This post has potentially manipulated dice roll results.
Stannic bends down and grabs three small pebbles from among the rubble in the room. With a whisper, he casts magic stone and slings one toward the hobgoblin in the corner of the room.
text map: The party is in the northwest most room in the tower. Hobgoblin 2 is the last hobgoblin in this part of the tower. Hobgoblin 2 is now partially surrounded by the party. Misty and Casmir are in melee range of Hobgoblin 2. Gniff is a room next to the room the party and the hobgoblin is in. Three goblins are entering the room Gniff is in.
text map: The party is in the northwest most room in the tower. Gniff is a room next to the room the party is in. Three goblins are entering the room Gniff is in.
Misty makes a critical hit against the Hobgoblin, (OOC: dealing 10 damage. no need to roll critical damage), killing the hobgoblin.
Gniff is up
Health Updates: The Party: Casmir 18/28 HP, Gimble 21/21 HP, Gniff 14/21 HP, Misty 16/22 HP 5/5 Temp HP 2/2 Arcane Ward, Stannic 24/24 HP
Party allies: N/A
Bad Guys: Hobgoblin 2 is dead. Goblin 1 has taken no damage. Goblin 2 has taken no damage. Goblin 3 has taken no damage.
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DMing "Gallia Campaign 1".
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This post has potentially manipulated dice roll results.
Gimble shuffled past Gniff for a better shot of where these goblins are coming from. (Backing up to the barrels in the north area of that room)
Crossbow Attack: 18 Damage: 4
Dagger Attack: 10 Damage: 3
He decides to take aim at the two goblins coming through the door. Maybe he will get lucky and send a bolt through both their heads Gimble thinks to himself.
Seeing the hobgoblin fall and hearing the fight noises coming from the other room, Casmir rushes out passing Gimble and Gniff, positioning himself in front of the door, trying to hit the goblin in the room while blocking the other two from entering.
(OOC: Casmir will move to be E of G3 and N of G2, attacking G3 - Attack: 5 Damage: oh boy a natural 1 on te attack, not even going to roll damage :-))
text map: Some of the party is in the northwest most room in the tower. Gniff, Gimble and Casmir is in the adjacent room. Two goblins are in the room with Gniff. Casmir is in melee range with the one that is in the door way.
Gniff does a successful spear attack against G3 (OOC: dealing 6 damage)
Gimble fires his cross bow at G2 (OOC: dealing 8 damage) killing it. Then tries to throw his dagger at G3 and misses.
Casmir moves to be in melee of G3, and his attack against G3 misses.
Goblin 1 is up
Goblin 1 moves into melee range of Casmir and attacks.
Attack: 18
Damage(if it hits): 6
Goblin 3 is up
Goblin 3 will try to attack Gniff back.
Attack: 10
Damage(if it hits): 4
Stannic is up
Health Updates: The Party: Casmir 18/28 HP, Gimble 21/21 HP, Gniff 14/21 HP, Misty 16/22 HP 5/5 Temp HP 2/2 Arcane Ward, Stannic 24/24 HP
Party allies: N/A
Bad Guys: Goblin 1 has taken no damage. Goblin 2 is dead. Goblin 3 has taken 6 damage.
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
Hearing the commotion from the next room, Stannic moves through the doorway and steps to the north, standing next to Gimble and the barrels. Taking another one of his enchanted stones, he attacks Goblin 3
text map: Some of the party is in the northwest most room in the tower. Gniff, Gimble and Casmir is in the adjacent room. Two goblins are in the room with Gniff. Casmir is in melee range with the one that is in the door way.
"If you need it, then use it." Misty says as she glances around. "Best not stay put too long, or we'll have more of them on top of us in a moment." She would aid in checking the bodies for loot, and the room for anything of interest, then continue onward, heading towards any unexplored areas in this section of the castle.
This post has potentially manipulated dice roll results.
Stannic heads back to the room where they encountered the hobgoblins and searches the bodies and the sleeping areas for any items or equipment.
Perception 18
Turning back to the others, he recommends they continue back through the main hall back toward the rooms deeper into the castle. "We have cleared out the front of the castle, let's see if your missing dwarf can be found deeper inside."
@ Gimble, Misty, and Stannic, search the bodies and the rooms. You find on the bodies, 69 gold, and 2 silver. 3 scimitars, 3 shortbows, 60 arrows, 3 leather armors, 3 shields. 5 longswords, longbows, 100 arrows, 5 chain mail armors, 5 shields. As you search the rooms, In the room where the Hobgoblins where, you find Mounted to the walls are five spears, four longswords, three morningstars, two greatswords, and a fine quarterstaff. The quarterstaff is engraved with stylized feathers, is surprisingly light. In the store room where the party searched before, you find the same stuff, old casks of salted meat and sacks of rotting grain fill this storage area. Among the supplies, you see a bloody suit of chain mail, a heavy crossbow, and an unsheathed longsword with the emblem of Emberhorn worked into its hilt. The party is certain all the food in the stores are completely rotten and inedible. There is one cask of presumably alcohol in the stores that might be valuable or tasty. The room the 3 goblins came from has nothing of note in it. Those that search it can look through the arrow slit, no one is outside the castle.
@ everyone, (OOC: what do you do next? The party has searched the front half of the castle, The party knows of a door in the second hall leading further into the castle. There is also a door in the kitchen that is leading further into the castle. There is also the door on the outside of the castle, and it appears to be unguarded. The door to the castle is closed, and appears in relatively good condition. No damage to the door, but there is a lot of plant life growing on this side of the castle. It also leads further into the castle. On the opposite side of the castle, on the outside, there is a destroyed tower, which the party could just walk into the back half of the castle.)
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list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
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Stannic bends down and grabs three small pebbles from among the rubble in the room. With a whisper, he casts magic stone and slings one toward the hobgoblin in the corner of the room.
Attack: 25 Damage: 9
Gniff's readied Action
Spear Attack: 23 Damage: 3
Round 3
Initiative Order: Stannic, Misty, Hobgoblin 2, Gniff, Gimble, Casmir, Goblin 1, Goblin 2, Goblin 3.
(OOC: the battle map is in the link in the spoiler.)
Goblin Castle
text map: The party is in the northwest most room in the tower. Hobgoblin 2 is the last hobgoblin in this part of the tower. Hobgoblin 2 is now partially surrounded by the party. Misty and Casmir are in melee range of Hobgoblin 2. Gniff is a room next to the room the party and the hobgoblin is in. Three goblins are entering the room Gniff is in.
Gniff's readied action missed.
Goblin 3's attack hits Gniff. (OOC: dealing 7 damage)
Stannic's attack misses the Hobgoblin.
Misty is up
Health Updates: The Party: Casmir 18/28 HP, Gimble 21/21 HP, Gniff 14/21 HP, Misty 16/22 HP 5/5 Temp HP 2/2 Arcane Ward, Stannic 24/24 HP
Party allies: N/A
Bad Guys: Hobgoblin 2 has taken 10 damage. Goblin 1 has taken no damage. Goblin 2 has taken no damage. Goblin 3 has taken no damage.
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Misty strikes again at the hobgoblin she is facing off with...
Attack: 24 Damage: 10
Round 3
Initiative Order: Stannic, Misty, Gniff, Gimble, Casmir, Goblin 1, Goblin 2, Goblin 3.
(OOC: the battle map is in the link in the spoiler.)
Goblin Castle
text map: The party is in the northwest most room in the tower. Gniff is a room next to the room the party is in. Three goblins are entering the room Gniff is in.
Misty makes a critical hit against the Hobgoblin, (OOC: dealing 10 damage. no need to roll critical damage), killing the hobgoblin.
Gniff is up
Health Updates: The Party: Casmir 18/28 HP, Gimble 21/21 HP, Gniff 14/21 HP, Misty 16/22 HP 5/5 Temp HP 2/2 Arcane Ward, Stannic 24/24 HP
Party allies: N/A
Bad Guys: Hobgoblin 2 is dead. Goblin 1 has taken no damage. Goblin 2 has taken no damage. Goblin 3 has taken no damage.
list of my games/characters in the spoiler
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Gniff shuffles over a little bit to free up the doorway (5' step to the right). He stabs out with his spear at Goblin 3.
Spear Attack: 8 Damage: 3
Gimble shuffled past Gniff for a better shot of where these goblins are coming from. (Backing up to the barrels in the north area of that room)
Crossbow Attack: 18 Damage: 4
Dagger Attack: 10 Damage: 3
He decides to take aim at the two goblins coming through the door. Maybe he will get lucky and send a bolt through both their heads Gimble thinks to himself.
Seeing the hobgoblin fall and hearing the fight noises coming from the other room, Casmir rushes out passing Gimble and Gniff, positioning himself in front of the door, trying to hit the goblin in the room while blocking the other two from entering.
(OOC: Casmir will move to be E of G3 and N of G2, attacking G3 - Attack: 5 Damage: oh boy a natural 1 on te attack, not even going to roll damage :-))
Round 4
Initiative Order: Stannic, Misty, Gniff, Gimble, Casmir, Goblin 1, Goblin 3.
(OOC: the battle map is in the link in the spoiler.)
Goblin Castle
text map: Some of the party is in the northwest most room in the tower. Gniff, Gimble and Casmir is in the adjacent room. Two goblins are in the room with Gniff. Casmir is in melee range with the one that is in the door way.
Gniff does a successful spear attack against G3 (OOC: dealing 6 damage)
Gimble fires his cross bow at G2 (OOC: dealing 8 damage) killing it. Then tries to throw his dagger at G3 and misses.
Casmir moves to be in melee of G3, and his attack against G3 misses.
Goblin 1 is up
Goblin 1 moves into melee range of Casmir and attacks.
Attack: 18
Damage(if it hits): 6
Goblin 3 is up
Goblin 3 will try to attack Gniff back.
Attack: 10
Damage(if it hits): 4
Stannic is up
Health Updates: The Party: Casmir 18/28 HP, Gimble 21/21 HP, Gniff 14/21 HP, Misty 16/22 HP 5/5 Temp HP 2/2 Arcane Ward, Stannic 24/24 HP
Party allies: N/A
Bad Guys: Goblin 1 has taken no damage. Goblin 2 is dead. Goblin 3 has taken 6 damage.
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Hearing the commotion from the next room, Stannic moves through the doorway and steps to the north, standing next to Gimble and the barrels. Taking another one of his enchanted stones, he attacks Goblin 3
Attack: 10 Damage: 7
Round 4
Initiative Order: Stannic, Misty, Gniff, Gimble, Casmir, Goblin 1, Goblin 3.
(OOC: the battle map is in the link in the spoiler.)
Goblin Castle
text map: Some of the party is in the northwest most room in the tower. Gniff, Gimble and Casmir is in the adjacent room. Two goblins are in the room with Gniff. Casmir is in melee range with the one that is in the door way.
Goblin 1's attack hits Casmir (OOC: dealing 8 damage)
Goblin 3's attack misses
Stannic moves into the room, and attacks G3 and misses.
Misty is up
Health Updates: The Party: Casmir 10/28 HP, Gimble 21/21 HP, Gniff 14/21 HP, Misty 16/22 HP 5/5 Temp HP 2/2 Arcane Ward, Stannic 24/24 HP
Party allies: N/A
Bad Guys: Goblin 1 has taken no damage. Goblin 3 has taken 6 damage.
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Misty moves into the chamber as well, going to the closest goblin and attacking with her magical blade...
Attack: 22 Damage: 8
Round 4
Initiative Order: Stannic, Misty, Gniff, Gimble, Casmir, Goblin 1.
(OOC: the battle map is in the link in the spoiler.)
Goblin Castle
text map: The remaining goblin is in the door way, Casmir is in melee combat with it.
Misty moves into melee range and attacks Goblin 3 (OOC: dealing 3 damage) and kills him.
Gniff is up
Health Updates: The Party: Casmir 10/28 HP, Gimble 21/21 HP, Gniff 14/21 HP, Misty 16/22 HP 5/5 Temp HP 2/2 Arcane Ward, Stannic 24/24 HP
Party allies: N/A
Bad Guys: Goblin 1 has taken no damage. Goblin 3 is dead
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Gniff watches as the goblin nearest him falls and steps up to assist Casmir, stabbing through the cramped doorway.
Spear Attack: 21 Damage: 4
@ the party, the last goblin falls down dead.
combat is over.
@ the party, (OOC: what does everyone do next?)
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Gimble moves stepping around the bodies, to collect his dagger and bolts. “Don’t wana let a good thing go to waste.”
He will also check for any valuables.
Perception 19
"Can I use one of our healing potions?" Casmir asks, checking the passage for any signs of movement.
"If you need it, then use it." Misty says as she glances around. "Best not stay put too long, or we'll have more of them on top of us in a moment." She would aid in checking the bodies for loot, and the room for anything of interest, then continue onward, heading towards any unexplored areas in this section of the castle.
Stannic heads back to the room where they encountered the hobgoblins and searches the bodies and the sleeping areas for any items or equipment.
Perception 18
Turning back to the others, he recommends they continue back through the main hall back toward the rooms deeper into the castle. "We have cleared out the front of the castle, let's see if your missing dwarf can be found deeper inside."
@ Gimble, Misty, and Stannic, search the bodies and the rooms. You find on the bodies, 69 gold, and 2 silver. 3 scimitars, 3 shortbows, 60 arrows, 3 leather armors, 3 shields. 5 longswords, longbows, 100 arrows, 5 chain mail armors, 5 shields. As you search the rooms, In the room where the Hobgoblins where, you find Mounted to the walls are five spears, four longswords, three morningstars, two greatswords, and a fine quarterstaff. The quarterstaff is engraved with stylized feathers, is surprisingly light. In the store room where the party searched before, you find the same stuff, old casks of salted meat and sacks of rotting grain fill this storage area. Among the supplies, you see a bloody suit of chain mail, a heavy crossbow, and an unsheathed longsword with the emblem of Emberhorn worked into its hilt. The party is certain all the food in the stores are completely rotten and inedible. There is one cask of presumably alcohol in the stores that might be valuable or tasty. The room the 3 goblins came from has nothing of note in it. Those that search it can look through the arrow slit, no one is outside the castle.
@ everyone, (OOC: what do you do next? The party has searched the front half of the castle, The party knows of a door in the second hall leading further into the castle. There is also a door in the kitchen that is leading further into the castle. There is also the door on the outside of the castle, and it appears to be unguarded. The door to the castle is closed, and appears in relatively good condition. No damage to the door, but there is a lot of plant life growing on this side of the castle. It also leads further into the castle. On the opposite side of the castle, on the outside, there is a destroyed tower, which the party could just walk into the back half of the castle.)
list of my games/characters in the spoiler
Looking for a new game, if you need a player private message me.