Baku continues to hover next to the small fiery beings for a while, continuing to observe what is their final destination while Ashissa attempts to silently follow the slimy monster towards the large crevasse at the Southern Eastern wall in the hopes of finding more of the folks.
Rollback Post to RevisionRollBack
Believer of the almighty one, the Alpha and the Omega, whose love encompasses all of his creations, RNGesus.
Started as a player at time of registration. Started to DM a month later. Hoping to get better as time progresses.
Leann's terror fueld descent into the chamber has left her needing a chance to catch her breath. The sounds of battle up the hallway grow louder as they echo through the chamber around her. As she calms herself to collect her whits, she feels a cool breeze coming from the direction of the sarcophagus. It seems strange since she has seen no exits from this room. The breeze smells damp and fresh, like a calm pond in a forest.
This post has potentially manipulated dice roll results.
Hadar feels like he's back with his troops. Weapons and death bells coming out of the woodwork. All of it rallying his orcish heart to battle!
Taking the bomb, he ties it to two of his arrows. Concentrating on the monster's eye, he quickly studies it for a movement pattern. Once he finds it, he lights, notches the arrow bomb, and whispers, "Blow, Baby, Blow." A small gust of wind encircles his feet, as he aims and let's loose.
Once it's away, he'll grab for one of the frost arrows to make ready another volley.
As Hadar fires the arrow propelled bomb, the two tower guards toss theirs as well. They all bounce awkwardly from the demon's face, exploding before they can hit the ground. A great cloud of dust and debris cloaks the party and pelts their skin painfully as the creature roars.
Damh's whistle creshendos, filling everyone's ears with the sound of a tortured spirit's rage. The rumbling intensifies and pebbles drop from the ceiling like rain. Suddenly, there is a terrible crash in the cloud of sand dust cloaking the doorway. The light from the burning desert suns flashes out completely and the sounds of dripping flesh and gnashing teeth are cut short. Hadar see that their entrypoint has collapsed into a pile of stone, earth and mangled tentacles.
As the dust settles, a striking of metal pierces the relative quiet and a spark jumps, lighting a torch in Twinly's hand. The three humans turn toward the light like moths to the moon, signs of relief on their face as they take in the scene.
"How we all just survived this is beyond me... but thank the gods we got through that door when we did. We should keep moving and see if there is a way out of here. I don't plan to lie down and die in another man's tomb."
Damh turns to look down the dark hallway into the chamber far below, the light from the torch dimly illuminating the scenes of horror on the walls. "Leann, are you still with us? What have you found down there? We have light, and we'll come find you."
Baku continues to hover next to the small fiery beings for a while, continuing to observe what is their final destination while Ashissa attempts to silently follow the slimy monster towards the large crevasse at the Southern Eastern wall in the hopes of finding more of the folks.
As Baku observes, the fire creatures seem to lose interest in his presence and drop rapidly back towards the sand below, hitting the ground in patches of flame which seem to disappear, leaving simmering waves of heat in the air and the faintest hint of shifting sand. All that remains in the long set of tracks leading off into the desert to the East. How long could that priestess have possibly survived with demonic nights and lack of food and water? Wherever she had come from could not be far.
+----------------------------------
From high above, Ashissa finds herself looking down into a small crack in the firmament. The disgusting beast has wedged itself tightly into the very end of it and appears to be digging around furiously looking for something. There must be a doorway down there that the others had escaped through.
As she watches the scene unfold, three flashes followed shortly by loud booms appear in front of the fleshy monstrosity, and a huge plume of dust rises from the crevasse, obscuring her view momentarily. She can hear the rocks shifting and groaning, then a massive crash as half of the of crack collapses inward on itself violently. There is not so much as a sound from the creature as it is buried alive beneath thousands of pounds of earth.
Surely there must be another way underground and maybe it would her to find the rest of the party... if they even survived what she had just witnessed. It was apparent that unless she could defeat the remaining spider creature on her own, there really was no option of finding another night of shelter in this place.
She'd have to be careful if and when she found the others... as far as they could tell, she had attacked Leann before she flew away. It would take some explaining to help everyone understand that her mind had been taken from her.
Leann calls back. "Some sort of burial chamber it seems." She glances around, moving towards the smell of fresh air. While the others are collecting themselves, she looks through the various containers and the coffin itself, looking for anything of use or value.
As Hadar fires the arrow propelled bomb, the two tower guards toss theirs as well. They all bounce awkwardly from the demon's face, exploding before they can hit the ground. A great cloud of dust and debris cloaks the party and pelts their skin painfully as the creature roars.
Damh's whistle creshendos, filling everyone's ears with the sound of a tortured spirit's rage. The rumbling intensifies and pebbles drop from the ceiling like rain. Suddenly, there is a terrible crash in the cloud of sand dust cloaking the doorway. The light from the burning desert suns flashes out completely and the sounds of dripping flesh and gnashing teeth are cut short. Hadar see that their entrypoint has collapsed into a pile of stone, earth and mangled tentacles.
As the dust settles, a striking of metal pierces the relative quiet and a spark jumps, lighting a torch in Twinly's hand. The three humans turn toward the light like moths to the moon, signs of relief on their face as they take in the scene.
"How we all just survived this is beyond me... but thank the gods we got through that door when we did. We should keep moving and see if there is a way out of here. I don't plan to lie down and die in another man's tomb."
Damh turns to look down the dark hallway into the chamber far below, the light from the torch dimly illuminating the scenes of horror on the walls. "Leann, are you still with us? What have you found down there? We have light, and we'll come find you."
"We survived through sheer will and training, lads. Save that torch for another day and use this for now, Twinly," Hadar pulls out his mace and hands it over to guard. "My home has been long been underground, so my eyes see just as well here as they do in the light - if not better. May need that back at some point, though." Hadar gives Twinly adn the boys a cheering wink, calls for Tunist to follow, and heads towards the back door with his poncho over his mouth, just in case. Calling back to the lads, "Give me a few moments to see if things look different in the dark, then come along."
Along the way, he'll try and take in the glyphs, pictures, writing, and construction he sees around him.
20 = Humanoid Intelligence check (all int checks are the same value)
He's trying to discern if he's seen or heard anything like it before and any info.
As he comes into the room with Leann he going to take his time and do a thorough read of the room.
Taking full time for a perception check and uses his Primeval Awareness with Underdark Affinity.
He trying to determine if this is a good place to rest or not, on top of figuring out what's happening here.
Leann finds that the urns and chests are tightly sealed and secured, despite their ancient looking exteriors. The urns are sealed with what appears to be linen and beeswax, while the chests are secured with padlocks.
Shaking one of the heavy urns, Leann hears something small clinking around inside.
None of the containers look as though they would be immune to the use of force to smash them open if it came to that.
She finds that the sarcophagus has a very heavy lid and the reason for the 5 foot long metal crowbars leaning against the wall now becomes apparent. It will take more than one person to move such a slab of stone.
The breeze seems to be coming from the base of the giant stone sarcophagus.
If you'd like to open some containers with force, roll a STR check.
Twinly looks on in surprise as Hadar's magical mace illuminates the room in bright light. He accepts the mace gingerly as Damh and Jimmer look on curiously. "Very handy, this. Don't worry, you won't have to worry about me holding onto it when you need it. I prefer to throw my weapons."
Hadar's slow descent through the hallway gives him a much closer look at the strange art, but he doesn't seem to be able to make any connections from his experience. His best guess would be that these images were meant to add to amplify the feelings of fear Leann seemed to experience when breathing in the foul air which she disturbed when the hallway.
Snuffing out his torch carefully against the sand, Twinly returns it to his pack and cautiously cautiously steps into the hallway as Hadar reaches its end. He looks at the painted walls in a combination of wonder and unease. "What a strange place this is..."
The three men uncomfortably examine the paintings to the light of the glowing mace as Hadar descends to take a look around.
Hadar begins his sweep of the room he also feels the breeze and gathers that it comes from below the sarcophagus. Examining the room slowly and methodically for around an hour, he finds nothing more than Leann did.
With Leann, perhaps their combined strength would make examining the stone coffin easier. The containers around it seem to be the only other things worth exploring in the room.
If you'd like to open some of the containers by force, roll a STR check.
"Well, this looks like a good place to rest. If we can hold off anything horrible for a while, I could use some rest to replenish myself. That sarcophagus and whatever is in those urns isn't going anywhere. What say you all?"
As Hadar sees her destroying everything when he enters the room, "You have no idea what is in those things or what kind of havoc it's going to cause. How can we rest here?! This is just like the Great Hall and you breaking crates. Stop now or we may come to disagreement."
"Disagree all you want." Leann says. "I am not resting here while there could be some unknown horror in one of these boxes, just waiting for our guard to be down."
"You just said seems fine to rest here, but now you twist your words to meet your own ends. Convenient. Maybe you're the unknown horror? You did bring all that wrath upon us at the camp."
As long as we are fudging what we might possibly know from the great hall...
"You may wish to stop throwing stones about who brought what upon us at the hall." Leann says with a stern glance. "Who is twisting words to fit their own needs?" She asks.
"Now, I plan on opening the rest of these boxes, and seeing what they hold." Leann tells him.
(OOC: he was there when she smashed the crates. Don't make this personal.)
Hadar pulls his sword, "Did it ever occur to you that Damh, or any of the rest of us, caught up in your aftermath might be able to help or at least try and negate some of the consequences of any magic? Of course not."
Shooting a menacing look back, "Open them, but if anything happens, your dying first."
(He was murdering a person behind a curtain when she smashed the crate. Plus he was poisoned and pretty much out of it when she actually picked up the figurine. Really no way at all, other than metagaming that he would know any of what you say he does... so please, I agree, do not make it personal, which I am not. Plus only the spider man was at all related to Leann, nothing at all with the rest of anything.)
Leann ignores Hader as she continues to open the boxes.
As Leann works on cracking open the first chest, she knocks a few urns over in the process. Rather than ancient, preserved items that might generally be found in such sealed urns, she sees that they seem to only contain a single coin each.
The chest bends and cracks against her strength and the bar's leverage, completely breaking to pieces from the pressure. This container, at least, seem to hold a few things of interest. The destroyed chest spills across the sand, revealing a flimsy, gilded ceremonial breast plate, laid over a decent sized pile of gold.
The loud crack catches Hadar’s attention and distracts him from his meticulous, and, so far fruitless, sweep of the room.
A flare of tension passes between the two sturdy warriors and frustrations mount. Everyone here has traveled through the wastes from their own trials in the desert, only to find themselves trapped in a tomb with a group of strangers that may not have their best interests in mind. The situation is less than appealing and certainly cause for a case of riled nerves.
As Hadar readies himself for what he hopes is not yet another nasty surprise, Leann continues to work on the chests.
The next contains several silver chalices, dusty with age, but surprisingly, untarnished. The third chest is stacked full of ancient ledgers and contracts, which crumble to flakes as Leann rummages through them. The final chest contains fine silks, stiff with age, but well enough preserved to be smooth and beautiful.
The chests contain 500 gold (a sizable pile which can't really be concealed of course)
The breastplate has several small pieces of amethyst inlaid into and seems to be made entirely of hammered gold. It could be sold or melted down into 100 GP worth of gold.
The ledgers are too far beyond repair to be legible at this point.
The silks seem surprisingly strong and could certainly be used for patching, creating garments or selling to a tailor.
The remaining chests and urns strangely seem to be empty or contain one coin each. The deed is done, with no more cause for alarm.
All-together, there is an additional 20 gold pieces from other containers.
The fresh air entering the tomb seems to come and go but is a welcome respite from the scorching air, despite its origin at the base of a stone coffin. The sarcophagus looms like a tired old cornerstone, but there is nothing particularly intimidating about it. Strangely, the rim of the stone lid seems to have many divots and chips, as if it has been lifted with the pry bars more than once.
Aside from that, the room is just rather nondescript. It is a little unnerving after so much trouble and combat to be somewhere that seems somewhat safe, especially a tomb found after walking through a hall of horrific images.
The two warriors can both sense that this area is safe after-all. There can be no doubt after such a thorough search.
From the terrible hall above, they hear a human voice – “If you are both done banging around down there, we’d love to get the hell out of this abattoir of an art up here.”
The light of the radiant ax begins to fill the room as Twinly steps forward and surveys the broken wood and clay on the ground, the other two men following shortly behind.
Leann puts half of the gold into her pack, plus the golden armor, she leaves half on the floor, as well as the silks. She then, ignoring hader, moves over to a corner of the room and sits down to take her first relaxed breath in a long time it seemed. Noticing how filthy her clothes, and self, has become, she casts a spell, her clothing, armor, and hair, plus the body underneath it all, suddenly clean and polished. After a moment she glances up and meets Hader's gaze.
"I am sorry for the way I spoke to you." She says at last. "I have my reasons for doing what I did, and will not apologize for my actions, but will apologize for my words."
Rollback Post to RevisionRollBack
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(OOC: I added a dmg roll cuz the thing screwed up.)
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
Baku continues to hover next to the small fiery beings for a while, continuing to observe what is their final destination while Ashissa attempts to silently follow the slimy monster towards the large crevasse at the Southern Eastern wall in the hopes of finding more of the folks.
Leann's terror fueld descent into the chamber has left her needing a chance to catch her breath. The sounds of battle up the hallway grow louder as they echo through the chamber around her. As she calms herself to collect her whits, she feels a cool breeze coming from the direction of the sarcophagus. It seems strange since she has seen no exits from this room. The breeze smells damp and fresh, like a calm pond in a forest.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
As Hadar fires the arrow propelled bomb, the two tower guards toss theirs as well. They all bounce awkwardly from the demon's face, exploding before they can hit the ground. A great cloud of dust and debris cloaks the party and pelts their skin painfully as the creature roars.
Damh's whistle creshendos, filling everyone's ears with the sound of a tortured spirit's rage. The rumbling intensifies and pebbles drop from the ceiling like rain.
Suddenly, there is a terrible crash in the cloud of sand dust cloaking the doorway. The light from the burning desert suns flashes out completely and the sounds of dripping flesh and gnashing teeth are cut short. Hadar see that their entrypoint has collapsed into a pile of stone, earth and mangled tentacles.
As the dust settles, a striking of metal pierces the relative quiet and a spark jumps, lighting a torch in Twinly's hand. The three humans turn toward the light like moths to the moon, signs of relief on their face as they take in the scene.
"How we all just survived this is beyond me... but thank the gods we got through that door when we did. We should keep moving and see if there is a way out of here. I don't plan to lie down and die in another man's tomb."
Damh turns to look down the dark hallway into the chamber far below, the light from the torch dimly illuminating the scenes of horror on the walls. "Leann, are you still with us? What have you found down there? We have light, and we'll come find you."
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
As Baku observes, the fire creatures seem to lose interest in his presence and drop rapidly back towards the sand below, hitting the ground in patches of flame which seem to disappear, leaving simmering waves of heat in the air and the faintest hint of shifting sand. All that remains in the long set of tracks leading off into the desert to the East. How long could that priestess have possibly survived with demonic nights and lack of food and water? Wherever she had come from could not be far.
+----------------------------------
From high above, Ashissa finds herself looking down into a small crack in the firmament. The disgusting beast has wedged itself tightly into the very end of it and appears to be digging around furiously looking for something. There must be a doorway down there that the others had escaped through.
As she watches the scene unfold, three flashes followed shortly by loud booms appear in front of the fleshy monstrosity, and a huge plume of dust rises from the crevasse, obscuring her view momentarily. She can hear the rocks shifting and groaning, then a massive crash as half of the of crack collapses inward on itself violently. There is not so much as a sound from the creature as it is buried alive beneath thousands of pounds of earth.
Surely there must be another way underground and maybe it would her to find the rest of the party... if they even survived what she had just witnessed. It was apparent that unless she could defeat the remaining spider creature on her own, there really was no option of finding another night of shelter in this place.
She'd have to be careful if and when she found the others... as far as they could tell, she had attacked Leann before she flew away. It would take some explaining to help everyone understand that her mind had been taken from her.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Leann calls back. "Some sort of burial chamber it seems." She glances around, moving towards the smell of fresh air. While the others are collecting themselves, she looks through the various containers and the coffin itself, looking for anything of use or value.
"We survived through sheer will and training, lads. Save that torch for another day and use this for now, Twinly," Hadar pulls out his mace and hands it over to guard. "My home has been long been underground, so my eyes see just as well here as they do in the light - if not better. May need that back at some point, though." Hadar gives Twinly adn the boys a cheering wink, calls for Tunist to follow, and heads towards the back door with his poncho over his mouth, just in case. Calling back to the lads, "Give me a few moments to see if things look different in the dark, then come along."
Along the way, he'll try and take in the glyphs, pictures, writing, and construction he sees around him.
20 = Humanoid Intelligence check (all int checks are the same value)
He's trying to discern if he's seen or heard anything like it before and any info.
As he comes into the room with Leann he going to take his time and do a thorough read of the room.
Taking full time for a perception check and uses his Primeval Awareness with Underdark Affinity.
He trying to determine if this is a good place to rest or not, on top of figuring out what's happening here.
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
Leann finds that the urns and chests are tightly sealed and secured, despite their ancient looking exteriors. The urns are sealed with what appears to be linen and beeswax, while the chests are secured with padlocks.
Shaking one of the heavy urns, Leann hears something small clinking around inside.
None of the containers look as though they would be immune to the use of force to smash them open if it came to that.
She finds that the sarcophagus has a very heavy lid and the reason for the 5 foot long metal crowbars leaning against the wall now becomes apparent. It will take more than one person to move such a slab of stone.
The breeze seems to be coming from the base of the giant stone sarcophagus.
If you'd like to open some containers with force, roll a STR check.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Twinly looks on in surprise as Hadar's magical mace illuminates the room in bright light. He accepts the mace gingerly as Damh and Jimmer look on curiously. "Very handy, this. Don't worry, you won't have to worry about me holding onto it when you need it. I prefer to throw my weapons."
Hadar's slow descent through the hallway gives him a much closer look at the strange art, but he doesn't seem to be able to make any connections from his experience. His best guess would be that these images were meant to add to amplify the feelings of fear Leann seemed to experience when breathing in the foul air which she disturbed when the hallway.
Snuffing out his torch carefully against the sand, Twinly returns it to his pack and cautiously cautiously steps into the hallway as Hadar reaches its end. He looks at the painted walls in a combination of wonder and unease. "What a strange place this is..."
The three men uncomfortably examine the paintings to the light of the glowing mace as Hadar descends to take a look around.
Hadar begins his sweep of the room he also feels the breeze and gathers that it comes from below the sarcophagus. Examining the room slowly and methodically for around an hour, he finds nothing more than Leann did.
With Leann, perhaps their combined strength would make examining the stone coffin easier. The containers around it seem to be the only other things worth exploring in the room.
If you'd like to open some of the containers by force, roll a STR check.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
"Well, this looks like a good place to rest. If we can hold off anything horrible for a while, I could use some rest to replenish myself. That sarcophagus and whatever is in those urns isn't going anywhere. What say you all?"
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
Leann, while the others were still moving towards her, uses a crowbar to open one of the locked boxes...
Athletics check: 23
Once they arrive she would continue to open locked boxes with the crowbar.
"Seems fine to rest here." Leann confirms as she works.
Athletics check: 14
Athletics check: 23
Athletics check: 19
(OOC: As the timeline is being smudged a bit...)
As Hadar sees her destroying everything when he enters the room, "You have no idea what is in those things or what kind of havoc it's going to cause. How can we rest here?! This is just like the Great Hall and you breaking crates. Stop now or we may come to disagreement."
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
"Disagree all you want." Leann says. "I am not resting here while there could be some unknown horror in one of these boxes, just waiting for our guard to be down."
"You just said seems fine to rest here, but now you twist your words to meet your own ends. Convenient. Maybe you're the unknown horror? You did bring all that wrath upon us at the camp."
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
As long as we are fudging what we might possibly know from the great hall...
"You may wish to stop throwing stones about who brought what upon us at the hall." Leann says with a stern glance. "Who is twisting words to fit their own needs?" She asks.
"Now, I plan on opening the rest of these boxes, and seeing what they hold." Leann tells him.
(OOC: he was there when she smashed the crates. Don't make this personal.)
Hadar pulls his sword, "Did it ever occur to you that Damh, or any of the rest of us, caught up in your aftermath might be able to help or at least try and negate some of the consequences of any magic? Of course not."
Shooting a menacing look back, "Open them, but if anything happens, your dying first."
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
(He was murdering a person behind a curtain when she smashed the crate. Plus he was poisoned and pretty much out of it when she actually picked up the figurine. Really no way at all, other than metagaming that he would know any of what you say he does... so please, I agree, do not make it personal, which I am not. Plus only the spider man was at all related to Leann, nothing at all with the rest of anything.)
Leann ignores Hader as she continues to open the boxes.
(This is his reaction. Whether you approve or not.)
Hadar stands at the ready for whatever comes, staring down Leann.
Tamlynn [Pic] | Half-Elf | Ranger, Horizon Walker - Lvl 6 | Talaveroth (sub-campaign 3)
Hadar Ilkin [Pic] | Half-Orc | Ranger, Gloom Stalker - Lvl 4 | Bane of Kerakys
Mistress of Game | Death Inspectors
Mistress of Game | Into the Werewoods
As Leann works on cracking open the first chest, she knocks a few urns over in the process. Rather than ancient, preserved items that might generally be found in such sealed urns, she sees that they seem to only contain a single coin each.
The chest bends and cracks against her strength and the bar's leverage, completely breaking to pieces from the pressure. This container, at least, seem to hold a few things of interest. The destroyed chest spills across the sand, revealing a flimsy, gilded ceremonial breast plate, laid over a decent sized pile of gold.
The loud crack catches Hadar’s attention and distracts him from his meticulous, and, so far fruitless, sweep of the room.
A flare of tension passes between the two sturdy warriors and frustrations mount. Everyone here has traveled through the wastes from their own trials in the desert, only to find themselves trapped in a tomb with a group of strangers that may not have their best interests in mind. The situation is less than appealing and certainly cause for a case of riled nerves.
As Hadar readies himself for what he hopes is not yet another nasty surprise, Leann continues to work on the chests.
The next contains several silver chalices, dusty with age, but surprisingly, untarnished. The third chest is stacked full of ancient ledgers and contracts, which crumble to flakes as Leann rummages through them. The final chest contains fine silks, stiff with age, but well enough preserved to be smooth and beautiful.
The chests contain 500 gold (a sizable pile which can't really be concealed of course)
The breastplate has several small pieces of amethyst inlaid into and seems to be made entirely of hammered gold. It could be sold or melted down into 100 GP worth of gold.
The ledgers are too far beyond repair to be legible at this point.
The silks seem surprisingly strong and could certainly be used for patching, creating garments or selling to a tailor.
The remaining chests and urns strangely seem to be empty or contain one coin each. The deed is done, with no more cause for alarm.
All-together, there is an additional 20 gold pieces from other containers.
The fresh air entering the tomb seems to come and go but is a welcome respite from the scorching air, despite its origin at the base of a stone coffin. The sarcophagus looms like a tired old cornerstone, but there is nothing particularly intimidating about it. Strangely, the rim of the stone lid seems to have many divots and chips, as if it has been lifted with the pry bars more than once.
Aside from that, the room is just rather nondescript. It is a little unnerving after so much trouble and combat to be somewhere that seems somewhat safe, especially a tomb found after walking through a hall of horrific images.
The two warriors can both sense that this area is safe after-all. There can be no doubt after such a thorough search.
From the terrible hall above, they hear a human voice – “If you are both done banging around down there, we’d love to get the hell out of this abattoir of an art up here.”
The light of the radiant ax begins to fill the room as Twinly steps forward and surveys the broken wood and clay on the ground, the other two men following shortly behind.
Gwyllen Øyvund - Level 4 / Human Variant / Warlock, Fey Touched Archanist of the Raven Queen - Death Inspectors
Torment Malichar - Level 8 / Tiefling / Druid of the Underdark, Cleric of Mielikki - Knights of the Hanging Chicken (Team 3)
Master Shovel of the Sandbox - Bane of Kerakys
Leann puts half of the gold into her pack, plus the golden armor, she leaves half on the floor, as well as the silks. She then, ignoring hader, moves over to a corner of the room and sits down to take her first relaxed breath in a long time it seemed. Noticing how filthy her clothes, and self, has become, she casts a spell, her clothing, armor, and hair, plus the body underneath it all, suddenly clean and polished. After a moment she glances up and meets Hader's gaze.
"I am sorry for the way I spoke to you." She says at last. "I have my reasons for doing what I did, and will not apologize for my actions, but will apologize for my words."