As you leave two deep gashes, Orbid belts out a howl of pain yelling, "GAH!! DON'T JUST STAND THERE!"
Hearing that your eyes dart around for more of his undead guards. What you see instead is a suit of rusted armor. Though you no one peers through the helm, it still shifts on its own accord.
Sieghart, your turn!
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Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
This post has potentially manipulated dice roll results.
Orbid had finally come out of hiding and had decided to face them head on. Arlo had already engaged the dark wizard, but he would need support. Pulling out his bow and nocking an arrow, he tries to take aim at Orbid, without hitting Arlo.
Taking aim at Orbid and paying special attention to Arlo's movements, you see your shot starting to open up. You release before the target is presented. As Arlo makes his final chopping motion, your arrow darts past where his shoulder once was and impacting Orbids arm.
(Nice shot! 18 was exactly what you needed to hit.)
Happy gets ready to fight and says: “Finally we’ll get you Orbid.”
Happy moves the Hex to Orbid, and moves to the door. As he sees Arlo blocking his view on Orbid he readies an Eldritch Blast for when he has a clear line of sight on Orbid.
I'd say you'd have enough foresight to shift out of the way. You would have 15ft of movement left after your attack. He has no melee weapon in hand, so the worst you can exlect from an attack of opportunity would be a punch, should you want to break away from him.
Happy, your hex will transfer. And since Arlo moved, you can roll for your eldritch blast.
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Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
I'd say you'd have enough foresight to shift out of the way. You would have 15ft of movement left after your attack. He has no melee weapon in hand, so the worst you can exlect from an attack of opportunity would be a punch, should you want to break away from him.
Happy, your hex will transfer. And since Arlo moved, you can roll for your eldritch blast.
I don’t want to break from him. I just want to move around him. Keep him between me and the armor if possible
After taking the volley of hits from you three he straightens up and continues to reach into his cloak, pulling out a small straight piece of iron. He motions his other hand around the iron and speaks an incantaion, directing it at Arlo, casting hold person.
Make a Wisdom Save (DC 11)
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Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
This post has potentially manipulated dice roll results.
As Orbid says the final phrase you feel your joints begin to stiffen and muscles begin to tense. You close your eyes and push through the oppressive magic. Opening your eyes you see the suit of armor come barreling at you fists raised to slam down on you.
Multi-attack:
First attack: 6, 6 bludeoning damage
Second attack: 8, 4 bludeoning damage
Lucas, your turn!
(Map will be updated momentarily.)
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Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
This post has potentially manipulated dice roll results.
You connect with your axe, leaving a laceration across his shoulder that begins to soak his sleeve in blood.
Catherine, not wanting to miss out at removing this evil from her homelands rushes to Orbid in a complete rage. She grabs the great axe out of the door way and swings, shouting "Die, you vile creature!"
Attack: 23, 12 slashing damage
Back to the top of the round. Arlo, you're up!
With everyone connecting with their attacks and doing almost above average damage, Orbid is not looking good at all. He has 4 lacerations across his body that range from minor to severe, a charred patch on his chest from the eldritch blast, and an arrow sticking out of his shoulder (a whopping 52 points of combined damage for those wondering).
Catherines hit was mighty and cause Orbid to stagger. He's on his final leg. It's time to end this. As Orbid reels from the pain you see the perfect opening in his defenses. You swing both axes with all the momentum you can quickly generate and strike him square in the chest. You must have chopped through the heart, because blood coats your hands almost instantly.
Lucas, you see the edge of the axes protrude from his back.
Orbid goes limp on your axes and his body curls back, dislodges itself from your blades, and then hits the floor with a dull thud.
Sieghart, your turn!
You see Orbid fall to the floor from behind Happy. As far as you know there was a heavily armored entity that ran infront of Orbid to assail Arlo.
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Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
This post has potentially manipulated dice roll results.
They had done it. Orbid had fallen. However, the walking suit of armor protecting him still stood. Sieghart moved in front of happy to get a better look in the room. He took out another arrow from his quiver and aimed it at the armored protector.
Arlo starts the chop chop! Two handaxes
Attack: 18 Damage: 6
Attack: 10 Damage: 4
Paladin - warforged - orange
As you leave two deep gashes, Orbid belts out a howl of pain yelling, "GAH!! DON'T JUST STAND THERE!"
Hearing that your eyes dart around for more of his undead guards. What you see instead is a suit of rusted armor. Though you no one peers through the helm, it still shifts on its own accord.
Sieghart, your turn!
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Orbid had finally come out of hiding and had decided to face them head on. Arlo had already engaged the dark wizard, but he would need support. Pulling out his bow and nocking an arrow, he tries to take aim at Orbid, without hitting Arlo.
Attack: 18 Damage: 4
Taking aim at Orbid and paying special attention to Arlo's movements, you see your shot starting to open up. You release before the target is presented. As Arlo makes his final chopping motion, your arrow darts past where his shoulder once was and impacting Orbids arm.
(Nice shot! 18 was exactly what you needed to hit.)
Happy, your go!
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
(I guess I can still move my Hex over to Orbid?)
Happy gets ready to fight and says: “Finally we’ll get you Orbid.”
Happy moves the Hex to Orbid, and moves to the door. As he sees Arlo blocking his view on Orbid he readies an Eldritch Blast for when he has a clear line of sight on Orbid.
I don’t suppose Arlo could’ve moved in a little further to get out of the way of his allies?
Paladin - warforged - orange
I'd say you'd have enough foresight to shift out of the way. You would have 15ft of movement left after your attack. He has no melee weapon in hand, so the worst you can exlect from an attack of opportunity would be a punch, should you want to break away from him.
Happy, your hex will transfer. And since Arlo moved, you can roll for your eldritch blast.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
I don’t want to break from him. I just want to move around him. Keep him between me and the armor if possible
Paladin - warforged - orange
Done and done.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Awesome.
Attack: 24
Damage: 10
Forgot about the Hex.
Disadvantage on Wisdom checks
Hex damage: 4
After taking the volley of hits from you three he straightens up and continues to reach into his cloak, pulling out a small straight piece of iron. He motions his other hand around the iron and speaks an incantaion, directing it at Arlo, casting hold person.
Make a Wisdom Save (DC 11)
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Arlo Wis save 15
Paladin - warforged - orange
As Orbid says the final phrase you feel your joints begin to stiffen and muscles begin to tense. You close your eyes and push through the oppressive magic. Opening your eyes you see the suit of armor come barreling at you fists raised to slam down on you.
Multi-attack:
First attack: 6, 6 bludeoning damage
Second attack: 8, 4 bludeoning damage
Lucas, your turn!
(Map will be updated momentarily.)
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Lucas moves rushes toward Orbid (square directly to his right), slashing at the wizard with his axe.
Attack: 19, Slashing damage: 7
You connect with your axe, leaving a laceration across his shoulder that begins to soak his sleeve in blood.
Catherine, not wanting to miss out at removing this evil from her homelands rushes to Orbid in a complete rage. She grabs the great axe out of the door way and swings, shouting "Die, you vile creature!"
Attack: 23, 12 slashing damage
Back to the top of the round. Arlo, you're up!
With everyone connecting with their attacks and doing almost above average damage, Orbid is not looking good at all. He has 4 lacerations across his body that range from minor to severe, a charred patch on his chest from the eldritch blast, and an arrow sticking out of his shoulder (a whopping 52 points of combined damage for those wondering).
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
Arlo’s going to try to keep the beat down going and kill Orbid
Attack: 8 Damage: 9
Attack: 8 Damage: 4
(get wrecked!)
Paladin - warforged - orange
(Wrecked might be an understatement)
Catherines hit was mighty and cause Orbid to stagger. He's on his final leg. It's time to end this. As Orbid reels from the pain you see the perfect opening in his defenses. You swing both axes with all the momentum you can quickly generate and strike him square in the chest. You must have chopped through the heart, because blood coats your hands almost instantly.
Lucas, you see the edge of the axes protrude from his back.
Orbid goes limp on your axes and his body curls back, dislodges itself from your blades, and then hits the floor with a dull thud.
Sieghart, your turn!
You see Orbid fall to the floor from behind Happy. As far as you know there was a heavily armored entity that ran infront of Orbid to assail Arlo.
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount
They had done it. Orbid had fallen. However, the walking suit of armor protecting him still stood. Sieghart moved in front of happy to get a better look in the room. He took out another arrow from his quiver and aimed it at the armored protector.
Attack: 20 Damage: 9
Your arrow just barely manages to pierce the armor causing it to stutter step. No blood seeps from the wound.
Happy, your go!
Dungeon Master - Lost Land of Ror'nav
Ulfgar Rumnaheim | Dwarven Fighter - Heroes of Wildemount