With careful aim, Krackle releases his sling and watches the stone strike the goblin in the hip. It winces in pain, but remains standing. Following the actions of his friend, the little bugger also turns and flees into the hallway, taking his Disengage to safely duck away from Kess as he takes of running.
(Lumen is up.)
22 - Goblin 1 - Dead. Burned by Vesper
22 - Goblin 2 - Dead. Crushed by Due Process.
21 - Lumen
20 - Goblin 3 - Dead. Killed by Kess
16 - Goblin 4 - Slightly Burned. Wielding a bow. Hiding with a stealth check of 24
15 - Chrys
13 - Goblin 5 - Dead. Head burned up like a giant matchstick.
12 - Vesper
12 - Goblin 6 - Dead. Killed by Kess
11 - Kess - Now standing next to Goblin 8
9 - Goblin 7 - Jockey with bow - Currently Fleeing into the north hallway
4 - Krackle
3 - Goblin 8 - Jockey with bow. - Death by Javelin.
This post has potentially manipulated dice roll results.
Lumen will dart forward, using his full movement to get closer to the hallway. He glances quickly, almost apologetically, at the humans, and then gestures at the fleeing goblins, and then back at the humans with an almost, "you understand," look. He tries to get within 60 feet of the goblin Krackle hit, and calls out, "you are just awful creatures! I want you do know we burned your worgs, and now you don't get to ride... anything!" -- casting vicious mockery at it for 4 psychic damage on a failed WIS 14 save (and disadvantage next turn).
He will end just at the hallway's entrance, looking back at the group. "No more sneaking -- they'll know we're here now. Anyone see anything dangerous in this room?"He looks around, probably not seeing the hidden archer. Perception 23
This post has potentially manipulated dice roll results.
(taking my turn a bit in advance, just to keep things moving along)
Trusting that Kess will be able to deal with her goblin assailant, Chrys runs forward as fast as her short legs will allow her to catch up to the fleeing goblins. Seeing that they're about to get away, she drops Due Process on the ground and pulls out a javelin, flinging it towards one of the fleeing goblins with all of her might.
This post has potentially manipulated dice roll results.
Lumen darts across the room, passing Kess, while keeping his eyes peeled for that hidden goblin who's lurking somewhere along the west wall. Unfortunately, he isn't able to spot the little bugger. When he gets to the other side of the room, where it enters the hallway, he can see the two fleeing goblins about, running as fast as they can down the passage, which runs straight, and goes beyond the limit of his darkvision.
When he reaches this point, they're only about about 20 feet ahead of him down the passage. Shouting down the hallway, Lumen casts his psychic cantrip. (Goblin saves: 18, 14.)
Both the creatures seem to wince and stumble as they flee, but they keep running.
Just then, Chrys, arrives at the hallway entrance as well, having huffed and puffed in a quick sprint across the room. Grabbing her javelin, she hucks it as hard as she can, and watches as it sticks one of the two goblins right in the middle of its back. The creatures screams and falls to the floor dead, while the other one keeps running.
Just then, an arrow flies forth from somewhere within the debris pile of broken furniture and pierces Lumen in the back of his left thigh. Attack: 7 Damage: 7.
After the attack, you hear rustling and watch as the goblin emerges from his hiding place. He hurries for the exit that sits in the middle of the west wall and disappears into the hallway.
Oh gosh, thank you! OOC things have been loony so I totally forgot.
Lumen goes down and then rises back up, snapping the arrow off in a rage, his eyes now furious and looking amid the furniture pile for the source of the arrow.
As Lumen stands back up and spins around, he sees that the little goblin has left his hiding place in the furniture pile and has disappeared into the hallway that leads out of the west wall of the room.
The broken-off arrow is stemming some of the blood and preventing it from flowing too quickly, but it's still a very painful wound.
As of right now, one goblin is still fleeing down the north hallway, and the one who hit you with an arrow has just fled into the west hallway. All the other goblins in the room are dead.
This post has potentially manipulated dice roll results.
(Huh, I didn't think it was my turn, but Fleeing Goblin no. 2 can have another javelin to the back ;-) Also, on backreading this, I believe that goblin had to flee past Kess, Kess would have gotten an AOO as it did so. If that's the case, I'll make a roll for her, and if it's not, just ignore that roll then. Also, if it's not going to be Chrys's turn anytime soon, you can ignore my roll as well. Just take what you need :P )
Kess Scimitar AOO Attack: 25 Damage: 9
Chrys, hoping that the others will be able to deal with the hidden archer, concentrates solely on trying to stop the remaining goblin from fleeing to warn the others in the temple. She takes aim, and hurls another javelin at the goblin's back:
Chris, the two goblins that were standing next to Kess used their [abiilty]Disengage[/ability] ability, which allows them to escape from combat without provoking AOO.
Vesper, you could move 30 feet into the room and attempt to shoot at the fleeing goblin, but since Chrys and Lumen are standing at the entrance to the north hallway, the goblin would effectively have 3/4 cover. He would gain +5 AC. So, you're free to attempt the shot.
Krackle, you're free to heal whoever you wish. Make your choice(s) and roll for healing hp.
Vesper runs into the middle of the chamber to get a line of sight on the fleeing goblin. She sees the creature running down the north hallway that leads out of the room, but with both Lumen and Chrys standing between them at the entrance, it's a tough shot. Doing her best to get a precise aim, Vesper lets loose the magical fire bolt from her hand and watches it sail over her companions's heads and disappear down the hallway past the goblin. He continues his harried dash down the dark passage and disappears into the darkness, his feet faintly echoing in quick patters.
Before Chrys can get another javelin in her hand, the goblin has passed beyond the limit of her range and her darkvision.
Lumen had cast his Vicious Mockery cantrip, then took an arrow to the leg. He saw the attacker flee into the west hallway, but I didn't see any other actions from him after that.
Yeah sorry, by shot I meant vicious mockery, and was wondering if that was the only chance to get something off at them before entering the hallway. Assume it's too far/time's too short.
Lumen turns to Vesper, gasping in pain. "We should, yes. This is their home, though, and that took a lot out of some of us. Eyes wide open for tricks."He looks to Chrys, still ostensibly glowing with heroism, real and bardic, to lead the way. The half-orc does spare a glance at the poor humans, though knowing he can't do anything for them at the moment. He will follow the group slightly behind, limping and holding onto his leg wound, readying another vicious mockery for whenever he sees a goblin or other foe.
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
With careful aim, Krackle releases his sling and watches the stone strike the goblin in the hip. It winces in pain, but remains standing. Following the actions of his friend, the little bugger also turns and flees into the hallway, taking his Disengage to safely duck away from Kess as he takes of running.
(Lumen is up.)
Goblin 1- Dead. Burned by VesperGoblin 2- Dead. Crushed by Due Process.Goblin 3- Dead. Killed by Kessoblin 5- Dead. Head burned up like a giant matchstick.Goblin 6- Dead. Killed by KessGoblin 8- Jockey with bow. - Death by Javelin.Lumen will dart forward, using his full movement to get closer to the hallway. He glances quickly, almost apologetically, at the humans, and then gestures at the fleeing goblins, and then back at the humans with an almost, "you understand," look. He tries to get within 60 feet of the goblin Krackle hit, and calls out, "you are just awful creatures! I want you do know we burned your worgs, and now you don't get to ride... anything!" -- casting vicious mockery at it for 4 psychic damage on a failed WIS 14 save (and disadvantage next turn).
He will end just at the hallway's entrance, looking back at the group. "No more sneaking -- they'll know we're here now. Anyone see anything dangerous in this room?" He looks around, probably not seeing the hidden archer. Perception 23
(taking my turn a bit in advance, just to keep things moving along)
Trusting that Kess will be able to deal with her goblin assailant, Chrys runs forward as fast as her short legs will allow her to catch up to the fleeing goblins. Seeing that they're about to get away, she drops Due Process on the ground and pulls out a javelin, flinging it towards one of the fleeing goblins with all of her might.
Attack: 17 Damage: 5
Lumen darts across the room, passing Kess, while keeping his eyes peeled for that hidden goblin who's lurking somewhere along the west wall. Unfortunately, he isn't able to spot the little bugger. When he gets to the other side of the room, where it enters the hallway, he can see the two fleeing goblins about, running as fast as they can down the passage, which runs straight, and goes beyond the limit of his darkvision.
When he reaches this point, they're only about about 20 feet ahead of him down the passage. Shouting down the hallway, Lumen casts his psychic cantrip. (Goblin saves: 18, 14.)
Both the creatures seem to wince and stumble as they flee, but they keep running.
Just then, Chrys, arrives at the hallway entrance as well, having huffed and puffed in a quick sprint across the room. Grabbing her javelin, she hucks it as hard as she can, and watches as it sticks one of the two goblins right in the middle of its back. The creatures screams and falls to the floor dead, while the other one keeps running.
Just then, an arrow flies forth from somewhere within the debris pile of broken furniture and pierces Lumen in the back of his left thigh. Attack: 7 Damage: 7.
After the attack, you hear rustling and watch as the goblin emerges from his hiding place. He hurries for the exit that sits in the middle of the west wall and disappears into the hallway.
Lumen is down!
Death save for next turn: 16
Doesn’t Lumen have the “Relentless Endurance” half-orc trait?
Oh gosh, thank you! OOC things have been loony so I totally forgot.
Lumen goes down and then rises back up, snapping the arrow off in a rage, his eyes now furious and looking amid the furniture pile for the source of the arrow.
As Lumen stands back up and spins around, he sees that the little goblin has left his hiding place in the furniture pile and has disappeared into the hallway that leads out of the west wall of the room.
The broken-off arrow is stemming some of the blood and preventing it from flowing too quickly, but it's still a very painful wound.
(Are we still in combat?)
As of right now, one goblin is still fleeing down the north hallway, and the one who hit you with an arrow has just fled into the west hallway. All the other goblins in the room are dead.
(Huh, I didn't think it was my turn, but Fleeing Goblin no. 2 can have another javelin to the back ;-) Also, on backreading this, I believe that goblin had to flee past Kess, Kess would have gotten an AOO as it did so. If that's the case, I'll make a roll for her, and if it's not, just ignore that roll then. Also, if it's not going to be Chrys's turn anytime soon, you can ignore my roll as well. Just take what you need :P )
Kess Scimitar AOO Attack: 25 Damage: 9
Chrys, hoping that the others will be able to deal with the hidden archer, concentrates solely on trying to stop the remaining goblin from fleeing to warn the others in the temple. She takes aim, and hurls another javelin at the goblin's back:
Chrys Javelin Attack: 10 Damage: 10
(OOC: Krackle will probably try to do some healing once it is his turn, either heal lumen or one of the humans...)
OOC: Is Vesper able to get a shot off at the fleeing goblin?
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Chris, the two goblins that were standing next to Kess used their [abiilty]Disengage[/ability] ability, which allows them to escape from combat without provoking AOO.
Vesper, you could move 30 feet into the room and attempt to shoot at the fleeing goblin, but since Chrys and Lumen are standing at the entrance to the north hallway, the goblin would effectively have 3/4 cover. He would gain +5 AC. So, you're free to attempt the shot.
Krackle, you're free to heal whoever you wish. Make your choice(s) and roll for healing hp.
It'll probably miss, but here goesAttack: 13 Damage: 4
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Vesper runs into the middle of the chamber to get a line of sight on the fleeing goblin. She sees the creature running down the north hallway that leads out of the room, but with both Lumen and Chrys standing between them at the entrance, it's a tough shot. Doing her best to get a precise aim, Vesper lets loose the magical fire bolt from her hand and watches it sail over her companions's heads and disappear down the hallway past the goblin. He continues his harried dash down the dark passage and disappears into the darkness, his feet faintly echoing in quick patters.
Before Chrys can get another javelin in her hand, the goblin has passed beyond the limit of her range and her darkvision.
Assume Lumen already got off his shot, right?
Lumen had cast his Vicious Mockery cantrip, then took an arrow to the leg. He saw the attacker flee into the west hallway, but I didn't see any other actions from him after that.
"Are we going to follow the goblin?"
Xenophon: Topaz Dragonborn Fighter (ixi's Dragon of Icespire Peak)
More
Yeah sorry, by shot I meant vicious mockery, and was wondering if that was the only chance to get something off at them before entering the hallway. Assume it's too far/time's too short.
Lumen turns to Vesper, gasping in pain. "We should, yes. This is their home, though, and that took a lot out of some of us. Eyes wide open for tricks." He looks to Chrys, still ostensibly glowing with heroism, real and bardic, to lead the way. The half-orc does spare a glance at the poor humans, though knowing he can't do anything for them at the moment. He will follow the group slightly behind, limping and holding onto his leg wound, readying another vicious mockery for whenever he sees a goblin or other foe.