This post has potentially manipulated dice roll results.
Happy manages to get up after the first painfully stab. As he does he dodges the second stab of the goblin. Without hesitation he pulls out two daggers and attacks back.
Your first dagger digs deep, and it looks like the goblin is barely holding it together.
Helio surveys her colleagues and reaches out to Happy. Placing her hand on his shoulder and saying a quick prayer to Pelor, a wave of warmth and light pulses through his body
Sieghart, your turn! Two goblins look rough. One is attacking Happy and the other backed off of Arlo and looks like their survival instincts are kicking in. One is fighting Catherine and looks untouched. The three remaining archers also appear untouched
The arrow had flown very close to Sieghart, but he had managed to dodge out of the way. The archers were becoming a bit of an issue, and needed to be dealt with quickly.
Sieghart reached for the bow he had dropped earlier, nocked another arrow in the direction of the goblin to the south of their position (GA3) and let it fly.
The goblin continues to prove more nimble than Catherine expects, jabbing her in the thigh with a quick stab. The only evidence of damage, however, is a growl of anger as she raises her axe for another blow, determined to cleave the foul creature in two.
This post has potentially manipulated dice roll results.
Your swipe slays the fleeing goblin and with a spin and a heave your axe embeds a half foot into the goblin archer, killing it instantly.
The last two archers take their shots at Nox and Helio while the spearman continues to run off
Nox: Attack: 12 damage: 6
Helio: Attack: 21 damage: 5
After their arrows loose they turn and flee shouting something in goblin.
Catherine:
Intertwined in the goblin you think you hear a variation Sul'dalian. You don't pick up on all of it, but you believe you hear the words "your" and either "clan", "tribe", or "group".
Unless you all plan on giving chase, combat will end.
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Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Arlo curses under his breath. Then he goes to pick up his handaxe he threw, and starts inspecting the spear injury he'd taken to his arm. "Goblins... nasty little buggers are going to learn a lesson if they keep this up."
He'll take a walk around the camp to let the adrenaline run its course a bit, and check to make sure there aren't any surprises out there waiting for them still.
Catherine darts after the two remaining goblins on instinct, though the pain in her leg brings her out of her battle rage before she can get far. The pain itself is little issue but even she knows it is not wise to give chase with such injuries. To nearly be bested by a goblin.... she'd grown soft in that year spent wasting away on the shorelines, safe and sheltered. At least now her blood was pumping properly again. She made her way over to the campfire, heavily favoring her good side, and threw herself down into a sitting position before it.
"Have we any means of healing to spare?" she asked, looking around for any convenient means by which to bandage herself.
"Not a problem. Killing goblins is satisfying and all, but keeping brothers in arms in the fight is more at the top of my list." Hearing Catherine inquire about healing, she'll approach and begin cleaning and bandaging the wound without a second thought of thinking to ask about entering her personal space. "Those foul creatures shall meet their end soon enough...That should do it. Does anyone else require medical attention before the rush of fighting leaves us and we continue our rest for a little longer?"
(One hour of sleep is still required to gain the benefits of a long rest.)
Arlo, your walk around camp reveals nothing but the slain goblins.
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Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Sieghart goes to try and find the arrows he shot. After a quick search, he goes back to the camp site and resume his watch once everyone goes back to sleep.
You manage to find the arrow, but the fletching is going to stiffen from the goblin blood. It can be worth keeping depending on how much effort you want to put in to cleaning it.
The remainder of your watch goes on with out a hitch. The morning light chases the shadows away, and the song birds begin their noisy chorus. The heat of the morning rises fast enough to bring all of you to consciousness fairly quickly.
The day is yours.
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Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
After the turbulent night, Sieghart gathers his pack and tries to pick back up the trail to the destination where they had stopped. He then waits for his companions.
Catherine gets to her feet and hefts her gear, taking a moment to stretch and work through some of the soreness from their recent skirmish. She joins Sieghart at his side, looking out hopefully at the mysterious rooftops before remembering the events of the previous night.
"Shall we continue onwards? Or seek the goblin encampment first?" she asks, willing to do either. No argument needs to be made in favor of killing goblins, but she's also quite eager to find out what those rooftops are covering in the distance.
“I think we should focus on meeting the other team first, but if we use that signal, the goblins will certainly take advantage. We should quietly find the other team and go deal with the goblins before they do something stupid like set off their signal.”
Arlo looks around. “I know a lot of things, but trail work ain’t in my repertoire. We’ll rely on you pretty heavily, Sieg.”
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Paladin - warforged - orange
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Happy manages to get up after the first painfully stab. As he does he dodges the second stab of the goblin.
Without hesitation he pulls out two daggers and attacks back.
Attack: 18 Damage: 4
Attack: 14 Damage: 1
Your first dagger digs deep, and it looks like the goblin is barely holding it together.
Helio surveys her colleagues and reaches out to Happy. Placing her hand on his shoulder and saying a quick prayer to Pelor, a wave of warmth and light pulses through his body
Cure Wounds
Happy, you are healed 8 hp.
Sieghart, your turn! Two goblins look rough. One is attacking Happy and the other backed off of Arlo and looks like their survival instincts are kicking in. One is fighting Catherine and looks untouched. The three remaining archers also appear untouched
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
The arrow had flown very close to Sieghart, but he had managed to dodge out of the way. The archers were becoming a bit of an issue, and needed to be dealt with quickly.
Sieghart reached for the bow he had dropped earlier, nocked another arrow in the direction of the goblin to the south of their position (GA3) and let it fly.
Attack: 9 Damage: 5
You arrow soars passed the goblin and off into the darkenss.
Catherine, your go!
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
The goblin continues to prove more nimble than Catherine expects, jabbing her in the thigh with a quick stab. The only evidence of damage, however, is a growl of anger as she raises her axe for another blow, determined to cleave the foul creature in two.
Attack: 16
Damage: 14
Catherine's HP: 5/14
Rage: 8/10 turns
And you accomplish your goal. The heavy axe head cleanly bisects the goblin right down the center. Another goblin down.
Arlo, you're up!
I'll be posting an updated map in a couple of minutes
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Arlo moves up to the running spearman and swings.
Attack: 14 Damage: 9
(if that kills him, Arlo’s going to chuck his other handaxe at the goblin at her)
Attack: 23 Damage: 10
Paladin - warforged - orange
Your swipe slays the fleeing goblin and with a spin and a heave your axe embeds a half foot into the goblin archer, killing it instantly.
The last two archers take their shots at Nox and Helio while the spearman continues to run off
Nox: Attack: 12 damage: 6
Helio: Attack: 21 damage: 5
After their arrows loose they turn and flee shouting something in goblin.
Catherine:
Intertwined in the goblin you think you hear a variation Sul'dalian. You don't pick up on all of it, but you believe you hear the words "your" and either "clan", "tribe", or "group".
Unless you all plan on giving chase, combat will end.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Arlo curses under his breath. Then he goes to pick up his handaxe he threw, and starts inspecting the spear injury he'd taken to his arm. "Goblins... nasty little buggers are going to learn a lesson if they keep this up."
He'll take a walk around the camp to let the adrenaline run its course a bit, and check to make sure there aren't any surprises out there waiting for them still.
Paladin - warforged - orange
Catherine darts after the two remaining goblins on instinct, though the pain in her leg brings her out of her battle rage before she can get far. The pain itself is little issue but even she knows it is not wise to give chase with such injuries. To nearly be bested by a goblin.... she'd grown soft in that year spent wasting away on the shorelines, safe and sheltered. At least now her blood was pumping properly again. She made her way over to the campfire, heavily favoring her good side, and threw herself down into a sitting position before it.
"Have we any means of healing to spare?" she asked, looking around for any convenient means by which to bandage herself.
Sieghart sheaths his short sword and turns to his companions.
''Is everyone alright?'' He had been lucky to come out unscathed. But some of his companion hadn't been as lucky.
''These goblins are becoming a real threat. Once the mission is done, we need to take care of them.''
Happy stores his daggers. He stares at the point where the stab wound was, which healed through Helio's magic.
"Thank you Helio, that could have ended bad for me."
"We should definitely hunt them down afterwards. I am worried that the other group is maybe having the same troubles"
Helio nods her head to Happy.
"Not a problem. Killing goblins is satisfying and all, but keeping brothers in arms in the fight is more at the top of my list." Hearing Catherine inquire about healing, she'll approach and begin cleaning and bandaging the wound without a second thought of thinking to ask about entering her personal space. "Those foul creatures shall meet their end soon enough...That should do it. Does anyone else require medical attention before the rush of fighting leaves us and we continue our rest for a little longer?"
(One hour of sleep is still required to gain the benefits of a long rest.)
Arlo, your walk around camp reveals nothing but the slain goblins.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Arlo scoops up a couple of the spears and stuffs them in his pack. Then returns to sleep.
(it's what Goblin Slayer would do... lol)
Paladin - warforged - orange
Sieghart goes to try and find the arrows he shot. After a quick search, he goes back to the camp site and resume his watch once everyone goes back to sleep.
Catherine thanks Helio for her aid before laying down and turning over, hoping to get a bit more rest before sunrise.
You manage to find the arrow, but the fletching is going to stiffen from the goblin blood. It can be worth keeping depending on how much effort you want to put in to cleaning it.
The remainder of your watch goes on with out a hitch. The morning light chases the shadows away, and the song birds begin their noisy chorus. The heat of the morning rises fast enough to bring all of you to consciousness fairly quickly.
The day is yours.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
After the turbulent night, Sieghart gathers his pack and tries to pick back up the trail to the destination where they had stopped. He then waits for his companions.
Catherine gets to her feet and hefts her gear, taking a moment to stretch and work through some of the soreness from their recent skirmish. She joins Sieghart at his side, looking out hopefully at the mysterious rooftops before remembering the events of the previous night.
"Shall we continue onwards? Or seek the goblin encampment first?" she asks, willing to do either. No argument needs to be made in favor of killing goblins, but she's also quite eager to find out what those rooftops are covering in the distance.
“I think we should focus on meeting the other team first, but if we use that signal, the goblins will certainly take advantage. We should quietly find the other team and go deal with the goblins before they do something stupid like set off their signal.”
Arlo looks around. “I know a lot of things, but trail work ain’t in my repertoire. We’ll rely on you pretty heavily, Sieg.”
Paladin - warforged - orange