You take to the lonely road as Beliard begins to waken. After an hour of walking through the fog, your cloaks dripping with condensation, the silence is broken.
A strange, croaking cry from somewhere above catches your attention. You spot a trio of huge, winged shapes gliding towards you—giant vultures! Each bird carries on its back a warrior in dull blue armor with a dirty white cloak.
Thinking back to what happened last time Coldin decides to try and end things quickly, casting sleep. The sigel on the shield on his glows as he speaks arcane words and draws in the air with his hand.
32 HP of creatures are put to sleep.
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Gronk in Bastion, Kingdom of Medrin Elixisysin Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Sparks casts minor illusion He makes a 5 ft x 5ft x 5ft block around himself, completely enclosing himself inside the illusion. He also uses his improved illusion to make the sound of a hunting horn sound, as if calling up reinforcements.
The above action is if the bird-riders have not closed into melee. If they have he will instead use booming blade and perform an attack...
Attack: 14 Damage: 11
Sneak attack, if appropriate: 2
He would then take a bonus action to disengage and move away from the target.
This post has potentially manipulated dice roll results.
Tangle tries to find some cover from above from a nearby tree or something, moving to get away from the main group. As she calls the dark powers of the forest to curse one of the four riders, muttering under her breath, "May the worms and earth welcome you back soon."
Mechanics:
Initiative: 20
Bonus action: Hexblade Curse one of the 4 riders.
Action: Blur on herself.
Movement: 30 feet away from the rest of the group.
This post has potentially manipulated dice roll results.
One of the figures notches an arrow to her bow and aims at Balmar.
Attack: 11 Damage: 4
Before the arrow has even left the string one of the vultures dives for Torvin, flipping onto its back at the last second. It’s rider draws a shortsword, and from his upside down position slashes twice at the dwarf. The man is clearly a professional.
Tangle curses one of the riders and somersaults beneath the protective branches of a young oak.
Torvin is up!
(For reference, two riders remain thirty feet above you while the third is in melee combat with Torvin. The giant vultures provide half cover to their riders.)
with that being the case Torvin will cast thunderwave on the ones attacking him 13 damage on failed save (DC13 con save) half of that on a successful save. Also if they fail they are pushed 10' away from me.
If they are pushed back Torvin will head for the trees to gain cover also.
This post has potentially manipulated dice roll results.
ROUND 2
The mount of the fallen rider flees with a scream, while the second rider’s vulture turns its head and roughly awakens the sleeping rider.
The knight laughs, and the sound echoes within his helmet. “At last, a worthy foe!” He says, backflipping off of his mount and landing on his feet directly in front of Torvin. He follows up this impressive display of athleticism with two skilled thrusts of his blade.
Attack: 18 Damage: 6
Attack: 12 Damage: 5
The giant vulture, free of its rider, descends on Dawani, biting and hacking in a flurry of feathers.
Dawani will be up bright and early, take a quick breakfast and be ready to go when the group is.
You take to the lonely road as Beliard begins to waken. After an hour of walking through the fog, your cloaks dripping with condensation, the silence is broken.
Roll initiative!
Feathergale Knight: 17
Howling Hatred Initiate 1: 21
Howling Hatred Initiate 2: 8
Dawani Initiative: 13
Dawani will open fire with her shortbow.
Attack: 21
Damage: 5
Coldin Initiative: 11
Thinking back to what happened last time Coldin decides to try and end things quickly, casting sleep. The sigel on the shield on his glows as he speaks arcane words and draws in the air with his hand.
32 HP of creatures are put to sleep.
Gronk in Bastion, Kingdom of Medrin Elixisys in Talaveroth (Team 2) Uthal in Lost Continent of Theviranne
Sparks initiative: 4
Sparks casts minor illusion He makes a 5 ft x 5ft x 5ft block around himself, completely enclosing himself inside the illusion. He also uses his improved illusion to make the sound of a hunting horn sound, as if calling up reinforcements.
The above action is if the bird-riders have not closed into melee. If they have he will instead use booming blade and perform an attack...
Attack: 14 Damage: 11
Sneak attack, if appropriate: 2
He would then take a bonus action to disengage and move away from the target.
Initiative: 4
Balmar will rage an launch a javelin when they get in range!
Attack: 22
Damage: 7
Tangle tries to find some cover from above from a nearby tree or something, moving to get away from the main group. As she calls the dark powers of the forest to curse one of the four riders, muttering under her breath, "May the worms and earth welcome you back soon."
Mechanics:
Initiative: 20
Bonus action: Hexblade Curse one of the 4 riders.
Action: Blur on herself.
Movement: 30 feet away from the rest of the group.
What's the difference between a Wizard and a Sorcerer?
Class.
initiative: 15
One of the figures notches an arrow to her bow and aims at Balmar.
Attack: 11 Damage: 4
Before the arrow has even left the string one of the vultures dives for Torvin, flipping onto its back at the last second. It’s rider draws a shortsword, and from his upside down position slashes twice at the dwarf. The man is clearly a professional.
Attack: 11 Damage: 8
Attack: 21 Damage: 5
Tangle curses one of the riders and somersaults beneath the protective branches of a young oak.
Torvin is up!
(For reference, two riders remain thirty feet above you while the third is in melee combat with Torvin. The giant vultures provide half cover to their riders.)
Torvin casts moonbeam on the ones who attacked him con save 13 12 damage or half with a successful save
(You would catch yourself in the moonbeam as well. Do you still wish to cast it?)
with that being the case Torvin will cast thunderwave on the ones attacking him 13 damage on failed save (DC13 con save) half of that on a successful save. Also if they fail they are pushed 10' away from me.
If they are pushed back Torvin will head for the trees to gain cover also.
Feathergale Knight Save: 18
Giant Vulture Save: 22
Torvin’s opponent and his mount are battered by the spell, but the skillful rider manages to retain his grip.
Dawani’s accuracy is unmatched, and her arrow embeds itself in the leg of one of the riders.
Coldin successfully casts his spell, and the two riders above you slump forward in slumber. The giant vultures remain unaffected.
Sparks is once again surrounded by an illusory wall, shielding himself from the arrows of the riders.
Balmar launches a javelin and impales the wounded and sleeping rider, and she plummets silently to the earth, never to awake.
ROUND 2
The mount of the fallen rider flees with a scream, while the second rider’s vulture turns its head and roughly awakens the sleeping rider.
The knight laughs, and the sound echoes within his helmet. “At last, a worthy foe!” He says, backflipping off of his mount and landing on his feet directly in front of Torvin. He follows up this impressive display of athleticism with two skilled thrusts of his blade.
Attack: 18 Damage: 6
Attack: 12 Damage: 5
The giant vulture, free of its rider, descends on Dawani, biting and hacking in a flurry of feathers.
Attack: 12 Damage: 6
Attack: 9 Damage: 10
Tangle is up!
With a foe on the ground, she pulls out her longsword, rushing him, taking a swing.
Attack: 24 Damage: 7
If she's too far away, she'll move towards him and eldritch blast him instead. Attack: 7 Damage: 6
What's the difference between a Wizard and a Sorcerer?
Class.
On her turn Dawani will cast Heroism on herself and Torvin. Each will gain 3 temporary hit points and the start of their round.
She'll then use bardic inspiration to give Balmar an extra 1d6 to a d20 roll of their choosing.
With someone on the ground Sparks will move in to attack them.
He casts booming blade and attacks...
Attack: 19 Damage: 6
If no one is on the ground by this point, he will fire from inside his illusionary box instead, getting advantage on the attack...
Attack: 22 Damage: 9