This post has potentially manipulated dice roll results.
"EeeeeeeeeI'mGoingToDie!IDon'tWantToDie!!!" Moxo shouts and strikes out with the remaining longer, sharper stone, using it as a dagger as best he can. (Attack 18 Damage 3 (or reduce if need be)). "Don't WantToDie,Don'tWantToDie,Don'tWantTo!" Moxo continues shouting continuously, seemingly finding renewed vitality in the words... ((Second Wind as a Bonus Action to regain 9 HP))
"KnockedHimOut,DidI?NoNoNoNoNo!Kill!MustKill!Can'tHaveHimWakingUp!" Moxo mutters to himself as he continues stabbing and stabbing and stabbing and stabbing... Eventually Moxo is convinced the guard will not be getting back up and searches the body.
Moxo of course takes the sling (and searches room for at least the rocks he's used so far, hopefully a bit more) and the spear, despite the fact it's probably a bit big for him. Once that is done he will take the key, quietly unlock the door, and slowly and (hopefully quietly) crack the door open enough to peer out beyond it.
Moxo of course takes the sling (and searches room for at least the rocks he's used so far, hopefully a bit more) and the spear, despite the fact it's probably a bit big for him. Once that is done he will take the key, quietly unlock the door, and slowly and (hopefully quietly) crack the door open enough to peer out beyond it.
The guard has 10 stones for his sling. You mean you want to go outside the room with the cages? It's not locked, only the cages were. There's a corridor (40 feet) followed by another door.
Moxo slowly tries to open the door, trying to edge it open just enough for him to peek through the gap and then, if no creature in sight nor any noises, slowly open farther until he can poke his head through.
The door opens just wide enough to see several more guards rifling through piles of scrap. One seems to be bringing new scrap from one of the side doors, several are sorting it, and one is putting the sorted scrap into bags. Finally one seems to bitting at a table in the middle of the room and is writing something.
This post has potentially manipulated dice roll results.
Moxo tries to quietly close the door again... Not quite shut, but close enough where it's not obviously open. He then kind of slowly backs his way back down the corridor towards the room that holds the cells. All the while he is paying close attention to the surroundings, the floor and walls and ceiling, what are they made of? Did he possibly miss another door? ((Perception, or investigation - both have same modifier: 19))
If he finds or spots nothing interesting, he'll go back into the cell room, closing that door. He'll also examine this room as closely as possible, the floors, walls and ceiling, trying to devise some other way out. Is there windows? Any weak spots? ((Trying to take advantage of my Koboldness here... "Kobolds are naturally skilled at tunneling. Similar to dwarves, they seem to have a near-instinctive sense of what sections of stone or earth are strong or weak, are bearing a load or are safe to excavate" and perhaps even "Kobolds are adept at identifying broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use." If we want a new roll for the room: 7))
Finally, if Moxo can find nothing of note, can't find any weakness in the walls or ceiling or such which could possibly lead to some new way out, then he'll prop the guard up against the wall as if he was just sleeping, then retreat into one of the cells, making sure it's unlocked but the door closed, and attempt to get in a short rest, retrieve some HP by expending a Hit Die or two, and then return and possible take on the room full of whatever they are... Moxo may be a bit of a coward, but he'f feeling a bit cornered here.
This post has potentially manipulated dice roll results.
Moxo
You discover nothing of note in the corridor or the room. The corridor is rough and utilitarian, the room contains nothing except the cells with the tied up bugbear and draconian, your empty cell, and the guard you brutalised to the point that one would need to be blind to mistake him for sleeping. Your knowledge of caves tells you are at least 30 ft under ground. Even if you had tools, it will take at least a couple of days to dig through.
Jardor's group
Combat starts. You keep old initiative.
Enemies: 7, 7, 20, 3, 17. Rat swarm 11.
Two guards are caught by surprise and skip first round. Gara goes first.
Note: Jardor will be doing standard attacks at the closest enemy.
"EeeeeeeeeI'mGoingToDie!IDon'tWantToDie!!!" Moxo shouts and strikes out with the remaining longer, sharper stone, using it as a dagger as best he can. (Attack 18 Damage 3 (or reduce if need be)). "Don't WantToDie,Don'tWantToDie,Don'tWantTo!" Moxo continues shouting continuously, seemingly finding renewed vitality in the words... ((Second Wind as a Bonus Action to regain 9 HP))
(Woot, up to 9 HP)
As weak as the strike is, it is just about enough to knock out the guard.
"KnockedHimOut,DidI?NoNoNoNoNo!Kill!MustKill!Can'tHaveHimWakingUp!" Moxo mutters to himself as he continues stabbing and stabbing and stabbing and stabbing... Eventually Moxo is convinced the guard will not be getting back up and searches the body.
The guard has anothing of value on him. His weapons are a spear and a sling. And you also get the key.
Moxo of course takes the sling (and searches room for at least the rocks he's used so far, hopefully a bit more) and the spear, despite the fact it's probably a bit big for him. Once that is done he will take the key, quietly unlock the door, and slowly and (hopefully quietly) crack the door open enough to peer out beyond it.
The guard has 10 stones for his sling. You mean you want to go outside the room with the cages? It's not locked, only the cages were. There's a corridor (40 feet) followed by another door.
QuietlyQuietlyQuietlyQuietlySneakily, Moxo thinks to himself as he attempts to sneak down the hallway to go and listen at the other door.
((Stealth roll: 12 and Perception? for listening at door: 11))
Moxo arrives stealthily to the end of the corridor, but he is not able to discern anything listening.
Moxo slowly tries to open the door, trying to edge it open just enough for him to peek through the gap and then, if no creature in sight nor any noises, slowly open farther until he can poke his head through.
You fail to open to door. It will not open without applying some force. You also think you heard something drop with heavy "thud" in the next room.
Moxo will try forcing big the door open, terrified the whole time. But there’s no choice for it as it’s the only way out..,
Roll STR
12
((meant to do that but forgot))
The door opens just wide enough to see several more guards rifling through piles of scrap. One seems to be bringing new scrap from one of the side doors, several are sorting it, and one is putting the sorted scrap into bags. Finally one seems to bitting at a table in the middle of the room and is writing something.
Moxo tries to quietly close the door again... Not quite shut, but close enough where it's not obviously open. He then kind of slowly backs his way back down the corridor towards the room that holds the cells. All the while he is paying close attention to the surroundings, the floor and walls and ceiling, what are they made of? Did he possibly miss another door? ((Perception, or investigation - both have same modifier: 19))
If he finds or spots nothing interesting, he'll go back into the cell room, closing that door. He'll also examine this room as closely as possible, the floors, walls and ceiling, trying to devise some other way out. Is there windows? Any weak spots? ((Trying to take advantage of my Koboldness here... "Kobolds are naturally skilled at tunneling. Similar to dwarves, they seem to have a near-instinctive sense of what sections of stone or earth are strong or weak, are bearing a load or are safe to excavate" and perhaps even "Kobolds are adept at identifying broken, misplaced, discarded, or leftover crafted items from other creatures that can still be put to use." If we want a new roll for the room: 7))
Finally, if Moxo can find nothing of note, can't find any weakness in the walls or ceiling or such which could possibly lead to some new way out, then he'll prop the guard up against the wall as if he was just sleeping, then retreat into one of the cells, making sure it's unlocked but the door closed, and attempt to get in a short rest, retrieve some HP by expending a Hit Die or two, and then return and possible take on the room full of whatever they are... Moxo may be a bit of a coward, but he'f feeling a bit cornered here.
Moxo
You discover nothing of note in the corridor or the room. The corridor is rough and utilitarian, the room contains nothing except the cells with the tied up bugbear and draconian, your empty cell, and the guard you brutalised to the point that one would need to be blind to mistake him for sleeping. Your knowledge of caves tells you are at least 30 ft under ground. Even if you had tools, it will take at least a couple of days to dig through.
Jardor's group
Combat starts. You keep old initiative.
Enemies: 7, 7, 20, 3, 17. Rat swarm 11.
Two guards are caught by surprise and skip first round. Gara goes first.
Note: Jardor will be doing standard attacks at the closest enemy.
I’ll trow my magic stone at one of the guards who are actually moving, not the surprised ones.
Attack: 7 Damage: 8
and then i take out two more stones and enchant them ( bringing me back to 3).
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Also i step like 5 ft into the room, enough space for my comrads to get past me or hide behind me.
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]Gara swats
3, the initiative 9 one.
Two of the guards go next against him.
One attacks Attack: 18 Damage: 6
The other tries to knock you prone. 19 (Gara roll STR or DEX to contest)
Athletics/Strength save 6
Attack: [roll]3d20dl2+6[/roll] Damage: [roll](if([roll:-1:critical], =0, 1d8, 2{1d8}.expand()))+4[/roll] Sneakattack: [roll](if([roll:-2:critical], =0, 2d6, 2{2d6}.expand()))[/roll]