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Qivys
At Gerrard's suggestion Qiv rifles through the bulk of the cargo in the main hold when it becomes apparent there is nothing other than a parrot and soiled garments in the rooms below deck.
Gerrard sees bolts of cloth, but no sails. Returning to the deck, he cannot see the coast, nor the lights of Saltmarsh - it's just pitch black out there. But based on how long it took to sail here on the Stone, he reckons he must be several miles away at least.
Dwal heals the pirate, who is immediately relieved of his leg pain. He stands uncertainly, his hands still bound. "Thank 'ye good sir," he says, bowing slightly.
The boy says to Peri, "The Captain's cabin?...Ye' killed all the crew, I think... 'cept Mortly an' me, I guess..." He looks around at the carnage on the deck. "Thank ye' fer not killin' us, sir." "...Them boots belonged t' Punketah," he adds.
Qivys digs through foul clothing to find a long iron box, locked with a padlock.
Peri opens the cabin door to starboard, his new ward following closely behind.
This cabin is clean, and its furniture in good repair. A single bunk, made up with bed linen, has its head against the bulkhead running along the centerline of the ship next to a wooden partition squaring off the corner near the main deck.
A writing desk is set against the hull toward the stern; it has a drawer on each side and three trays on the top. Also on the desktop, just in front of the trays, is an inkpot, two quill pens, a small knife, and a pewter container that resembles a pepper pot. Against the desk is set an upright wooden chair, and beside it is a wooden, brass-bound chest.
Against the hull on the starboard side is a padded leather couch. In front of it, a bearskin rug lies on the deck, while beneath the couch can be seen a large metal box. An unlit hooded lantern hangs from the ceiling.
On the main deck, we'll refer to the cabin at the bottom right of the map, "Punketah's cabin" (or cabin #8) and on the upper right, "The Captain's cabin" (or cabin #9)
...On the Hold deck, we'll refer to the cabin on bottom right as the "Smelly underwear/annoying bird cabin" or just "Cabin #12"; likewise the cabin on the top right will be "the Cabin with the books" or just "Cabin #13".
"Captain Fenwader, I found a brass box and an iron key below--you haven't happened upon a brass key or an iron box up here, have you?" asks Gerrard, assuming that everyone must have the same proclivities when it comes to matching keys to containers as the nobility do. "Qivys is still below decks looking for sail substitute material, and I'm not sure even with the magic armor I could find my way to Saltmarsh in the dark," he adds, saying, "So I hope we can rig up something to get underway soon--or we will just have to set anchor and wait until dawn."
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
"Bloody pirates"he grumbles again as he finishes up his search. "At least I've made a new friend. Come 'ere little bird. I'ma gonna call you Kasmen in honour of those I once knew."He grabs the parrot cage and the newly acquired iron Box and head topside.
"Nothing below but dead pirates, kegs and cloth. I did find this though." He place the iron box on the deck alongside the parrot cage. "How'd everyone fare? I guess we've more fight in us than we first thought. Thanks be to Pelor for that."
He scans the horizon for any sign of the shore. Seeing nothing but the peaks and troughs of waves he turns to the group. "So, um, how ya think we get this beauty back to shore? Could we use some o' that cloth below to make sails? I mean doesn't have to be perfect, just enough to get us movin' in the right direction"
"Punketah? Was that one o' the dead ones or someone else?" He searches the desk for any sailmaker's kit or needle and thread. Then he will try his key on the chest and the metal box.
"You'll be fine now lad." Dwal tells the pirate. "No be a good lad and do what needs to be done, if anything, to make sure we don't crash to the shore." Dwal tells him.
Dwal paces the deck a bit, checking and moving bodies to one spot on the ship the best he can. "Need a Belt of Giant Strength like me Da had." he thinks to himself. "And better friends less inclined to run off and raid a place before things are more secured."
Dwal looks on the bodies for a spy glass or along the deck for one. His thoughts are that even though its dark, using it could help him spot any lights along the shore or maybe a missing boat.
Whether he finds one or not Dwal will turn to the pirate he healed and says "Tell me what cargo ye have on this tub and where was it bound and fer who!"
He place the iron box on the deck alongside the parrot cage
(Gerrard gave Qivys a brass box also, correct?) The parrot is excited to be out on the main deck with its new owner. "Kill em' all! Kill 'em all!" it screeches.
"Punketah? Was that one o' the dead ones or someone else?" He searches the desk for any sailmaker's kit or needle and thread. Then he will try his key on the chest and the metal box.
Peri searches the Captain's desk. Of the trays on the desktop next to the pewter container (which is nearly full of fine sand), one is empty and another contains bills and receipts. The last contains several letters and a document written on some kind of skin. The desk drawers are locked. No needle and thread.
The wooden chest beside the desk is unlocked. It contains items of clean clothing, including a well-worn, comfortable pair of slippers. The box under the couch is bolted to the deck and locked. The captain's key fits; turning it gives the satisfying sound of a lock unlocking.
"Punketah is th' magician. Ye' kill him, too?" asks the boy.
Dwal will turn to the pirate he healed and says "Tell me what cargo ye have on this tub and where was it bound and fer who!"
Meanwhile, Dwal moves and searches the bodies on the main deck and poop deck. He turns up nothing of note, nor any spyglasses. The old sailor still seems a bit foggy. "Cargo. I dunno all th' cargo. We got brandy, an' wine, an' silk, an' the lizardmen's stuff I guess, 'n some other stuff. That ain't me job. I dunno where we bound. Got a lotta stops. Bound fer the Hold in th' end, I s'pose."
OOC: Yes, Gerrard brought up the brass box. Qivys brought up the iron box he found and an iron key. Peri brought the captain's box out onto the main deck and used the small iron key he found on the captain to open it. I think that makes 3 locked boxes/chests and 2 keys, so hopefully we can at least open two of the locked items.
"Punketah was his name, then, sailor? The magician went overboard, twice actually, during the fight. Captain Fenwader, did you say something about him absconding with our boat?" says Gerrard, first to Elbows, then to Peri. "What say we get these boxes open and see if there is anything useful inside, then lock everything down for the night? I doubt we'll be able to navigate these waters with just the six of us at night, even if we can get some temporary sails in place," he adds, looking to the others for suggestions.
The old, toothless pirate ("Mortly" was what Elbows called him) scratches his head vaguely. He points to one of the unexplored doors off the main deck. "Them lizardmen. They're guarding their stuff, although Cap'n stowed it somewhere secret. Complicated deal I guess," he tells Dwal. "Beg pardon, but could ye' take these binds of me hands now?"
"I'm not the greatest with keys and locks, but perhaps Frithoff's key will unlock the long iron box, given that they were found in the same room," says Gerrard, moving over and giving it a try. He will unlock it with the key if possible, but open it with the blade of his Main Gauche.
Rollback Post to RevisionRollBack
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Feeling the lock click, Peri is about to open the metal box when he hears, "Them lizardmen. They're guarding their stuff."He hurries out to the main deck. "Are you sayin' there's lizardmen aboard? Where? And how many? Show me, and no I'm not cuttin' ya loose! You were tryin' t' cut out my liver a minute ago; be glad you're not feedin' the crabs!" Catching sight of Elbows, he smiles. "Well, lad. Time to introduce yourself to the crew. D'you wanna give 'em your name, or d'you want me t'do it for ya?"
((OOC: Did Dwal drop anchor or are we still drfiting?))
"Well, we haven't checked the bilge yet, I suppose they could be down there," says Gerrard. "Have you checked all the rooms up here?" he asks Peri and Dwal.
Gerrard inserts Frithoff's key into the lock on the long iron box. It unlocks easily. He flips it open at blade's end.
It contains 200 silver pieces, a spear, a dagger, and the remains of a crossbow. The weapons are of an unusual manufacture - they don't look like the shoddy weapons the pirates had; there's something slightly alien about their design. The crossbow is damaged beyond repair.
Mortly answers Peri nervously. "I'm good! I'm good!" he shouts, an undertone of panic in his voice. "There's three of 'em! They smell bad, and they bite! I honest to gods don't know why they're on board." He shakes his head in disapproval. He points to the last door on the right, under the forecastle.
Elbows responds too, possibly even more nervously than Mortly. "Me mama called me Elbin," he says with a wavering voice. "This lot called me 'Elbows'." He points to the dead bodies.
The ship continues to slowly drift in the black breeze.
"I haven't checked squat up here." Dwal says. "And no I didn't drop no anchor. I don't know a damn thing about boats and like them even less." Dwal says. he seems to be more testy than usual.
"If ye have yer hearts set on raiding this ship then by all means continue but, we got a total of 2 people that might know how to get this ship into harbor safely and I'm not one of them." he says. "an gettin back on solid ground is more my mind than taken over as captain and crew of a pirate ship and pickin up where they left off."
Dwal pauses and takes a breath. "Just think about this as yer hearts are all gleeful when ye are finding shiny things, how do ye expect to spend it all with no crew to steer this boat to port? An' now we got Lizard folk to worry about as well."
Drawing his weapons, Gerrard says, "I know little about LIzard Folk; do they use weapons of unusual design like these?" Gerrard looks down at the weapons curiously. He then responds to Dwal, "Brother Fiercehammer, you make good points. Should we drop anchor and finish dealing with the hostiles aboard, waiting for the morning light to figure out how to get to shore? With no sail, I don't see us making any headway until we can contact Saltmarsh or rig up some temporary sails. I am hoping something we find in these boxes or the smuggler's papers give us something useful, but it can wait until the situation is stabilized."
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Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
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Qivys
At Gerrard's suggestion Qiv rifles through the bulk of the cargo in the main hold when it becomes apparent there is nothing other than a parrot and soiled garments in the rooms below deck.
Investigation 8
Gerrard sees bolts of cloth, but no sails. Returning to the deck, he cannot see the coast, nor the lights of Saltmarsh - it's just pitch black out there. But based on how long it took to sail here on the Stone, he reckons he must be several miles away at least.
Dwal heals the pirate, who is immediately relieved of his leg pain. He stands uncertainly, his hands still bound. "Thank 'ye good sir," he says, bowing slightly.
The boy says to Peri, "The Captain's cabin?...Ye' killed all the crew, I think... 'cept Mortly an' me, I guess..." He looks around at the carnage on the deck. "Thank ye' fer not killin' us, sir." "...Them boots belonged t' Punketah," he adds.
Qivys digs through foul clothing to find a long iron box, locked with a padlock.
Peri opens the cabin door to starboard, his new ward following closely behind.
This cabin is clean, and its furniture in good repair. A single bunk, made up with bed linen, has its head against the bulkhead running along the centerline of the ship next to a wooden partition squaring off the corner near the main deck.
A writing desk is set against the hull toward the stern; it has a drawer on each side and three trays on the top. Also on the desktop, just in front of the trays, is an inkpot, two quill pens, a small knife, and a pewter container that resembles a pepper pot. Against the desk is set an upright wooden chair, and beside it is a wooden, brass-bound chest.
Against the hull on the starboard side is a padded leather couch. In front of it, a bearskin rug lies on the deck, while beneath the couch can be seen a large metal box. An unlit hooded lantern hangs from the ceiling.
On the main deck, we'll refer to the cabin at the bottom right of the map, "Punketah's cabin" (or cabin #8) and on the upper right, "The Captain's cabin" (or cabin #9)
...On the Hold deck, we'll refer to the cabin on bottom right as the "Smelly underwear/annoying bird cabin" or just "Cabin #12"; likewise the cabin on the top right will be "the Cabin with the books" or just "Cabin #13".
Gerrard:
"Captain Fenwader, I found a brass box and an iron key below--you haven't happened upon a brass key or an iron box up here, have you?" asks Gerrard, assuming that everyone must have the same proclivities when it comes to matching keys to containers as the nobility do. "Qivys is still below decks looking for sail substitute material, and I'm not sure even with the magic armor I could find my way to Saltmarsh in the dark," he adds, saying, "So I hope we can rig up something to get underway soon--or we will just have to set anchor and wait until dawn."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Qivys
"Bloody pirates" he grumbles again as he finishes up his search. "At least I've made a new friend. Come 'ere little bird. I'ma gonna call you Kasmen in honour of those I once knew." He grabs the parrot cage and the newly acquired iron Box and head topside.
"Nothing below but dead pirates, kegs and cloth. I did find this though." He place the iron box on the deck alongside the parrot cage. "How'd everyone fare? I guess we've more fight in us than we first thought. Thanks be to Pelor for that."
He scans the horizon for any sign of the shore. Seeing nothing but the peaks and troughs of waves he turns to the group. "So, um, how ya think we get this beauty back to shore? Could we use some o' that cloth below to make sails? I mean doesn't have to be perfect, just enough to get us movin' in the right direction"
((I think it's fate that this particular vessel has 4 "staterooms". Seems it is a perfect fit for our little crew ))
Peri:
"Punketah? Was that one o' the dead ones or someone else?" He searches the desk for any sailmaker's kit or needle and thread. Then he will try his key on the chest and the metal box.
Dwal
"You'll be fine now lad." Dwal tells the pirate. "No be a good lad and do what needs to be done, if anything, to make sure we don't crash to the shore." Dwal tells him.
Dwal paces the deck a bit, checking and moving bodies to one spot on the ship the best he can. "Need a Belt of Giant Strength like me Da had." he thinks to himself. "And better friends less inclined to run off and raid a place before things are more secured."
Dwal looks on the bodies for a spy glass or along the deck for one. His thoughts are that even though its dark, using it could help him spot any lights along the shore or maybe a missing boat.
Whether he finds one or not Dwal will turn to the pirate he healed and says "Tell me what cargo ye have on this tub and where was it bound and fer who!"
(Gerrard gave Qivys a brass box also, correct?) The parrot is excited to be out on the main deck with its new owner. "Kill em' all! Kill 'em all!" it screeches.
Peri searches the Captain's desk. Of the trays on the desktop next to the pewter container (which is nearly full of fine sand), one is empty and another contains bills and receipts. The last contains several letters and a document written on some kind of skin. The desk drawers are locked. No needle and thread.
The wooden chest beside the desk is unlocked. It contains items of clean clothing, including a well-worn, comfortable pair of slippers. The box under the couch is bolted to the deck and locked. The captain's key fits; turning it gives the satisfying sound of a lock unlocking.
"Punketah is th' magician. Ye' kill him, too?" asks the boy.
Meanwhile, Dwal moves and searches the bodies on the main deck and poop deck. He turns up nothing of note, nor any spyglasses. The old sailor still seems a bit foggy. "Cargo. I dunno all th' cargo. We got brandy, an' wine, an' silk, an' the lizardmen's stuff I guess, 'n some other stuff. That ain't me job. I dunno where we bound. Got a lotta stops. Bound fer the Hold in th' end, I s'pose."
Gerrard:
OOC: Yes, Gerrard brought up the brass box. Qivys brought up the iron box he found and an iron key. Peri brought the captain's box out onto the main deck and used the small iron key he found on the captain to open it. I think that makes 3 locked boxes/chests and 2 keys, so hopefully we can at least open two of the locked items.
"Punketah was his name, then, sailor? The magician went overboard, twice actually, during the fight. Captain Fenwader, did you say something about him absconding with our boat?" says Gerrard, first to Elbows, then to Peri. "What say we get these boxes open and see if there is anything useful inside, then lock everything down for the night? I doubt we'll be able to navigate these waters with just the six of us at night, even if we can get some temporary sails in place," he adds, looking to the others for suggestions.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Dwal
Dwal's eyes perk up and he looks towards the pirate quickly: "What do you mean Lizardman stuff?"
Key and lock tally:
(Four locked boxes, two keys. Is this correct? Who's trying what, next?)
The old, toothless pirate ("Mortly" was what Elbows called him) scratches his head vaguely. He points to one of the unexplored doors off the main deck. "Them lizardmen. They're guarding their stuff, although Cap'n stowed it somewhere secret. Complicated deal I guess," he tells Dwal. "Beg pardon, but could ye' take these binds of me hands now?"
Gerrard:
"I'm not the greatest with keys and locks, but perhaps Frithoff's key will unlock the long iron box, given that they were found in the same room," says Gerrard, moving over and giving it a try. He will unlock it with the key if possible, but open it with the blade of his Main Gauche.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Peri:
Feeling the lock click, Peri is about to open the metal box when he hears, "Them lizardmen. They're guarding their stuff." He hurries out to the main deck. "Are you sayin' there's lizardmen aboard? Where? And how many? Show me, and no I'm not cuttin' ya loose! You were tryin' t' cut out my liver a minute ago; be glad you're not feedin' the crabs!" Catching sight of Elbows, he smiles. "Well, lad. Time to introduce yourself to the crew. D'you wanna give 'em your name, or d'you want me t'do it for ya?"
((OOC: Did Dwal drop anchor or are we still drfiting?))
Gerrard:
"Well, we haven't checked the bilge yet, I suppose they could be down there," says Gerrard. "Have you checked all the rooms up here?" he asks Peri and Dwal.
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"
Gerrard inserts Frithoff's key into the lock on the long iron box. It unlocks easily. He flips it open at blade's end.
It contains 200 silver pieces, a spear, a dagger, and the remains of a crossbow. The weapons are of an unusual manufacture - they don't look like the shoddy weapons the pirates had; there's something slightly alien about their design. The crossbow is damaged beyond repair.
Mortly answers Peri nervously. "I'm good! I'm good!" he shouts, an undertone of panic in his voice. "There's three of 'em! They smell bad, and they bite! I honest to gods don't know why they're on board." He shakes his head in disapproval. He points to the last door on the right, under the forecastle.
Elbows responds too, possibly even more nervously than Mortly. "Me mama called me Elbin," he says with a wavering voice. "This lot called me 'Elbows'." He points to the dead bodies.
The ship continues to slowly drift in the black breeze.
Dwal
"I haven't checked squat up here." Dwal says. "And no I didn't drop no anchor. I don't know a damn thing about boats and like them even less." Dwal says. he seems to be more testy than usual.
"If ye have yer hearts set on raiding this ship then by all means continue but, we got a total of 2 people that might know how to get this ship into harbor safely and I'm not one of them." he says. "an gettin back on solid ground is more my mind than taken over as captain and crew of a pirate ship and pickin up where they left off."
Dwal pauses and takes a breath. "Just think about this as yer hearts are all gleeful when ye are finding shiny things, how do ye expect to spend it all with no crew to steer this boat to port? An' now we got Lizard folk to worry about as well."
Gerrard:
Drawing his weapons, Gerrard says, "I know little about LIzard Folk; do they use weapons of unusual design like these?" Gerrard looks down at the weapons curiously. He then responds to Dwal, "Brother Fiercehammer, you make good points. Should we drop anchor and finish dealing with the hostiles aboard, waiting for the morning light to figure out how to get to shore? With no sail, I don't see us making any headway until we can contact Saltmarsh or rig up some temporary sails. I am hoping something we find in these boxes or the smuggler's papers give us something useful, but it can wait until the situation is stabilized."
Gerrard Feldren - Human Noble in Ghosts of Saltmarsh
Kerric Brightblade - Elven Warrior in "Apocalypse"