Mandra goes back to the last place she saw a glyph symbolizing the Snail Trickster. She looks at the surrounding area, hoping for some sort of lead. Perception 17
This post has potentially manipulated dice roll results.
Sickle agrees they should look in the surrounding area some more, but would like to stop back by the obelisk to see if he can determine anything further from it.
Sickle examines the obelisk. As he touches it by accident while pulling back some vines, a shiver crawls up his spine and he feels a distinct sense of evil emanate from the thing. Otherwise though, his examination doesn't reveal any other valuable insight. Mandra goes back down the street a few hundred feet looking for a statue or carving of Unkh, but doesn't turn much up. After a bit more time examining things the group decides to continue on their way to the amphitheater.
You head down the alleyway along the cliff face over to the next street, then turn left and head through the ruins towards the amphitheater. The going continues to be slow through the thick growth, but you eventually find yourself at the ruins of the amphitheater. It looms over the surrounding ruined buildings. Vines cling to its steps, and animal statues line its stands. The muddy ground outside is stripped clean of vegetation. An eerie silence hangs over the area. No birds cry, no insects chirp, nothing stirs. As you stand there, you notice massive footprints in the mud, easily five feet long. You also spot some long (3 feet), slender feathers in scarlet, orange, and green hues, and heaps of dung large enough to bury a dwarf. The amphitheater is an open-air, semicircular structure with tiered seats overlooking a ruined stage. You spot entrances to what appear to be narrow passages and rubble-strewn chambers that spread beneath the grand stands.
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What's the difference between a Wizard and a Sorcerer? Class.
Sickle points to the signs of the massive feathered creature and says, “I’m not exactly sure what made those, but whatever it is we don’t want to meet it.”
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
The print is obviously from a large dinosaur. Large. Bigger than the tyrannosaurus you fought. Clearly feathered. Looking around you note piles of dung, and prints in this area. It seems it must frequent this place.
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What's the difference between a Wizard and a Sorcerer? Class.
Badger looks at the giant prints, gulps, and says: Urgh, perhaps it would be prudent to stay out of sight. I feel a little ... exposed all of a sudden.
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How does a red dragon blow out the candles on its birthday cake?
Mandra nods "I don't want to run into this thing. Or whatever it eats for that matter." Spotting the entrances to the underground tunnels, she approaches (slowly and stealthily) to investigate. Stealth: 16
Mandra creeps away across the open ground towards one of many tunnel openings. The tunnels are wide, fifteen feet with ten foot high ceilings. It appears to lead down to dark passages under the ground. With no light, the growth of the vines and bushes end just a few feet in, leaving dark, broken stone within. They appear to branch off in several directions and possibly open into some rooms.
In the distance, a loud roar echoes across the city. Birds take flight from the south. Everyone looks around nervously.
Mandra looks back into the dark tunnel and takes a few strides in. The ground are large stone blocks, the structure hundreds of years old yet largely intact. Dried leaves and vines litter the floor amongst broken bits of stone, old pieces of ceramic pots, and ancient bits of detritus. The walls are covered in long faded murals and carvings that can no longer be made out. She hears the scuff of some movement deeper down the tunnel, and as she watches a creature that looks like the small three foot velociraptors, but stands 8 feet tall, stomps from one side hallway into a room with a huff. It's long yellowish claws click on the stone as it thumps out of view. It was forty feet down the hallway and didn't notice her.
Mandra tiptoes back to the group and whispers, "There's an 8-foot tall feathered creature in the tunnels." She looks at the massive footprints on the ground, "It may be just a baby version of whatever is making that roaring noise, or maybe it's whatever the bigger thing eats. We may be able to fight it but the noise will likely attract more attention. Should we keep going?"
"I doubt this would be a baby, Why would it be a hole too small for the parent to reach it, I believe this beast must be hiding from the larger one and since it's still alive, I would have to assume this tunnel is safe from the large beast," Silas explains
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Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
The group makes their way into the dark tunnels. Creeping along, careful of the subtle noises up ahead, the group passes by a few tunnels and chambers. Here and there a ray of light shines into the tunnels through a gap in the stones. The floor is covered in bits of stone and old broken junk. At one point, Sickle notices a mask on the ground. He picks it up, and brushes off the dust and dirt. It appears to be made of gold with chipped ancient paint forming patterns across it. He tucks the golden thing away. Glancing around a corner, the group notices a larger open room. In the room are six oversized velociraptors. Only the magic that keeps you shrouded and blending into the shadows and nature prevents them from spotting you.
Explore around them, or ambush them?
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What's the difference between a Wizard and a Sorcerer? Class.
"I believe it would best to handle here and now rather than they get the jump on us later," Silas whispers eyeing the beasts.
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Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls - Overchannel Steel Wind Strike for the Win against Demogorgon Silas - Level 11 Human Cleric (War Domain) - Tomb of Annihilation Done
Mandra makes some arcane gestures, holding the spark of a Fireball above her open hand until everyone readies their attack. She then tosses it to where the creatures are centred before taking cover behind the doorframe/wall in the hallway.
Seeing Mandra prepare to cast her Fireball spell, Badger begins casting Scorching Ray hoping to finish off any of the dinosaurs that survive the blast.
Target the three most damaged-looking dinos. Attack: 19 Damage: Unable to parse dice roll. Attack: 13 Damage: 5 Attack: 9 Damage: 7
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How does a red dragon blow out the candles on its birthday cake?
Sickle will wave his staff and mutter an incantation and grasping vines and weeds reach up to grab at the creatures as soon as the others are ready.
Cast Entangle, STR Save DC15 or Restrained, targeting the closest Giant Raptors, hoping to make the raptors and the plants kind of a barrier to slow down the creatures.
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Mandra goes back to the last place she saw a glyph symbolizing the Snail Trickster. She looks at the surrounding area, hoping for some sort of lead. Perception 17
Sickle agrees they should look in the surrounding area some more, but would like to stop back by the obelisk to see if he can determine anything further from it.
Investigation: 12
(OOC: I meant nothing further to do here, so happy to move along, but also happy to wait if others wanna do more at the obelisk place)
How does a red dragon blow out the candles on its birthday cake?
Sickle examines the obelisk. As he touches it by accident while pulling back some vines, a shiver crawls up his spine and he feels a distinct sense of evil emanate from the thing. Otherwise though, his examination doesn't reveal any other valuable insight. Mandra goes back down the street a few hundred feet looking for a statue or carving of Unkh, but doesn't turn much up. After a bit more time examining things the group decides to continue on their way to the amphitheater.
You head down the alleyway along the cliff face over to the next street, then turn left and head through the ruins towards the amphitheater. The going continues to be slow through the thick growth, but you eventually find yourself at the ruins of the amphitheater. It looms over the surrounding ruined buildings. Vines cling to its steps, and animal statues line its stands. The muddy ground outside is stripped clean of vegetation. An eerie silence hangs over the area. No birds cry, no insects chirp, nothing stirs. As you stand there, you notice massive footprints in the mud, easily five feet long. You also spot some long (3 feet), slender feathers in scarlet, orange, and green hues, and heaps of dung large enough to bury a dwarf. The amphitheater is an open-air, semicircular structure with tiered seats overlooking a ruined stage. You spot entrances to what appear to be narrow passages and rubble-strewn chambers that spread beneath the grand stands.
What's the difference between a Wizard and a Sorcerer?
Class.
Nature: 3
Sickle points to the signs of the massive feathered creature and says, “I’m not exactly sure what made those, but whatever it is we don’t want to meet it.”
Silas will kneel down and try to track it's trail, hopefully to know where not to go. casting Guidance before so
Survival: 8 (faceplam)
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDone(Importantly, that's not a Nat 1 on the d20...)
The print is obviously from a large dinosaur. Large. Bigger than the tyrannosaurus you fought. Clearly feathered. Looking around you note piles of dung, and prints in this area. It seems it must frequent this place.
What's the difference between a Wizard and a Sorcerer?
Class.
Badger looks at the giant prints, gulps, and says: Urgh, perhaps it would be prudent to stay out of sight. I feel a little ... exposed all of a sudden.
How does a red dragon blow out the candles on its birthday cake?
Mandra nods "I don't want to run into this thing. Or whatever it eats for that matter." Spotting the entrances to the underground tunnels, she approaches (slowly and stealthily) to investigate. Stealth: 16
Mandra creeps away across the open ground towards one of many tunnel openings. The tunnels are wide, fifteen feet with ten foot high ceilings. It appears to lead down to dark passages under the ground. With no light, the growth of the vines and bushes end just a few feet in, leaving dark, broken stone within. They appear to branch off in several directions and possibly open into some rooms.
In the distance, a loud roar echoes across the city. Birds take flight from the south. Everyone looks around nervously.
Mandra looks back into the dark tunnel and takes a few strides in. The ground are large stone blocks, the structure hundreds of years old yet largely intact. Dried leaves and vines litter the floor amongst broken bits of stone, old pieces of ceramic pots, and ancient bits of detritus. The walls are covered in long faded murals and carvings that can no longer be made out. She hears the scuff of some movement deeper down the tunnel, and as she watches a creature that looks like the small three foot velociraptors, but stands 8 feet tall, stomps from one side hallway into a room with a huff. It's long yellowish claws click on the stone as it thumps out of view. It was forty feet down the hallway and didn't notice her.
What's the difference between a Wizard and a Sorcerer?
Class.
Mandra tiptoes back to the group and whispers, "There's an 8-foot tall feathered creature in the tunnels." She looks at the massive footprints on the ground, "It may be just a baby version of whatever is making that roaring noise, or maybe it's whatever the bigger thing eats. We may be able to fight it but the noise will likely attract more attention. Should we keep going?"
"I doubt this would be a baby, Why would it be a hole too small for the parent to reach it, I believe this beast must be hiding from the larger one and since it's still alive, I would have to assume this tunnel is safe from the large beast," Silas explains
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneSickle grimaces nd grips his staff tightly. “I already hate this place. Let’s go in.”
Mandra looks back at the tunnel, "I doubt these creatures are the maternal type. Who knows, maybe it eats its young." She shrugs, "After you."
The group makes their way into the dark tunnels. Creeping along, careful of the subtle noises up ahead, the group passes by a few tunnels and chambers. Here and there a ray of light shines into the tunnels through a gap in the stones. The floor is covered in bits of stone and old broken junk. At one point, Sickle notices a mask on the ground. He picks it up, and brushes off the dust and dirt. It appears to be made of gold with chipped ancient paint forming patterns across it. He tucks the golden thing away. Glancing around a corner, the group notices a larger open room. In the room are six oversized velociraptors. Only the magic that keeps you shrouded and blending into the shadows and nature prevents them from spotting you.
Explore around them, or ambush them?
What's the difference between a Wizard and a Sorcerer?
Class.
"I believe it would best to handle here and now rather than they get the jump on us later," Silas whispers eyeing the beasts.
Kirin - Level 15 High Elf Wizard (Evocation) - Zorg's Lost Souls- Overchannel Steel Wind Strike for the Win against DemogorgonSilas - Level 11 Human Cleric (War Domain) - Tomb of AnnihilationDoneMandra makes some arcane gestures, holding the spark of a Fireball above her open hand until everyone readies their attack. She then tosses it to where the creatures are centred before taking cover behind the doorframe/wall in the hallway.
Fire Damage: 21
Seeing Mandra prepare to cast her Fireball spell, Badger begins casting Scorching Ray hoping to finish off any of the dinosaurs that survive the blast.
Target the three most damaged-looking dinos.
Attack: 19 Damage: Unable to parse dice roll.
Attack: 13 Damage: 5
Attack: 9 Damage: 7
How does a red dragon blow out the candles on its birthday cake?
Sickle will wave his staff and mutter an incantation and grasping vines and weeds reach up to grab at the creatures as soon as the others are ready.
Cast Entangle, STR Save DC15 or Restrained, targeting the closest Giant Raptors, hoping to make the raptors and the plants kind of a barrier to slow down the creatures.