Virran makes use of the indisposed Redbrand and attacks with one of his dagger, the attack being easy pickings. The damage however, causes the ruffian to pause in his laughter (Wisdom saving throw 19). The pause ends in growl as he comes out of the bard's influence.
LSA takes action against the (ex)-laughing redbrand who is still lying on the ground as he starts to growl, cursing virran for his thoughtless action which has left her exposed to another attack while he slinks off to the shadows.
She kicks the sword hilt while stepping forward,, hoping to spin the sword away from the red brands reach and swings her quarterstaff down across his head before swiftly stepping back away from the prone ruffian
Not sure what dice to roll for the kick at the sword
This post has potentially manipulated dice roll results.
LSA, being a bit dozy, doesn't roll for advantage. Realising this (after prompting) she magically zips back in time and re-rolls with advantage. She's hopeful she'll have more luck with the time-travelled roll than she did in real time.
She likes that attack but something went wrong with the damage roll. What could that be? Time travel obviously upsets the equilibrium. She hopes that third attempt at the strike works - she's a bit tired from this time travel stuff.
"What luck", she thinks. "The time travel has been a bonus.... the final attempt with all outcomes accounted for was more than satisfactory." The whack hopefully gave the ruffian a nasty outcome - maybe even knocking him out and taking him out of action.
"Phew! - now back to the present". She closes her eyes briefly and, as in a dream -or is that nightmare, imagines herself back in the the present fracas. Opening her eyes she sees....
This post has potentially manipulated dice roll results.
Still recovering from the laughing and half-orc assault, Spitter begins to stand. Unfortunately, the ranger dances about (thinking she's time travelling and no one can see her) before finally landing a staff blow to the head. The Redbrand crumples to the ground.
At this point, the remaining two Redbrands increase their efforts, realising that the 'puppies' have more bite than originally thought and its now a fight for their life.
Ignoring the sword now dropped to the ground, the first of the two ruffians makes a swing at Brandywise:
Attack: 5 Damage: 3
His increased zeal pays off, making a desperate attack against the fighter and piercing through a gap in his armour. Brandywise takes 5 piecing damage.
Now facing Stig, the fourth Redbrand launches his own attack, desperate determination visible on his face.
Attack: 19 Damage: 7
Attack: 5 Damage: 3
He makes two slashes with his short swords. The first blow swings down with strength, surely leaving some bruising where it landed, but otherwise bouncing off without hard. The second swing, however comes up underneath Stig's shield, piercing a weak spot in the armour and leaving a gash in the skin. Stig takes 4 points of slashing damage.
Frustrated with the challenge of taking out these four lowly ruffians, Naivara pulls her bow back and holds it, arms quivering. With a sigh, she releases the string and sends the nocked arrow flying. With solid accuracy, the arrow pierces the ruffians studded armour and ends his life. The Redbrand collapses to the ground, expired.
Seeing his final comrade fall, the last of the four Redbrands yells:
"Run, warnGlasstaff!" At this screaming, a fifth Redbrand, hiding between the two buildings opposite your location, breaks from cover and runs for the manor. In a few short steps, the newest ruffian approaches the Sleeping Giant and the stack of barrels emptied by their previous carousing, approximately 45 feet away.
Having been quite pleased with taking one RedBrand out of the equation, ready for capture and questioning once the rest were dealt with, he had to make a double take when the half-orc had undone his good work.
But with a shrug he left that fight to LSA and instead turns to survey the remaining fight, singing the first tune had came into his head ”Welcome Strangers to the show” before continuing on as a hum. It was from one of his favourite composers.
Asmodean stops his humming to take a seat on a wine barrel, and as he sits he waves his hand at more wine barrels outside the Sleeping Giant and mumbles “Servento” (ooc Unseen Servant) and just as the fleeing RedBrand attempts to run past the barrels then issues a straight forward command to push the barrels over to knock the man over.
Someone could then race over to him and secure/dispose of the man. Glasstaff would need to wait.
With a satisfied sigh Asmodean then digs out his lute ready to start playing a carousing melody in honour of their soon to be victory!
now what was that tune again. ”Welcome Strangers to the show“
This post has potentially manipulated dice roll results.
Checking to see if anyone pursues, Newbie glances over his shoulder. The tumble of barrels snaps his attention back to the front and he frantically attempts to 'dance' through the unexpected obstacle.
Dexterity (acrobatics) Check: 11
He dodges the first barrel with a 'whoop' as he prepares to jump the second., but catches his back foot on it as he starts to land. His head connects with the front barrel leaving him dazed and prone.
This post has potentially manipulated dice roll results.
[OOC: Hit points managed in Class Tab with a (temporary -8). Sheet says I can do an "Action Surge" under prevailing conditions. Not sure if that extra action allows me single strike or my normal 2 strikes (in this round). So, DM, depending on how my first semi-round actions unfold, I wish to use the Action Surge, as needed.]
... All in a blink of an eyelid ... Aggravation Check (an aspect of Wisdom, seldom documented +0 for BrWBrB) 6
... and, surprisingly, BrWBrB is not that fussed that Naivara has stolen a "kill" from under his very nose. Perhaps because the bonded so closely on their side "mission". But that 5th filthy, blaggard, vego, vegan has lucked out in "meet your (carnivore, scumbag!) maker stakes" beacause BrWBrW leaps toward him ... Athleticism check +5 6
[OOC - It's becoming plainly obvious that FV has stolen all the good dice!] Dexterity check for navigating the tumbled barrels 12
... which had all, luckliy come to their rest, and BrWBrB pounces on Vegan #5 swiftly delivering ...
... an Unarmed Strike to the head, intending to knock the scum unconscious, whereupon, he shall find himself in a sturdy headlock. [As a two-fighter, do I get one or two blows? And don't forget that action surge up my sleeve] Strike #1 Attack: 25 Damage: 6
(OOC - You are not feeling very athletic, are you Brandywise...
I'm also assuming you can see (read earlier) that the new 'vegan' is 45 feet away? While Action Surge allows you to make two action turns (two full attacks, if you will it), you may only move the standard distance. Unless you are using Action Surge to make a Dash, which grants you movement up to 60 feet? Sometimes I sound like I know what I'm talking about!
My movement is 30' walking - past games have tended to work with 2x for running, even if somewhat less athletic - probs because of the injuries. 2x30-45 suggests I should be able to get to a dazed, prone figure and punch it out in my round and maybe still have time to pick my teeth after?
But if an action surge is needed, I'll take it, to get the job done.
Virran picks up the potion fumbled towards him and gulps it down 7
Virran then moves to the newly collapsed laughing redbrand and strikes with his dagger Attack: 24 Damage: 9and automatically will get sneak attack 2
He then moves back into the shadows and uses his cunning action to hide stealth 14
Virran makes use of the indisposed Redbrand and attacks with one of his dagger, the attack being easy pickings. The damage however, causes the ruffian to pause in his laughter (Wisdom saving throw 19). The pause ends in growl as he comes out of the bard's influence.
LSA takes action against the (ex)-laughing redbrand who is still lying on the ground as he starts to growl, cursing virran for his thoughtless action which has left her exposed to another attack while he slinks off to the shadows.
She kicks the sword hilt while stepping forward,, hoping to spin the sword away from the red brands reach and swings her quarterstaff down across his head before swiftly stepping back away from the prone ruffian
Not sure what dice to roll for the kick at the sword
Attack: 6 Damage: 6
(OOC) the roll is for the hit with the quarterstaff
LSA, being a bit dozy, doesn't roll for advantage. Realising this (after prompting) she magically zips back in time and re-rolls with advantage. She's hopeful she'll have more luck with the time-travelled roll than she did in real time.
Attack: 20 Damage: Unable to parse dice roll.
She likes that attack but something went wrong with the damage roll. What could that be? Time travel obviously upsets the equilibrium. She hopes that third attempt at the strike works - she's a bit tired from this time travel stuff.
Attack: 19 Damage: 8
"What luck", she thinks. "The time travel has been a bonus.... the final attempt with all outcomes accounted for was more than satisfactory." The whack hopefully gave the ruffian a nasty outcome - maybe even knocking him out and taking him out of action.
"Phew! - now back to the present". She closes her eyes briefly and, as in a dream -or is that nightmare, imagines herself back in the the present fracas. Opening her eyes she sees....
Still recovering from the laughing and half-orc assault, Spitter begins to stand. Unfortunately, the ranger dances about (thinking she's time travelling and no one can see her) before finally landing a staff blow to the head. The Redbrand crumples to the ground.
At this point, the remaining two Redbrands increase their efforts, realising that the 'puppies' have more bite than originally thought and its now a fight for their life.
Ignoring the sword now dropped to the ground, the first of the two ruffians makes a swing at Brandywise:
Attack: 5 Damage: 3
His increased zeal pays off, making a desperate attack against the fighter and piercing through a gap in his armour. Brandywise takes 5 piecing damage.
Now facing Stig, the fourth Redbrand launches his own attack, desperate determination visible on his face.
Attack: 19 Damage: 7
Attack: 5 Damage: 3
He makes two slashes with his short swords. The first blow swings down with strength, surely leaving some bruising where it landed, but otherwise bouncing off without hard. The second swing, however comes up underneath Stig's shield, piercing a weak spot in the armour and leaving a gash in the skin. Stig takes 4 points of slashing damage.
*** Naivara, Stig, Brandywise and Asmodean ***
Please update your score sheet to reflect the damage this super-rolling DM has scored against you.
You can then take your turns in any order. Might be nice to finish the battle off this time round or I'll have to call for reinforcements :)
Naivara does not hesitate. She aims her bow and arrow at Redbrand #3, who is facing Brandywine. She wants the kill.
Attack: 8 Damage: 9
Asmodean catches the heroism of Naivara out of the corner of his eye.
i can feel an epic ballad of glory will be sung about this group of travellers............if only they survived to make it out of town.
Frustrated with the challenge of taking out these four lowly ruffians, Naivara pulls her bow back and holds it, arms quivering. With a sigh, she releases the string and sends the nocked arrow flying. With solid accuracy, the arrow pierces the ruffians studded armour and ends his life. The Redbrand collapses to the ground, expired.
Seeing his final comrade fall, the last of the four Redbrands yells:
"Run, warn Glasstaff!" At this screaming, a fifth Redbrand, hiding between the two buildings opposite your location, breaks from cover and runs for the manor. In a few short steps, the newest ruffian approaches the Sleeping Giant and the stack of barrels emptied by their previous carousing, approximately 45 feet away.
Having been quite pleased with taking one RedBrand out of the equation, ready for capture and questioning once the rest were dealt with, he had to make a double take when the half-orc had undone his good work.
But with a shrug he left that fight to LSA and instead turns to survey the remaining fight, singing the first tune had came into his head ”Welcome Strangers to the show” before continuing on as a hum. It was from one of his favourite composers.
Asmodean stops his humming to take a seat on a wine barrel, and as he sits he waves his hand at more wine barrels outside the Sleeping Giant and mumbles “Servento” (ooc Unseen Servant) and just as the fleeing RedBrand attempts to run past the barrels then issues a straight forward command to push the barrels over to knock the man over.
Someone could then race over to him and secure/dispose of the man. Glasstaff would need to wait.
With a satisfied sigh Asmodean then digs out his lute ready to start playing a carousing melody in honour of their soon to be victory!
now what was that tune again. ”Welcome Strangers to the show“
Checking to see if anyone pursues, Newbie glances over his shoulder. The tumble of barrels snaps his attention back to the front and he frantically attempts to 'dance' through the unexpected obstacle.
Dexterity (acrobatics) Check: 11
He dodges the first barrel with a 'whoop' as he prepares to jump the second., but catches his back foot on it as he starts to land. His head connects with the front barrel leaving him dazed and prone.
*** Stig and Brandywise left in this round ***
[OOC: Hit points managed in Class Tab with a (temporary -8). Sheet says I can do an "Action Surge" under prevailing conditions. Not sure if that extra action allows me single strike or my normal 2 strikes (in this round). So, DM, depending on how my first semi-round actions unfold, I wish to use the Action Surge, as needed.]
... All in a blink of an eyelid ... Aggravation Check (an aspect of Wisdom, seldom documented +0 for BrWBrB) 6
... and, surprisingly, BrWBrB is not that fussed that Naivara has stolen a "kill" from under his very nose. Perhaps because the bonded so closely on their side "mission". But that 5th filthy, blaggard, vego, vegan has lucked out in "meet your (carnivore, scumbag!) maker stakes" beacause BrWBrW leaps toward him ... Athleticism check +5 6
[OOC - It's becoming plainly obvious that FV has stolen all the good dice!] Dexterity check for navigating the tumbled barrels 12
... which had all, luckliy come to their rest, and BrWBrB pounces on Vegan #5 swiftly delivering ...
... an Unarmed Strike to the head, intending to knock the scum unconscious, whereupon, he shall find himself in a sturdy headlock. [As a two-fighter, do I get one or two blows? And don't forget that action surge up my sleeve] Strike #1 Attack: 25 Damage: 6
[OOC: pffft. Pause for DM considerations]
(OOC - You are not feeling very athletic, are you Brandywise...
I'm also assuming you can see (read earlier) that the new 'vegan' is 45 feet away? While Action Surge allows you to make two action turns (two full attacks, if you will it), you may only move the standard distance. Unless you are using Action Surge to make a Dash, which grants you movement up to 60 feet? Sometimes I sound like I know what I'm talking about!
Tell me your plan.
[OOC:
My movement is 30' walking - past games have tended to work with 2x for running, even if somewhat less athletic - probs because of the injuries. 2x30-45 suggests I should be able to get to a dazed, prone figure and punch it out in my round and maybe still have time to pick my teeth after?
But if an action surge is needed, I'll take it, to get the job done.
Do I get a 2nd punch as a 2-fighter?
/OOC]
(OOC is lsr'sredbrand knocked out or daid...)