Watch Order is: Darrimus 11 Stilgar 17 Laurentia 22 Ash 17
Darrimus stares into the fog watching and listening for anything but his watch ends without any excitement. Stilgar takes over for Darrimus the second watch, and is determined to prove that he was truly seeing something in the fog, but unfortunately his watch ends without any excitement.
Laurentia's watch begins right after Stilgar's and she places due diligence into ensuring that nothing approaches the house. About an hour into her watch, she thinks she sees something moving in the fog. Standing up and carefully approaching the window, she stares intently out. There! In the darkness she sees an emaciated, roughly humanoid creature with an almost-hairless mottled, decaying hide stretched tightly over its bones.
The sunken eyes of the figure slowly approach the house, followed closely by a second one. The two creatures are currently 60 feet away from the house.
Roll to see which party member is closest (alphabetical order, 4 will be a reroll) 4 (roll to trigger dice rolls 7).
Reroll 4 Reroll 2 3
Laurentia wakes Stilgar as she moves towards the threshold. Stilgar is now awake. The creatures still approach the place but are moving stealthy are about 45 feet out. The door to house is still closed but Laurentia is next to the front door peeking out the window. Stilgar is in the downstairs room.
This post has potentially manipulated dice roll results.
Laurntia will open the window and cast Call Lightning. She will then turn into a bird and fly out the window into the air above the creatures. She will stay about 120 ft above them. As long as she can still see them.
This post has potentially manipulated dice roll results.
stilgar, reluctant to leave his whimsical dreamland saturated with free drinks and busty ladies, heeds laurentias warning and grabs his sword prepared for battle.
realizing what terrors lurk outside, stilgar sprints to the door, pulls out a pice of rope, and places it on the ground uttering a few words under his breath. upon completing the spell he sprints to a safe spot out of their line of sight.
The first creature sees the fog swirling into a large vortex and quickly jumps out of the way only take 9 damage. The second creature is unable to avoid it and takes 17 damage.
The surprise round is now over. The turn order is:
Darrimus Laurentia Creatures Ash Stilgar
Darrimus is now up. The creatures are 45 feet away currently from the front door.
This post has potentially manipulated dice roll results.
Darrimus moves 15 feet out to meet the creatures standing 30 feet away from them.
"Tempus blinds you!" shouts Darrimus as he takes his sword and pricks his arm between his gauntlet allowing a droplet of blood to hit the ground.
Darrimus beings concentrating on Bane casting it on the two creatures.
They must succeed of Charisma save of 12 of be affected as the following:
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
This post has potentially manipulated dice roll results.
Laurentia flies up high into the air and circles. On her ascent, she spots two more creatures coming from the back of the house about 45 feet away at this point.
Darrimus casts bane on the two creatures. They do not succeed their saving throws and now suffer from the bane effect.
The two creatures see Darrimus approach them and they charge him to attack with their claws:
Creature 1: Attack: 15 Damage: 9 Bane roll: 1
Creature 2: Attack: 10 Damage: 7 Bane roll: 3
Triggering Dice Rolls: 8
Darrimus easily blocks one attack and gets his guard up to block the second one just in time. Laurentia watches in the back as the two creatures charge in and reach the back side of the house, slamming it with their claws.
"What is going on out there!?" Ash reluctantly gets out of bed to check the commotion outside. "By the gods, what are those!?" he exclaims, as he conjures a fireball to blast immediately behind the two monsters.
Fireball:35
"DON'T COME CLOSE."
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
dex save: 16
Elemental Affinity (Fire)PHB, pg. 102
When you cast a spell that deals damage of the type associated with your draconic ancestry, you can add +5 to one damage roll of that spell.
This post has potentially manipulated dice roll results.
with the creatures focus turned on Darrimus, stilgar takes the opportunity to attack. Stilgar utters an incantation and runs his hand across his rapier now sheathed in booming energy. careful not to activate his own trap, the rogue lounges at the creature and attacks before disengaging back to safety.
Stilgar prepares to dash in but Ash blasts the two creatures with a fireball aimed behind them. Darrimus is showered with a blast of hot air filled with body parts as the two creatures are dismantled and destroyed. Stilgar observes the two dismantled bodies before wondering what his new action will be.
OOC: From the front door to around to the back of the house is 45 feet.
This post has potentially manipulated dice roll results.
Darrimus nods in approval at the fiery chaos.
Darrimus then moves 30ft to get as close to the back as possible.
Darrimus will once more cast Bane on the two new creatures.
Charisma DC 12:
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
Creature Save 1: 4
Creature Save 2: 14
Rollback Post to RevisionRollBack
To post a comment, please login or register a new account.
As Darkness will make Darrimus's human eyes useless he will mainly be listening for the snapping of twigs outside the shelter.
DM Rolls
61
17 22 15
Watch Order is:
Darrimus 11
Stilgar 17
Laurentia 22
Ash 17
Darrimus stares into the fog watching and listening for anything but his watch ends without any excitement.
Stilgar takes over for Darrimus the second watch, and is determined to prove that he was truly seeing something in the fog, but unfortunately his watch ends without any excitement.
Laurentia's watch begins right after Stilgar's and she places due diligence into ensuring that nothing approaches the house. About an hour into her watch, she thinks she sees something moving in the fog. Standing up and carefully approaching the window, she stares intently out. There! In the darkness she sees an emaciated, roughly humanoid creature with an almost-hairless mottled, decaying hide stretched tightly over its bones.
The sunken eyes of the figure slowly approach the house, followed closely by a second one. The two creatures are currently 60 feet away from the house.
Laurentia casts Shillelagh on her Quarterstaff and tries to tell if the creatures are undead.
Religion 6
She moves to the entrance of the house from which they approach to try to block them from entering.
Sttealth 20
As she moves, she tries to see which of her party members is closest to awake.
23
If she notices anyone seemingly sleeping lightly she will waken them.
As she reaches the threshold she will ready some of her magical spores to spread out into a cloud if any of the creatures get within 30 feet.
Roll to see which party member is closest (alphabetical order, 4 will be a reroll) 4 (roll to trigger dice rolls 7).
Reroll 4
Reroll 2 3
Laurentia wakes Stilgar as she moves towards the threshold. Stilgar is now awake. The creatures still approach the place but are moving stealthy are about 45 feet out. The door to house is still closed but Laurentia is next to the front door peeking out the window. Stilgar is in the downstairs room.
Laurntia will open the window and cast Call Lightning. She will then turn into a bird and fly out the window into the air above the creatures. She will stay about 120 ft above them. As long as she can still see them.
Initiative 18
Initiative roll for the creatures 16
Initiative: 25
Laurentia and Stilgar will get a free round then round 1 of combat will begin.
stilgar, reluctant to leave his whimsical dreamland saturated with free drinks and busty ladies, heeds laurentias warning and grabs his sword prepared for battle.
realizing what terrors lurk outside, stilgar sprints to the door, pulls out a pice of rope, and places it on the ground uttering a few words under his breath. upon completing the spell he sprints to a safe spot out of their line of sight.
snare
initiative; 12
Perception: 4
"What is that noise? A blasted storm?"
Ash rolls back over into his bed after the rude awakening.
First Bolt Damage 19
Creature 1 Dex Check: 17
Creature 2 Dex Check: 5
The first creature sees the fog swirling into a large vortex and quickly jumps out of the way only take 9 damage. The second creature is unable to avoid it and takes 17 damage.
The surprise round is now over. The turn order is:
Darrimus
Laurentia
Creatures
Ash
Stilgar
Darrimus is now up. The creatures are 45 feet away currently from the front door.
"Try not to let them get inside Laurentia calls to Stilgar. If you can do that I think I can handle this."
Laurentia transforms into an owl and flies high out of the window to get a good view of the beasts, but stay well out of reach.
Darrimus moves 15 feet out to meet the creatures standing 30 feet away from them.
"Tempus blinds you!" shouts Darrimus as he takes his sword and pricks his arm between his gauntlet allowing a droplet of blood to hit the ground.
Darrimus beings concentrating on Bane casting it on the two creatures.
They must succeed of Charisma save of 12 of be affected as the following:
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
Creature 1 Save: 1
Creature 2 Save: 9
Laurentia flies up high into the air and circles. On her ascent, she spots two more creatures coming from the back of the house about 45 feet away at this point.
Darrimus casts bane on the two creatures. They do not succeed their saving throws and now suffer from the bane effect.
The two creatures see Darrimus approach them and they charge him to attack with their claws:
Creature 1: Attack: 15 Damage: 9 Bane roll: 1
Creature 2: Attack: 10 Damage: 7 Bane roll: 3
Triggering Dice Rolls: 8
Darrimus easily blocks one attack and gets his guard up to block the second one just in time. Laurentia watches in the back as the two creatures charge in and reach the back side of the house, slamming it with their claws.
"What is going on out there!?"
Ash reluctantly gets out of bed to check the commotion outside. "By the gods, what are those!?" he exclaims, as he conjures a fireball to blast immediately behind the two monsters.
Fireball: 35
"DON'T COME CLOSE."
A bright streak flashes from your pointing finger to a point you choose within range and then blossoms with a low roar into an explosion of flame. Each creature in a 20-foot-radius sphere centered on that point must make a Dexterity saving throw. A target takes 8d6 fire damage on a failed save, or half as much damage on a successful one.
The fire spreads around corners. It ignites flammable objects in the area that aren't being worn or carried.
dex save: 16
When you cast a spell that deals damage of the type associated with your draconic ancestry, you can add +5 to one damage roll of that spell.
Enemy dexterity saves:
11
1
with the creatures focus turned on Darrimus, stilgar takes the opportunity to attack. Stilgar utters an incantation and runs his hand across his rapier now sheathed in booming energy. careful not to activate his own trap, the rogue lounges at the creature and attacks before disengaging back to safety.
Attack: 25 Damage: 7
sneak attack: 9
booming blade : 8
extra booming blade dmg if target moves: 1
Stilgar prepares to dash in but Ash blasts the two creatures with a fireball aimed behind them. Darrimus is showered with a blast of hot air filled with body parts as the two creatures are dismantled and destroyed. Stilgar observes the two dismantled bodies before wondering what his new action will be.
OOC: From the front door to around to the back of the house is 45 feet.
Laurentia circles around and calls down a bolt to strike the zombies at the rear of the house.
27
Save Dex 15
14
4
Darrimus nods in approval at the fiery chaos.
Darrimus then moves 30ft to get as close to the back as possible.
Darrimus will once more cast Bane on the two new creatures.
Charisma DC 12:
Up to three creatures of your choice that you can see within range must make Charisma saving throws. Whenever a target that fails this saving throw makes an attack roll or a saving throw before the spell ends, the target must roll a d4 and subtract the number rolled from the attack roll or saving throw.
Creature Save 1: 4
Creature Save 2: 14