"Fool!" shouts Mormesk at Marcon's offer. "What do you think I would do with money! Do you see any shops or taverns around here?! I want items of arcane significance...magic! Spell scrolls, wands, enchanted weapons! Hand over your items of power or prepare to use them in self-defense!!"
"Well seeing as we have none of what you want and we're all really more 'watchers than joiners' we'll just tbid you garewell then. Apologies on disturbing you." Says Rigel as he works his way towards the door.
This post has potentially manipulated dice roll results.
From his position on the far side of the large stalagmite, Sildar alerts to the sound of the wraith's angry shouts. He pulls his crossbow from his back and sprints around the corner of the rock formation coming to a halt between Garet and Vanzaren. Through the doorway, he could see Mormesk...in fact, he could actually see through Mormesk's incorporeal body. Doubting it would do much good, Sildar was urgent to do something, so he leveled his crossbow and sent a bolt screaming through the door at the wraith.
Movement (Critical Initiative): 35 feet Attack (Heavy Crossbow): 6 vs. AC 13 (Mormesk); dealing 1 piercing damage on a hit.
As he expected, Sildar's bolt sails right through the wraith's body and strikes the back wall where it shatters into a thousand wooden splinters. "Normal weapons won't have much effect here folks, better use your best magic!" shouts Sildar to the others.
(OOC: Garet's turn was temporarily delayed but will not be forfeited as long as he submits a post before round 2 begins.)
Rigel realizes they aren't talking their way out of this one. The ranger activates the flame tounge function on his magical rod and rushes the wraith. Hew and the transformed rod dance around each other in a swirl of flame and steel as Rigel attacks.
Hew Attack: 13 Damage: 3
R.O.L.M. Attack: 22 Damage: 6
Je used his bonus action to activate the flame tounge.
Both of the ranger's magical weapons strike the wraith, dealing a considerable amount of damage! The undead creature hisses as Rigel's axe and rod land solidly.
Ronk moves in, spear at the ready... Then stops at Sildar's shout. "Regular weapons don't work?! Oh boy..." That probably includes his spear. And fists and feet and knees and elbows and forehead, he assumes as he looks at his hands. Then he remembers the ring. The ring that's been used all of once. Ronk mutters the command word to the ring and then, as the djinni materializes, says louder, "Uh... I wish you would help us with the ghost!"
This post has potentially manipulated dice roll results.
Olrai materializes in the space between Ronk and the wraith from the swirling, sapphire-blue mist that pours forth out of his ring. "Oh, it's still...you...," she echoes, while drawing forth several gleaming scimitars. "You mean that ghost there? Is that all...master?"
Pivoting to face Mormesk, the wraith suddenly shrinks a bit realizing that he is suddenly - and overwhelmingly - outclassed.
(OOC: Olrai will join the initiative count with a roll of 13. She will attack the wraith each turn until Ronk gives her a different command.)
As the wraith shrinks, Marcon gives him a pitying look. "Well buddy. We did offer to leave, but you had to antsy." He says, prior to setting his torch down, cracking his knuckles and doing the same to even his neck as well. "That said, I always wondered what punching a ghost would be like. Ma used to say it was like punching water, but-" He swings with his right for Mormesk's head. And if that wasn't enough to disperse the thing, he'd go for the left hook to where a chin might've used to exist.
Mormesk disappears temporarily, causing Marcon's first swing to blast through thin air, but the wraith was definitely no tavern brawler and re-materialized just as the follow-up punch came rocketing in from the side. It connected with the undead wizard - quite literally - dead center on the chin, sending it back on it's incorporeal heels.
From outside the chamber, Gundren alerts to the distant echo of growling, howling and nails scratching frantically against stone. He shouts a warning to the others: "Uh, we might have a bigger fight on our hands here in a minute boys...arms up, visors down!" He then produces Lightbringer which was shaped like a sunburst and made of solid brass. From simply wielding the magical weapon, he instinctively knew the command word and uttered it under his breath: "Morninglord..." he whispered in a thick, rolling dwarvish brogue and suddenly the mace burst into radiant flame, glowing as brightly as a freshly lit torch. "Ahright! Now we're talkin'!" he exclaims as he takes up a defensive stance near the southern exit tunnel.
Ready (Lightbringer): Gundren will attack the first hostile enemy that enters the cavern through the southern tunnel. Attack: 21 dealing 7 bludgeoning damage plus an additional 1 radiant damage vs. undead on a hit.
This post has potentially manipulated dice roll results.
"Uluthriál," Van says, drawing the sword in question, "I think I'm going to have to borrow your skill for a little bit longer. He moves to be level with Gundren, ready to slash at whatever comes through alongside him.
This post has potentially manipulated dice roll results.
The evil apparition began to look - and feel - suddenly not so powerful, especially after Ronk's djinni minion appeared in front of him. "Rise, my children! Rise and defend me!" he shouts before lunging at Rigel, who while not the greatest threat, was the one he held responsible for the intrusion on his solitude. His voice boomed throughout the complex, and moments later Gundren could hear the sound of growling, howling and the scrap of sharp claws against the cold stone floor echoing up through the tunnels from the south.
Attack (Life Drain): 12 vs. DC 16 (Rigel); dealing 17 necrotic damage on a hit and Rigel must succeed on a DC 13 Constitution saving throw or have his hit point maximum reduced by an amount equal to the damage taken.
RIGEL CON (Save): 15 vs. DC 13; If Life Drain reduces the target’s hit point maximum to 0, the target dies. This reduction to the target’s hit point maximum lasts until the target finishes a long rest.
This post has potentially manipulated dice roll results.
The first sword swipe misses the wraith, but the other two come faster than the undead wizard is able to counter and strike with deadly efficiency. Mormesk shrieks as the blades tear him down, and he crumples to the floor, clinging to what little bit of undeath he had left.
(OOC: Mormesk is a 1 HP.)
Meanwhile, following his brother's warning, Nundro moves to take up a defensive position near the stairs at the north end of the cavern, ready to strike at the first enemy that comes within his reach.
"Fool!" shouts Mormesk at Marcon's offer. "What do you think I would do with money! Do you see any shops or taverns around here?! I want items of arcane significance...magic! Spell scrolls, wands, enchanted weapons! Hand over your items of power or prepare to use them in self-defense!!"
"Well seeing as we have none of what you want and we're all really more 'watchers than joiners' we'll just tbid you garewell then. Apologies on disturbing you." Says Rigel as he works his way towards the door.
**This Space for Rent**
The wraith becomes enraged and moves to attack as Rigel attempts to leave!
ROLLING INITIATIVE:
20 - RONK
18 - MARCON
12 - VANZAREN
15 - RIGEL
11 - GARET
8 - GUNDREN
16 - NUNDRO
12 - SILDAR
6 - MORMESK
From his position on the far side of the large stalagmite, Sildar alerts to the sound of the wraith's angry shouts. He pulls his crossbow from his back and sprints around the corner of the rock formation coming to a halt between Garet and Vanzaren. Through the doorway, he could see Mormesk...in fact, he could actually see through Mormesk's incorporeal body. Doubting it would do much good, Sildar was urgent to do something, so he leveled his crossbow and sent a bolt screaming through the door at the wraith.
Movement (Critical Initiative): 35 feet
Attack (Heavy Crossbow): 6 vs. AC 13 (Mormesk); dealing 1 piercing damage on a hit.
As he expected, Sildar's bolt sails right through the wraith's body and strikes the back wall where it shatters into a thousand wooden splinters. "Normal weapons won't have much effect here folks, better use your best magic!" shouts Sildar to the others.
(OOC: Garet's turn was temporarily delayed but will not be forfeited as long as he submits a post before round 2 begins.)
Rigel realizes they aren't talking their way out of this one. The ranger activates the flame tounge function on his magical rod and rushes the wraith. Hew and the transformed rod dance around each other in a swirl of flame and steel as Rigel attacks.
Hew Attack: 13 Damage: 3
R.O.L.M. Attack: 22 Damage: 6
Je used his bonus action to activate the flame tounge.
**This Space for Rent**
As the flame tounge hits, Rigel invokes his favored foe ability and deals an extra 3 damage.
**This Space for Rent**
Sorry bout the extra posts, but we all know how the dice police are.
Here is the flame damage I forgot to add. 6
**This Space for Rent**
Both of the ranger's magical weapons strike the wraith, dealing a considerable amount of damage! The undead creature hisses as Rigel's axe and rod land solidly.
Ronk moves in, spear at the ready... Then stops at Sildar's shout. "Regular weapons don't work?! Oh boy..." That probably includes his spear. And fists and feet and knees and elbows and forehead, he assumes as he looks at his hands. Then he remembers the ring. The ring that's been used all of once. Ronk mutters the command word to the ring and then, as the djinni materializes, says louder, "Uh... I wish you would help us with the ghost!"
Olrai materializes in the space between Ronk and the wraith from the swirling, sapphire-blue mist that pours forth out of his ring. "Oh, it's still...you...," she echoes, while drawing forth several gleaming scimitars. "You mean that ghost there? Is that all...master?"
Pivoting to face Mormesk, the wraith suddenly shrinks a bit realizing that he is suddenly - and overwhelmingly - outclassed.
(OOC: Olrai will join the initiative count with a roll of 13. She will attack the wraith each turn until Ronk gives her a different command.)
As the wraith shrinks, Marcon gives him a pitying look. "Well buddy. We did offer to leave, but you had to antsy." He says, prior to setting his torch down, cracking his knuckles and doing the same to even his neck as well. "That said, I always wondered what punching a ghost would be like. Ma used to say it was like punching water, but-" He swings with his right for Mormesk's head. And if that wasn't enough to disperse the thing, he'd go for the left hook to where a chin might've used to exist.
Action: Throw Hands at Mormesk.
(Lethal, Free-Handed)Unarmed Strike - Attack #1: 12 Damage: 6 magical bludgeoning.
(Lethal, Free-Handed)Unarmed Strike - Attack #2: 15 Damage: 8 magical bludgeoning.
When you realize you're doing too much: Signature.
Mormesk disappears temporarily, causing Marcon's first swing to blast through thin air, but the wraith was definitely no tavern brawler and re-materialized just as the follow-up punch came rocketing in from the side. It connected with the undead wizard - quite literally - dead center on the chin, sending it back on it's incorporeal heels.
From outside the chamber, Gundren alerts to the distant echo of growling, howling and nails scratching frantically against stone. He shouts a warning to the others: "Uh, we might have a bigger fight on our hands here in a minute boys...arms up, visors down!" He then produces Lightbringer which was shaped like a sunburst and made of solid brass. From simply wielding the magical weapon, he instinctively knew the command word and uttered it under his breath: "Morninglord..." he whispered in a thick, rolling dwarvish brogue and suddenly the mace burst into radiant flame, glowing as brightly as a freshly lit torch. "Ahright! Now we're talkin'!" he exclaims as he takes up a defensive stance near the southern exit tunnel.
Ready (Lightbringer): Gundren will attack the first hostile enemy that enters the cavern through the southern tunnel. Attack: 21 dealing 7 bludgeoning damage plus an additional 1 radiant damage vs. undead on a hit.
"Uluthriál," Van says, drawing the sword in question, "I think I'm going to have to borrow your skill for a little bit longer. He moves to be level with Gundren, ready to slash at whatever comes through alongside him.
Attack (2 handed): 24 Damage: 8
Elra Skylash - Human Cleric | Vanzaren Tanidoni - Half Elf Wizard
Mindartis Liadon - Eladrin Barbarian | Naivara Siannodel - Half Elf Ranger
Arrila Evenwood - Half Elf Paladin | Callaphe of Setessa - Human Rogue
Katernin Nemetsk - Aasimar Cleric | Melody - Tiefling Bard
The evil apparition began to look - and feel - suddenly not so powerful, especially after Ronk's djinni minion appeared in front of him. "Rise, my children! Rise and defend me!" he shouts before lunging at Rigel, who while not the greatest threat, was the one he held responsible for the intrusion on his solitude. His voice boomed throughout the complex, and moments later Gundren could hear the sound of growling, howling and the scrap of sharp claws against the cold stone floor echoing up through the tunnels from the south.
Attack (Life Drain): 12 vs. DC 16 (Rigel); dealing 17 necrotic damage on a hit and Rigel must succeed on a DC 13 Constitution saving throw or have his hit point maximum reduced by an amount equal to the damage taken.
RIGEL
CON (Save): 15 vs. DC 13; If Life Drain reduces the target’s hit point maximum to 0, the target dies. This reduction to the target’s hit point maximum lasts until the target finishes a long rest.
OLRAI
Wielding gleaming scimitars in three of her hands, the large djinn followed her master's commands and attacked the wraith:
Multi-attack 1 (Scimitar): 11 vs. AC 13 (Mormesk); dealing 6.5 non-magical slashing damage plus 5 lightning damage on a hit.
Multi-attack 2 (Scimitar): 26 vs. AC 13 (Mormesk); dealing 6 non-magical slashing damage plus 4 lightning damage on a hit.
Multi-attack 3 (Scimitar): 11 vs. AC 13 (Mormesk); dealing 6 non-magical slashing damage plus 4 lightning damage on a hit.
The first sword swipe misses the wraith, but the other two come faster than the undead wizard is able to counter and strike with deadly efficiency. Mormesk shrieks as the blades tear him down, and he crumples to the floor, clinging to what little bit of undeath he had left.
(OOC: Mormesk is a 1 HP.)
Meanwhile, following his brother's warning, Nundro moves to take up a defensive position near the stairs at the north end of the cavern, ready to strike at the first enemy that comes within his reach.
Ready (Longsword): 20 Damage: 7
Garet will move and try to help Sildar attack the undead wizard