(Oh, Denn is right. Archer is actually dead. Imma give inspiration to Nasaar, to make up for it. Have not had to deal with vulnerabilities for a while.)
With Folas' dart, the weakened skeleton breaks form as its bones fall apart and crumble.
Encounter Over
With the last of the skeletons dispatched, Henri gives a sigh of relief. She gives the fallen skeletons a closer examination, "...Its a bit faded but that's definitely an old Breland coat of arms. But why are they, well, undead, not even the records mention this place..." She furrows her brow as she tries to think of solutions. She shakes her head as she looks forward to the end of the corridor. "The commander's room is up ahead, I'm sure there'll be a record of sorts in there."
(As a heads up, the next encounter will be the last. So if you want do some prep, feel free to before heading into the room.)
"What do you guys say about taking a short rest here." Nasaar suggests. "Everyone catch their breath before we go into that next room." He glances to the others. "If there are more of these skeletons in there, I'd like to face them fully rested, than with only half of my spells left." He explains. "If you would rather just go at them now, then I am fine with that, but wanted to suggest a rest first."
"Exactly." Nasaar says, nodding to Folas. he glances to Henry. "Let's have you in the center of us though, in case something comes along while we are taking that rest." He suggests, wanting their employer where he won't be too likely to be in danger.
(totally ok, just do it in the armory or the council room. Cause Henri isn't okay with the idea of resting in a place where you all just killed some things. And feel free to have her stay in the council room again instead of bringing her along.)
Caram rests with the others and sips from his flask. As the time comes to an end he speaks up, "Henri, we should lock you back in that room to ensure your safety. Obviously if no one comes back, well, sorry." He shrugs at the end.
Caram waggles his fingers at Henri, "You, you are so smart. Look at you with your smartness. It was a collective we, like we all agree that you should lock yourself in the council room." His voice slurs just slightly, he looks to his flask frowning as he sees it is empty. "Come on, hours up and we have to go. Hey maybe they have a wine cellar here."
As the rest comes to a close, Henri heads up to the council room. Leaving the party to check the commander's room. The party opens the door to see a withered human sitting at a desk. It seems dead but as the party comes into the room, its head jerks forward, its caved eyes staring at you all as it slowly stands up. It draws a longsword as its mouth creaks, "In...vaders...must...kill"
Caram shakes out of his shock and bursts in to movement. As he crosses the distance he draws and throws a dagger underhanded at the husk. He finishes his movement by sliding across the desk on his left thigh and kicking out at the undead with his right foot, landing to the creatures left.
This post has potentially manipulated dice roll results.
Bronwen blinks in surprise at the exuberant display of his companion. As he runs around the desk drawing his rapier he mumbles to himself, "Why couldn't I come up with something like that."
Rapier Attack: 18 Damage: 10
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
(Oh, Denn is right. Archer is actually dead. Imma give inspiration to Nasaar, to make up for it. Have not had to deal with vulnerabilities for a while.)
With Folas' dart, the weakened skeleton breaks form as its bones fall apart and crumble.
Encounter Over
With the last of the skeletons dispatched, Henri gives a sigh of relief. She gives the fallen skeletons a closer examination, "...Its a bit faded but that's definitely an old Breland coat of arms. But why are they, well, undead, not even the records mention this place..." She furrows her brow as she tries to think of solutions. She shakes her head as she looks forward to the end of the corridor. "The commander's room is up ahead, I'm sure there'll be a record of sorts in there."
(As a heads up, the next encounter will be the last. So if you want do some prep, feel free to before heading into the room.)
Folas suggests to Henri, "Henri, I'm gonna need a few before we move on to bandage up. Maybe we should take a break."
"What do you guys say about taking a short rest here." Nasaar suggests. "Everyone catch their breath before we go into that next room." He glances to the others. "If there are more of these skeletons in there, I'd like to face them fully rested, than with only half of my spells left." He explains. "If you would rather just go at them now, then I am fine with that, but wanted to suggest a rest first."
"Exactly." Nasaar says, nodding to Folas. he glances to Henry. "Let's have you in the center of us though, in case something comes along while we are taking that rest." He suggests, wanting their employer where he won't be too likely to be in danger.
2 hit dice 11
(totally ok, just do it in the armory or the council room. Cause Henri isn't okay with the idea of resting in a place where you all just killed some things. And feel free to have her stay in the council room again instead of bringing her along.)
1 hit dice: 11
After the rest Nasaar will cast armor of agathys on himself again then indicate he is ready to go.
Caram rests with the others and sips from his flask. As the time comes to an end he speaks up, "Henri, we should lock you back in that room to ensure your safety. Obviously if no one comes back, well, sorry." He shrugs at the end.
Short rest (1 HD): 10
"You...do know that it only locks on the inside right? Doesn't make much sense to have a council room lock from the outside." Henri says
(Mostly all the rooms in the fort lock on the inside, only rooms that lock outside are the cells in the dungeon.)
With the battle done, Bronwen retrieves his discarded weapon and sheathes it before joining the others for a small break before continuing on.
Caram waggles his fingers at Henri, "You, you are so smart. Look at you with your smartness. It was a collective we, like we all agree that you should lock yourself in the council room." His voice slurs just slightly, he looks to his flask frowning as he sees it is empty. "Come on, hours up and we have to go. Hey maybe they have a wine cellar here."
As the rest comes to a close, Henri heads up to the council room. Leaving the party to check the commander's room. The party opens the door to see a withered human sitting at a desk. It seems dead but as the party comes into the room, its head jerks forward, its caved eyes staring at you all as it slowly stands up. It draws a longsword as its mouth creaks, "In...vaders...must...kill"
Roll for Initiative
11
46
Caram takes a reflexive step back with a look of shock.
Initiative: 14
Folas watches the creature rise with a steely eyed glare as he readies a dart.
initiative 21
Nasaar initiative: 9
(Rolling for Bronwen.)
23
Initiative Order
Caram shakes out of his shock and bursts in to movement. As he crosses the distance he draws and throws a dagger underhanded at the husk. He finishes his movement by sliding across the desk on his left thigh and kicking out at the undead with his right foot, landing to the creatures left.
Dagger Attack: 9 Damage: 6
Acrobatics to slide over desk: 18
Kick Attack: 16 Damage: 7
Bronwen blinks in surprise at the exuberant display of his companion. As he runs around the desk drawing his rapier he mumbles to himself, "Why couldn't I come up with something like that."
Rapier Attack: 18 Damage: 10