Reynnar picks up one of the bottles and examines it, seeing if he knows what might be inside, then slips one into his bag. He then motions to Angus to hear if the person in the next room has moved out yet.
Caspia looks mildly affronted at being called a blue elf by her friend playing drunk, but attempts to turn on the charm for the Orc.
"Certainly, please open this door so I can deposit your drunk friend somewhere. He's struggling dreadfully and needs a proper place to sit while we wait."
As Reynnar pops the cork of the bottle and takes a small taste of the liquid inside, he identifies the bottles as potions of healing.
Angus Perception: 25
Angus, with his ear to the door whispers back to Reynnar,
Whoever I heard is still in there. Sounds like the person is eating or something. I can hear this terrible munching noise.
The half-orc looks Caspia in the eyes, "Alright blu lady, I'll open the dour and you can drop the dworf off on one of de chairs." The half-orc walks over to the door, unlocks it and steps back.
With the door now open, you enter a comfortamble nautical themed room. A small bar is in the far corner, maps adorn the walls, and the main floor has four wooden tables with comfortable chairs. A smatter of coins are scattered across the southern most table near the half-orc. You get the sense this is more of a meeting area for business than a bar. The half orc eyes the two of you warily and readies one of his hands to a mace hanging at his side. "Leave em over der den ead home. De boss will know what to do wi de dworf."
Gulin loudly staggers towards the easternmost table, armor clanking loudly. As he begins to go for the chair, he purposely goes arse-over-teakettle and crashes to the ground with a yelp on the eastern side.
If things get hostile, he'll flip the table for cover... but assess for now.
So what's the move? Are we trying to surprise whatever is in the next room alone, draw them away ourselves, or are we waiting for Caspia and Gulin to try to draw the person away?
The half-orc looks at Caspia, "Leave blu lady. Bossman will kno what to do wi de drunk dworf. Wez takin it from ere."
This post has potentially manipulated dice roll results.
"Eh, eh Barty! Offer still schtands, lad!" Gulin waves the flask of Dwarven whiskey from his position on the far side of the table. "Can split some with the four of you and blue as well!"
The half-orc looks curious and drops his guard, "Whiski? De dworf stuff is de best. Maybe bossman won't mind if I ave som." You watch as the half-orc heads over to the table next to Gulin.
As the half-orc approaches, you hear a voice call out from the central southern room, "Wwwwhat is going on out there you knucklehead! Isssss that other people I hear? Yyyyyou were to let nobody in! Let me eat in peace!" Gulin, Caspia, and Angus all immediately recognize the stammering voice as Ned.
The half-orc whispers to Gulin,
"Were de good stuff? I wanna taste before bossman ruins de fun."
Gulin hands over the flask. "Only the finesht!" It is, in fact, good Dwarven whiskey. Gulin mentally sighs that he'll have to wash the flask really thoroughly afterward.
"A good bossman would let you have some fun, yeah? Wouldn't call you a knucklehead when you're doing your besht damn job! Here you are, takin' care of his friend, and he's not even appre--happre--happy for all yer hard work..."
"Tell ya what, why don't you take the flask and have a nice walk in the fresh air? Blue can look after me, and when the bossman's done he'll see ta me!"
Gulin gives Caspia a wink, then motions to the half-orc with his eyes.
"Lets wait a another minute, see if the ruckus up front draws him away, and we can scope out the room. After that, if we decide we want to take them down, we can jump 'em while the more stout members of our crew takes 'em from the front!"
The half-orc looks at Gulin and Caspia, then looks back at the offered flask. The half-orc shouts, "Screw it. Bossman has called me uckle-ead for de last time!" The half-orc swipes the flask from Gulin's hand, then heads out the door after gathering up some coins from the table in the south-western corner of the room.
From the other room you hear a stammering voice, "Wwwwhat are you doing Uloc? Yyyyou cannnn't quit!" You hear a chair scratch against the ground as it is pushed back, and moments later a door opens. In the door stands a familiar dark-haired disheveled man whom you immediately recognize as Ned. He is currently wearing a bulky green cloak, and upon seeing Caspia and Gulin, he immediately crouches into a prepared stance eyeing the two. The stammer clears from his voice and he calmly asks, "So how is this going down?"
"Alright Angus, try and stay out of sight of anyone, and don't reveal yourself unless a fight breaks out. If I have to leave out the front door, grab the armor and the healing potions and leave out the back, we can meet up later. OK, lets go!"
Reynnar slowly opens the door, trying to remain quiet and hidden, to see what's in the next room, and position himself to take a shot with his shortbow, if requred.
Gulin stands, the false drunken swagger gone. "Ned, Ned, Ned. You should know, no race on this world holds a grudge like a Dwarf. Especially not when the matter is a betrayal." He places warhammer down on the table, the heavy sledge making a loud clunk. "And before you have an idea of running out that door, know that we already have our men in the other side of the house. I'm thinkin' Angus will want to return the favor from when you shot him in the back, but we'll see."
"So you're going to spill every bean of what you know about the smuggling ring, or should we beat it out of you?"
Reynnar slowly opens the door into a kitchen. Along the southern wall is a roaring fireplace. In the center of the room is a large prep table with a half-eaten meal. Chef's tools line the walls on hooks. Through the corner of the door to the east, Reynnar can make out Ned's figure. The shot is partially obscured from this angle, but Reynnar feels confident that he is safely out of view.
Ned replies back to Gulin, in a remarkably clear voice. You are beginning to think that the stammer may have just been a cover. "You may have dismissed my hired help, but I am not defenseless dwarf. I suggest you leave now and keep your noise out of business that it doesn't belong in." After addressing Gulin, Ned strangley mutters the word "kharlarim" under his breath. The man does not avert his gaze from the dwarf and has assumed a prepared position.
The moment Ned mutters, Angus watches in horror as the armor in the corner of the room comes to life. He whispers to Reynnar,
"I think we have a problem, something is up with this armor!"
This post has potentially manipulated dice roll results.
Night, Godsday, Goodmonth 10th, 591 CY
Gulin Arcana Check:
As a practiced mage, you know that oftentimes arcane words are utilized to command summoned or constructed servants. While the particular word uttered by Ned doesn't ring a bell, you believe you have deciphered it's purpose.
Angus takes Reynnar's warning to heart and assumes a defensive stance.
Angus takes the dodge action.
As Reynnar looks into the other room, he can clearly see the edge of Ned's body. The building echoes with the sound of Gulin flipping a table over. The elf takes this moment to let loose an arrow towards Ned's back.
Reynnar Shortbow Attack: 22 Damage: 7
Reynnar received advantage for the attack due to being stealthily hidden from Ned.
The Arrow pierces into Ned's shoulder, with the arrowhead exiting through the front of Ned's body through his collarbone. It appears he suffered a grievous injury. Ned quickly recovers from the shock but isn't entirely thinking clearly. The man heads towards the back door to make his escape, running straight into Reynnar and Angus. Ned throws his cloak back revealing a shortsword and lunges at towards Reynnar.
Ned Shortsword Attack 1: 14 Damage: 15
Ned Shortsword Attack 2: 22 Damage: 13
Ned slashes twice towards Reynnar, but the elf is too quick. The first blow goes wild, with the second slipping off of the elf's armor. Ned senses that his escape route is cut off for the moment, and assumes a defensive stance.
Ned takes the dodge action as a cunning action.
The armor is now fully alive, and moves to defend Ned, attacking Angus.
The attacks are made with disadvantage because Angus took the dodge action during the surprise round.
Animated Armor Attack 1: Attack: 11 Damage: 4
Animated Armor Attack 2: Attack: 12 Damage: 5
Despite Angus' attempts to dodge, the first blow rains down on the monks head. You hear a loud "Ouch!"emanate from the monk's mouth.
Reynnar picks up one of the bottles and examines it, seeing if he knows what might be inside, then slips one into his bag. He then motions to Angus to hear if the person in the next room has moved out yet.
Caspia looks mildly affronted at being called a blue elf by her friend playing drunk, but attempts to turn on the charm for the Orc.
"Certainly, please open this door so I can deposit your drunk friend somewhere. He's struggling dreadfully and needs a proper place to sit while we wait."
Persuasion roll: 22
Night, Godsday, Goodmonth 10th, 591 CY
As Reynnar pops the cork of the bottle and takes a small taste of the liquid inside, he identifies the bottles as potions of healing.
Angus Perception: 25
Angus, with his ear to the door whispers back to Reynnar,
Whoever I heard is still in there. Sounds like the person is eating or something. I can hear this terrible munching noise.
The half-orc looks Caspia in the eyes, "Alright blu lady, I'll open the dour and you can drop the dworf off on one of de chairs." The half-orc walks over to the door, unlocks it and steps back.
With the door now open, you enter a comfortamble nautical themed room. A small bar is in the far corner, maps adorn the walls, and the main floor has four wooden tables with comfortable chairs. A smatter of coins are scattered across the southern most table near the half-orc. You get the sense this is more of a meeting area for business than a bar. The half orc eyes the two of you warily and readies one of his hands to a mace hanging at his side. "Leave em over der den ead home. De boss will know what to do wi de dworf."
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
Gulin loudly staggers towards the easternmost table, armor clanking loudly. As he begins to go for the chair, he purposely goes arse-over-teakettle and crashes to the ground with a yelp on the eastern side.
If things get hostile, he'll flip the table for cover... but assess for now.
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Daventry in The Candlekeep Mysteries, and her bag
Night, Godsday, Goodmonth 10th, 591 CY
Angus leans in towards Reynnar,
So what's the move? Are we trying to surprise whatever is in the next room alone, draw them away ourselves, or are we waiting for Caspia and Gulin to try to draw the person away?
The half-orc looks at Caspia, "Leave blu lady. Bossman will kno what to do wi de drunk dworf. Wez takin it from ere."
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
"Eh, eh Barty! Offer still schtands, lad!" Gulin waves the flask of Dwarven whiskey from his position on the far side of the table. "Can split some with the four of you and blue as well!"
Persuasion 14
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
Night, Godsday, Goodmonth 10th, 591 CY
The half-orc looks curious and drops his guard, "Whiski? De dworf stuff is de best. Maybe bossman won't mind if I ave som." You watch as the half-orc heads over to the table next to Gulin.
As the half-orc approaches, you hear a voice call out from the central southern room, "Wwwwhat is going on out there you knucklehead! Isssss that other people I hear? Yyyyyou were to let nobody in! Let me eat in peace!" Gulin, Caspia, and Angus all immediately recognize the stammering voice as Ned.
The half-orc whispers to Gulin,
"Were de good stuff? I wanna taste before bossman ruins de fun."
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
Gulin hands over the flask. "Only the finesht!" It is, in fact, good Dwarven whiskey. Gulin mentally sighs that he'll have to wash the flask really thoroughly afterward.
"A good bossman would let you have some fun, yeah? Wouldn't call you a knucklehead when you're doing your besht damn job! Here you are, takin' care of his friend, and he's not even appre--happre--happy for all yer hard work..."
"Tell ya what, why don't you take the flask and have a nice walk in the fresh air? Blue can look after me, and when the bossman's done he'll see ta me!"
Gulin gives Caspia a wink, then motions to the half-orc with his eyes.
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Daventry in The Candlekeep Mysteries, and her bag
"Lets wait a another minute, see if the ruckus up front draws him away, and we can scope out the room. After that, if we decide we want to take them down, we can jump 'em while the more stout members of our crew takes 'em from the front!"
Caspia smiles at the half-orc.
"Don't worry, I'll keep an eye on him and out for your boss," she whispers, "You won't be gone, but a moment and we can handle things here."
Persuasion roll: 14
Gulin Persuasion: 18
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
Night, Godsday, Goodmonth 10th, 591 CY
The half-orc looks at Gulin and Caspia, then looks back at the offered flask. The half-orc shouts, "Screw it. Bossman has called me uckle-ead for de last time!" The half-orc swipes the flask from Gulin's hand, then heads out the door after gathering up some coins from the table in the south-western corner of the room.
From the other room you hear a stammering voice, "Wwwwhat are you doing Uloc? Yyyyou cannnn't quit!" You hear a chair scratch against the ground as it is pushed back, and moments later a door opens. In the door stands a familiar dark-haired disheveled man whom you immediately recognize as Ned. He is currently wearing a bulky green cloak, and upon seeing Caspia and Gulin, he immediately crouches into a prepared stance eyeing the two. The stammer clears from his voice and he calmly asks, "So how is this going down?"
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
Caspia smiles, hand resting casually on her short sword and scimitar.
"That depends on you, Ned. What were you doing in that house of ghosts?"
Intimidation roll: 11
"Alright Angus, try and stay out of sight of anyone, and don't reveal yourself unless a fight breaks out. If I have to leave out the front door, grab the armor and the healing potions and leave out the back, we can meet up later. OK, lets go!"
Reynnar slowly opens the door, trying to remain quiet and hidden, to see what's in the next room, and position himself to take a shot with his shortbow, if requred.
Gulin stands, the false drunken swagger gone. "Ned, Ned, Ned. You should know, no race on this world holds a grudge like a Dwarf. Especially not when the matter is a betrayal." He places warhammer down on the table, the heavy sledge making a loud clunk. "And before you have an idea of running out that door, know that we already have our men in the other side of the house. I'm thinkin' Angus will want to return the favor from when you shot him in the back, but we'll see."
"So you're going to spill every bean of what you know about the smuggling ring, or should we beat it out of you?"
Intimidation 10
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
Night, Godsday, Goodmonth 10th, 591 CY
Reynnar Stealth Roll: 25
Who the heck has a +8 modifier at level 2!
Reynnar slowly opens the door into a kitchen. Along the southern wall is a roaring fireplace. In the center of the room is a large prep table with a half-eaten meal. Chef's tools line the walls on hooks. Through the corner of the door to the east, Reynnar can make out Ned's figure. The shot is partially obscured from this angle, but Reynnar feels confident that he is safely out of view.
Ned replies back to Gulin, in a remarkably clear voice. You are beginning to think that the stammer may have just been a cover. "You may have dismissed my hired help, but I am not defenseless dwarf. I suggest you leave now and keep your noise out of business that it doesn't belong in." After addressing Gulin, Ned strangley mutters the word "kharlarim" under his breath. The man does not avert his gaze from the dwarf and has assumed a prepared position.
The moment Ned mutters, Angus watches in horror as the armor in the corner of the room comes to life. He whispers to Reynnar,
"I think we have a problem, something is up with this armor!"
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
Arcana: 13 - to recognize what exactly Ned just said -- command word?
"Oh, Ned. Wish it weren't gonna be like this."
Gulin flips the table on its side, making cover while keeping his eyes on Ned. He pulls one of the handaxes from his belt.
Aldrik Reinholdt in Dragon Heist
Daventry in The Candlekeep Mysteries, and her bag
"Uh, Angus, you keep that distracted, I'll work with our friends on Ned..."
Reynnar then gets in position to sneak attack Ned from behind.
Night, Godsday, Goodmonth 10th, 591 CY
Gulin Arcana Check:
As a practiced mage, you know that oftentimes arcane words are utilized to command summoned or constructed servants. While the particular word uttered by Ned doesn't ring a bell, you believe you have deciphered it's purpose.
Angus takes Reynnar's warning to heart and assumes a defensive stance.
Angus takes the dodge action.
As Reynnar looks into the other room, he can clearly see the edge of Ned's body. The building echoes with the sound of Gulin flipping a table over. The elf takes this moment to let loose an arrow towards Ned's back.
Reynnar Shortbow Attack: 22 Damage: 7
Reynnar received advantage for the attack due to being stealthily hidden from Ned.
The Arrow pierces into Ned's shoulder, with the arrowhead exiting through the front of Ned's body through his collarbone. It appears he suffered a grievous injury. Ned quickly recovers from the shock but isn't entirely thinking clearly. The man heads towards the back door to make his escape, running straight into Reynnar and Angus. Ned throws his cloak back revealing a shortsword and lunges at towards Reynnar.
Ned Shortsword Attack 1: 14 Damage: 15
Ned Shortsword Attack 2: 22 Damage: 13
Ned slashes twice towards Reynnar, but the elf is too quick. The first blow goes wild, with the second slipping off of the elf's armor. Ned senses that his escape route is cut off for the moment, and assumes a defensive stance.
Ned takes the dodge action as a cunning action.
The armor is now fully alive, and moves to defend Ned, attacking Angus.
The attacks are made with disadvantage because Angus took the dodge action during the surprise round.
Animated Armor Attack 1: Attack: 11 Damage: 4
Animated Armor Attack 2: Attack: 12 Damage: 5
Despite Angus' attempts to dodge, the first blow rains down on the monks head. You hear a loud "Ouch!" emanate from the monk's mouth.
DM for Out of the Abyss | Edvord Reinholdt for Killilli's Waterdeep Dragon Heist | Sergeant Cernan for Viper's Descent
Gulin chases after Ned, keeping him in sight, and with the hand not holding a handaxe he removes a tart from his pouch.
"Hey, Ned! Did you ever try blindfolded archery? You don't know what you're missing!"
Cast: Tasha's Hideous Laughter (DC14 WIS)
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Daventry in The Candlekeep Mysteries, and her bag