ponderous following after Zack with Torch in hand and... that's it really.
Action: Disengage.
Movement: Full 30ft away~
Ideal End Point:
Blue N=Nadaar's New Position.
Nadia should even be further along that same tunnel.
Goyo - [Tortle]Druid/Warlock - Circle of Sea/Celestial (Libretalia)
Drozo - [Hobgoblin]Cleric - Blood Domain (Call of the Netherdeep)
Lothia - [Goliath]Warlock - ??? (Stormwreck Isle)
Nob pulls out the arrow just as Nadaar starts to flourish his weapon and instinctively Nob raises and arm to block the supposed blow. When no blow comes he sees Nadaar retreating and slams a fist into wall. "Come back meat!" He yells as Nadaar turns the corner getting into a safe position.
Zack is up