This post has potentially manipulated dice roll results.
Nasaar picks up his war hammer and strides over, slamming it down on the ice-beast, not wishing it to unfreeze and be a potential threat again. he then looks around, checking for doors and anything of interest.
There are clear signs of a previous struggle before but there are no bodies. Mostly around the room are broken bones, discarded armor, and rusted weapons. It seems to be an armory of sorts as there are some racks of weapons and some tables for maintenance. Besides the entryway, there are three doors. Both side doors are single doors while the center one is a double and made with sturdier material.
Nasaar first checks to see what is left for intact weapons or armor on the racks. Once that is done he would move to the center door and investigate it...
This post has potentially manipulated dice roll results.
Caram watches Nasaar as he first scouts the content of the room and moves to the central double doors. Believing it to be in good hands he moves to at least one of the single doors and looks it over. He looks at the hinges, for any locking mechanisms, scrapes along the bottom to see if it has been used recently, which he doubts.
Perception (hopefully on both doors but one is fine): 12
Folas watches the group scurrying about here and there for a bit, then turns around and walks back to unlock Henri from her room.
"Hey there. The big wolf is nixed. If you want to come take a look around, it's probably safe for the moment. Follow me", then he leads her to the scene of the battle.
(Just a note: Rusted weapons are still weapons. If they hit an living organism, there's a DC 5 poison at the penalty for having their damage halved.)
Almost all of the weapons are rusted, while a few lie broken. At majority, there's mostly longswords and axes, while there are a few bows, they've rotted and look liable to break if you pull on it.
The center door bares some resemblance to the large front door, heavy in make and able to take a beating. Where the side door seems weaker and thinner. Each of their hinges show rust slowly spreading. And they all lack a lock onto them. They show no signs of being opened recently nor in a long time.
Henri joins the party below, "W-wow, that's a big wolf," She gapes for a while at the size of the beast, "But anyway, this seems like the armory...the two side doors must be the barracks and the center door is I think the dungeon." She says
"Henry, I am not sure you should be down here." Nasaar frowns as their employer was brought down. "We have not secured this area yet, and do not know what is behind these doors." Seeing one of the group protecting Henry, Nasaar shrugs and moves to the center door. He opens it.
“Nasser maybe you should worry about yourself. A smart person concerned about safety would wait to see what’s behind Bronwens door than rushing to open another one so they could pretend to be the leader. Dope”
"Be more aware of your surroundings." Nasaar said back over his shoulder, clearly bnot at all worried about what the other thinks. "Maybe you should stop being so worried about leadership as in thinking before you speak." The rebuff is said in a calm and steady tone as Nasaar continues to look into the area beyond the central door.
Caram turns back to the room, his own side door opened, "Listen, I get it. We are just five strangers thrust in to a job together. We are bound to clash on many different fronts but really? This kind of passive aggressive stuff is what I usually got back in Sharn when I caught some youngings trying to sneak ale from the local taproom."
As he speaks he fully turns his back to the opened door.
Folas claps Caram on the shoulder and says “I take offense at that Caram.” With a wink “I’ve been actively aggressive not passive aggressive unlike fake leader over there who pretends to ignore me when I get irritated at his instructions to the group. The fact that he insists on continuing even though people are obviously annoyed by his talking makes it so obvious he’s a fake leader”
Finally turning back to the instigator of all of this, Nasaar looks him in the eyes. "I do not understand why you feel you need to cause strife in the group." He says, staring the man in the eyes. "None here have complained about what I do or do not do, other than yourself. I am who I am, and that person is decisive and tactical. If you do not wish to do what I suggest, then do not do so, but it will not change who I am, or what I do as we move forward." He holds the other's eyes a moment longer. "You can either get use to that or not, as you wish." Then he turns and moves back to check out the area beyond the central door.
Folas interrupts “I see I’m going to have to explain it to you because you obviously don’t know how interpersonal dynamics work. I come from a big family. It doesn’t matter how many people are annoyed by your actions. If someone is annoyed by actions that you take yet you continue to do them then you are the instigator not the person who is annoyed. You want to think of yourself as ‘tactical and decisive’ have at it. Just do it with your trap shut”
Nasaar, having already said what he wanted to say ignores the irritant and continues to check out the area beyond the central door. He figures the others in their group can figure out on their own that Folas is actively working to cause strife in their group and sees no reason to rise to the man's antics any longer. It has now caused their employer to be put in danger, by being brought down to the dungeon complex, which is not secured, and has actively worked to distract the members of the group from what they are trying to do.
Folas turns to Henri “I’m sorry for the tension, but this guy seems to want to make all the decisions even though they’re not that great, including leaving a wolf alive and then possibly leaving you alone and unguarded. Ultimately, you’re the boss and this is your show. We happen to be down in this area because we heard sounds. Is this an area that you want to be exploring? Do we need to open these doors? If you want that guy to make the decisions, I’ll follow along. Your call. Either way, stay close and don’t wander too far from one of us”
All the blabbering about leaders and who was in charge was begging to get on Bronwen's nerves this wasn't at all what he had in mind when he decided to become an adventurer. Wanting to get a away from it even for a moment he pushes forward into the left room leaving the annoying 'companions' behind, even if for just a moment.
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Nasaar picks up his war hammer and strides over, slamming it down on the ice-beast, not wishing it to unfreeze and be a potential threat again. he then looks around, checking for doors and anything of interest.
Passive perception: 11
Active perception: 20
Investigation of room: 21
There are clear signs of a previous struggle before but there are no bodies. Mostly around the room are broken bones, discarded armor, and rusted weapons. It seems to be an armory of sorts as there are some racks of weapons and some tables for maintenance. Besides the entryway, there are three doors. Both side doors are single doors while the center one is a double and made with sturdier material.
Nasaar first checks to see what is left for intact weapons or armor on the racks. Once that is done he would move to the center door and investigate it...
Investigation check for door: 10
Caram watches Nasaar as he first scouts the content of the room and moves to the central double doors. Believing it to be in good hands he moves to at least one of the single doors and looks it over. He looks at the hinges, for any locking mechanisms, scrapes along the bottom to see if it has been used recently, which he doubts.
Perception (hopefully on both doors but one is fine): 12
Folas watches the group scurrying about here and there for a bit, then turns around and walks back to unlock Henri from her room.
"Hey there. The big wolf is nixed. If you want to come take a look around, it's probably safe for the moment. Follow me", then he leads her to the scene of the battle.
(Just a note: Rusted weapons are still weapons. If they hit an living organism, there's a DC 5 poison at the penalty for having their damage halved.)
Almost all of the weapons are rusted, while a few lie broken. At majority, there's mostly longswords and axes, while there are a few bows, they've rotted and look liable to break if you pull on it.
The center door bares some resemblance to the large front door, heavy in make and able to take a beating. Where the side door seems weaker and thinner. Each of their hinges show rust slowly spreading. And they all lack a lock onto them. They show no signs of being opened recently nor in a long time.
Henri joins the party below, "W-wow, that's a big wolf," She gapes for a while at the size of the beast, "But anyway, this seems like the armory...the two side doors must be the barracks and the center door is I think the dungeon." She says
Bronwen sneaks up to the door on the left and attempts to open it, peering through, "What's behind door number one?"
Stealth: 20
Mirroring Bronwen, Caram slowly creaks open the other side door though with no real attempts at stealth. He peaks his head around the opened door.
Folas moves himself between Henri and the door
"Henry, I am not sure you should be down here." Nasaar frowns as their employer was brought down. "We have not secured this area yet, and do not know what is behind these doors." Seeing one of the group protecting Henry, Nasaar shrugs and moves to the center door. He opens it.
“Nasser maybe you should worry about yourself. A smart person concerned about safety would wait to see what’s behind Bronwens door than rushing to open another one so they could pretend to be the leader. Dope”
(Nasaar was checking out the central door when the others decided to open their doors. He would have opened his first, not the other way around...)
"Be more aware of your surroundings." Nasaar said back over his shoulder, clearly bnot at all worried about what the other thinks. "Maybe you should stop being so worried about leadership as in thinking before you speak." The rebuff is said in a calm and steady tone as Nasaar continues to look into the area beyond the central door.
Caram turns back to the room, his own side door opened, "Listen, I get it. We are just five strangers thrust in to a job together. We are bound to clash on many different fronts but really? This kind of passive aggressive stuff is what I usually got back in Sharn when I caught some youngings trying to sneak ale from the local taproom."
As he speaks he fully turns his back to the opened door.
Folas claps Caram on the shoulder and says “I take offense at that Caram.” With a wink “I’ve been actively aggressive not passive aggressive unlike fake leader over there who pretends to ignore me when I get irritated at his instructions to the group. The fact that he insists on continuing even though people are obviously annoyed by his talking makes it so obvious he’s a fake leader”
Finally turning back to the instigator of all of this, Nasaar looks him in the eyes. "I do not understand why you feel you need to cause strife in the group." He says, staring the man in the eyes. "None here have complained about what I do or do not do, other than yourself. I am who I am, and that person is decisive and tactical. If you do not wish to do what I suggest, then do not do so, but it will not change who I am, or what I do as we move forward." He holds the other's eyes a moment longer. "You can either get use to that or not, as you wish." Then he turns and moves back to check out the area beyond the central door.
Folas interrupts “I see I’m going to have to explain it to you because you obviously don’t know how interpersonal dynamics work. I come from a big family. It doesn’t matter how many people are annoyed by your actions. If someone is annoyed by actions that you take yet you continue to do them then you are the instigator not the person who is annoyed. You want to think of yourself as ‘tactical and decisive’ have at it. Just do it with your trap shut”
Nasaar, having already said what he wanted to say ignores the irritant and continues to check out the area beyond the central door. He figures the others in their group can figure out on their own that Folas is actively working to cause strife in their group and sees no reason to rise to the man's antics any longer. It has now caused their employer to be put in danger, by being brought down to the dungeon complex, which is not secured, and has actively worked to distract the members of the group from what they are trying to do.
Folas turns to Henri “I’m sorry for the tension, but this guy seems to want to make all the decisions even though they’re not that great, including leaving a wolf alive and then possibly leaving you alone and unguarded. Ultimately, you’re the boss and this is your show. We happen to be down in this area because we heard sounds. Is this an area that you want to be exploring? Do we need to open these doors? If you want that guy to make the decisions, I’ll follow along. Your call. Either way, stay close and don’t wander too far from one of us”
All the blabbering about leaders and who was in charge was begging to get on Bronwen's nerves this wasn't at all what he had in mind when he decided to become an adventurer. Wanting to get a away from it even for a moment he pushes forward into the left room leaving the annoying 'companions' behind, even if for just a moment.