OOC: hey guys, sorry about running late on posting. I am having to work extra hours this weekend. I’ll update things in a couple of hours if i get a chance. Thanks
Captain Blackhand: Wiping the blood and gore from his blades before sheathing the weapons, Beric finally has a moment to examine the nasty gash on this left shoulder. He pours a bit of the rum he borrowed from the tavern over the wound, winching in pain as he applies pressure to stop the bleeding.
Second Wind - HP Healed: 10
His wound dealt with, the Pirate goes about searching the bodies and the rest of the room for anything of value.
Reyllnn gives a sigh of relief and smooths down her riding dress. “Well. That was an... adventure. I do hope that we’ve see all this building has to offer, some of those strikes looked quite painful.”
Keric takes a moment to catch his breath and survey the room, "Friends, we should go over these bodies, and then report back to the town guard before going further into the cave. We are a battered lot."
He then goes through the bodies and says a short benediction for each one as he does. Others are free to help, as there are quite a few to process.
This post has potentially manipulated dice roll results.
Reginald of Neverwinter:
"Perhaps a short rest here while we thoroughly search this room would be wise. I know I could certainly use it," says Reg, arranging some of the supplies to form a comfortable resting place.
Spend 1 HD: *4
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
In looting the bandits and around the room, you find a total of 85 gold and three potions of healing. On the mage, you find a pipe made from wood with a small carved river stone for a bowl. One of the hobgoblins wears armor, scale mail, that is well made and is engraved with runes and scenes of waves and water.
Captain Blackhand: As the party rests, Beric spots the fine pipe among the loot. Reaching for it impulsively, he says, "Arr... let's see jus' what this crazy wizard 'ere was smokin'!" He takes a long draw from the pipe before releasing a large cloud of smoke followed by a few smoke rings. Coughing and laughing simultaneously, he remarks, "Good... *cough*... stuff!" He reflexively offers the piece to the person to his left.
When everyone is fully rested, Beric will fall into formation in the middle of the group as they explore the rest of the cavern.
Rollback Post to RevisionRollBack
"Not all those who wander are lost." - J.R.R. Tolkien
During our rest, in an effort to find out more about my newly gained power, I close my eyes and start to meditate and continue to do so for 30 minutes until I feel the power return to me once more. As i regain my energy, I feel a bit more lively and my eyes open as soon as I feel the power coursing through my veins once more.
Wisdom save - 3
Ghosts of Saltmarsh - DM
Keric releases his spell on the scout and she stumbles back after the bell rings in her head. She took a heavy hit but is still standing.
Ghosts of Saltmarsh - DM
Reyllnn steps back around the corner and casts Frostbite, mind still on the defensive after the close call with the hobgoblin.
DC13, take 2 and disadvantage on next attack on failure
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
OOC: hey guys, sorry about running late on posting. I am having to work extra hours this weekend. I’ll update things in a couple of hours if i get a chance. Thanks
Ghosts of Saltmarsh - DM
Con save - 17
Ghosts of Saltmarsh - DM
The frost forms around the scout and she cannot seem to focus on her attack like she normally would.
She swings at Reginald, who is right in front of her with disadvantage.
Attack: 15 Damage: 4
Ghosts of Saltmarsh - DM
Beric's turn before returning to the top of the round.
Ghosts of Saltmarsh - DM
Captain Blackhand: Seeing that the final bandit isn't about to surrender, Beric deftly moves past Shaul and Elias as he closes in on his target.
Movement - 5ft N, 20ft E
Action - Main-Hand Attack: 18 Damage: 10 + 1 (Sneak Attack: Ally Adjacent) = 11
Bonus Action - Off-Hand Attack: 20 Damage: 3
"Not all those who wander are lost." - J.R.R. Tolkien
With that, Beric will move with rapid speed and cut down the scout with great precision. No other enemies are present at this time.
Ghosts of Saltmarsh - DM
Captain Blackhand: Wiping the blood and gore from his blades before sheathing the weapons, Beric finally has a moment to examine the nasty gash on this left shoulder. He pours a bit of the rum he borrowed from the tavern over the wound, winching in pain as he applies pressure to stop the bleeding.
Second Wind - HP Healed: 10
His wound dealt with, the Pirate goes about searching the bodies and the rest of the room for anything of value.
Perception: 17
"Not all those who wander are lost." - J.R.R. Tolkien
Reyllnn gives a sigh of relief and smooths down her riding dress. “Well. That was an... adventure. I do hope that we’ve see all this building has to offer, some of those strikes looked quite painful.”
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Keric takes a moment to catch his breath and survey the room, "Friends, we should go over these bodies, and then report back to the town guard before going further into the cave. We are a battered lot."
He then goes through the bodies and says a short benediction for each one as he does. Others are free to help, as there are quite a few to process.
Elias will help Keric and the Captain
perception: 21
investigation: 21
He will ask: "Do we need to leave and report back or take a chance and rest here?"
Reginald of Neverwinter:
"Perhaps a short rest here while we thoroughly search this room would be wise. I know I could certainly use it," says Reg, arranging some of the supplies to form a comfortable resting place.
Spend 1 HD: *4
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Shaul
As everyone is having this conversation, I am just staring at my hands wondering where this newrfound energy has gone
In looting the bandits and around the room, you find a total of 85 gold and three potions of healing. On the mage, you find a pipe made from wood with a small carved river stone for a bowl. One of the hobgoblins wears armor, scale mail, that is well made and is engraved with runes and scenes of waves and water.
Ghosts of Saltmarsh - DM
Everyone can spend hit dice as well during the short rest.
Ghosts of Saltmarsh - DM
Captain Blackhand: As the party rests, Beric spots the fine pipe among the loot. Reaching for it impulsively, he says, "Arr... let's see jus' what this crazy wizard 'ere was smokin'!" He takes a long draw from the pipe before releasing a large cloud of smoke followed by a few smoke rings. Coughing and laughing simultaneously, he remarks, "Good... *cough*... stuff!" He reflexively offers the piece to the person to his left.
When everyone is fully rested, Beric will fall into formation in the middle of the group as they explore the rest of the cavern.
"Not all those who wander are lost." - J.R.R. Tolkien
Shaul
During our rest, in an effort to find out more about my newly gained power, I close my eyes and start to meditate and continue to do so for 30 minutes until I feel the power return to me once more. As i regain my energy, I feel a bit more lively and my eyes open as soon as I feel the power coursing through my veins once more.
Keric Mar:
Short rest hit die 14
The share of the gold is 14gp each.