"Wait!, wait," Serit exclaims stopping. "That invisible bastard took the bag. The bag from the Old man!" Serit growls in frustration and stomps his injured foot and winces in response.
Serit, your legs move off their own accord and move towards the altar. There, they crouch, and you can see Old Bear's bag on the floor. You can now move freely again.
Gara will check the dead guards for anything valuable : 23
Since you are not staying behind for long, what you can find is limited. You find a 2 gold and 5 silver coins. You could probably also gain another couple gold coins by selling their weapons.
Serit keeps quiet on his unusual possession but seems to flout it as all him when he finds the bag. "It is here, we can at least be relieved that it is safe for now."
Inwardly his mind is in turmoil. What has been happening with him? What was that laughter and now this. He shakes it off and does what he can to help Jardor bring Rohdin with them.
OOC: Both my injuries are recorded in my notes section of my sheet.
Moxo will try to find some corner or shelter to call his own and try to get as much sleep as possible. Time awake not spent seeking shelter will be spent practicing with his whip and sling, and searching for more stones suitable as use as ammunition for said sling...
"Sooooooooooo? OldMenAreJustTalkingMeat! BagsAreJustBags. We'llGetYouANewBagIfWeLiveLongEnough..."
Gara starts swearing.
“What invisible dude?“
Perception 9
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]"TheOneYouCan'tSee. IfYouSeeADude,That'sTheWrongDude." Moxo can be very helpful...
Do you do anything else?
Also, you still need to roll that Wisdom save.
(Totally missed the need for a Wisdom save sorry.)
Wisdom save w/disadvantage: 14
Serit turns slowly listening for any sign of the haughty enemy.
Perception: 8
Serit, your legs move off their own accord and move towards the altar. There, they crouch, and you can see Old Bear's bag on the floor. You can now move freely again.
Gara will check the dead guards for anything valuable : 10
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Moxo is still just going up the stairs and looking for a way out...
Since you are not staying behind for long, what you can find is limited. You find a 2 gold and 5 silver coins. You could probably also gain another couple gold coins by selling their weapons.
I will take as many weapons with me as posible. (12 str and plenty capacity left)
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Nasaar will start leading the way back out.
The party is out of the cave without incident.
Gara, you collect a dozen of low quality daggers and shortswords.
We return to the small village ( wich is the closer one to look after our injuries.)
trying to to remember them all:
me: So you you have an injury 16, 3. Small scar.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]I also seam to remeber that Serit injured an arm, but i can not find it.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]In the OOC chat. Serit has a size 7 injury on his left arm and Roohdin has a size 7 scar.
Serit keeps quiet on his unusual possession but seems to flout it as all him when he finds the bag. "It is here, we can at least be relieved that it is safe for now."
Inwardly his mind is in turmoil. What has been happening with him? What was that laughter and now this. He shakes it off and does what he can to help Jardor bring Rohdin with them.
OOC: Both my injuries are recorded in my notes section of my sheet.
You arrive in the village early in the morning.
Once we arrive the village i will take the time to use some herbs and look after the two big injuries on Serits and Rohdins arm.
Serit 6
Rohdin 17
and then i will take a long rest.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Moxo will try to find some corner or shelter to call his own and try to get as much sleep as possible. Time awake not spent seeking shelter will be spent practicing with his whip and sling, and searching for more stones suitable as use as ammunition for said sling...
Gara, you make a good start on healing both of their injuries.
Moxo, the goblin village has accomodations that have been given to the party, so you don't need to look.