@ the party, The owl bear bursts out of the door way, putting strain on it, but it remains intact, everyone in the party can get a good look at it. One might think it would look wounded from dealing with the goblins, but it looks in fairly good shape. It charges at the damaged wall and smashes through, and then runs out through the damaged tower the party passed by earlier. With the wall destroyed there is no longer a door to open and close to get through the large hallway and the room the party is currently located in. The only remaining room in the castle the party has not explored is the back of the castle, that the party could not look into from the outside.
@ the party, It is likely the leader of the goblins is in that room, and the dwarf you seek. (OOC: make preparations and a plan, then tell me what you do next.) (OOC2: let me know if you search/loot the room the owl bear was in.)
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@ Gimble and Misty, You both take your time searching the room. You both find a chest in the battered room. It is unlocked, and inside it contains 129 gold pieces, a potion of healing and two scrolls.
Misty takes a look at the two scrolls, to see if they are something of use. She helps tuck the other items away, to be split up later.
"My suggestion is to hit the last room hard and fast." Misty says with a glance around. "Due to the fact most of those we fought were either asleep, or nearly so, I assume an alarm has not been raised." She looks to the group. "If we simply throw open the door, drive in, and take them out quick, we should be able to keep them from doing anything to the dwarf." She shrugs. "Or at least that is my best plan. Thoughts?"
“That odd logical based on what we’ve found. I’m game.”
(OOC Gimble would check the door but he middle of the party going in)
@ Gimble, you check the door and it is unlocked. (OOC: give me a stealth check and a perception check.) (OOC 2: if anyone else is by Gimble when he is checking the door give me a perception check.)
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“That odd logical based on what we’ve found. I’m game.”
(OOC Gimble would check the door but he middle of the party going in)
@ Gimble, you check the door and it is unlocked. (OOC: give me a stealth check and a perception check.) (OOC 2: if anyone else is by Gimble when he is checking the door give me a perception check.)
@ Stannic, You try to listen in and fail to hear anything of note, but you do hear voices coming from that room.
@ Gimble, You can hear two voices conversing in the room, and they are speaking common. You do not catch every word, but you feel certain they are talking about money, price, or some sort of deal.
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Stannic looks back at Misty "The alarm may not be raised, but someone is up and talking in the room. You are right, we should move quickly" Stannic moves to the side to allow room for the better fighters of the group to enter first.
Gimble motions to the room and then holds up two fingers to let the group he can hear two people arguing. He then steps back so someone can step up to the door and make the first move.
Misty waves to Gimble. She gestures for him to open the door, then let her, and whomever wish, rush inside. (If misty opens the door, then she cannot simply rush in. Can she? If she can then she will simply rush up, open the door, and move into the chamber. She would already have her magical longsword drawn, so her free item interaction would be opening the door.)
Misty waves to Gimble. She gestures for him to open the door, then let her, and whomever wish, rush inside. (If misty opens the door, then she cannot simply rush in. Can she? If she can then she will simply rush up, open the door, and move into the chamber. She would already have her magical longsword drawn, so her free item interaction would be opening the door.)
(OOC: You can, but you do not know the layout of the room, so whoever or whatever can react to you rushing in. So unless something is near the door, you would not likely be able to attack something without it being aware of your presence. Yes you can have your sword in one hand and open the door with your other hand.)
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This post has potentially manipulated dice roll results.
Misty grips the door, looks to the others, then yanks it open before rushing inside. She moves straight to any enemy she sees, likely the two talking that the others told her about.
(I would assume she still has movement left, and has not had to dash, so I don't see why she couldn't attack an enemy, if she can reach them with normal movement. Do you want initiative first? She has only used her movement, and free item interaction. she has not used her action as of yet, or her bonus action for that matter.)
Casmir will channel Tyr's power into his hammer, invoke the god's protection on himself, and move into the room to be in the front. His hammer starts to shine brightly, and he is surrounded by a shimmering aura.
(OOC: Initiative 20- yay! - Casmir Channels Divinity - Sacred Weapon as an action, casts Shield of Faith on himself as a bonus action, and moves into the room as close as possible to whoever is there. For 1 minute his hammer is considered magical, he adds +3 to attack rolls, and the hammer emits bright light for 20 ft. and dim light for 20 ft. beyond that; a shimmering field appears and surrounds him, granting a +2 bonus to AC while he is concentrating, up to 10 minutes)
@ the party, The owl bear bursts out of the door way, putting strain on it, but it remains intact, everyone in the party can get a good look at it. One might think it would look wounded from dealing with the goblins, but it looks in fairly good shape. It charges at the damaged wall and smashes through, and then runs out through the damaged tower the party passed by earlier. With the wall destroyed there is no longer a door to open and close to get through the large hallway and the room the party is currently located in. The only remaining room in the castle the party has not explored is the back of the castle, that the party could not look into from the outside.
@ the party, It is likely the leader of the goblins is in that room, and the dwarf you seek. (OOC: make preparations and a plan, then tell me what you do next.) (OOC2: let me know if you search/loot the room the owl bear was in.)
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Gimble would help Misty look around.
” Anything good?” He asks as he looks around the room.
Perception (OOC my rolls have been crap lately so I’m gona use my passive perception—15)
(OOC2–As a plan, Gimble would offer to check the door for locks but not wana be the first in.)
Misty was checking out the chamber the Owlbear came out of. Is there anything of interest or value inside there?
@ Gimble and Misty, You both take your time searching the room. You both find a chest in the battered room. It is unlocked, and inside it contains 129 gold pieces, a potion of healing and two scrolls.
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“Well, well, well,” Gimble says with a big grin.
”Anyone need to heal up before we hit that last room?”
Misty takes a look at the two scrolls, to see if they are something of use. She helps tuck the other items away, to be split up later.
"My suggestion is to hit the last room hard and fast." Misty says with a glance around. "Due to the fact most of those we fought were either asleep, or nearly so, I assume an alarm has not been raised." She looks to the group. "If we simply throw open the door, drive in, and take them out quick, we should be able to keep them from doing anything to the dwarf." She shrugs. "Or at least that is my best plan. Thoughts?"
“That odd logical based on what we’ve found. I’m game.”
(OOC Gimble would check the door but he middle of the party going in)
@ Gimble, you check the door and it is unlocked. (OOC: give me a stealth check and a perception check.) (OOC 2: if anyone else is by Gimble when he is checking the door give me a perception check.)
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Misty casts armor of agathys on herself as Gimble checks the door. She will be standing back, so is not close to him as he checks the door.
Stannic is next to Gimble as he checks the door, keeping a watch over him. Perception 10.
Stannic will enter the room in the middle ranks, giving those who are better with a melee weapon a chance to enter first.
Stealth 23
Perception 9
@ Stannic, You try to listen in and fail to hear anything of note, but you do hear voices coming from that room.
@ Gimble, You can hear two voices conversing in the room, and they are speaking common. You do not catch every word, but you feel certain they are talking about money, price, or some sort of deal.
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Casmir is ready to run into the room, expecting trouble
Stannic looks back at Misty "The alarm may not be raised, but someone is up and talking in the room. You are right, we should move quickly" Stannic moves to the side to allow room for the better fighters of the group to enter first.
Gimble motions to the room and then holds up two fingers to let the group he can hear two people arguing. He then steps back so someone can step up to the door and make the first move.
Misty waves to Gimble. She gestures for him to open the door, then let her, and whomever wish, rush inside. (If misty opens the door, then she cannot simply rush in. Can she? If she can then she will simply rush up, open the door, and move into the chamber. She would already have her magical longsword drawn, so her free item interaction would be opening the door.)
(OOC: You can, but you do not know the layout of the room, so whoever or whatever can react to you rushing in. So unless something is near the door, you would not likely be able to attack something without it being aware of your presence. Yes you can have your sword in one hand and open the door with your other hand.)
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Misty grips the door, looks to the others, then yanks it open before rushing inside. She moves straight to any enemy she sees, likely the two talking that the others told her about.
(I would assume she still has movement left, and has not had to dash, so I don't see why she couldn't attack an enemy, if she can reach them with normal movement. Do you want initiative first? She has only used her movement, and free item interaction. she has not used her action as of yet, or her bonus action for that matter.)
Misty initiative: 7
Gimble would enter third, looking for cover to hide behind.
Initiative 3
Casmir will channel Tyr's power into his hammer, invoke the god's protection on himself, and move into the room to be in the front. His hammer starts to shine brightly, and he is surrounded by a shimmering aura.
(OOC: Initiative 20 - yay! - Casmir Channels Divinity - Sacred Weapon as an action, casts Shield of Faith on himself as a bonus action, and moves into the room as close as possible to whoever is there. For 1 minute his hammer is considered magical, he adds +3 to attack rolls, and the hammer emits bright light for 20 ft. and dim light for 20 ft. beyond that; a shimmering field appears and surrounds him, granting a +2 bonus to AC while he is concentrating, up to 10 minutes)