As you all quietly slip through the door, you find yourselves in a hallway of rough cut stone. You follow it for about fifteen feet where it turns sharply and opens into a T intersection. To the south the hallway opens into a larger chamber, the extent of your light source does not allow you to see what the chamber contains. To the north, the hallway continues along for a while.
Where would you like to go?
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Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
The party turns towards the south and enters the 15x15 foot chamber there are rusty weapons and tattered clothing strewn all over the floor, along with the debris from a few shattered crates. It looks like this is simply a store room with nothing of any value in it.
After a quick examination of the empty chamber, you all continue down the north passage. After about another 15 feet, the hallway opens on the right into another chamber, a quick peek in reveals a goblin, asleep in the corner, with a bow across his chest. There are two arrow slits in the wall here pointing out towards the central hub where you entered the hideout. It seems the guard has fallen asleep at his post.
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Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
This post has potentially manipulated dice roll results.
Ondrea nods to Aida - she makes a gesture to move forward quietly. She slowly grabs a scrap of fabric out of her bag for a gag and a rope which she passes to Aida.
This post has potentially manipulated dice roll results.
I'll follow behind with the rope ready to tie the goblin up. If they wake, I will jump on them as quick as I can to grapple them so we can tie them up.
6 <- Stealth
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As you all quietly slip through the door, you find yourselves in a hallway of rough cut stone. You follow it for about fifteen feet where it turns sharply and opens into a T intersection. To the south the hallway opens into a larger chamber, the extent of your light source does not allow you to see what the chamber contains. To the north, the hallway continues along for a while.
Where would you like to go?
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
"Anyone curious about what's in that chamber?"
I wouldn't mind investigating that chamber.
"I do not like to leave the unknown behind us." Alec whispers as he points towards the chamber and begins to make his way.
As Alec moves he will check the corridor for anything out of sorts while listening for any potential noise coming from the chamber.
investigation 8
Perception 17
Alec Kinglsey | Lvl 1 Human Wizard
I give a nod "I'll watch our backs". With my shield and mace at the ready I'll keep watch down the north corridor and the direction we just came.
Ondrea is going to follow Alec stealthily toward the chamber
Investigation 17
Perception 18
Stealth 9
The party turns towards the south and enters the 15x15 foot chamber there are rusty weapons and tattered clothing strewn all over the floor, along with the debris from a few shattered crates. It looks like this is simply a store room with nothing of any value in it.
After a quick examination of the empty chamber, you all continue down the north passage. After about another 15 feet, the hallway opens on the right into another chamber, a quick peek in reveals a goblin, asleep in the corner, with a bow across his chest. There are two arrow slits in the wall here pointing out towards the central hub where you entered the hideout. It seems the guard has fallen asleep at his post.
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
I'll whisper to the group "Should we tie them up so we won't have to worry about them behind us if they wake up?"
Ondrea nods to Aida - she makes a gesture to move forward quietly. She slowly grabs a scrap of fabric out of her bag for a gag and a rope which she passes to Aida.
Stealth: 6
I'll follow behind with the rope ready to tie the goblin up. If they wake, I will jump on them as quick as I can to grapple them so we can tie them up.
6 <- Stealth