Just barely deflecting the stab from the bandit with the edge of his shield, Reg keeps up the pressure, this time faking another downward slash and instead snapping a level slice on the off side at the bandit’s neck, Reg’s blade gliding horizontally just above the top of his own shield.
Attack: Attack: 6 Damage: 9
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
After seeing my boomerang hit, I reach up my hand and snag it from the air without moving from where I was standing and only moving my arm up to catch the boomerang, I then proceed to throw it again at the bandit I just hit and attempt to it them in the head
In looking at the three individuals, you can tell that they dressed for utility. The clothing they wear is simple and does not have identifying marks or traits. They are well armed with scimitars and daggers. The scout also has a longbow and a quiver of 14 arrows. Between the three you find 24 gold and 17 silver. There are also several foot lockers near the beds that can be easily unlocked and contain some personal effects along with 13 gold and 19 silver.
In looking around the room, there are currently three doorways to explore. One north near the stove, and the two on the east side of the room. The door furthest east has wooden bars that appear to have been damaged by something pushing from the other side. A crudely written sign says "Danger"
Captain Blackhand: With the three attackers dealt with, Beric turns his attention to his surroundings. The Pirate slowly draws his Cutlass as he creeps further into the room, saying, "I know ye be 'ere somewhere..." He stalks forward silently, a predator hunting its prey.
Perception: 22
Stealth: 24
He quickly finds his target - alone, helpless and waiting for him. Suddenly thrusting with his blade, Beric plunges the cold sharp steel deep into the flesh of the naked and succulent ham laying prone before him. He lifts the juicy hunk of meat with his sword, brushing off dirt and debris before taking another large bite.
After finding his prize under the stove, he proceeds to quietly move to the northern door. He listens a moment before pushing it open just enough to peek inside.
(OOC: Beric peeked inside the northern door. Assuming nothing attacks him, before entering any door he'd fall into formation near the rear of the group with his bow drawn.)
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"Not all those who wander are lost." - J.R.R. Tolkien
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It's Keric before Elias - right?
Keric blocks the incoming blow with his shield and responds with a swing of his hammer!
Attack: 23 Damage: 10
Just barely deflecting the stab from the bandit with the edge of his shield, Reg keeps up the pressure, this time faking another downward slash and instead snapping a level slice on the off side at the bandit’s neck, Reg’s blade gliding horizontally just above the top of his own shield.
Attack: Attack: 6 Damage: 9
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Elias will attack bandit 1
short sword attack 1: 20 damage: 9
short sword attack 2: 16 damage: 3
Shaul
After seeing my boomerang hit, I reach up my hand and snag it from the air without moving from where I was standing and only moving my arm up to catch the boomerang, I then proceed to throw it again at the bandit I just hit and attempt to it them in the head
Attack: 9 Damage: 4
Reyllnn joins in the attack on Elias’ bandit with another spurt of magic flame
Attack: 23 Damage: 7
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
The sucessful attacks from Elias, Keric, and Reyllnn take down the last two bandits without issue. No other movement in seen in the room.
Ghosts of Saltmarsh - DM
Reginald of Neverwinter:
Reg will check the bodies for identifying information or clues to their livelihood (why would they have a hidden lair underneath an abandoned house).
Perception with Disadvantage: 17
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
In looking at the three individuals, you can tell that they dressed for utility. The clothing they wear is simple and does not have identifying marks or traits. They are well armed with scimitars and daggers. The scout also has a longbow and a quiver of 14 arrows. Between the three you find 24 gold and 17 silver. There are also several foot lockers near the beds that can be easily unlocked and contain some personal effects along with 13 gold and 19 silver.
In looking around the room, there are currently three doorways to explore. One north near the stove, and the two on the east side of the room. The door furthest east has wooden bars that appear to have been damaged by something pushing from the other side. A crudely written sign says "Danger"
Ghosts of Saltmarsh - DM
Ghosts of Saltmarsh - DM
Elias will look at the party and ask: "North or East?"
Captain Blackhand: With the three attackers dealt with, Beric turns his attention to his surroundings. The Pirate slowly draws his Cutlass as he creeps further into the room, saying, "I know ye be 'ere somewhere..." He stalks forward silently, a predator hunting its prey.
Perception: 22
Stealth: 24
He quickly finds his target - alone, helpless and waiting for him. Suddenly thrusting with his blade, Beric plunges the cold sharp steel deep into the flesh of the naked and succulent ham laying prone before him. He lifts the juicy hunk of meat with his sword, brushing off dirt and debris before taking another large bite.
After finding his prize under the stove, he proceeds to quietly move to the northern door. He listens a moment before pushing it open just enough to peek inside.
"Not all those who wander are lost." - J.R.R. Tolkien
Reginald of Neverwinter:
Reg will guard the rear. With two unknown doors and one marked as dangerous, it wouldn’t do to be attacked from behind unaware.
Rearguard Perception with Disadvantage: 7
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
I have Reginald guarding the rear. What is the marching order for the rest of the group and where you want to go next?
Ghosts of Saltmarsh - DM
Elias will head to the North door
perception: 18
investigation: 12
Reyllnn sticks to the middle of the group, but closer to the rear should Reginald need help.
Officially Joined the Expanded Signature Club
Will be on Hiatus: Currently Clear
Keric Mar:
"A door marked dangerous? We should clear that room first. I would not want something to break out of there and catch us unaware."
OoC - The split of the gold is 6gp, 6sp each with an extra gold. I imagine Beric quickly snagged the extra gold. Pirates booty and all lol
Reginald of Neverwinter:
OOC: Whoever picks up the extra gold buys the drinks when we are done...
Reg is fine with going either way. No matter which way, though, there will be unexplored territory behind them, so he will guard the rear.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
(OOC: Beric peeked inside the northern door. Assuming nothing attacks him, before entering any door he'd fall into formation near the rear of the group with his bow drawn.)
"Not all those who wander are lost." - J.R.R. Tolkien