OOC: Okay, time for some fluff. Nowhere near as much as last time, though.
At a swift, decisive gesture and a few syllables from me, jagged shards of ice form on the remaining ooze and crackle as it tries to resist the cold. "Run! They're no good at ranged combat!"
(OOG Assuming this is frostbite?) Con Save: 15 Damage: 5
As Belwar calls out to Valrish, the ooze seems to shrug off the frost starting to coat it, continuing it's attack on the dragonborn. Attack: 19 Bludgeoning Damage: 9 + Acid Damage: 5 (Take half damage while raging, so 7)
Meanwhile the other oozes continue pushing towards your friends, who are themselves moving further into the narrow cavern. If you don't move to join them soon, the oozes may cut you off, blocking the entrance, and separating you.
Oorr gives a look back. Zippy is doing a wonderful job in distracting the new-coming oozes."Zippy, keep doing that! Stay safe."One more arrow flies towards the ooze: to hit 6, damage 10.
A sweeping gesture that leaves a trail of embers in midair; a syllable that seems to enter the brain without stopping at the ears, then burns itself into the dark recesses of one's memory; a Primordial rune blazes to life under the ooze, visible even through the creature; and a great fountain of flame rushes up to surround and engulf the monstrous sludge, roaring like a cinder beast.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
A sweeping gesture that leaves a trail of embers in midair; a syllable that seems to enter the brain without stopping at the ears, then burns itself into the dark recesses of one's memory; a Primordial rune blazes to life under the ooze, visible even through the creature; and a great fountain of flame rushes up to surround and engulf the monstrous sludge, roaring like a cinder beast.
OOC love the description but is this bonfire or something else?
A sweeping gesture that leaves a trail of embers in midair; a syllable that seems to enter the brain without stopping at the ears, then burns itself into the dark recesses of one's memory; a Primordial rune blazes to life under the ooze, visible even through the creature; and a great fountain of flame rushes up to surround and engulf the monstrous sludge, roaring like a cinder beast.
OOC love the description but is this bonfire or something else?
OOC: Bonfire, sorry.
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"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Everyone quickly leaves the oozes behind, escaping through the narrowing tunnel. The ochre jellies cannot keep up, and before long you have left them behind, and out of sight. Expecting the tunnel to widen at some bit, you are dismayed as it continues a winding course down into the underdark. Hemeth admits he is not sure where you are, but is sure once you reach some other cavern he will get his bearings again.
It's then when the tremors begin. Starting as a low rumbling sound off in the distance, you are suddenly caught off guard as the whole cavern begins to shake. Rocks and debris begin to fall from the ceiling, and it's all you can do to stay on your feet and dodge the falling earth.
(Everyone make a DC 13 Dex Save. On a failure you take 5 bludgeoning damage from falling rocks.)
When the dust settles, it is pitch dark, but those of you with low light vision can just make out both ends of the cavern covered in rocks. You also notice you are missing some of your party. Currently in the closed off tunnel are Oorr, Belwar, Grimnir, Valrish, and Jimjar. Eldeth, Stool, Sarith, Hemeth, Bupiddo, and Derendil are nowhere to be seen.
It does not take long to determine the rubble is packed tightly and deep. You would be trapped, except for what appears to be a large crack in the wall of the cave, newly created by the earthquake, just big enough for you to pass through. Though you are not sure where it goes, it appears to be the only means of escaping this tunnel.
Before you can explore the crack, you hear a faint voice coming from the rubble to your left, the direction you were originally heading. "'Allo? Grimnir?! Anyone?! Are ye there!?" Though hard to hear, you recognize Eldeth's voice.
This post has potentially manipulated dice roll results.
Oorr DEX save 21
"What the Abyss just happened? Eldeth, are you all right? "
Oorr, then casts a healing spell upon Valrish [Cure wounds 10], then he casts another spell to be able to speak with Zippy. "Zippy, my friend, you can see better than any of us. Can you go in the crack there and see what there is on the other side?"
Zippy climbs through the crack and disappears momentarily. On his return, he walks up to Oorr and says, "Hallsss of cut sssstone... hard to breathe... air is thin...."
Eldeth also responds, "Yes, we're alright, but we're not all here. Was that Oorr? Who else is with you? Sarith, Stool, Hemeth, Drendil and Bupiddo are with me. I'm not sure if we can dig you out!"
"Eldeth, with me are Belwar, Grimnir, Valrish, and Jimjar. We have a way out, we can continue down the tunnel. What about you?"
Then Oorr reveals what Zippy told him:"The way on the other side seems clear. Still a lot of dust, but it is the only way."
"We can keep going, the tunnel is clear on the other side, but we don't know where it goes, it lo..." her voice cuts out, as if interrupted. A second passes, and then you hear her say, "Oh, Hemeth says he thinks he sees the cavern open up ahead, but how will we find you?"
Oorr continues speaking to Eldeth:"Eldeth. Let's assume that the direction we have come from is north. Which direction is the cavern?"Oorr tries to mentally compare the directions the two groups have available. It is risky and approximative, but it is the only way to get the group together.
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Con Save: 15 Damage: 5
Attack: 19 Bludgeoning Damage: 9 + Acid Damage: 5 (Take half damage while raging, so 7)
Initiative Order:
13 - Belwar
11 - Ochre Jelly (OJ 2: 32/45)
09 - Oorr
06 - Grimnir
03 - Valrish
Oorr gives a look back. Zippy is doing a wonderful job in distracting the new-coming oozes. "Zippy, keep doing that! Stay safe." One more arrow flies towards the ooze: to hit 6, damage 10.
OOC Valrish, how many hp do you have?
OOC: I currently have 10/32 hp.
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
Grimnir is shooting another bolt at the jelly and shout to Valrish " time to come Valrish !!! We are going to need you here !!!"
Crossbow: 16 ; damage 6
Currently Playing: Regdus Ironfist (Greyhawk) Lvl 1 Storm Sorcerer ; Goraseth Drerjoxian (Icespeak) Lvl 3 Paladin Oath of Glory; Lerak (The Wild Beyond the Witchlight) Lvl 3 Barbarian Wild Magic
In Pause: Grimnir " Shadow-Feet", Lv 11 Owner of "The Basilisk & the Monk" (OotA) - Kurma Kappa, Lv 8 Priest of Oghma (ToA)
Currently DM'ing: Princes of Apocalypse >> Tomb of Annihilation
Initiative Order:
13 - Belwar
11 - Ochre Jelly (OJ 2: 18/45)
09 - Oorr
06 - Grimnir
03 - Valrish
Valrish, heavily hurt from the acid, retreats at his mate's warning. (Disengage action and full speed towards/into the side tunnel.)
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
A sweeping gesture that leaves a trail of embers in midair; a syllable that seems to enter the brain without stopping at the ears, then burns itself into the dark recesses of one's memory; a Primordial rune blazes to life under the ooze, visible even through the creature; and a great fountain of flame rushes up to surround and engulf the monstrous sludge, roaring like a cinder beast.
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
"Any society that would give up a little liberty to gain a little security will deserve neither and lose both" -- allegedly Benjamin Franklin
Tooltips (Help/aid)
Ooze Dex Save: 13 Fire Damage: 2
The ooze manages to just move out of the flame as Valrish leaves, joining the rest of you and heading into the tunnel.
Everyone quickly leaves the oozes behind, escaping through the narrowing tunnel. The ochre jellies cannot keep up, and before long you have left them behind, and out of sight. Expecting the tunnel to widen at some bit, you are dismayed as it continues a winding course down into the underdark. Hemeth admits he is not sure where you are, but is sure once you reach some other cavern he will get his bearings again.
It's then when the tremors begin. Starting as a low rumbling sound off in the distance, you are suddenly caught off guard as the whole cavern begins to shake. Rocks and debris begin to fall from the ceiling, and it's all you can do to stay on your feet and dodge the falling earth.
(Everyone make a DC 13 Dex Save. On a failure you take 5 bludgeoning damage from falling rocks.)
When the dust settles, it is pitch dark, but those of you with low light vision can just make out both ends of the cavern covered in rocks. You also notice you are missing some of your party. Currently in the closed off tunnel are Oorr, Belwar, Grimnir, Valrish, and Jimjar. Eldeth, Stool, Sarith, Hemeth, Bupiddo, and Derendil are nowhere to be seen.
It does not take long to determine the rubble is packed tightly and deep. You would be trapped, except for what appears to be a large crack in the wall of the cave, newly created by the earthquake, just big enough for you to pass through. Though you are not sure where it goes, it appears to be the only means of escaping this tunnel.
Before you can explore the crack, you hear a faint voice coming from the rubble to your left, the direction you were originally heading. "'Allo? Grimnir?! Anyone?! Are ye there!?"
Though hard to hear, you recognize Eldeth's voice.
Oorr DEX save 21
"What the Abyss just happened? Eldeth, are you all right? "
Oorr, then casts a healing spell upon Valrish [Cure wounds 10], then he casts another spell to be able to speak with Zippy. "Zippy, my friend, you can see better than any of us. Can you go in the crack there and see what there is on the other side?"
Zippy climbs through the crack and disappears momentarily. On his return, he walks up to Oorr and says, "Hallsss of cut sssstone... hard to breathe... air is thin...."
"No cruel monster waiting to eat us?"
OOC Eldeth and the others are on the other side, we can't reach them, right?
Eldeth also responds, "Yes, we're alright, but we're not all here. Was that Oorr? Who else is with you? Sarith, Stool, Hemeth, Drendil and Bupiddo are with me. I'm not sure if we can dig you out!"
DEX Save: 15
"The only way out is through the crack." Valrish says, coughing up some blood. "We'd better get going."
PbP Characters
Valrish (Dragonborn // Barbarian 6) - Out of the Abyss - play by post
PbP DMing
SPANISH - Storm King's Thunder
"Eldeth, with me are Belwar, Grimnir, Valrish, and Jimjar. We have a way out, we can continue down the tunnel. What about you?"
Then Oorr reveals what Zippy told him: "The way on the other side seems clear. Still a lot of dust, but it is the only way."
Zippy confirms, no monsters, just a rough cave leading to a cut stone hall with wet walls.
Oorr continues speaking to Eldeth: "Eldeth. Let's assume that the direction we have come from is north. Which direction is the cavern?" Oorr tries to mentally compare the directions the two groups have available. It is risky and approximative, but it is the only way to get the group together.