Balthazar quickly closes the deal with his new friend at the weapon shop, giving here the 20 SG for a longsword +1. "So when will this be ready for pickup?"
Balthazar bids good bye to the proprietor of the weapon shop and thanks her for the directions to an armorer on Hilo City. "Yes Hilo City, I will stop in when next I am near, wonderful advice." He then joins Delfaen in order to help the Princess prepare for the journey.
When everyone makes it there (Balthazar you now have a longsword +1) the carriage is ready with the king in his coffin the princess is sitting at the edge looking very eager.
Mission: get the carriage, the coffin, and Princess Reese safely to Hilo City, if the carriage breaks, or Princess Reese is kidnapped or killed, you fail.
during the ride snilloc's priorities (assuming we are IN the cart and not outside it) is to tell slightly exaggerated tales of the past exploits of both him and his party members, assuring the princess that everything will be fine and possibly flirting with the princess if possible. (This extends over all future days plus retroactively the one day that has already passed while i was asleep in sweden for less than eight hours becuase by the time i finally fell alseep it was already past 0:00 and i wake up at 7 o' clock)
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
"Hilo City is quite far" she says to Kront'al. (Kront'al make a perception check.)
(Snollic make a charisma check for flirting)
Its 6:00, and time to get moving again, those who were still asleep get carried into the carriage by those awake. When you wake, you don't know how you got there.
This post has potentially manipulated dice roll results.
charisma (persuasion) or just plain charisma, and if not may i still use my silver tounge combat manuver to improve my odds, despite this not being an proper charimsma persuasion check?
if it is just an plain charisma check, the result is 17 if it is an charisma(persuasion) check i need to make add + 9 to the roll
Balthazar quickly closes the deal with his new friend at the weapon shop, giving here the 20 SG for a longsword +1. "So when will this be ready for pickup?"
Lot's of stuff ...
Delfaen walks back to the carriage to help finish things up
Balthazar bids good bye to the proprietor of the weapon shop and thanks her for the directions to an armorer on Hilo City. "Yes Hilo City, I will stop in when next I am near, wonderful advice." He then joins Delfaen in order to help the Princess prepare for the journey.
Lot's of stuff ...
(Before you leave) "don't worry, this'll only take ten minutes.
Does Kront'al have time to stop by the weapon smith's on the way back?
Panic is a mechanism that strengthens the gene pool.
Its almost time to leave.
Okay he's heading back.
Panic is a mechanism that strengthens the gene pool.
When everyone makes it there (Balthazar you now have a longsword +1) the carriage is ready with the king in his coffin the princess is sitting at the edge looking very eager.
Mission: get the carriage, the coffin, and Princess Reese safely to Hilo City, if the carriage breaks, or Princess Reese is kidnapped or killed, you fail.
Sounds easy enough
Alendi will rush after the cart, being late after Procuring a new long bow and 20 arrows.
“It’s the easy stuff that gets you killed
Panic is a mechanism that strengthens the gene pool.
At your first day, after traveling for some hours, you get to stop to rest for the night.
“How far will we be traveling, princess?” Kront’al asks.
Panic is a mechanism that strengthens the gene pool.
during the ride snilloc's priorities (assuming we are IN the cart and not outside it) is to tell slightly exaggerated tales of the past exploits of both him and his party members, assuring the princess that everything will be fine and possibly flirting with the princess if possible. (This extends over all future days plus retroactively the one day that has already passed while i was asleep in sweden for less than eight hours becuase by the time i finally fell alseep it was already past 0:00 and i wake up at 7 o' clock)
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
"Hilo City is quite far" she says to Kront'al. (Kront'al make a perception check.)
(Snollic make a charisma check for flirting)
Its 6:00, and time to get moving again, those who were still asleep get carried into the carriage by those awake. When you wake, you don't know how you got there.
"Good morning my friends. May i ask how did i come to be back on the carriage?"
Kront’al looks at Delfaen, “The Tooth Fairy I to think.”
How fast is the coach moving? What is the territory we’re moving through look like? What’s the weather like? Are there many people about?
Panic is a mechanism that strengthens the gene pool.
You are currently passing through a vast meadow, there are clear skies ahead and the area seems completely empty.
charisma (persuasion) or just plain charisma, and if not may i still use my silver tounge combat manuver to improve my odds, despite this not being an proper charimsma persuasion check?
if it is just an plain charisma check, the result is 17 if it is an charisma(persuasion) check i need to make add + 9 to the roll
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
okay nevermind i think an 22 will do just fine, but i guess an superiority dice is still used
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes