Arell would inquire if there are any other jeweler's in camp, and if not, if there is actually any need for one at this point... (Probably only very few desires for a fancy necklace, but perhaps an enchanter that needs some help?)
In case it was overlooked ;)
Arell shoulders his pack, a grin on his face as he looks at his companions also getting ready. "Out into the wilds once more. Together, this time." he says with a smile, noting the changes some have made to their appearance. Already the camp is having a positive effect, it seems.
With that, he starts the trip out, keeping an eye on the surrounding wilds as he takes the lead.
Mechanics:
History to recall if Arell knows anything about Blackstaff Tower: 13
Arell does find some jewelry being worn by some of the people. Nothing quite as fancy as what he used to sell. Some brass bracelets or tarnished silver, others have gone to polishing bone and stones. Every so often a gem is found, the villagers act pleased and excited about the prospect of more jewelry.
Beginning your journey the sight of Waterdeep escaping your sight for the first time in a long time. As the city hides under the horizon hehind you. The tall snow capped peak standing tall in your vision before you lies a couple days journey away. The wind goes longer and grows colder outside the walls of the city. Anyone not dressed for the chill of winter can feel the biting winds at their nose and fingertips. The bare trees creak as they dance back and forth in the wind. Arell is able to see some tracks along the path. Fresh, no more than a day or so it seems. The tracks continue the same direction.
you follow the path for the majority of the day. 61.
The sun begins to shift beneath the Rocky Mountains as the sky grows dark. Finding a small alcove you spot a decent spot for camp out of the wind. As dusk settles the howls of wolves can be heard in the distance. Anything we’d like to do before turning in for the night?
Fingolin brings out food rations for everyone and shares his portion with Ekkiwe, who's been travelling alongside, sometimes resting on Fingolin's pack.
After he's finished eating, he brings out the extra clothes in his pack into a three small bundles. Stretching a palm towards them, he says:
"It's cold, but magic doth
Stitch sunlight into cloth."
Turning towards the others, he says: "Wear an extra layer tonight. It should keep you warm, at least for some part of the night." Before sliding into the bedroll, he puts on a layer of warm clothes pulls on the neck and Ekkiwe jumps in, keeping his head out.
Tennezaz will keep his new bolts close while looking for more of the strange briars to add to the few he had. As he is told to do so he will make sure to be warm, used to being that way due to his fiendish heritage.
"My thanks, friend." Solomon gratefully covers himself with the extra clothing. As the others get ready for bed, he discusses the mage's tower. "When time is not of the essence, I should like to explore this mage's tower you visited myself. If you managed to find several interesting books, with a cursory search, I would hope a more thorough investigation would yield more discoveries. Was their anything there other than books?"
"I'd like to explore it more thoroughly, too. If the broom Arell found and the enchanted book I found are any indication, there could be more magic items."
"A broom?" Solomon raises an eyebrow as he wraps up in his bedroll. "Fate is surely on our side if are being blessed with cleaning utensils. Perhaps we can use it for firewood..."
Fouder shares his rations with Lior, watching the young bear as it eats the food with gusto. He savours his own food, carefully considering the fact that he will surely need to start hunting if the pair of them are to survive. Rations alone can surely not provide with them, especially as Lior continues to grow.
Fouder pulls on another layer of clothing, nodding in acknowledgement at Fingolin, before offering to take the first watch. "I'm sure we'll be fine, but the wolves, off in the distance," he glances at his companions, hoping they too have heard the howling in the distance, "I don't think we should take the risk..."
Fouder keeps first watch as everyone begins to take their rest.
Perception check: 22
Fouder watched some owls and bats have taken to the night as they hunt. Some wind howling through the trees and rocks. He passes the time in an uneventful watch.
This post has potentially manipulated dice roll results.
Tennezaz will get up quickly, muttering something as he quickly begins to cast some kind of spell. If he can catch sight of all three creatures he will hit each with one.
This post has potentially manipulated dice roll results.
Group initiative that’s 10 for the wolf party and 12.something for the party. Your initiative is first, but the 2 ?’s have a surprise round.
Wolf A stands at the edge of shadows locking eyes with Fingolin. Ekkiwe shrieks but it’s too late. Wolf B has jumped from behind and lashes out at Fingolin.
Attack: 8 Damage: 7
Fingolin Strength Dave throw on hit DC 11 or be knocked prone: 19
Another more towering and lanky creature leaps into the camp as it’s hunched over form attacks: 3
Despite their sudden ambush and surprise attack, they are unable to land any blows, Tennanaz Unleashes his spell as a small dart of force lands on each creature.
Fouder mumbles something about damn wolves under his breath, and then aims a Guiding Bolt at the werewolf.
Attack: 20 Damage: 12
Remember, on a hit, the next attack roll made against this target before the end of Fouder's next turn has advantage, thanks to the mystical dim light glittering on the target until then
This post has potentially manipulated dice roll results.
Arell lets out a short curse as he takes out his axe, realizing he hasn't gone through the process of having it repaired back at camp. With an annoyed shake of his head he grips the weapon tight, seeing that a sparkling werewolf would at least be easy to hit. With a savage snarl he places a temporary curse on the beast, then jumps in, hacking away with the pitted blade.
Still on the ground, Solomon grabs his shield at the last moment before the werewolf reaches him, placing it between them as teeth and claws clatter against the metal. Pushing the beast away from him as he gets to his feet, he raises his hand towards it while muttering an incantation. The heat is drawn out of the air around the werewolf, leaving a thick layer of frost on its fur.
In case it was overlooked ;)
Arell shoulders his pack, a grin on his face as he looks at his companions also getting ready. "Out into the wilds once more. Together, this time." he says with a smile, noting the changes some have made to their appearance. Already the camp is having a positive effect, it seems.
With that, he starts the trip out, keeping an eye on the surrounding wilds as he takes the lead.
Mechanics:
History to recall if Arell knows anything about Blackstaff Tower: 13
Survival: 23
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
Sorry, new I forgot something:
Arell does find some jewelry being worn by some of the people. Nothing quite as fancy as what he used to sell. Some brass bracelets or tarnished silver, others have gone to polishing bone and stones. Every so often a gem is found, the villagers act pleased and excited about the prospect of more jewelry.
Beginning your journey the sight of Waterdeep escaping your sight for the first time in a long time. As the city hides under the horizon hehind you. The tall snow capped peak standing tall in your vision before you lies a couple days journey away. The wind goes longer and grows colder outside the walls of the city. Anyone not dressed for the chill of winter can feel the biting winds at their nose and fingertips. The bare trees creak as they dance back and forth in the wind. Arell is able to see some tracks along the path. Fresh, no more than a day or so it seems. The tracks continue the same direction.
you follow the path for the majority of the day. 6 1.
The sun begins to shift beneath the Rocky Mountains as the sky grows dark. Finding a small alcove you spot a decent spot for camp out of the wind. As dusk settles the howls of wolves can be heard in the distance. Anything we’d like to do before turning in for the night?
Fingolin brings out food rations for everyone and shares his portion with Ekkiwe, who's been travelling alongside, sometimes resting on Fingolin's pack.
After he's finished eating, he brings out the extra clothes in his pack into a three small bundles. Stretching a palm towards them, he says:
"It's cold, but magic doth
Stitch sunlight into cloth."
Turning towards the others, he says: "Wear an extra layer tonight. It should keep you warm, at least for some part of the night." Before sliding into the bedroll, he puts on a layer of warm clothes pulls on the neck and Ekkiwe jumps in, keeping his head out.
Mechanics
Prestidigitation to warm up the clothes.
Tennezaz will keep his new bolts close while looking for more of the strange briars to add to the few he had. As he is told to do so he will make sure to be warm, used to being that way due to his fiendish heritage.
"My thanks, friend." Solomon gratefully covers himself with the extra clothing. As the others get ready for bed, he discusses the mage's tower. "When time is not of the essence, I should like to explore this mage's tower you visited myself. If you managed to find several interesting books, with a cursory search, I would hope a more thorough investigation would yield more discoveries. Was their anything there other than books?"
"I'd like to explore it more thoroughly, too. If the broom Arell found and the enchanted book I found are any indication, there could be more magic items."
"A broom?" Solomon raises an eyebrow as he wraps up in his bedroll. "Fate is surely on our side if are being blessed with cleaning utensils. Perhaps we can use it for firewood..."
Fouder shares his rations with Lior, watching the young bear as it eats the food with gusto. He savours his own food, carefully considering the fact that he will surely need to start hunting if the pair of them are to survive. Rations alone can surely not provide with them, especially as Lior continues to grow.
Fouder pulls on another layer of clothing, nodding in acknowledgement at Fingolin, before offering to take the first watch. "I'm sure we'll be fine, but the wolves, off in the distance," he glances at his companions, hoping they too have heard the howling in the distance, "I don't think we should take the risk..."
Zydalia Quexx - Level 2 - Tiefling/Barbarian
Fouder Amberbreaker - Level 4 - Mountain Dwarf/Tempest Cleric
DM - The Children of Hadal
Fouder keeps first watch as everyone begins to take their rest.
Perception check: 22
Fouder watched some owls and bats have taken to the night as they hunt. Some wind howling through the trees and rocks. He passes the time in an uneventful watch.
Anyone take watch after him?
Fingolin and Ekkiwe can take next watch. Perception: 12
The moon shines brightly up in the night sky, peeking through holes in the thick clouds only illuminating small patches like a spot light.
? Stealth: 12
? Stealth: 22
? Stealth: 12
Fingolin hears a snap of a twig on the ground. He looks up to see two glowing yellow eyes of a wolf piercing through the edge of camp.
Initiative:
Arell 12
Fingolin 14
Fouder 15
Tennenaz 21
Wolf 4
? 13
? 15
Solomon 17
Tennezaz will get up quickly, muttering something as he quickly begins to cast some kind of spell. If he can catch sight of all three creatures he will hit each with one.
Missile 1: 4
Missile 2: 4
Missile 3: 4
Group initiative that’s 10 for the wolf party and 12.something for the party. Your initiative is first, but the 2 ?’s have a surprise round.
Wolf A stands at the edge of shadows locking eyes with Fingolin. Ekkiwe shrieks but it’s too late.
Wolf B has jumped from behind and lashes out at Fingolin.
Attack: 8 Damage: 7
Fingolin Strength Dave throw on hit DC 11 or be knocked prone: 19
Another more towering and lanky creature leaps into the camp as it’s hunched over form attacks: 3
1 Arell 2 Tennanaz 3 Solomon 4 Fouder
The werewolf slashes out and bites at its victim.
Claw Attack: 8 Damage: 5
Bite Attack: 6 Damage: 10
Despite their sudden ambush and surprise attack, they are unable to land any blows, Tennanaz Unleashes his spell as a small dart of force lands on each creature.
Partys initiative
(Just remember with the alert feat, Tennezaz can't be surprised.
"Wake up, everyone! We've got guests to entertain."
Fingolin takes out his rapier and lunges at the wolf in front of him.
Attack: 12 Damage: 6
Fouder mumbles something about damn wolves under his breath, and then aims a Guiding Bolt at the werewolf.
Attack: 20 Damage: 12
Remember, on a hit, the next attack roll made against this target before the end of Fouder's next turn has advantage, thanks to the mystical dim light glittering on the target until then
Zydalia Quexx - Level 2 - Tiefling/Barbarian
Fouder Amberbreaker - Level 4 - Mountain Dwarf/Tempest Cleric
DM - The Children of Hadal
Arell lets out a short curse as he takes out his axe, realizing he hasn't gone through the process of having it repaired back at camp. With an annoyed shake of his head he grips the weapon tight, seeing that a sparkling werewolf would at least be easy to hit. With a savage snarl he places a temporary curse on the beast, then jumps in, hacking away with the pitted blade.
Mechanics:
Turn:
Move: Into melee with werewolf
Bonus: Hex on werewolf (Disadv. on Strength)
Action: Damaged Handaxe on werewolf: 16 Damage: 10 slashing damage + 3 necrotic damage
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
Still on the ground, Solomon grabs his shield at the last moment before the werewolf reaches him, placing it between them as teeth and claws clatter against the metal. Pushing the beast away from him as he gets to his feet, he raises his hand towards it while muttering an incantation. The heat is drawn out of the air around the werewolf, leaving a thick layer of frost on its fur.
Frostbite
CON Save DC 14
3 cold damage (also disadvantage on next attack roll)