Krackle would strain to slowly drag the goblin bodies and prop them up against the door with the worgs. "Maybe if the door catches on fire... then the dead goblins will too! And the goblin bodies can help keep the door shut." He would say inbetween deep breaths as he pulls and pushes and tugs the bodies into position. This eyes would be closed as he moves the bodies.. trying not to look too much at the corpses while he is doing it.
Chrys speeds up the process by helping Krackle move the bodies, dragging two at a time.
"Let's get movin'," Chrys says when they're finished. She gathers the trap-detector back up after throwing it. "If any o' you wanna try to look for traps a lil' more subtle-like, I don't mind... think o' this thing here as a trap disarmer, too."
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Lumen furrows his brow in confusion at the bodies being laid against the door, and then turns down the hallway toward the door. He will look for traps, trying to figure out if the trap detector is better or worse than using his eyes and hands and feet.
Totally!! I'm digging the maps. Awesome job, Chrys!!
You move carefully down the hallway and stop at the end. You put your heads next to the solid oaken door and try to discern any sounds the might be coming from the other side, but you hear nothing.
You have not heard any other sounds coming from down the main hallway. Checking the door, your investigation reveals no traps, and it appears that the handle is not locked.
"Steady there,"Chrys whispers as she pulls back, dropping her makeshift trap in order to ready her hammer again. "Just in case somethin' ugly's waiting inside," she tells Lumen.
The latch drops freely, and the door cracks open with a faint scraping sound. Peeking inside, Lumen can see a couple of smashed crates in his narrow field of vew, but he doesn’t hear any sounds, nor does he detect any movement.
Lumen mutters he sees nothing moving, just some smashed crates. He opens the door wide, and then fires off a shower of sparks ten feet inside with prestidigitation, to see if anything inside reacts.
If not, he will look inside more and then begin to search the crates.
As Lumen swings the door all the way open, he gets a full view of the room. Upon first glance, it would seem that it has not been visited for a long time. A thick layer of dust hangs over the smashed crates, barrels and shelves that are strewn about the 30x40 foot chamber.
The dim light in here is temporarily lit up by Lumen’s spell, but nothing moving can be seen anywhere in the area.
Krackle would move into the room and help search the room for anything useful. "Do you think there are secret doors in here? That would be pretty neat " The would say with a smile and he helped look around.
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Krackle would strain to slowly drag the goblin bodies and prop them up against the door with the worgs. "Maybe if the door catches on fire... then the dead goblins will too! And the goblin bodies can help keep the door shut." He would say inbetween deep breaths as he pulls and pushes and tugs the bodies into position. This eyes would be closed as he moves the bodies.. trying not to look too much at the corpses while he is doing it.
Chrys speeds up the process by helping Krackle move the bodies, dragging two at a time.
"Let's get movin'," Chrys says when they're finished. She gathers the trap-detector back up after throwing it. "If any o' you wanna try to look for traps a lil' more subtle-like, I don't mind... think o' this thing here as a trap disarmer, too."
Lumen furrows his brow in confusion at the bodies being laid against the door, and then turns down the hallway toward the door. He will look for traps, trying to figure out if the trap detector is better or worse than using his eyes and hands and feet.
Perception: 22
X is where we found Pox
O is where we found Harriet
just ignore our placemarkers, I forgot to erase them XD
Chrys will approach the closed door at the end of the hallway and listen carefully for any noises from behind it.
Perception: 20
Krackle will move very close to the dwarf.. preparing himself for anything that might try to come through.
Love love love this old school map!!!
The map is great.
Totally!! I'm digging the maps. Awesome job, Chrys!!
You move carefully down the hallway and stop at the end. You put your heads next to the solid oaken door and try to discern any sounds the might be coming from the other side, but you hear nothing.
Lumen tries the latch to see if it's trapped or locked. Have we heard any sounds at all from further down the hall all this time?
You have not heard any other sounds coming from down the main hallway. Checking the door, your investigation reveals no traps, and it appears that the handle is not locked.
"Steady there," Chrys whispers as she pulls back, dropping her makeshift trap in order to ready her hammer again. "Just in case somethin' ugly's waiting inside," she tells Lumen.
Lumen will stand to the side and crack open the door, peeking in, and ready to turn away should the situation call for an angry paladin to storm in.
The latch drops freely, and the door cracks open with a faint scraping sound. Peeking inside, Lumen can see a couple of smashed crates in his narrow field of vew, but he doesn’t hear any sounds, nor does he detect any movement.
Vesper will do the tactically sound thing and stand behind everybody.
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
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Krackle will also stand next to Vesper, waiting to see what happens when the door opens.
Lumen mutters he sees nothing moving, just some smashed crates. He opens the door wide, and then fires off a shower of sparks ten feet inside with prestidigitation, to see if anything inside reacts.
If not, he will look inside more and then begin to search the crates.
As Lumen swings the door all the way open, he gets a full view of the room. Upon first glance, it would seem that it has not been visited for a long time. A thick layer of dust hangs over the smashed crates, barrels and shelves that are strewn about the 30x40 foot chamber.
The dim light in here is temporarily lit up by Lumen’s spell, but nothing moving can be seen anywhere in the area.
Need Perception for anyone searching the room.
Chrys frowns and steps in front of Lumen, scanning the room for any presence of danger. She makes sure to check the ceiling as well.
Perception: 10
Krackle would move into the room and help search the room for anything useful. "Do you think there are secret doors in here? That would be pretty neat " The would say with a smile and he helped look around.