Young Lord Neverember accepts your assistance gratefully, and clambers out of the closet with as much grace as can be expected under the circumstances. He takes in the carnage surrounding him, and looks over the party with wary interest.
"My thanks, gentlemen. The past couple days have been...taxing. May I ask where you go from here?"
“Well what about you sir? I’ve realized we will need to send you back someplace. Do you have a safe location to return to? In the event this unsavory group wants to come looking for you again.” Irma says.
“Well what about you sir? I’ve realized we will need to send you back someplace. Do you have a safe location to return to? In the event this in savory group wants to come looking for you again.” Irma says.
Renaer chuckles dryly, meanwhile stooping to retrieve a rapier and dagger from one of the nearby bodies.
"Oh, I've a humble home in the Sea Ward where I'm sure I've been missed. Neverember House. Look me up some time. Perhaps we can discuss any...security concerns you might have."
He whips the sword through the air experimentally, limbering up his arms and shaking out his legs.
"I don't suppose any of you would happen to have a bite of cheese, or a flask of wine about you? Famishing business, captivity and interrogation."
“Hahaha maybe I’ve underestimated your skills a little bit.” Irma chuckles. “Now shall we begin our offensive move and find the other lord?” Irma is ready to move on to the next adventure.
"Yes! Attack the next den of wretches!" Akai chimes in. "Will be risky to sneak in, but no great glory without great risk! Akai is happy to hide under cover of death if it means surprising those fools!" he cackles, approving of Gregor's plan.
"Yes! Attack the next den of wretches!" Akai chimes in. "Will be risky to sneak in, but no great glory without great risk! Akai is happy to hide under cover of death if it means surprising those fools!" he cackles, approving of Gregor's plan.
Nodding, Gregor turns to the Kenku, "The Guild knew the Zhnetarim would be here, did they know exactly which members would be present?"
"Yes! Attack the next den of wretches!" Akai chimes in. "Will be risky to sneak in, but no great glory without great risk! Akai is happy to hide under cover of death if it means surprising those fools!" he cackles, approving of Gregor's plan.
Nodding, Gregor turns to the Kenku, "The Guild knew the Zhnetarim would be here, did they know exactly which members would be present?"
The kenku shakes his head. "No. I do not know," he croaks in Gregor's voice.
During this conversation, Falshen has chosen to explore the rest of the warehouse, keeping his eyes and ears open for other enemies or any items of interest.
During this conversation, Falshen has chosen to explore the rest of the warehouse, keeping his eyes and ears open for other enemies or any items of interest.
Falshen thoroughly searches the warehouse, encountering no further foes.
Most of the crates contain equipment suitable for kitting out a small army of sellswords - weapons, rations, boots, black uniforms, and other gear. On the second floor he finds a variety of junk - moth-eaten bolts of cloth, bottles of spoiled olive oil, and hundreds of pairs of wooden-soled sandals that were all the rage last summer but are now out of fashion. One crate contains four wood-framed paintings wrapped in leather. The paintings depict the cities of Luskan, Neverwinter, Silverymoon, and Baldur’s Gate. Another contains fifteen 10-pound silver trade bars.
The upper floor includes a suite of offices, obviously little used. There are old desks, splintery chairs, and bare shelves covered with dust and draped in cobwebs. In one waste basket Falshen discovers apaper bird.
Having picked up the paper bird, made a mental note of the cities pictured, and taken one of the trade bars, Falshen returns to the group to show and tell his companions of his finds. Turning to Gregor, he adds, "With good reason to suspect the Watch will be closing in soon, and some questions of... uh, familial ties... to these trade bars, there are compelling reasons to either take or leave all 15. I think it unwise to take only a few. What say you, Gregor? If these were your bars, would you rather they be put to good use or left to sit in the Watch's evidence storage?"
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“Apologies good sir, in our excitement we forgot about you.” “I’ll free you from your binds, any objections my friends?” Irma says aloud.
Young Lord Neverember accepts your assistance gratefully, and clambers out of the closet with as much grace as can be expected under the circumstances. He takes in the carnage surrounding him, and looks over the party with wary interest.
"My thanks, gentlemen. The past couple days have been...taxing. May I ask where you go from here?"
“Well what about you sir? I’ve realized we will need to send you back someplace. Do you have a safe location to return to? In the event this unsavory group wants to come looking for you again.” Irma says.
Renaer chuckles dryly, meanwhile stooping to retrieve a rapier and dagger from one of the nearby bodies.
"Oh, I've a humble home in the Sea Ward where I'm sure I've been missed. Neverember House. Look me up some time. Perhaps we can discuss any...security concerns you might have."
He whips the sword through the air experimentally, limbering up his arms and shaking out his legs.
"I don't suppose any of you would happen to have a bite of cheese, or a flask of wine about you? Famishing business, captivity and interrogation."
Ian digs around in his pack. He pulls out some rations of dried fruit, nuts, some hard cheese covered in beeswax, and his water-skin and says,
”Well, it’s not much, but I think you won’t mind.”
Ian hands Renaer the aforementioned goods.
They are received gratefully.
“Hahaha maybe I’ve underestimated your skills a little bit.” Irma chuckles. “Now shall we begin our offensive move and find the other lord?” Irma is ready to move on to the next adventure.
"Yes! Attack the next den of wretches!" Akai chimes in. "Will be risky to sneak in, but no great glory without great risk! Akai is happy to hide under cover of death if it means surprising those fools!" he cackles, approving of Gregor's plan.
Nodding, Gregor turns to the Kenku, "The Guild knew the Zhnetarim would be here, did they know exactly which members would be present?"
The kenku shakes his head. "No. I do not know," he croaks in Gregor's voice.
During this conversation, Falshen has chosen to explore the rest of the warehouse, keeping his eyes and ears open for other enemies or any items of interest.
Investigation: 13
Falshen thoroughly searches the warehouse, encountering no further foes.
Most of the crates contain equipment suitable for kitting out a small army of sellswords - weapons, rations, boots, black uniforms, and other gear. On the second floor he finds a variety of junk - moth-eaten bolts of cloth, bottles of spoiled olive oil, and hundreds of pairs of wooden-soled sandals that were all the rage last summer but are now out of fashion. One crate contains four wood-framed paintings wrapped in leather. The paintings depict the cities of Luskan, Neverwinter, Silverymoon, and Baldur’s Gate. Another contains fifteen 10-pound silver trade bars.
The upper floor includes a suite of offices, obviously little used. There are old desks, splintery chairs, and bare shelves covered with dust and draped in cobwebs. In one waste basket Falshen discovers a paper bird.
“Ah I forgot, picked this up prior to the fight.” Irma pulls out the dagger he found earlier and examines it closely.
The dagger appears to be similar to the others lying around - an ordinary weapon, splashed with dried blood.
"Once Falshen returns, are we in agreement regarding the decision to infiltrate?"
"Aye, I am ready to find these fiends"
“Let’s be off then.” Ian says, while motioning towards the exit.
"Kahah! Yes, for conquest and glory!" pipes up the kobold.
Having picked up the paper bird, made a mental note of the cities pictured, and taken one of the trade bars, Falshen returns to the group to show and tell his companions of his finds. Turning to Gregor, he adds, "With good reason to suspect the Watch will be closing in soon, and some questions of... uh, familial ties... to these trade bars, there are compelling reasons to either take or leave all 15. I think it unwise to take only a few. What say you, Gregor? If these were your bars, would you rather they be put to good use or left to sit in the Watch's evidence storage?"