This post has potentially manipulated dice roll results.
The darts extend from Tennanaz’s hands as each explode on impact on each of the wolves and werewolf.
Fingolin plunges his deep into the chest cavity of the wolf. It winces and cries in pain, but remains standing and bears it’s teeth and begins to growl once more.
Fouder casts his spell as he aims at the werewolf. The glowing ball of radiant energy that glows bright gold... now has one more of silver spinning around it. It impacts the werewolf and begins to shine brightly on its fur. The werewolf back peddles slightly before regaining its footing and snarls at Fouder.
He doesn’t have long until Arell rushes up him and slices the axe into its collar bone. Working to get the axe free Arell notices it doesn’t do nearly as much damage as he’d hoped. He can tell the necrotic energy seeped it, but the axe wound he sliced in heals and closes immediately.
The spectral ice begins to crystallize on the fur of the werewolf. Con save DC: 14 - 5 But the half beast is able to shake off the effects of the spell.
This post has potentially manipulated dice roll results.
Wolf B rushes up to flank Fingolin as to assist its counterpart. Both wolves use their pack tactics to bite at their target. (Attack of opportunity for Solomon)
Wolf A vs Fingolin: Attack: 24 Damage: 11
Wolf B vs Fingolin: Attack: 21 Damage: 7
DC 11: strength save on hit or be knocked prone - 1611
The werewolf grunts as the saliva is dripping from its jowls. It looks to retaliate against Arell.
Recoiling from the bites, Trystan puts away the dagger and starts playing his lute. His form begin to glow with an aura you've seen once before and his eyes start burning red, his hair floating unaffected by gravity or the inertia of movement. It makes you feel more confident in your strength and your companions. Using the distraction, Fingolin moves away from the wolves to find cover behind the others.
As the song ends, the wondrous vision ends too, Fingolin makes an arc with his hand and sings:
♫♪ Snarls and howls in the night, Make them bask in faerie light. ♫♪
Mechanics
BA: Mantle of Inspiration - 5 temp hp to everyone, can use reaction to move without provoking attacks of opportunity
Reaction: move so as to put party between him and the wolves
A: Faerie Fire on the wolves trying to catch the werewolf too, if possible. Dex save DC 15
Fouder swings his battleaxe, aiming it at the stronger looking wolf. Buoyed by inspiration, he summons his spiritual weapon and uses the floating, spectral warhammer to levy an attack against the other wolf.
Seeing the werewolf as the biggest threat and problem Tennezaz will once more hegin to mutter as he casts the same spell once again. Insteadmof hitting all threeemall the darts will he aimed at the werewolf.
This post has potentially manipulated dice roll results.
Feeling empowered by Fingolin's magic, Arell feels a lightness to his body, but opts against repositioning despite already having suffered a painful wound. Instead, he once more brings his axe to bear, following it up with a punch and a kick to try and bring the beast down. Perhaps whatever healing powers aid the creature, enough damage would overpower it.
Fingolin’s words are inspiring enough to bring courage to the rest of the group, as they take a deep breath and calm themselves. You regroup in a tight formation. Arell, Solomon, and Fouder standing on the front line with Tennanaz and Fingolin standing behind. A golden glow begins to coat the wolf pack, making them brighter and easier to target.
Arell unleashes his flurry of blows in a fury of weapons and fists. He realizes that only the necrotic damage is being effective from his strikes. The werewolf is immune to non magical and non silvered weapons.
In his moment of realization a shred of fear overcomes him, until three darts shoot pass his ear and slam into the werewolf’s chest. He gets rocked for a moment before refocusing from Tennanaz’s spell.
Fouder lands it’s blow on wolf B with his weapon, followed by summoning his spiritual weapon, slaying wolf A.
Solomon swings towards the remaining wolf (B), as the beast tries to jump out of the way of his strike. But he’s too slow against cold steel.
This post has potentially manipulated dice roll results.
The wolf chases down Fouder as he is the one who last struck him.
Wolf B vs Fouder Attack: 24 Damage: 14
DC 11: strength save on hit or be knocked prone - 9
The werewolf looks angered at the death of one of its own. It unleashed a howl to the sky before attacking once more. It looks to continue its onslaught against Arell in hopes of breaking the line.
This post has potentially manipulated dice roll results.
Tennezaz will point a finger out towards the werewolf as the sound of bells tolling fills the air around them. The tiefling smirks as he casts Toll The Dead.
The werewolf must pass a dc 14 wis save or take 4 of necrotic damage.
As the bells toll, Fingolin whispers long syllables in sylvan, too silent for anyone to hear, except the werewolf who seems to flinch in rhythm to Fingolin's moving lips.
This post has potentially manipulated dice roll results.
Arell yelps when the werewolf bites down on his arm, and in a sudden rush he feels power build up inside him only to burst out a fraction of a moment later. Green-white flame licks out from the wound, alighting around the werewolf's jaws. Hurt, and noticing his attacks are barely scratching the surface, Arell crouches down a little and unleashes another burst of energy, albeit this one is more focused and directed.
Mechanics:
Pre-turn: Reaction: Hellish Rebuke vs Werewolf. DC 14 Dex save or take 14fire damage, half on a save Concentration check DC 10: 10
This post has potentially manipulated dice roll results.
Angered by the attack, Fouder swings his battleaxe at the remaining wolf, gripping the handle with both hands for maximum impact. He then instructs the spiritual warhammer to strike the werewolf.
The werewolf begins to be peppered with magical attacks from left an right. He’s trying hard as his Lycanblood keeps him preserved through most of the effects. That’s until Fouder’s spiritual weapon clocks him across the face. Sending him staggering backwards. He steadies himself as he looks around. He sees Fouder spice the head off of the final wolf companion as the group is forming a tight knit formation, difficult to expose a weak point.
It realizes it’s ambush failed, he decide to turn around and dash away into the wilderness once more. Hiding in the shadows of night out of your initial sight. (Arell can take an attack of opportunity) Dm notes -
Werewolf 15/75
Party’s initiative if you wish to give chase otherwise encounter is over and drop out of initiative.
"Was anyone bitten by that thing? If so we need to take measures to make sure that none of us end up being turned into one of those things." Tennezaz says as he slowly lowers his hands.
After some discussion, the group feels pretty confident that you aren’t simply able to be turned into a werewolf by a mere bite, after Fingolin points it out first. A little more tired and weary, the night goes without further incident.
(will move ahead soon)
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The darts extend from Tennanaz’s hands as each explode on impact on each of the wolves and werewolf.
Fingolin plunges his deep into the chest cavity of the wolf. It winces and cries in pain, but remains standing and bears it’s teeth and begins to growl once more.
Fouder casts his spell as he aims at the werewolf. The glowing ball of radiant energy that glows bright gold... now has one more of silver spinning around it. It impacts the werewolf and begins to shine brightly on its fur. The werewolf back peddles slightly before regaining its footing and snarls at Fouder.
He doesn’t have long until Arell rushes up him and slices the axe into its collar bone. Working to get the axe free Arell notices it doesn’t do nearly as much damage as he’d hoped. He can tell the necrotic energy seeped it, but the axe wound he sliced in heals and closes immediately.
The spectral ice begins to crystallize on the fur of the werewolf. Con save DC: 14 - 5 But the half beast is able to shake off the effects of the spell.
DM notes -
Wolf A: 9/24
Wolf B: 20/24
Werewolf: 56/75
Wolf B rushes up to flank Fingolin as to assist its counterpart. Both wolves use their pack tactics to bite at their target. (Attack of opportunity for Solomon)
Wolf A vs Fingolin: Attack: 24 Damage: 11
Wolf B vs Fingolin: Attack: 21 Damage: 7
DC 11: strength save on hit or be knocked prone - 16 11
The werewolf grunts as the saliva is dripping from its jowls. It looks to retaliate against Arell.
Claw Attack: 22 Damage: 6
Bite Attack: 22 Damage: 9
Party’s initiative
Recoiling from the bites, Trystan puts away the dagger and starts playing his lute. His form begin to glow with an aura you've seen once before and his eyes start burning red, his hair floating unaffected by gravity or the inertia of movement. It makes you feel more confident in your strength and your companions. Using the distraction, Fingolin moves away from the wolves to find cover behind the others.
As the song ends, the wondrous vision ends too, Fingolin makes an arc with his hand and sings:
♫♪ Snarls and howls in the night,
Make them bask in faerie light. ♫♪
Mechanics
BA: Mantle of Inspiration - 5 temp hp to everyone, can use reaction to move without provoking attacks of opportunity
Reaction: move so as to put party between him and the wolves
A: Faerie Fire on the wolves trying to catch the werewolf too, if possible. Dex save DC 15
Fouder swings his battleaxe, aiming it at the stronger looking wolf. Buoyed by inspiration, he summons his spiritual weapon and uses the floating, spectral warhammer to levy an attack against the other wolf.
Action:
Attack: 21 Damage: 6
Bonus action:
Attack: 10 Damage: 6
Zydalia Quexx - Level 2 - Tiefling/Barbarian
Fouder Amberbreaker - Level 4 - Mountain Dwarf/Tempest Cleric
DM - The Children of Hadal
As one of the wolves moves into his range, Solomon tries the same trick again, forming a layer of frost on the wolf to slow it down.
Frostbite
CON Save DC 14
4 cold damage (Also disadvantage on next attack roll. If successful, would this affect one of the wolf attacks in post #443, or a subsequent attack?)
Seeing the werewolf as the biggest threat and problem Tennezaz will once more hegin to mutter as he casts the same spell once again. Insteadmof hitting all threeemall the darts will he aimed at the werewolf.
Magic Missile: 9
Feeling empowered by Fingolin's magic, Arell feels a lightness to his body, but opts against repositioning despite already having suffered a painful wound. Instead, he once more brings his axe to bear, following it up with a punch and a kick to try and bring the beast down. Perhaps whatever healing powers aid the creature, enough damage would overpower it.
Mechanics:
Pre-turn:
Concentration check (DC 10): 18
Turn:
Move: -
Action: Damaged Handaxe vs Werewolf: 17 Damage: 10 slashing damage + 2 necrotic damage
Bonus: Flurry of blows vs Werewolf:
9 Damage: 7 bludgeoning damage + 3 necrotic damage
26 Damage: 10 bludgeoning damage + 5 necrotic damage
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
With the wolves seemingly shrugging off the magical frost, he tries something else... cold steel.
Attack: 9
Damage: 9
Dex saves vs faerie fire DC - 15:
Wolf A: 4
Wolf B: 13
Werewolf: 8
Spiritual weapon roll with advantage: 5
Arell’s attacks with advantage: 10 20 14
Solomon’s attack with advantage: 13
Dm notes:
Wolf A: 0/24 Wolf B: 8/24 Werewolf 43/75
Fingolin’s words are inspiring enough to bring courage to the rest of the group, as they take a deep breath and calm themselves. You regroup in a tight formation. Arell, Solomon, and Fouder standing on the front line with Tennanaz and Fingolin standing behind. A golden glow begins to coat the wolf pack, making them brighter and easier to target.
Arell unleashes his flurry of blows in a fury of weapons and fists. He realizes that only the necrotic damage is being effective from his strikes. The werewolf is immune to non magical and non silvered weapons.
In his moment of realization a shred of fear overcomes him, until three darts shoot pass his ear and slam into the werewolf’s chest. He gets rocked for a moment before refocusing from Tennanaz’s spell.
Fouder lands it’s blow on wolf B with his weapon, followed by summoning his spiritual weapon, slaying wolf A.
Solomon swings towards the remaining wolf (B), as the beast tries to jump out of the way of his strike. But he’s too slow against cold steel.
The wolf chases down Fouder as he is the one who last struck him.
Wolf B vs Fouder Attack: 24 Damage: 14
DC 11: strength save on hit or be knocked prone - 9
The werewolf looks angered at the death of one of its own. It unleashed a howl to the sky before attacking once more. It looks to continue its onslaught against Arell in hopes of breaking the line.
Claw Attack: 17 Damage: 6
Bite Attack: 12 Damage: 4
Party’s initiative
Tennezaz will point a finger out towards the werewolf as the sound of bells tolling fills the air around them. The tiefling smirks as he casts Toll The Dead.
The werewolf must pass a dc 14 wis save or take 4 of necrotic damage.
As the bells toll, Fingolin whispers long syllables in sylvan, too silent for anyone to hear, except the werewolf who seems to flinch in rhythm to Fingolin's moving lips.
Dissonant Whispers (lvl2, Wis DC 15): 5 (really??)
Arell yelps when the werewolf bites down on his arm, and in a sudden rush he feels power build up inside him only to burst out a fraction of a moment later. Green-white flame licks out from the wound, alighting around the werewolf's jaws.
Hurt, and noticing his attacks are barely scratching the surface, Arell crouches down a little and unleashes another burst of energy, albeit this one is more focused and directed.
Mechanics:
Pre-turn:
Reaction: Hellish Rebuke vs Werewolf. DC 14 Dex save or take 14 fire damage, half on a save
Concentration check DC 10: 10
Turn:
Move: -
Bonus: -
Action: Eldritch Blast vs Werewolf: 16 Damage: 5 force damage + 3 necrotic damage
OOC@ Fingolin: Ouch... wow that must be the lowest result I've seen on a 4d6. :(
Lynn-Marie Verine-Wintercleaver, Human Bloodhunter - Adventures in Esyldien
Finan Caible, Human Bard - Joys of Balance
Yroc Grumbak, Orc Fighlock - Pizazz's ToA
Arell Peroan, Half-Elf Warlonk - Scattered Gods
ESC! | 10|33|5~
Angered by the attack, Fouder swings his battleaxe at the remaining wolf, gripping the handle with both hands for maximum impact. He then instructs the spiritual warhammer to strike the werewolf.
Battleaxe (used two-handed): Attack: 14 Damage: 13
Spiritual weapon: Attack: 19 Damage: 7
Zydalia Quexx - Level 2 - Tiefling/Barbarian
Fouder Amberbreaker - Level 4 - Mountain Dwarf/Tempest Cleric
DM - The Children of Hadal
Werewolf wisdom save vs Toll the dead:
1
Werewolf wisdom save vs dissonant whispers: 15
Werewolf Dex save vs Hellish Rebuke: 17
The werewolf begins to be peppered with magical attacks from left an right. He’s trying hard as his Lycanblood keeps him preserved through most of the effects. That’s until Fouder’s spiritual weapon clocks him across the face. Sending him staggering backwards. He steadies himself as he looks around. He sees Fouder spice the head off of the final wolf companion as the group is forming a tight knit formation, difficult to expose a weak point.
It realizes it’s ambush failed, he decide to turn around and dash away into the wilderness once more. Hiding in the shadows of night out of your initial sight. (Arell can take an attack of opportunity)
Dm notes -
Werewolf 15/75
Party’s initiative if you wish to give chase otherwise encounter is over and drop out of initiative.
"Was anyone bitten by that thing? If so we need to take measures to make sure that none of us end up being turned into one of those things." Tennezaz says as he slowly lowers his hands.
"Only the wolves got me." Fingolin tries to recall if someone could be turned into a werewolf that way.
Nature: 11
After some discussion, the group feels pretty confident that you aren’t simply able to be turned into a werewolf by a mere bite, after Fingolin points it out first. A little more tired and weary, the night goes without further incident.
(will move ahead soon)