(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Thok moves into the ruined building and casts Chill Touch (OOC: dealing 2 damage) (OOC2: there is no door, its a ruined building. You just have to climb the rumble, or squeeze between a hole. Either way its just difficult terrain which you have enough movement to use to get inside the ruined building.)
Orc 3 reacts to Orc 2's horn blow and enters combat.
Orc 8 notices the Silent image and moves towards it. Orc 8 gets entangled, the spiked growth thorns puncture the orc.
Spiked Growth damage: (OOC: if Stannic rather roll the damage you may.) 5
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 2 has taken 11 damage. Orc 3 has taken no damage.
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This post has potentially manipulated dice roll results.
Stannic freezes as he hears the Orc sound his horn, warning the others. “That can’t be good, the knights better hurry.”he mutters. As he sees Orc 3 move toward the group, Stannic throws another one of his enchanted [spell[magic stone;pebbles[/spell] at the Orc then ducks behind the ruined wall to his west.
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Thok moves into the ruined building and casts Chill Touch (OOC: dealing 2 damage) (OOC2: there is no door, its a ruined building. You just have to climb the rumble, or squeeze between a hole. Either way its just difficult terrain which you have enough movement to use to get inside the ruined building.)
Orc 8 gets hurt from the spiked growth (OOC: dealing 5 damage)
Stannic uses his sling to attack Orc 3. (OOC: dealing 9 damage)
Sly is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 2 has taken 11 damage. Orc 3 has taken 9 damage. Orc 8 has taken 5 damage.
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Syl’s owl flies at Orc 3, distracting it, and then flyby flies away, while she emerges from her hiding spot illusion, and begins her bladesong, dancing towards the orc with rapier drawn. (Rolled with advantage from Owl help- 21 to hit, 5 points of damage, and Orc 3 is surrounded by booming energy (booming blade).
Syl’s owl flies at Orc 3, distracting it, and then flyby flies away, while she emerges from her hiding spot illusion, and begins her bladesong, dancing towards the orc with rapier drawn. (Rolled with advantage from Owl help- 21 to hit, 5 points of damage, and Orc 3 is surrounded by booming energy (booming blade).
+4 ac to Syl and 40’ movement for next minute.
@ Syl (OOC: how does the owl distract the orc?)
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(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Sly and her owl companion engage with Orc 3. Sly casts Booming Blade, with her Owl assisting her. (OOC: dealing 5 damage)
Reidoth also attacks Orc 3. Using his quarter staff.
Attack: 21
Damage(if it hits): 3
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 2 has taken 11 damage. Orc 3 has taken 14 damage. Orc 8 has taken 5 damage.
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(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Reidoth's quarterstaff hits the orc right in the head with a loud smack. (OOC: dealing 3 damage). Killing the Orc.
(OOC: @ Gimble Orc 3 is dead do you wish to target another Orc with your attack or do you want to change your turn entirely?)
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 2 has taken 11 damage. Orc 3 is dead. Orc 8 has taken 5 damage.
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(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Gimble swiftly kills Orc 2 with his crossbow.
Casmir is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 2 is dead. Orc 8 has taken 5 damage.
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Casmir makes sure th orc at his feet is really dead, then moves towards Reidoth and Syl, pointing at the house to the north "Should I go in and provoke them?"
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Casmir talks with the party and then moves into melee of Orc 7. Orc 7 is sleeping, Casmir's strike is a critical hit. (OOC: roll critical damage.)
Thok is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 2 is dead. Orc 8 has taken 5 damage.
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Round 2
Initiative Order: Stannic, Syl, Reidoth, Gimble, Orc 2, Casmir, Thok, Orc 3.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Thok moves into the ruined building and casts Chill Touch (OOC: dealing 2 damage) (OOC2: there is no door, its a ruined building. You just have to climb the rumble, or squeeze between a hole. Either way its just difficult terrain which you have enough movement to use to get inside the ruined building.)
Orc 3 reacts to Orc 2's horn blow and enters combat.
Orc 8 notices the Silent image and moves towards it. Orc 8 gets entangled, the spiked growth thorns puncture the orc.
Spiked Growth damage: (OOC: if Stannic rather roll the damage you may.) 5
Stannic is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 2 has taken 11 damage. Orc 3 has taken no damage.
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Stannic freezes as he hears the Orc sound his horn, warning the others. “That can’t be good, the knights better hurry.” he mutters. As he sees Orc 3 move toward the group, Stannic throws another one of his enchanted [spell[magic stone;pebbles[/spell] at the Orc then ducks behind the ruined wall to his west.
Attack: 25 Damage: 9.
.
Round 2
Initiative Order: Stannic, Syl, Reidoth, Gimble, Orc 2, Casmir, Thok, Orc 3.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Thok moves into the ruined building and casts Chill Touch (OOC: dealing 2 damage) (OOC2: there is no door, its a ruined building. You just have to climb the rumble, or squeeze between a hole. Either way its just difficult terrain which you have enough movement to use to get inside the ruined building.)
Orc 8 gets hurt from the spiked growth (OOC: dealing 5 damage)
Stannic uses his sling to attack Orc 3. (OOC: dealing 9 damage)
Sly is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 2 has taken 11 damage. Orc 3 has taken 9 damage. Orc 8 has taken 5 damage.
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Syl’s owl flies at Orc 3, distracting it, and then flyby flies away, while she emerges from her hiding spot illusion, and begins her bladesong, dancing towards the orc with rapier drawn. (Rolled with advantage from Owl help- 21 to hit, 5 points of damage, and Orc 3 is surrounded by booming energy (booming blade).
+4 ac to Syl and 40’ movement for next minute.
@ Syl (OOC: how does the owl distract the orc?)
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(The owl flies into its face as Syl attacks. (Help action).
Round 2
Initiative Order: Stannic, Syl, Reidoth, Gimble, Orc 2, Casmir, Thok, Orc 3.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Sly and her owl companion engage with Orc 3. Sly casts Booming Blade, with her Owl assisting her. (OOC: dealing 5 damage)
Reidoth also attacks Orc 3. Using his quarter staff.
Attack: 21
Damage(if it hits): 3
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 2 has taken 11 damage. Orc 3 has taken 14 damage. Orc 8 has taken 5 damage.
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Gimble takes another shot at the Orc3
Handbow Attack: 15 Damage: 8
Sneak Attack 7
Round 2
Initiative Order: Stannic, Syl, Reidoth, Gimble, Orc 2, Casmir, Thok.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Reidoth's quarterstaff hits the orc right in the head with a loud smack. (OOC: dealing 3 damage). Killing the Orc.
(OOC: @ Gimble Orc 3 is dead do you wish to target another Orc with your attack or do you want to change your turn entirely?)
Gimble is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 2 has taken 11 damage. Orc 3 is dead. Orc 8 has taken 5 damage.
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Let’s move up and put that on orc 2 then
Whoops, edited. Nevermind
Paladin - warforged - orange
Round 2
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Gimble swiftly kills Orc 2 with his crossbow.
Casmir is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 2 is dead. Orc 8 has taken 5 damage.
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Casmir makes sure th orc at his feet is really dead, then moves towards Reidoth and Syl, pointing at the house to the north "Should I go in and provoke them?"
“Go for it. We are suppose to be a distraction after all.”
“Sounds good!” Syl says.
If possible, Casmir will move towards the nearest orc and attack with his hammer.
(OOC: Attack 23 Damage if it hits 11)
Round 2
Initiative Order: Stannic, Syl, Reidoth, Gimble, Casmir, Thok.
(OOC: the battle map is in the link in the spoiler)
Ruins of Thundertree
(OOC: Map Legend: The circles with a Z are the sleeping orcs. the circles with orcs are orcs who are on patrol. The patrolling orcs are now alert with Orc 2's horn blowing. the circles with SW are siege weapons. the circle with Dragon is the dragon. The buildings with doors, white squares in the middle of a wall of a building, are intact and you cannot see what is inside them. The other buildings/ruins can be traveled through but it is difficult terrain. All the plant life on the map is ashes and embers which will not provide cover. The siege weapons are big enough to obscure vision if you are directly in line with it. So say the party gets in front of one, the sleeping orcs on the other side would not be able to see the party. Same is true with the buildings. Let me know if you have any other questions or concerns about the map. Casmir is the circle with a C in it. The big red circle is to indicate the zone where spiked growth and entangle are active. The purple circle with SI is Thok's silent image. Thok is the circle with a T in it. Stannic is the circle with a SV in it. Reidoth is the circle with a R. Syl is the circle with a SA. Gimble is the circle with a GD. the awake orcs have numbers so you can identify them easier. I forgot to mention the map says each square is 10 feet. Do not pay attention to that, each square is 5 feet, with exception of the ruins which are difficult terrain.)
Casmir talks with the party and then moves into melee of Orc 7. Orc 7 is sleeping, Casmir's strike is a critical hit. (OOC: roll critical damage.)
Thok is up
Health Updates: The Party: The Party: Casmir 36/36 HP, Gimble 31/31 HP, Stannic 31/31 HP Syl 22/22 HP, Thok 26/26 HP.
Party allies: Reidoth 27/27 HP.
Bad Guys: Orc 2 is dead. Orc 8 has taken 5 damage.
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Thok moves into the doorway of the building to the north of them and blasts orcs 4,5 and 6 with burning hands
DC 14 dex save for half of 10
Paladin - warforged - orange
I rolled 11 in the log, just in case the dice doesn't straighten out in the meantime
Paladin - warforged - orange
(OOC: so its 11 not 14 for damage on burning hands?)
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