Ian and the group will reassemble, stay together this time, and investigate the upstairs area the ooze came from. Falshen is more or less the brains of the party at the moment and is encouraged by the party to facilitate the investigations with other party members helping. Then it’s across the bridge using the same rope system as before that should be still strung up.
While Irma braces the rope, Ian begins an easy hand-over-hand climb across the gap in the middle bridge.
Falshen, meanwhile, discovers a hidden catch that allows the secret door to creak loose on its invisible hinges.
Just as Falshen is about to swing the door open, he hears a smashing and a splashing behind him. He whirls to face a large black ooze, which has emerged from behind the crumbling mosaic!
Everyone roll for Initiative!
Falshen would like to return to the secret door and open it with the aforementioned hidden catch.
Ian will go ahead and inspect each of the urns and their contents and place the entirety in his bag of holding as long as the contents appear to be reasonably harmless.
Urn 1 contains five tourmalines (worth 100 gp each) mixed in with 200 cp. Urn 2 contains a ring of warmth mixed in with ten ordinary gold rings (worth 25 gp each) and 650 sp. Urn 3 is piled high with 250 gp. Urn 4 holds 33 blue quartz gemstones (worth 10 gp each). Urn 5 holds a 9-inch-tall silver statuette of a dwarf priest of Moradin with amethyst eyes (worth 250 gp and weighing 10 pounds).
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Please make an Arcana check and an Investigation check.
Irma shakes his head and looks around in a brief daze. "Not a pleasant experience." Irma looks around the room and assess the area.
Perception check please.
Arcana: 9
Investigation: 21
Falshen's small knowledge of the magical arts does not grant him any insight into what, if any, enchantment lay upon the shattered image.
He does not discover anything of value on the wall or in the room.
Ian and the group will reassemble, stay together this time, and investigate the upstairs area the ooze came from. Falshen is more or less the brains of the party at the moment and is encouraged by the party to facilitate the investigations with other party members helping. Then it’s across the bridge using the same rope system as before that should be still strung up.
Irma moves towards the bridge and assess the rope system.
The party discovers nothing in the crack in the wall from which the ooze emerged.
The ropes rigged up over the middle bridge are still in place.
Falshen would like to return to the secret door and open it with the aforementioned hidden catch.
Opening the secret door, Falshen reveals a small dark room, in which stand five copper urns on pedestals.
Irma used Divine Sense in the room.
Irma does not detect any celestial, fiend, or undead within 60 feet.
Falshen will examine the urns, first looking for traps and then at the contents (though, without yet touching anything).
Investigation, please.
Investigation check: 24
Carefully poking about a bit, Falshen is reasonably certain that there are no traps.
The urns appear to contain a mixture of coins and valuable trinkets.
Ian will go ahead and inspect each of the urns and their contents and place the entirety in his bag of holding as long as the contents appear to be reasonably harmless.
Irma looks around the walls of the room eyeing for any secrets that may be hidden.
Make an Investigation check.
Ian collects the following from the urns:
Urn 1 contains five tourmalines (worth 100 gp each) mixed in with 200 cp. Urn 2 contains a ring of warmth mixed in with ten ordinary gold rings (worth 25 gp each) and 650 sp. Urn 3 is piled high with 250 gp. Urn 4 holds 33 blue quartz gemstones (worth 10 gp each). Urn 5 holds a 9-inch-tall silver statuette of a dwarf priest of Moradin with amethyst eyes (worth 250 gp and weighing 10 pounds).