Slamming through the door, Irma finds himself in a small room, 15 ft by 15 ft. Four suits of rusted plate armor sans helmets, sized for a dwarf, stand in the corners. Each suit is draped in cobwebs. Dwarvish runes are carved into the far wall.
Falshen glances about, feeling as if an uncomfortably long pause has just taken place. As he shakes off the feeling, he takes a moment to wonder what the other group has found/is doing. He resolves to find his remaining companions and ask what they might know of Dumathoin.
Slamming through the door, Irma finds himself in a small room, 15 ft by 15 ft. Four suits of rusted plate armor sans helmets, sized for a dwarf, stand in the corners. Each suit is draped in cobwebs. Dwarvish runes are carved into the far wall.
Irma will attempt to understand the runes.
Ian will inspect the room for traps
Please make an Intelligence check.
Make a Perception check.
Irma's intelligence check: 4
Ian discovers no traps.
Irma is pretty sure he knows how to read, but he sure can't read whatever he's looking at.
Hearing all of the clatter, Akai quickly pads along in pursuit of Irma and Ian. Unfortunately, he lacks proficiency in reading Dwarvish runes.
Finding nothing else of interest, Falshen exits the room with the anvil and rejoins his companions. Once there, he will examine the Dwarven runes.
The inscription reads, “A secret never before told will part Dumathoin’s lips.”
Falshen relays this translation to the group and adds, "Anyone have any deep dark secrets worth something to a mysterious wall writing?"
Ian asks,
”Who the hell is Dumathoin?”
Ian is pretty sure he’s looking at a dwarf. He probably should have paid more attention to his religious studies instead of singing songs in his head.
Falshen considers whether what he might know of Dumathoin...
Religion check: 21
Falshen knows that Dumathoin is the name of a dwarven deity, but aside from that, details escape him.
Irma thinks back to his history lessons with the paladin order.
Unfortunately, History will not supply the gap left by a paucity of the necessary training in Religion.
Falshen glances about, feeling as if an uncomfortably long pause has just taken place. As he shakes off the feeling, he takes a moment to wonder what the other group has found/is doing. He resolves to find his remaining companions and ask what they might know of Dumathoin.
Ian not knowing what the dwarf is, says,
“It’s a dwarf statue. This is beyond my pay grade trying to figure out this riddle.”
"Hmm maybe we should pay another visit to our fortune teller" Irma says aloud.