Also not aware of any invisible people, Nasaar moves to his fallen companion and casts cure wounds on him. Healing 6 HP.
(Not sure how you are using invisible rules here, but we all should be able to hear the person easily, unless they are taking hide actions. Then his stealth roll has to beat our passive perception scores for us to not know he is there. That is RAW, but you may be running it differently.)
Well now Moxo is even more curious, must go and examine... (Investigation: 18)
It's a sacrificial altar. All sorts of thing are on in from tree branches, to metal and bone trinkets, to actual bones, and some a number of dried blood smears.
Also not aware of any invisible people, Nasaar moves to his fallen companion and casts cure wounds on him. Healing 6 HP.
(Not sure how you are using invisible rules here, but we all should be able to hear the person easily, unless they are taking hide actions. Then his stealth roll has to beat our passive perception scores for us to not know he is there. That is RAW, but you may be running it differently.)
Serit is up.
Yes, if an invisible person was to try to move normally in a quiet room, you would hear him. Do note were were in the middle of a fight at the other end of the room until just now, and you were not aware of him, so whatever actions he took then, only the prisoner group could try to detect, and 2 of them were downed. So far you saw nothing.
You do note that the dragonborn is breathing faintly even though she looked dead earlier.
Moxo tosses everything off the altar. Though not quite randomly. He does toss everything across the room in different directions, being careful not to hit anyone visible but trying to cover as much of the room as possible with flying debris. If an invisible skulker is still skulking maybe he will get lucky and hit him with something, or if not maybe they will at least step on or kick something that now litters the floor and reveal themselves...
Moxo tosses everything off the altar. Though not quite randomly. He does toss everything across the room in different directions, being careful not to hit anyone visible but trying to cover as much of the room as possible with flying debris. If an invisible skulker is still skulking maybe he will get lucky and hit him with something, or if not maybe they will at least step on or kick something that now litters the floor and reveal themselves...
You successfully desecrate the altar, but nothing else happens.
"GetOutBeforeWeGetCapturedAgain,ThatSoundsGoodToMe. AnyoneKnowTheWayout? CauseGettingOutIsGood. WeShouldGetOut!" Moxo says as he looking wonderingly at the steps leading out...
Nasaar shrugs and nods to the stairs. "Out is that way then." He tells them. "If there are not too many of these guys left, it might be worth having a bit more of a look around, but I can see the reason for leaving."
Moxo says and he starts cautiously up the stairs...
You are forfeiting all your unfound equipment?
Already found Moxo's leather, whip and got a sling, Moxo is about as rich as he's ever been since his home was demolished. Moxo doesn't think we're in shape to go exploring unknown numbers and dangers, the one room got all burnt up and he threw the one pile of crap in this room to the four corners, would be hard to imagine there was anything of value in there he didn't see. So yep, Moxo votes for escaping this wretched place and living another day.
Nassar and i are out of spells, we burnt nearly all our health potions, everyone is wounded and we got what we came for. Would i love to claim turn this place upside down, yes. Would i love to turn this in our base of operation, Yes! Am i willing to risk someones life for it, No!
I‘d say we retreat, recover, and then return to finish what we have started.
Serit slowly makes his way to his feet, "I am grateful that you all have come. I was ambushes and woke up in their prison. We need to bring this one," he gestures to the unconscious Rohdin, "she helped me and fought bravely. Jardor can you help?" He limps and keeps his much more injured arm tucked in.
"We should certainly come back here when we are fresher, I owe these cretins more pain."
Already found Moxo's leather, whip and got a sling, Moxo is about as rich as he's ever been since his home was demolished. Moxo doesn't think we're in shape to go exploring unknown numbers and dangers, the one room got all burnt up and he threw the one pile of crap in this room to the four corners, would be hard to imagine there was anything of value in there he didn't see. So yep, Moxo votes for escaping this wretched place and living another day.
Fair enough, in that case keep in mind nothing on your inventory except for those items exists. You may or may not find them later.
"Wait!, wait," Serit exclaims stopping. "That invisible bastard took the bag. The bag from the Old man!" Serit growls in frustration and stomps his injured foot and winces in response.
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Well now Moxo is even more curious, must go and examine... (Investigation: 18)
Also not aware of any invisible people, Nasaar moves to his fallen companion and casts cure wounds on him. Healing 6 HP.
(Not sure how you are using invisible rules here, but we all should be able to hear the person easily, unless they are taking hide actions. Then his stealth roll has to beat our passive perception scores for us to not know he is there. That is RAW, but you may be running it differently.)
It's a sacrificial altar. All sorts of thing are on in from tree branches, to metal and bone trinkets, to actual bones, and some a number of dried blood smears.
Serit is up.
Yes, if an invisible person was to try to move normally in a quiet room, you would hear him. Do note were were in the middle of a fight at the other end of the room until just now, and you were not aware of him, so whatever actions he took then, only the prisoner group could try to detect, and 2 of them were downed. So far you saw nothing.
You do note that the dragonborn is breathing faintly even though she looked dead earlier.
Injuries:
Serit: 8, 6 Minor injury on left leg.
Rohdin:
Injury for dropping to 0: 12, 7 Lost the right eye!
Injury for nat1 on death save:12, 2. Serious injury for left arm.
Moxo tosses everything off the altar. Though not quite randomly. He does toss everything across the room in different directions, being careful not to hit anyone visible but trying to cover as much of the room as possible with flying debris. If an invisible skulker is still skulking maybe he will get lucky and hit him with something, or if not maybe they will at least step on or kick something that now litters the floor and reveal themselves...
You successfully desecrate the altar, but nothing else happens.
After healing thier companion...
"Anything else we need to do around here?" Nasaar asks. He looks around. Any doors or other exits to this room?
"GetOutBeforeWeGetCapturedAgain,ThatSoundsGoodToMe. AnyoneKnowTheWayout? CauseGettingOutIsGood. WeShouldGetOut!" Moxo says as he looking wonderingly at the steps leading out...
Looking at the two heavily injured members, Gara replies: „Let‘s go.“
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Nasaar shrugs and nods to the stairs. "Out is that way then." He tells them. "If there are not too many of these guys left, it might be worth having a bit more of a look around, but I can see the reason for leaving."
"TooManyLeft? OneInvisibleOneIsTooMany! PlusWeNoIdeaHowMany,OnlyWayToKnowIsToDoHeadcount," Moxo says and he starts cautiously up the stairs...
Yes, the room has 4 exits:
You are forfeiting all your unfound equipment?
Already found Moxo's leather, whip and got a sling, Moxo is about as rich as he's ever been since his home was demolished. Moxo doesn't think we're in shape to go exploring unknown numbers and dangers, the one room got all burnt up and he threw the one pile of crap in this room to the four corners, would be hard to imagine there was anything of value in there he didn't see. So yep, Moxo votes for escaping this wretched place and living another day.
Nassar and i are out of spells, we burnt nearly all our health potions, everyone is wounded and we got what we came for. Would i love to claim turn this place upside down, yes. Would i love to turn this in our base of operation, Yes! Am i willing to risk someones life for it, No!
I‘d say we retreat, recover, and then return to finish what we have started.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Serit slowly makes his way to his feet, "I am grateful that you all have come. I was ambushes and woke up in their prison. We need to bring this one," he gestures to the unconscious Rohdin, "she helped me and fought bravely. Jardor can you help?" He limps and keeps his much more injured arm tucked in.
"We should certainly come back here when we are fresher, I owe these cretins more pain."
Serit, you and only you hear a sigh. Roll a wisdom save at disadvantage.
Fair enough, in that case keep in mind nothing on your inventory except for those items exists. You may or may not find them later.
All removed. Better unencumbered than dead.
Nasaar gives another shrug and turns to lead the way out.
"Wait!, wait," Serit exclaims stopping. "That invisible bastard took the bag. The bag from the Old man!" Serit growls in frustration and stomps his injured foot and winces in response.