Forjar enters the fray, but the creature easily steps out of harm's way as the weighty hammer comes down upon the floor. Rusty slices with both sword and dagger upon the fiend but it still persists. Hari's body convulses, as it cannot take the rancid smell and sight of the beast. She doubles over, down for now.
(Rotting Presence. When any creature that isn’t a demon starts its turn within 30 feet one or more bulezaus, that creature must succeed on a DC 13 Constitution saving throw or take 1d6 necrotic damage plus 1 necrotic damage for each bulezau within 30 feet of it. - Slightly changed, to melee range and without the plus one due to this one being unique.)
Boss' Health -
55/89
Connor manages to fight off the poison as he manages to squeeze out the last of the venom from his wound.
This post has potentially manipulated dice roll results.
Axon watched as Hari dropped in front of the creature. He didn't want to get anywhere near it, he wasn't sure how it could effect his organic components. Still he couldn't leave a soldier down, it was against his training. He rushed over to where Hari's body lay, keeping his distance as best he could from the creature and touched them allowing some of the viscous oil like substance to leak from a port in the palm of his hand. The fluid was what repaired his own organic components and he had found it was compatible with other organics as well.
OOC: Casting Cure Wounds on Hari for 12. I am not sure how far away Hari was but if I have any movement left over (and I am not within threatening reach of the creature) I will use that movement to back away again.
(Won't force the other party members to make a Con Save for the thunderwave, the spell is somewhat hard to determine who gets affected as there is no friendly fire for it. And be warned, there is no friendly fire so in example, fireball into a melee with an enemy, the party will also have to do a save and take damage for it. And Axon has enough movement to drag Hari away from the melee and bring her back.)
Connor brings forth a thunderous epic as it propels the fiend back. Axon takes the moment to get Hari out of the fray and tend to her wounds. The fiend doesn't relent as it goes back into the melee. Swinging for Forjar while its tail lunges for Rusty.
Obsidian Club Attack: 5 Damage: 5 at Forjar
Tail Attack: 20 Damage: 6 at Rusty
(And quick question for Connor, would you like to move away from the melee? If not, then you'll still have to do a Con Save when you start your turn.)
The beast tail catches Rusty in the side. A new intensity rises inside of Rusty, he begins to run through a diagnostic to identify this sensation, Rusty recalls this same sensation upon learning of his betrayal and manipulation by his former captor Rulard. Rusty renews his focus for this encounter a renewed determination to see this abomination fall.
[OOC] I did not pass the Con save so I will take 5 Necrotic damage. But I did roll TWO NATURAL 20s! So will that push my damage total to 22 and 2 or do you have players add die to the roll?
(Yes, you double your dice, not your damage. And the presence damage is not set, I just roll for each round. So for this round, 2)
Forjar and Rusty tear into the fiend, with hammer and blades. Rusty with two especially deep stabs into the fiend's chest. Hari takes the moment to tend to her wounds.
(Will need Connor's action and if he decided to move in the previous action.)
Forjar is a bastion of defense as he easily blocks the blow but Connor is unlucky as the tail pierces through. He falls upon the floor as the wound bleeds red and purple.
(Not going to kill him, he's just down. Forjar is up.)
Con Save 22
Pori Gathar - Level 1 Tiefling Life Cleric - GamoRust's Baldur's Gate Descent to Avernus
Rusty - Level 4 Warforged Rogue - Virst's Clifftop Adventurer's Guild/Fiendfall Scouting
con save 19
(Adding Sneak attack damage, 5)
Forjar enters the fray, but the creature easily steps out of harm's way as the weighty hammer comes down upon the floor. Rusty slices with both sword and dagger upon the fiend but it still persists. Hari's body convulses, as it cannot take the rancid smell and sight of the beast. She doubles over, down for now.
(Rotting Presence. When any creature that isn’t a demon starts its turn within 30 feet one or more bulezaus, that creature must succeed on a DC 13 Constitution saving throw or take 1d6 necrotic damage plus 1 necrotic damage for each bulezau within 30 feet of it. - Slightly changed, to melee range and without the plus one due to this one being unique.)
Boss' Health -
55/89
Connor manages to fight off the poison as he manages to squeeze out the last of the venom from his wound.
(Connor and Axon still left to act.)
Axon watched as Hari dropped in front of the creature. He didn't want to get anywhere near it, he wasn't sure how it could effect his organic components. Still he couldn't leave a soldier down, it was against his training. He rushed over to where Hari's body lay, keeping his distance as best he could from the creature and touched them allowing some of the viscous oil like substance to leak from a port in the palm of his hand. The fluid was what repaired his own organic components and he had found it was compatible with other organics as well.
OOC: Casting Cure Wounds on Hari for 12. I am not sure how far away Hari was but if I have any movement left over (and I am not within threatening reach of the creature) I will use that movement to back away again.
connor unleashes a blast of thunderous energy at the behemoth
thunderwave 7
dc 12 con save or be pushed 10 feet away from me on success half damage
(Botting Connor)
Con Save for Rotting Presence - 16
Con Save - 7
(Won't force the other party members to make a Con Save for the thunderwave, the spell is somewhat hard to determine who gets affected as there is no friendly fire for it. And be warned, there is no friendly fire so in example, fireball into a melee with an enemy, the party will also have to do a save and take damage for it. And Axon has enough movement to drag Hari away from the melee and bring her back.)
Connor brings forth a thunderous epic as it propels the fiend back. Axon takes the moment to get Hari out of the fray and tend to her wounds. The fiend doesn't relent as it goes back into the melee. Swinging for Forjar while its tail lunges for Rusty.
Obsidian Club Attack: 5 Damage: 5 at Forjar
Tail Attack: 20 Damage: 6 at Rusty
(And quick question for Connor, would you like to move away from the melee? If not, then you'll still have to do a Con Save when you start your turn.)
Boss' Health -
48/89
Con save 16
No poison damage.
The beast tail catches Rusty in the side. A new intensity rises inside of Rusty, he begins to run through a diagnostic to identify this sensation, Rusty recalls this same sensation upon learning of his betrayal and manipulation by his former captor Rulard. Rusty renews his focus for this encounter a renewed determination to see this abomination fall.
Pori Gathar - Level 1 Tiefling Life Cleric - GamoRust's Baldur's Gate Descent to Avernus
Rusty - Level 4 Warforged Rogue - Virst's Clifftop Adventurer's Guild/Fiendfall Scouting
Rotting Presence Con Save: 16
No RP damage
"Oof, Boyo, you reek like a month old egg left in the heat of day."
Forjar again swings with his hammer, primarily focusing on getting the beast to attack him instead of his companions.
Attack: 18 Damage: 8
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Hari rolls to her feet, tossing a quick thanks to Axon as her own hands weave a quick spellform and several more of her wounds close.
Cure Wounds on herself for 7 hp.
Stella Diamant, Human Rogue 17 (Swashbuckler), The Exploits of Misfit Company
Kat, Medtech, Cyberpunk: Red
Shi, Changeling Bard 4 (College of Spirits), Tyrant's Grasp
Dani, Human Artificer 9 (Armorer), Skulls and Starships
DM, Project Point (Teams Scimitar and Longsword)
Everything Else!
Axon refocuses his attention on the creature, manipulating his arms with his tools once more and releasing another Firebolt!
Attack: 12 Damage: 3
Rusty with his intense focus starts in on the beast.
Con Save 12
Sneak Attack short sword 27 Damage11
Two Weapon Attack Dagger 26 Damage 1
Pori Gathar - Level 1 Tiefling Life Cleric - GamoRust's Baldur's Gate Descent to Avernus
Rusty - Level 4 Warforged Rogue - Virst's Clifftop Adventurer's Guild/Fiendfall Scouting
[OOC] I did not pass the Con save so I will take 5 Necrotic damage. But I did roll TWO NATURAL 20s! So will that push my damage total to 22 and 2 or do you have players add die to the roll?
Crit bonus short sword 13
Crit Bonus Dagger 2
Pori Gathar - Level 1 Tiefling Life Cleric - GamoRust's Baldur's Gate Descent to Avernus
Rusty - Level 4 Warforged Rogue - Virst's Clifftop Adventurer's Guild/Fiendfall Scouting
(Yes, you double your dice, not your damage. And the presence damage is not set, I just roll for each round. So for this round, 2)
Forjar and Rusty tear into the fiend, with hammer and blades. Rusty with two especially deep stabs into the fiend's chest. Hari takes the moment to tend to her wounds.
(Will need Connor's action and if he decided to move in the previous action.)
Boss' Health
13/89
(Botting Connor.)
Vicious Mockery, Damage - 1
Wis Save - 6
The fiend ducks Axon firebolt but is taken offguard as Connor insults the fiend.
Boss' Health
12/89
The fiend goes on a rage, heaving the obsidian club up and going for 6, (1,4 for Connor; 2,5 for Forjar; 3,6 for Rusty), as its tail goes for 6
Obsidian Club Attack: 23 Damage: 5
Tail Attack: 15 Damage: 10
Forjar is a bastion of defense as he easily blocks the blow but Connor is unlucky as the tail pierces through. He falls upon the floor as the wound bleeds red and purple.
(Not going to kill him, he's just down. Forjar is up.)
(Botting Forjar,)
Con Save: 6
Hammer Attack: 23 Damage: 10