text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. Only RB6 and RB5 are in melee range of at least one member of the party. Gimble is near the center of the camp. Quinn is on the western edge of the camp and in melee range of RB5, and is knocked out. Misty is between Quinn and Casmir.. RB5 is in the western edge of the camp, and in melee range of Quinn. RB7 has fled using the western path out of the camp but still can be seen by the party. RB8 has fled using the eastern path out of the camp and cannot be seen by the party. RB6 is in the camp and in melee range of Tessa and Casmir. Gniff is next to Gimble and knocked out.
One of RB8's strikes hits Casmir. (OOC: dealing 6 damage)
Casmir strikes back at RB8. (OOC: dealing 6 damage).
RB8 manages to flee out of sight of the party. (OOC: he is still on the battle map.)
RB5 manages a critical hit against Quinn and knocking him out. (OOC: dealing 8 damage.)
RB7 manages to hit Misty twice. (OOC: dealing 6 damage). Misty's spell Armor of Agathys activates and RB7 feels the chill of the spell. (OOC: dealing 10 cold damage.)
(OOC: Misty can still make an Attack of Opporunity against RB7 if she wishes.)
Gimble fires at RB5 (OOC: who hasn't ran away yet but plans to.) trying to prevent his escape. (OOC: dealing 5 damage). (OOC: give me a persuasion or intimidation check.)
Casmir is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 17/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/1f death saving throws, Misty 17/22 HP 6 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/1f death saving throws.
Party allies: Quinn 0/24 HP 0s/0f death saving throws
Bad Guys: Red Brand Bandit 5 has taken 10 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 12 damage. Red Brand Bandit 8 has taken 8 damage.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. Only RB6 and RB5 are in melee range of at least one member of the party. Gimble is near the center of the camp. Quinn is on the western edge of the camp and in melee range of RB5, and is knocked out. Misty is between Quinn and Casmir.. RB5 is in the western edge of the camp, and in melee range of Quinn. RB7 has fled using the western path out of the camp but still can be seen by the party. RB8 has fled using the eastern path out of the camp and cannot be seen by the party. RB6 is in the camp and in melee range of Tessa and Casmir. Gniff is next to Gimble and knocked out.
Misty's attack misses RB7
Casmir's attacks RB6 (OOC: dealing 9 damage)
Misty is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 17/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/1f death saving throws, Misty 17/22 HP 6 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/1f death saving throws.
Party allies: Quinn 0/24 HP 0s/0f death saving throws
Bad Guys: Red Brand Bandit 5 has taken 10 damage. Red Brand Bandit 6 has taken 11 damage. Red Brand Bandit 7 has taken 12 damage. Red Brand Bandit 8 has taken 8 damage.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. RB5 is on the edge of the camp. Gimble is near the center of the camp. Quinn is on the western edge of the camp and is knocked out. Misty is between Tessa and Casmir. RB7 has fled using the western path out of the camp but still can be seen by the party. RB8 has fled using the eastern path out of the camp and cannot be seen by the party. Gniff is next to Gimble and knocked out.
Misty moves and then strikes RB6, (OOC: dealing 7 damage) killing the bandit.
Gniff is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 17/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/1f death saving throws, Misty 17/22 HP 6 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/1f death saving throws.
Party allies: Quinn 0/24 HP 0s/0f death saving throws
Bad Guys: Red Brand Bandit 5 has taken 10 damage. Red Brand Bandit 6 is dead. Red Brand Bandit 7 has taken 12 damage. Red Brand Bandit 8 has taken 8 damage.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. RB5 is on the edge of the camp. Gimble is near the center of the camp. Quinn is on the western edge of the camp and is knocked out. Misty is between Tessa and Casmir. RB7 has fled using the western path out of the camp but still can be seen by the party. RB8 has fled using the eastern path out of the camp and cannot be seen by the party. Gniff is next to Gimble and knocked out.
Gniff clings to life (OOC: one death saving throw success)
Quinn clings to life (OOC: one death saving throw success)
(OOC: Yes, keep rolling them just cause. I do intend to prevent any dying even if there are enough fails.)
Tessa is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 17/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 1s/1f death saving throws, Misty 17/22 HP 6 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/1f death saving throws.
Party allies: Quinn 0/24 HP 1s/0f death saving throws
Bad Guys: Red Brand Bandit 5 has taken 10 damage. Red Brand Bandit 7 has taken 12 damage. Red Brand Bandit 8 has taken 8 damage.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. RB5 is on the edge of the camp. Gimble is near the center of the camp. Quinn is on the western edge of the camp and is knocked out. Misty is between Tessa and Casmir. RB7 has fled using the western path out of the camp but still can be seen by the party. RB8 has fled using the eastern path out of the camp and cannot be seen by the party. Gniff is next to Gimble and knocked out.
(OOC: Tessa and her player have not posted in a while, so we are skipping her turn. auto death saving throw fail. She might get kicked out of the game.)
O'alana is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 17/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 1s/1f death saving throws, Misty 17/22 HP 6 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/2f death saving throws.
Party allies: Quinn 0/24 HP 1s/0f death saving throws
Bad Guys: Red Brand Bandit 5 has taken 10 damage. Red Brand Bandit 7 has taken 12 damage. Red Brand Bandit 8 has taken 8 damage.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. Gimble is near the center of the camp. Quinn is on the western edge of the camp and is knocked out. Misty is between Tessa and Casmir. RB7 has fled using the western path out of the camp and is no longer in the party's sight. RB8 has fled using the eastern path out of the camp and is no longer in the party's sight. Gniff is next to Gimble and knocked out.
O'alana does a mighty swing with her great axe at RB5 (OOC: dealing 11 damage) and kills him.
RB8 is up
RB8 is going to continue to flee
RB7 is up
RB7 is going to continue to flee.
(OOC: to the party, does the party wish to pursue after the bandits? if not combat is over. If the party does wish to chase them down, let me know who.)
The Immediate Threat is over. (OOC: Combat potentially over)
Health Updates: The Party: Casmir 17/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 1s/1f death saving throws, Misty 17/22 HP 6 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/2f death saving throws.
Party allies: Quinn 0/24 HP 1s/0f death saving throws
Bad Guys: Red Brand Bandit 5 is dead. Red Brand Bandit 7 has taken 12 damage. Red Brand Bandit 8 has taken 8 damage.
Rollback Post to RevisionRollBack
list of my games/characters in the spoiler
DMing "Gallia Campaign 1".
Looking for a new game, if you need a player private message me.
"We need healing over here!" Misty calls out as she moves to their downed companions. "Tessa looks the worst, who has healing?" She looks around for anyone that can heal, waving them over.
This post has potentially manipulated dice roll results.
As the healer attends to Tessa, Misty moves over to Gniff. She tries to bandage his wounds as much as possible, to at least get him to last until he can too be healed...
"I am not very good at this..." She warns as she works.
(OOC: that was actually an oops on my part, I knew about Gniff.)
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Looking at RB5 running away, Gimble things he can make a shot that wouldn’t be fatal, but should make him immobile or incapacitated.
Crossbow Attack: 21 Damage: 5
“Hey, we got some questions!”
Round 5
Initiative Order: Gimble, Casmir, Misty, RB6, Gniff, Quinn, Tessa, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. Only RB6 and RB5 are in melee range of at least one member of the party. Gimble is near the center of the camp. Quinn is on the western edge of the camp and in melee range of RB5, and is knocked out. Misty is between Quinn and Casmir.. RB5 is in the western edge of the camp, and in melee range of Quinn. RB7 has fled using the western path out of the camp but still can be seen by the party. RB8 has fled using the eastern path out of the camp and cannot be seen by the party. RB6 is in the camp and in melee range of Tessa and Casmir. Gniff is next to Gimble and knocked out.
One of RB8's strikes hits Casmir. (OOC: dealing 6 damage)
Casmir strikes back at RB8. (OOC: dealing 6 damage).
RB8 manages to flee out of sight of the party. (OOC: he is still on the battle map.)
RB5 manages a critical hit against Quinn and knocking him out. (OOC: dealing 8 damage.)
RB7 manages to hit Misty twice. (OOC: dealing 6 damage). Misty's spell Armor of Agathys activates and RB7 feels the chill of the spell. (OOC: dealing 10 cold damage.)
(OOC: Misty can still make an Attack of Opporunity against RB7 if she wishes.)
Gimble fires at RB5 (OOC: who hasn't ran away yet but plans to.) trying to prevent his escape. (OOC: dealing 5 damage). (OOC: give me a persuasion or intimidation check.)
Casmir is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 17/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/1f death saving throws, Misty 17/22 HP 6 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/1f death saving throws.
Party allies: Quinn 0/24 HP 0s/0f death saving throws
Bad Guys: Red Brand Bandit 5 has taken 10 damage. Red Brand Bandit 6 has taken 2 damage. Red Brand Bandit 7 has taken 12 damage. Red Brand Bandit 8 has taken 8 damage.
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Misty opportunity attack...
Attack: 8 Damage: 7
Gimble Persuasion 7
Casmir sees the bandit run away despite his blows, then turns his attention - and his warhammer - to the enemy still close to him and Tessa.
(OOC attack vs RB6 with +3 to hit from Channel Divinity: Attack: 15 Damage: 9)
Round 5
Initiative Order: Gimble, Casmir, Misty, RB6, Gniff, Quinn, Tessa, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
triboar trail camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. Only RB6 and RB5 are in melee range of at least one member of the party. Gimble is near the center of the camp. Quinn is on the western edge of the camp and in melee range of RB5, and is knocked out. Misty is between Quinn and Casmir.. RB5 is in the western edge of the camp, and in melee range of Quinn. RB7 has fled using the western path out of the camp but still can be seen by the party. RB8 has fled using the eastern path out of the camp and cannot be seen by the party. RB6 is in the camp and in melee range of Tessa and Casmir. Gniff is next to Gimble and knocked out.
Misty's attack misses RB7
Casmir's attacks RB6 (OOC: dealing 9 damage)
Misty is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 17/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/1f death saving throws, Misty 17/22 HP 6 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/1f death saving throws.
Party allies: Quinn 0/24 HP 0s/0f death saving throws
Bad Guys: Red Brand Bandit 5 has taken 10 damage. Red Brand Bandit 6 has taken 11 damage. Red Brand Bandit 7 has taken 12 damage. Red Brand Bandit 8 has taken 8 damage.
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Misty moves and strikes at RB6...
Attack: 21 Damage: 10
Round 5
Initiative Order: Gimble, Casmir, Misty, Gniff, Quinn, Tessa, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
triboar trail camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. RB5 is on the edge of the camp. Gimble is near the center of the camp. Quinn is on the western edge of the camp and is knocked out. Misty is between Tessa and Casmir. RB7 has fled using the western path out of the camp but still can be seen by the party. RB8 has fled using the eastern path out of the camp and cannot be seen by the party. Gniff is next to Gimble and knocked out.
Misty moves and then strikes RB6, (OOC: dealing 7 damage) killing the bandit.
Gniff is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 17/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 0s/1f death saving throws, Misty 17/22 HP 6 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/1f death saving throws.
Party allies: Quinn 0/24 HP 0s/0f death saving throws
Bad Guys: Red Brand Bandit 5 has taken 10 damage. Red Brand Bandit 6 is dead. Red Brand Bandit 7 has taken 12 damage. Red Brand Bandit 8 has taken 8 damage.
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Gniff Death Save: 3
Quinn Death Save: 18
(I know you mentioned we won't be dieing in this encounter. Should I keep rolling?)
Round 5
Initiative Order: Gimble, Casmir, Misty, Gniff, Quinn, Tessa, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. RB5 is on the edge of the camp. Gimble is near the center of the camp. Quinn is on the western edge of the camp and is knocked out. Misty is between Tessa and Casmir. RB7 has fled using the western path out of the camp but still can be seen by the party. RB8 has fled using the eastern path out of the camp and cannot be seen by the party. Gniff is next to Gimble and knocked out.
Gniff clings to life (OOC: one death saving throw success)
Quinn clings to life (OOC: one death saving throw success)
(OOC: Yes, keep rolling them just cause. I do intend to prevent any dying even if there are enough fails.)
Tessa is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 17/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 1s/1f death saving throws, Misty 17/22 HP 6 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/1f death saving throws.
Party allies: Quinn 0/24 HP 1s/0f death saving throws
Bad Guys: Red Brand Bandit 5 has taken 10 damage. Red Brand Bandit 7 has taken 12 damage. Red Brand Bandit 8 has taken 8 damage.
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Round 5
Initiative Order: Gimble, Casmir, Misty, Gniff, Quinn, Tessa, O'alana, RB8, RB5, RB7.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. RB5 is on the edge of the camp. Gimble is near the center of the camp. Quinn is on the western edge of the camp and is knocked out. Misty is between Tessa and Casmir. RB7 has fled using the western path out of the camp but still can be seen by the party. RB8 has fled using the eastern path out of the camp and cannot be seen by the party. Gniff is next to Gimble and knocked out.
(OOC: Tessa and her player have not posted in a while, so we are skipping her turn. auto death saving throw fail. She might get kicked out of the game.)
O'alana is up
(OOC: reminder, I am giving the party advantage on your attacks.)
Health Updates: The Party: Casmir 17/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 1s/1f death saving throws, Misty 17/22 HP 6 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/2f death saving throws.
Party allies: Quinn 0/24 HP 1s/0f death saving throws
Bad Guys: Red Brand Bandit 5 has taken 10 damage. Red Brand Bandit 7 has taken 12 damage. Red Brand Bandit 8 has taken 8 damage.
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O'alana catches up to RB5.
Attack: 23 Damage: 12
Round 5
Initiative Order: Gimble, Casmir, Misty, Gniff, Quinn, Tessa, O'alana, RB8, RB7.
(OOC: the battle map is in the link in the spoiler.)
Triboar Trail Camp
text map: the party is in their camp which is in a clearing in the triboar trail. There are two cleared paths to exit the clearing. Gimble is near the center of the camp. Quinn is on the western edge of the camp and is knocked out. Misty is between Tessa and Casmir. RB7 has fled using the western path out of the camp and is no longer in the party's sight. RB8 has fled using the eastern path out of the camp and is no longer in the party's sight. Gniff is next to Gimble and knocked out.
O'alana does a mighty swing with her great axe at RB5 (OOC: dealing 11 damage) and kills him.
RB8 is up
RB8 is going to continue to flee
RB7 is up
RB7 is going to continue to flee.
(OOC: to the party, does the party wish to pursue after the bandits? if not combat is over. If the party does wish to chase them down, let me know who.)
The Immediate Threat is over. (OOC: Combat potentially over)
Health Updates: The Party: Casmir 17/32 HP, Gimble 10/21 HP, Gniff 0/21 HP 1s/1f death saving throws, Misty 17/22 HP 6 Temp HP, O'alana 16/35 HP Tessa 0/24 HP 0s/2f death saving throws.
Party allies: Quinn 0/24 HP 1s/0f death saving throws
Bad Guys: Red Brand Bandit 5 is dead. Red Brand Bandit 7 has taken 12 damage. Red Brand Bandit 8 has taken 8 damage.
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“Well damn, I wanted to take one alive. I thought we finished those idiots off. They must have another hideout.”
Gimble moves over to collect his daggers and bolts. As well as to check the bodies over.
Perception 7
"We need healing over here!" Misty calls out as she moves to their downed companions. "Tessa looks the worst, who has healing?" She looks around for anyone that can heal, waving them over.
"I'll tend to the wounded" Casmir says, and walks up to Tessa first and casts /Cure Wounds 9.
As the healer attends to Tessa, Misty moves over to Gniff. She tries to bandage his wounds as much as possible, to at least get him to last until he can too be healed...
"I am not very good at this..." She warns as she works.
medicine: 11
Gimble was so distracted by losing the bandit he was snapped back to reality by Misty’s slot for help. Gimble runs over.
“Sorry, here I have two,” Gimble says handing one potion of healing to Misty and then going over to Gniff to drain one down his throat.
Healing 9
Standing up as Gimble takes over, Misty glances to the potion bottle. She takes it to the deer and pours it down the deer's throat.