The southeastern window is glass with thin metal frames and bars dividing the window into four panes. The room is full of crates, preserved meats, and jars. There is a single door in this room, leading to the west. Light can be seen underneath the doorframe.
You head up the eastern street slightly to the north, noticing an errant passerby crossing the street. While the eastern street is definitely off the beaten path, it appears that there is still some intermittent foot traffic at night.
The both the windows and the door for the north eastern room appear to be reinforced with still bars. Looking through the window you see a cellar filled mostly with casks and wine racks. Given the contents of the room, you can deduce that this room is likely protected from the sun during the day. In the corner sits a full suit of expensive looking heavy armor. The floor is cracked and marked with age. In the northwest corner of this room is an empty fireplace.
If there's enough of a gap to be able to do it without being seen, I want to try to check the door on the east side of the building for traps and see if it's locked.
Reynnar easily enough waits for a moment when there is nobody present on the street, and approaches the eastern door for a closer inspection.
Reynnar Investigation Roll: 7
From this distance is readily apparent that there is a large and complex looking locking mechanism attached to the door. Other than the locking mechanism, the door appears to seem safe.
Angus walks over to Reynnar and whispers,
"How do we want to attack this? There is also that second story entrance that you tried this morning. Also, should we circle back and bring Caspia and Gulin in the loop? They might have skills or magics that could help us."
"Ned knows that I got in through the upstairs last time, I expect he may have hardened that entryway since then. I'm thinking we pick this lock and get into the room ahead. Lets report back to the rest of the group, see if they want to join us, or if they'd rather try and distract the man in the taproom..."
Angus and Reynnar return to the corner where Caspia and Gulin are standing. Angus speaks up to the dwarf and Triton, "Reynnar thinks that Ned may have increased his security on the second floor. There is a locked door on the east side we could try to enter through, or some less fortified windows. There is also another individual in the front room. Reynnar has suggested either the two of you follow us in or try to distract this individual out front."
"Distraction? I could do that. Play the drunk with Caspia as the friendly soul 'guiding me home', get him to come outside, and you two either wallop him or sneak past."
Gulin looks at Caspia. "Right, follow my lead. Hopefully we can be enough a distraction to let the others slip inside." He waits for the two to disappear to the other side of the house.
Gulin takes a bit of dirt and streaks it on his face, then takes out his whiskey flask. He takes a good swig, and spills some on purpose on his beard and shirt. The smell of dwarf spirits is strong. He takes out the room key from the inn, and staggers loudly towards the door, armor clanking.
"OH, there's me 'ouse! Aye, thank ye lass for bringin' me 'ome!"Gulin takes the key, and loudly fails to put it in the lock, being sure to scrape and fumble it against the door. "Oh, now I just gotta get this in here!" More scraping.
Reynnar grabs Angus and leads him back to the door on the east side. Once hears the racket from the front door, then looks around to make sure the coast is clear.
Perception to see if the coast is clear: 23
Not noticing anyone is around, he motions to Angus to watch his back while he tries to pick the lock on the back door.
Picking the lock: 24
Once it's open, he signs to Angus that we should check for traps before opening the door.
Btw, for the most part Erich you can't reroll on something, but you can always ask someone else to check it for you.
Gulin and Caspia watch as the figure, a large thuggish half-orc, comes closer to the window and begins yelling, "Eh, you drunkie! Get otta ere for I beat ye head!"
Meanwhile, Reynnar and Angus go around to the back. After waiting for a moment to ensure nobody is looking and the commotion has begun up front, the rogue reaches towards the door with his thieve's tools. The lock is very expensive with a intricate locking mechanism, but it is no match for Reynnar who swiftly unlocks the door. Opening the door, both Angus and Reynnar dart in before anyone is the wiser.
The room you have entered is obviously some sort of wine cellar and storeroom. The center of the room is filled with casks, while two wine racks are against the back wall. In the corner sits a full suit of heavy armor. The room is slightly dreary and the floor is cracked and marked with age, yet cool to the touch. There is a door along the sourthern wall, light can be seen between the cracks. An empty fireplace sits in the northwest corner of the room.
Angus leans in and whispers to Reynnar,
"Looks like we are in, and Gulin is doing his thing out front. What's the next step boss?"
Gulin continues to ham it up, slurring his words as he speaks. "Oy! Barty, Barty ish that you lad? Why are there four of you? I can't hear ya through the window lad! Help ol' Balorn open up this door, will ya!" He continues to fumble the key. "This damn lock keeps movin on me! Who installed a living lock?!"
Caspia follows Gulin, trying not to laugh at her companion.
"Pardon me, Sir!" she calls to the occupant of the house, "but I am returning your friend to you. It seems he had a little too much fun at the local tavern and I wish to see him safely home! He seems to be having some trouble with his keys though. I am not well-versed in these surface dwellings--I do not understand how this key and lock works."
This post has potentially manipulated dice roll results.
Rennar signs to Angus that we should come back to this room later, as the armor and maybe some of the vintages of wine are worth a bit. He signs that we should also take a peek in the room next door. Reynnar then presses up against the door to try and see through the cracks, and see if he can hear anything from the next room. He then checks the door for any traps.
This post has potentially manipulated dice roll results.
Night, Godsday, Goodmonth 10th, 591 CY
Caspia Deception Roll: 20
Gulin Deception Roll: 5
The half-orc is starting to look visibly confused through the window, "Oi blue lady! I don think your short friend liv ere! But I ain't too sure. I jus paid to guard this ere buildin. Maybe the bosman know?" The half-orc does not move to open the door, leave the room, or take an otherwise hostile action... yet.
Angus Perception Roll: 25
The door further into the interior does not appear to be trapped. Judging from the handle, this door likely has an intricate lock on the other side, but this is not a problem because you are on the side with the release mechanism. Holding your ear up to the door, you can't hear anything over the commotion occurring on the other side of the building, however, Angus leans in and whispers,
"I think there may be someone in there, not too sure with Gulin and Caspia's craziness!"
With the half-orc still inside, Gulin shifts tactics slightly, still slurring his words. "Haha, Barty! All four of you are... hic... just as drunk as I am! Blue lady! Thish here elf is as blue as I am red! Say, Barty. I shnagged a flask full'a the good schtuff."He holds up the stoppered flask of whiskey, sloshing the contents inside audibly. "Since you're already drinkin', help me get this door open and I'll let you have a dram or six then I can go upstairs to bed."
"Good catch Angus! Lets wait and see if the commotion out front might draw whoever's in there into the front room? You've got sharper ears than me, you keep an ear to the door, and I'll see if there's anything worth taking in this room."
Reynnar then proceeds to take a look at everything in the room, and see if anything would serve as a good "sacrifice" to his god of thievery...
This post has potentially manipulated dice roll results.
Night, Godsday, Goodmonth 10th, 591 CY
Reynnar Investigation: 7
One one of the wine racks you notice a set of three round glass flasks with a deep red liquid. They look a little out of place with the other wine bottles. The armor in the corner is of extremely fine craftmanship, there are no noticeable traps attached to the armor, but you feel uneasy when you are near it.
The visibly confused half-orc responds to Gulin, "Mi name ain Barty stoopid drunk dworf! Ai you blu lady, dis 'ere dworf seems peristant, oulh I get bossman out ere to ettle dis?"
"Hah! Oh, Barty, you were alwaysh the most charming and handsome half-orc I ever knew! No lady can reshist your charm!" Gulin hiccups, then woozily raises the flask in toast. "Here's to you, buddy!"
Gulin takes a swig, then inflates his cheeks in a puke expression. Then he purposesly sprays down the window with boozy mist and goes a bit to the south of the window, loudly pretending to barf on the side of the building.
Night, Godsday, Goodmonth 10th, 591 CY
The southeastern window is glass with thin metal frames and bars dividing the window into four panes. The room is full of crates, preserved meats, and jars. There is a single door in this room, leading to the west. Light can be seen underneath the doorframe.
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
"Hmm, just storage. Lets take a peek in the other window, but this might be a good way in..."
Reynnar slinks over and casually looks into the window just to his north.
Night, Godsday, Goodmonth 10th, 591 CY
You head up the eastern street slightly to the north, noticing an errant passerby crossing the street. While the eastern street is definitely off the beaten path, it appears that there is still some intermittent foot traffic at night.
The both the windows and the door for the north eastern room appear to be reinforced with still bars. Looking through the window you see a cellar filled mostly with casks and wine racks. Given the contents of the room, you can deduce that this room is likely protected from the sun during the day. In the corner sits a full suit of expensive looking heavy armor. The floor is cracked and marked with age. In the northwest corner of this room is an empty fireplace.
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
If there's enough of a gap to be able to do it without being seen, I want to try to check the door on the east side of the building for traps and see if it's locked.
Night, Godsday, Goodmonth 10th, 591 CY
Reynnar easily enough waits for a moment when there is nobody present on the street, and approaches the eastern door for a closer inspection.
Reynnar Investigation Roll: 7
From this distance is readily apparent that there is a large and complex looking locking mechanism attached to the door. Other than the locking mechanism, the door appears to seem safe.
Angus walks over to Reynnar and whispers,
"How do we want to attack this? There is also that second story entrance that you tried this morning. Also, should we circle back and bring Caspia and Gulin in the loop? They might have skills or magics that could help us."
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
"Ned knows that I got in through the upstairs last time, I expect he may have hardened that entryway since then. I'm thinking we pick this lock and get into the room ahead. Lets report back to the rest of the group, see if they want to join us, or if they'd rather try and distract the man in the taproom..."
Angus and Reynnar return to the corner where Caspia and Gulin are standing. Angus speaks up to the dwarf and Triton, "Reynnar thinks that Ned may have increased his security on the second floor. There is a locked door on the east side we could try to enter through, or some less fortified windows. There is also another individual in the front room. Reynnar has suggested either the two of you follow us in or try to distract this individual out front."
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
"Distraction? I could do that. Play the drunk with Caspia as the friendly soul 'guiding me home', get him to come outside, and you two either wallop him or sneak past."
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
"Sounds good. Once you're in and start making noise, we'll work on getting the door open. Come on Angus, lets get back to the door."
Gulin looks at Caspia. "Right, follow my lead. Hopefully we can be enough a distraction to let the others slip inside." He waits for the two to disappear to the other side of the house.
Gulin takes a bit of dirt and streaks it on his face, then takes out his whiskey flask. He takes a good swig, and spills some on purpose on his beard and shirt. The smell of dwarf spirits is strong. He takes out the room key from the inn, and staggers loudly towards the door, armor clanking.
"OH, there's me 'ouse! Aye, thank ye lass for bringin' me 'ome!" Gulin takes the key, and loudly fails to put it in the lock, being sure to scrape and fumble it against the door. "Oh, now I just gotta get this in here!" More scraping.
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
Reynnar grabs Angus and leads him back to the door on the east side. Once hears the racket from the front door, then looks around to make sure the coast is clear.
Perception to see if the coast is clear: 23
Not noticing anyone is around, he motions to Angus to watch his back while he tries to pick the lock on the back door.
Picking the lock: 24
Once it's open, he signs to Angus that we should check for traps before opening the door.
Checking for traps: 16
Night, Godsday, Goodmonth 10th, 591 CY
Btw, for the most part Erich you can't reroll on something, but you can always ask someone else to check it for you.
Gulin and Caspia watch as the figure, a large thuggish half-orc, comes closer to the window and begins yelling, "Eh, you drunkie! Get otta ere for I beat ye head!"
Meanwhile, Reynnar and Angus go around to the back. After waiting for a moment to ensure nobody is looking and the commotion has begun up front, the rogue reaches towards the door with his thieve's tools. The lock is very expensive with a intricate locking mechanism, but it is no match for Reynnar who swiftly unlocks the door. Opening the door, both Angus and Reynnar dart in before anyone is the wiser.
The room you have entered is obviously some sort of wine cellar and storeroom. The center of the room is filled with casks, while two wine racks are against the back wall. In the corner sits a full suit of heavy armor. The room is slightly dreary and the floor is cracked and marked with age, yet cool to the touch. There is a door along the sourthern wall, light can be seen between the cracks. An empty fireplace sits in the northwest corner of the room.
Angus leans in and whispers to Reynnar,
"Looks like we are in, and Gulin is doing his thing out front. What's the next step boss?"
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
Gulin continues to ham it up, slurring his words as he speaks. "Oy! Barty, Barty ish that you lad? Why are there four of you? I can't hear ya through the window lad! Help ol' Balorn open up this door, will ya!" He continues to fumble the key. "This damn lock keeps movin on me! Who installed a living lock?!"
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
Caspia follows Gulin, trying not to laugh at her companion.
"Pardon me, Sir!" she calls to the occupant of the house, "but I am returning your friend to you. It seems he had a little too much fun at the local tavern and I wish to see him safely home! He seems to be having some trouble with his keys though. I am not well-versed in these surface dwellings--I do not understand how this key and lock works."
Playing dumb--works in real life too.
Rennar signs to Angus that we should come back to this room later, as the armor and maybe some of the vintages of wine are worth a bit. He signs that we should also take a peek in the room next door. Reynnar then presses up against the door to try and see through the cracks, and see if he can hear anything from the next room. He then checks the door for any traps.
Perception: 10
Investigation: 4
Night, Godsday, Goodmonth 10th, 591 CY
Caspia Deception Roll: 20
Gulin Deception Roll: 5
The half-orc is starting to look visibly confused through the window, "Oi blue lady! I don think your short friend liv ere! But I ain't too sure. I jus paid to guard this ere buildin. Maybe the bosman know?" The half-orc does not move to open the door, leave the room, or take an otherwise hostile action... yet.
Angus Perception Roll: 25
The door further into the interior does not appear to be trapped. Judging from the handle, this door likely has an intricate lock on the other side, but this is not a problem because you are on the side with the release mechanism. Holding your ear up to the door, you can't hear anything over the commotion occurring on the other side of the building, however, Angus leans in and whispers,
"I think there may be someone in there, not too sure with Gulin and Caspia's craziness!"
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
With the half-orc still inside, Gulin shifts tactics slightly, still slurring his words. "Haha, Barty! All four of you are... hic... just as drunk as I am! Blue lady! Thish here elf is as blue as I am red! Say, Barty. I shnagged a flask full'a the good schtuff." He holds up the stoppered flask of whiskey, sloshing the contents inside audibly. "Since you're already drinkin', help me get this door open and I'll let you have a dram or six then I can go upstairs to bed."
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
"Good catch Angus! Lets wait and see if the commotion out front might draw whoever's in there into the front room? You've got sharper ears than me, you keep an ear to the door, and I'll see if there's anything worth taking in this room."
Reynnar then proceeds to take a look at everything in the room, and see if anything would serve as a good "sacrifice" to his god of thievery...
Night, Godsday, Goodmonth 10th, 591 CY
Reynnar Investigation: 7
One one of the wine racks you notice a set of three round glass flasks with a deep red liquid. They look a little out of place with the other wine bottles. The armor in the corner is of extremely fine craftmanship, there are no noticeable traps attached to the armor, but you feel uneasy when you are near it.
The visibly confused half-orc responds to Gulin, "Mi name ain Barty stoopid drunk dworf! Ai you blu lady, dis 'ere dworf seems peristant, oulh I get bossman out ere to ettle dis?"
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
"Hah! Oh, Barty, you were alwaysh the most charming and handsome half-orc I ever knew! No lady can reshist your charm!" Gulin hiccups, then woozily raises the flask in toast. "Here's to you, buddy!"
Gulin takes a swig, then inflates his cheeks in a puke expression. Then he purposesly sprays down the window with boozy mist and goes a bit to the south of the window, loudly pretending to barf on the side of the building.
C'mon, lads, make a move. He thinks.
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag