"Well, it seems you're looking for something. You don't seem to have found it yet, though? Can we help you?" Brox is again trying to calm the ghost. Insight into what the ghost wants or is looking for: 16
[Does he look like a humanoid or a specific race?]
You can't see the ghost at the moment, but the brief glimpse you caught as you entered was a deep gnome shape. The ghost is hard to read, but you gather from it's ranting that it believes something in this hovel, or maybe even the hovel itself, belongs to the ghost, or rather, belonged when it was alive. The ghost seems inconsolable. you may have to either kill it, or leave it alone.
This post has potentially manipulated dice roll results.
I deflect the rock with a shield and retaliate by casting create bonfire on something that looks both flammable and unimportant, if such a thing exists in this hovel, or attempting to cast frostbite for 5 on the ghost otherwise.
Initiative: 21
Rollback Post to RevisionRollBack
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
I deflect the rock with a shield and retaliate by casting create bonfire on something that looks both flammable and unimportant, if such a thing exists in this hovel, or attempting to cast frostbite for 6 on the ghost otherwise.
Initiative: 19
A pile of broken boards and debris ignites in the corner of the room, where the ghost was initially rummaging around. Another scream is heard, and Belwar feels a force act against him.
Brox comes to believe that there is no talking to the ghost. "We cannot let the dead keep terrorising the living. I feel we need to put an end to his existence."
Following Belwar's attack, Brox talks to Dawnbringer. Can you locate the ghost? I cannot hear him. Can you lead my attack?
Then she swings the sword towards the last location where she got a glimpse of the ghost.
initiative 2
first attack: 16 for damage: 10
second attack: 18 for damage: 15
[with disadvantage and reroll for great weapon fighting]
Belwar, you feel a force trying to lift you up, but you seem to be able to quell it before it actually moves you. Good thing, as it was sending you towards the burning debris you just lit on fire.
Brox, your decisive action is met with a satisfying end. Though you don't feel it, Dawnbringer guides your blade, and you take a faithful slash through the air. The sound of the ghost screaming, "Mine! All mine!"is cut short in a high pitched shriek. The presence is gone, as the room glows gently in the light of the bonfire.
"Maybe we should be looking for the body of the ghost, if any. Maybe we need to put to rest in the temple like the other one. Belwar, you're pretty good at finding things, have a look please"
Grimnir will investigate also on his side. Investigation: 12
Brox is not sure what happened. But Dawnbringer tells her softly that the presence has disappeared.
She looks around the room to find a reason why the ghost was so upset. She also looks for bones.
investigation: 1
But somehow killing this ghostly figure increased her qualms. Her path was simple, bringing light to the world and vanquishing evil. However, she feels there is more to this story of the ghost. While trying to look for hints, she just paces through the room without finding anything.
"We better go forward. I am not sure how to deal with ghosts but I prefer to not bother them." Oorr and zippy will lead the party ahead to the supposed direction of the Ruby in the Rough.
Oorr, as you're leaving you spot a hint of a corner buried in the debris near the now smoldering wood. Unearthing it reveals a simple wooden box, inside which you find a 8 small rubies. Maybe this was what the ghost was guarding?
(OOG I'll let you decide whether you take or leave them off the forum, and continue below.)
You make your way out of the residences, finding no other disturbed spirits this evening. As you trek back towards the Ruby in the Rough temple, you see several gnomes smiling your way, and a few even wave. It seems your actions here are starting to warm the town up to your presence. The temple isn't far, and before you long you find yourself standing in front of a tall temple, with imagery and words indicating it is dedicated to Segojan Earthcaller, the svirfneblin god of deep earth and nature.
Clerics are running around here and there. Some of them organizing renovations on the temple. Some getting supplies for rituals and what not. You ask around, and are eventually lead inside to meet with Glyphic Shroomlight, a young, and somewhat inexperienced acolyte who has somehow found himself in charge of the temple. You exchange a kind greeting. He has heard of you, and some of your exploits. Word is getting around about your dealings with the Medusa and the Steadfast Stone Temple in the Rockblight.
After a short discussion in which you explain your need to lay to rest the remains of Pelek and Udhask, he thanks you for your willingness to honor the dead, and leads you under the temple to a well organized catacombs. Rows of hallways evenly spaced with alcoves throughout hold the remains of many deep gnomes. Glyphic shows you a section that is not yet filled, and then pardons himself to return to his duties, leaving you to honor the dead as you wish.
Brox chooses an indentation in the alcove where she carefully places the bones of the deep gnome Udhask. "Here. You're safe now." Then Brox bends her head and speaks a prayer.
Oorr does the same with Pelek's hand. He has no prayer for the poor gnome, but he is sure now his spirit will go to the elements and find some other form to come back with.
Grimnir keeps silent for a few minutes then says: "I am sure that they are now in peace. Should we go back to the tavern and have a rest before heading for another thing ? I think we deserve a pint of ale...or at least a nice meal."
After saying your prayers, you turn to head back up the catacombs, and notice a figure. He hovers softly in the air before you, a deep gnome with a gruff look on his face, wispy hair on a nearly bald head that seems to drift upwards from some ethereal force. He wears leathers, with several daggers and weapons in sheaths. He is incorporeal, obviously a ghost of some sort, but does not appear to be threatening, or screaming, as was the case earlier in the residential districts.
"I can't believe you found old Pelek. We thought he was lost forever down in Gracklstugh. Pity all you could find was his hand, but a part laid to rest is good enough I suppose. And you've recovered Udhask's remains too. Seems you folks are making a name for yourself here in Blingdenstone. Not a small feat for outsiders,"the ghost says. At this point a young deep gnome, practically a child, emerges from a hidden spot in the walls just behind the ghost. She runs up to the ghost, whispers something to him, and then disappears almost as quickly. She was wearing similar garb of leathers, with several weapons. "Ah, and now my wardens inform me you have dealt with Vazuk as well. Shame, that one. But you did what you had to do. Ah, where are my manners. I am Burrow Warden Jadger. Since you seem to have been doing my work for me, let me make you an offer. I know a fair amount about this area of the Underdark. Ask me anything you like, and I'll tell you what I know."He smiles, and nods sagely.
Brox listens intently to Dawnbringer's soft voice, explaining what that deep gnome ghost in front of them is saying.
"I didn't know ghosts needed to be guided or taken... or hm, returned. How come there are so many of you around?"
"Blingdenstone has been around for many ages, and has fallen to invaders on more than one occasion. That's why you see so many ruins. The recent rebuilding operation has stirred up some of the restless dead from those invasions. My burrow wardens and I try to find these ghosts and lay their remains to rest, giving them peace Or if that's not possible, eliminate them, so they no longer terrorize the living." Jadger clears his throat a bit before proceeding, "Of course, we do this on the sly. The Diggermattocks don't know about our little group down here. I've been waiting for the right time to announce our presence. The burrow wardens are an ancient Blingdenstone guard force that I'm attempting to revive, and I'm not sure how they would take that."
"Burrow Warden Jadelger, this is a time of need. You are a force of Blingdenstone. The Diggermattocks will understand this and accept you wholeheartedly. I have only one question: do you know how to banish the Ogremoch's Bane?"
"Burrow Warden Jadelger, this is a time of need. You are a force of Blingdenstone. The Diggermattocks will understand this and accept you wholeheartedly. I have only one question: do you know how to banish the Ogremoch's Bane?"
"Ah, yes, I can tell you've met that enigmatic creature. It's older than most of the ghosts. Not much is known about it, other than it's strange tendency to corrupt any elementals it comes into contact with. Sometimes it even corrupts simple stone. It s a being not of this plane, and therefore the only way I know to truly be rid of it, is to send it back where it came from."
You can't see the ghost at the moment, but the brief glimpse you caught as you entered was a deep gnome shape. The ghost is hard to read, but you gather from it's ranting that it believes something in this hovel, or maybe even the hovel itself, belongs to the ghost, or rather, belonged when it was alive. The ghost seems inconsolable. you may have to either kill it, or leave it alone.
I deflect the rock with a shield and retaliate by casting create bonfire on something that looks both flammable and unimportant, if such a thing exists in this hovel, or attempting to cast frostbite for 5 on the ghost otherwise.
Initiative: 21
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
A pile of broken boards and debris ignites in the corner of the room, where the ghost was initially rummaging around. Another scream is heard, and Belwar feels a force act against him.
Belwar, please make a Strength check; DC 8
Brox comes to believe that there is no talking to the ghost. "We cannot let the dead keep terrorising the living. I feel we need to put an end to his existence."
Following Belwar's attack, Brox talks to Dawnbringer. Can you locate the ghost? I cannot hear him. Can you lead my attack?
Then she swings the sword towards the last location where she got a glimpse of the ghost.
initiative 2
first attack: 16 for damage: 10
second attack: 18 for damage: 15
[with disadvantage and reroll for great weapon fighting]
Belwar, you feel a force trying to lift you up, but you seem to be able to quell it before it actually moves you. Good thing, as it was sending you towards the burning debris you just lit on fire.
Brox, your decisive action is met with a satisfying end. Though you don't feel it, Dawnbringer guides your blade, and you take a faithful slash through the air. The sound of the ghost screaming, "Mine! All mine!" is cut short in a high pitched shriek. The presence is gone, as the room glows gently in the light of the bonfire.
With no immediate danger present, what do yo do?
"Maybe we should be looking for the body of the ghost, if any. Maybe we need to put to rest in the temple like the other one.
Belwar, you're pretty good at finding things, have a look please"
Grimnir will investigate also on his side.
Investigation: 12
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Brox is not sure what happened. But Dawnbringer tells her softly that the presence has disappeared.
She looks around the room to find a reason why the ghost was so upset. She also looks for bones.
investigation: 1
But somehow killing this ghostly figure increased her qualms. Her path was simple, bringing light to the world and vanquishing evil. However, she feels there is more to this story of the ghost. While trying to look for hints, she just paces through the room without finding anything.
"We better go forward. I am not sure how to deal with ghosts but I prefer to not bother them." Oorr and zippy will lead the party ahead to the supposed direction of the Ruby in the Rough.
Perception 18
Oorr, as you're leaving you spot a hint of a corner buried in the debris near the now smoldering wood. Unearthing it reveals a simple wooden box, inside which you find a 8 small rubies. Maybe this was what the ghost was guarding?
"These rubies...are these what the ghost was referring to? I say we leave them here, it is not our place to take them."
(OOG I'll let you decide whether you take or leave them off the forum, and continue below.)
You make your way out of the residences, finding no other disturbed spirits this evening. As you trek back towards the Ruby in the Rough temple, you see several gnomes smiling your way, and a few even wave. It seems your actions here are starting to warm the town up to your presence. The temple isn't far, and before you long you find yourself standing in front of a tall temple, with imagery and words indicating it is dedicated to Segojan Earthcaller, the svirfneblin god of deep earth and nature.
Clerics are running around here and there. Some of them organizing renovations on the temple. Some getting supplies for rituals and what not. You ask around, and are eventually lead inside to meet with Glyphic Shroomlight, a young, and somewhat inexperienced acolyte who has somehow found himself in charge of the temple. You exchange a kind greeting. He has heard of you, and some of your exploits. Word is getting around about your dealings with the Medusa and the Steadfast Stone Temple in the Rockblight.
After a short discussion in which you explain your need to lay to rest the remains of Pelek and Udhask, he thanks you for your willingness to honor the dead, and leads you under the temple to a well organized catacombs. Rows of hallways evenly spaced with alcoves throughout hold the remains of many deep gnomes. Glyphic shows you a section that is not yet filled, and then pardons himself to return to his duties, leaving you to honor the dead as you wish.
Brox chooses an indentation in the alcove where she carefully places the bones of the deep gnome Udhask. "Here. You're safe now." Then Brox bends her head and speaks a prayer.
Oorr does the same with Pelek's hand. He has no prayer for the poor gnome, but he is sure now his spirit will go to the elements and find some other form to come back with.
Grimnir keeps silent for a few minutes then says:
"I am sure that they are now in peace. Should we go back to the tavern and have a rest before heading for another thing ? I think we deserve a pint of ale...or at least a nice meal."
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
After saying your prayers, you turn to head back up the catacombs, and notice a figure. He hovers softly in the air before you, a deep gnome with a gruff look on his face, wispy hair on a nearly bald head that seems to drift upwards from some ethereal force. He wears leathers, with several daggers and weapons in sheaths. He is incorporeal, obviously a ghost of some sort, but does not appear to be threatening, or screaming, as was the case earlier in the residential districts.
"I can't believe you found old Pelek. We thought he was lost forever down in Gracklstugh. Pity all you could find was his hand, but a part laid to rest is good enough I suppose. And you've recovered Udhask's remains too. Seems you folks are making a name for yourself here in Blingdenstone. Not a small feat for outsiders," the ghost says. At this point a young deep gnome, practically a child, emerges from a hidden spot in the walls just behind the ghost. She runs up to the ghost, whispers something to him, and then disappears almost as quickly. She was wearing similar garb of leathers, with several weapons. "Ah, and now my wardens inform me you have dealt with Vazuk as well. Shame, that one. But you did what you had to do. Ah, where are my manners. I am Burrow Warden Jadger. Since you seem to have been doing my work for me, let me make you an offer. I know a fair amount about this area of the Underdark. Ask me anything you like, and I'll tell you what I know." He smiles, and nods sagely.
Brox listens intently to Dawnbringer's soft voice, explaining what that deep gnome ghost in front of them is saying.
"I didn't know ghosts needed to be guided or taken... or hm, returned. How come there are so many of you around?"
"Blingdenstone has been around for many ages, and has fallen to invaders on more than one occasion. That's why you see so many ruins. The recent rebuilding operation has stirred up some of the restless dead from those invasions. My burrow wardens and I try to find these ghosts and lay their remains to rest, giving them peace Or if that's not possible, eliminate them, so they no longer terrorize the living." Jadger clears his throat a bit before proceeding, "Of course, we do this on the sly. The Diggermattocks don't know about our little group down here. I've been waiting for the right time to announce our presence. The burrow wardens are an ancient Blingdenstone guard force that I'm attempting to revive, and I'm not sure how they would take that."
"Burrow Warden Jadelger, this is a time of need. You are a force of Blingdenstone. The Diggermattocks will understand this and accept you wholeheartedly. I have only one question: do you know how to banish the Ogremoch's Bane?"
"Ah, yes, I can tell you've met that enigmatic creature. It's older than most of the ghosts. Not much is known about it, other than it's strange tendency to corrupt any elementals it comes into contact with. Sometimes it even corrupts simple stone. It s a being not of this plane, and therefore the only way I know to truly be rid of it, is to send it back where it came from."
Arcana check: 4