[OOC the lantern was never extinguished. It was on when I chased the fugitive and when I walked back to Guilliame and then returned to the cattleyard.]
[OOC I had thought the cattle trough which Dora wants to investigate was where the fugitive was first seen lurking?]
[OOC: I'm confused by which trough you mean.
To make it clear, does Dora mean the trough on the other side of the yard with the cattle in it (i.e., Trough B), or the one on the other side of the yard they are in, which is the one closest to the Shepherd's Rest and where the fugitive was first seen lurking by Guilliame (i.e., Trough A)?
]
"Whoops I never dowsed the lantern. Guilliame your turn to brave the cattle and check out that trough."
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[OOC Got it. #3089 refers. It is the cattle trough in the yard where the cattle are. Trough B. My mistake.]
To Guilliame quietly "Don't look, but I caught a movement out of the corner of me eye behind yonder cattle trough. We both need to make our way over. Keep to the fence and be prepared for anything except hot tea and buttered toast." Dora climbs the fence with the lantern and starts walking along it toward the trough, avoiding the cattle.
[OOC Got it. #3089 refers. It is the cattle trough in the yard where the cattle are. Trough B. My mistake.]
To Guilliame quietly "Don't look, but I caught a movement out of the corner of me eye behind yonder cattle trough. We both need to make our way over. Keep to the fence and be prepared for anything except hot tea and buttered toast." Dora climbs the fence with the lantern and starts walking along it toward the trough, avoiding the cattle.
[OOC if this is possible.]
[OOC: All good. If Guilliame accompanies you, I would like you both to make Animal Handling checks at Advantage against a DC of 5 to avoid spooking the cattle. If Guilliame doesn't accompany you, I will let you take it from there.]
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
After Guilliame climbs the fence and enters the yard, the two of you walk the periphery of the stockyard with the eventual aim of reaching the water trough Dora has identified.
There is enough room in the stockyard for those cattle that are in your path to move out of your way as you approach them slowly; which they do, all the while keeping a wary eye on you both.
Nearing the water trough, which is close to the rail fence, you see that there is a dirt road on the other side of the fence and on the other side of the road what looks to be another empty stockyard. This road runs parallel to the main road that the Shepherd's Inn is on and there are no buildings close by, which means there should be few places to hide.
However, if there is someone hiding behind the water trough, they must have moved around the trough to keep themselves hidden from the view given by your new vantage point. That, or moved away earlier when the trough wasn't being illuminated.
[OCC: The two of you have now basically walked around two corners of the rectangular field to reach your new vantage point. What are you going to do next?]
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[OOC: Andrew, Please make a Perception check for Guilliame.
Later: Also note that, as Dancing Lights and See the Arcane are both cantrips that require Concentration, Guilliame will have to stop the Dancing Lights before he can use See the Arcane.
Quietly "Righto Guilliame, over the fence and check behind the trough please. If someone is there, hit them with sleep spell."
[OOC: The trough is on the same side of the fence as Dora and Guilliame are. I will see if I can mock up a quick map of the surroundings to help visualise things as clearly my textual efforts are not up to scratch.]
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Guilliame sees the normal amount of magick particles in the area with no particular concentrations anywhere within the 30' range of the spell.
[OOC: For future reference, See the Arcane allows Guilliame to see a golden light given off by the magick particles. This light, while not strong, would actually mean Guilliame would be able to see better with See the Arcane than having no light at all, to a range of about 10'.]
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
"If the one over yonder road then I think not. Unless you have seen something? Otherwise we have lost the scent. I want to check the trough near the Shepherd's though as I think I saw a lantern there as I ran past."
[OOC: If you head back to the trough that is just across the road from the Shepherd's Rest, you do indeed find an unlit lantern sitting on the ground next to the trough.]
Rollback Post to RevisionRollBack
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Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist) Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon. The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[OOC Got it. #3089 refers. It is the cattle trough in the yard where the cattle are. Trough B. My mistake.]
To Guilliame quietly "Don't look, but I caught a movement out of the corner of me eye behind yonder cattle trough. We both need to make our way over. Keep to the fence and be prepared for anything except hot tea and buttered toast." Dora climbs the fence with the lantern and starts walking along it toward the trough, avoiding the cattle.
[OOC if this is possible.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Animal handling: 11
Animal handling
13
After Guilliame climbs the fence and enters the yard, the two of you walk the periphery of the stockyard with the eventual aim of reaching the water trough Dora has identified.
There is enough room in the stockyard for those cattle that are in your path to move out of your way as you approach them slowly; which they do, all the while keeping a wary eye on you both.
Nearing the water trough, which is close to the rail fence, you see that there is a dirt road on the other side of the fence and on the other side of the road what looks to be another empty stockyard. This road runs parallel to the main road that the Shepherd's Inn is on and there are no buildings close by, which means there should be few places to hide.
However, if there is someone hiding behind the water trough, they must have moved around the trough to keep themselves hidden from the view given by your new vantage point. That, or moved away earlier when the trough wasn't being illuminated.
[OCC: The two of you have now basically walked around two corners of the rectangular field to reach your new vantage point. What are you going to do next?]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Do a See the arcane and have a look around.
[OOC: Andrew, Please make a Perception check for Guilliame.
Later: Also note that, as Dancing Lights and See the Arcane are both cantrips that require Concentration, Guilliame will have to stop the Dancing Lights before he can use See the Arcane.
]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
Quietly "Righto Guilliame, over the fence and check behind the trough please. If someone is there, hit them with sleep spell."
"I will follow, if you have to cease your magikal lighting then I have the lantern."
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
[OOC: The following link will take you to the World Anvil site where you should be able to see a rough diagram of the scene: stockyards.
Let me know if you have any trouble seeing it.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
OOC I can see map.
Stop the Dancing lights making sure Dora has lantern on first. Then do See the arcane.
Perception: 4
What Guilliame sees:
Guilliame sees the normal amount of magick particles in the area with no particular concentrations anywhere within the 30' range of the spell.
[OOC: For future reference, See the Arcane allows Guilliame to see a golden light given off by the magick particles. This light, while not strong, would actually mean Guilliame would be able to see better with See the Arcane than having no light at all, to a range of about 10'.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
"There isn't anything magickal around here I can see. Should we keep going to the other stockyard?"
"Sorry Guilliame, which stockyard do you mean?"
"If the one over yonder road then I think not. Unless you have seen something? Otherwise we have lost the scent. I want to check the trough near the Shepherd's though as I think I saw a lantern there as I ran past."
"No need as far as I'm concerned. What should we do now."
[OOC: If you head back to the trough that is just across the road from the Shepherd's Rest, you do indeed find an unlit lantern sitting on the ground next to the trough.]
---
Tyrus Mountson: Lvl 3 Dwarvish Bard; Waterdeep Campaign (Dragon Heist)
Nanoc the Younger: Semi-retired Lvl 2 Rogue / Level 2 Barbarian Human; The Knuckle, Mror Holds, Ebberon.
The Honourable Jaden Fellan: Level 3 Human Eldritch Knight; Band of Sunswall
AKA: Phillip Berrie: writer, editor and academic thrillseeker—a little knowledge is a dangerous thing.
"Over to the trough by the Shepherds"
Walk around yard, careful not to spook cattle, climb over fence, walk to trough. Point out unlit lantern to Guilliame, "what do you make of this?"