'Be on your guard.' Tanwar warned the others. 'If those are indeed worgs of the northern clan, their handlers will not be far off.'
He clutched the amulet around his neck and his survival reflexes, honed by years of surviving in the dark and the wasteland, suddenly made him keenly aware of his surroundings. *
'Perchance we should try to parlay first.' Tanwar said as if the word left a foul taste in his mouth. 'But just in case.'He took his shield in hand and planted his feet firmly on the ground, his hand hovering about the handle of his flail. --------------------- * Vigilant Blessing on Tanwar As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
As the figures get closer and closer, you can make out what they are. There are three worgs, and each one has an orc on its back. The creatures are charging toward you. Tanwar focuses on his connection to Shargaas and the veins in his body turn black, like shadows, and bulge out, preparing you for the worst. The worgs stop about 20ft from you all and the orcs get off their backs. In Orcish, the largest of the orcs says, “Who are you? What are you doing in our territory?”
Kotog will speak up from the rear of the group, "We were led here by the gods. We're trying to find the source of the magical disturbances lately. Please take us to your clan leader."
The large orc looks to his two companions, and they unsheathe their weapons. They don’t look like they’re going to attack, but rather, they take defensive stances.
The orcs don’t seem to believe you. They point their blades at you threateningly. “Surrender weapons and we’ll take you,” the large one says in Orcish.
"We will go with you warriors but our weapons are our own. You best believe the spirits have sent us and it would not be in your favor to challenge it," Norak said with a clinking shake of totem laden staff.
Tarth goes to drop his daggers and his mace and then stops at the comments of the others. He looks slightly abashed as he tries to play off the movement as just stretching.
*My weaponry isn't really where my power lies anyway, but I should still try to act like other warriors I guess.* Hopefully no one noticed or will bring to the attention of others how willing he was to shed his weapons.
Rollback Post to RevisionRollBack
Founding Member of the High Roller Society.(Currently trying to roll max on 4d6)
Radar stands stoic as this conversation occurs. Like the others, he too would not surrender his weapon. He contemplates the situation before him and wonders who sent these riders. He keeps this to himself and makes a note to inquire as to when these riders had been sent. Was his party seen from afar, when they could not find the worg riders home? Or was their coming foretold?
The large orc whispers something to his worg, who then howls. Five more run down the dune, on the same path the group of 3 took to get to you. The worg that called out to them speaks in a language you don’t recognize, but the new worgs begin staring you down. The large orc turns back to you. “You want to keep weapons? These worgs kill if you do something stupid. Don’t be stupid. They will let you ride, and we will take you to camp.”
One of the newcomer worgs looks at your mule like a tasty snack, but the orc hits it on the snout and yells something in a language you don’t understand. The worg backs off and waits for one of you to mount it.
Tanwar unhooked his flail and dropped it into the hands of one of the Orcs. 'This is but a tool.' He said. He stared defiantly at the orc receiving it. 'A chosen of Shargaas can kill without.'
He strutted towards a riderless worg and hoisted himself onto it.
Norak shambles to one of the worgs and eyes it suspiciously, "You best behave, eating a shaman is some bad juju beast." He mounts the large wolf and is ready to go.
I assume Radar will mount one of the unoccupied worgs.
The worg riders lead the group back to their camp. When you approach it, you see the walls are mostly made of various bones, with skulls on top. These orcs are really trying hard with the intimidation game. What will you all do as you enter?
This post has potentially manipulated dice roll results.
(I'm going to do a before and after post since it didn't save before)
Radar lifts his glaive out of the ground and stores it on his back. Then approaches one of the worgs and mounts it. He shows no fear to the creature as he gets on, nor any to the newcomers.
========================
Radar will glance around at his surroundings, trying to gage what the intentions of these orcs are or if he sees anything out of place.
Radar The orcs recognize you as a member of another clan, but they wouldn’t know why you’re here. You get the feeling they don’t trust you, but other than that, you don’t sense any ill intentions. As for what you see, the riders that brought you in are leading you through the camp. You don’t see many other orcs around. Maybe the others are out hunting or busy with other things. You do, however, see a hobgoblin in a corner of the camp. He seems to be training very little worgs.
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'Be on your guard.' Tanwar warned the others. 'If those are indeed worgs of the northern clan, their handlers will not be far off.'
He clutched the amulet around his neck and his survival reflexes, honed by years of surviving in the dark and the wasteland, suddenly made him keenly aware of his surroundings. *
'Perchance we should try to parlay first.' Tanwar said as if the word left a foul taste in his mouth. 'But just in case.' He took his shield in hand and planted his feet firmly on the ground, his hand hovering about the handle of his flail.
---------------------
* Vigilant Blessing on Tanwar
As an action, you give one creature you touch (including possibly yourself) advantage on the next initiative roll the creature makes. This benefit ends immediately after the roll or if you use this feature again.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
As the figures get closer and closer, you can make out what they are. There are three worgs, and each one has an orc on its back. The creatures are charging toward you. Tanwar focuses on his connection to Shargaas and the veins in his body turn black, like shadows, and bulge out, preparing you for the worst. The worgs stop about 20ft from you all and the orcs get off their backs. In Orcish, the largest of the orcs says, “Who are you? What are you doing in our territory?”
(Kotog Portent rolls: 16 2)
Kotog will speak up from the rear of the group, "We were led here by the gods. We're trying to find the source of the magical disturbances lately. Please take us to your clan leader."
The large orc looks to his two companions, and they unsheathe their weapons. They don’t look like they’re going to attack, but rather, they take defensive stances.
Kotog, roll for Persuasion.
Persuasion: 12
The orcs don’t seem to believe you. They point their blades at you threateningly. “Surrender weapons and we’ll take you,” the large one says in Orcish.
"We will go with you warriors but our weapons are our own. You best believe the spirits have sent us and it would not be in your favor to challenge it," Norak said with a clinking shake of totem laden staff.
Kotog will chuckle briefly, "What orc surrenders his weapons? But we will follow, no harm intended."
Tarth goes to drop his daggers and his mace and then stops at the comments of the others. He looks slightly abashed as he tries to play off the movement as just stretching.
*My weaponry isn't really where my power lies anyway, but I should still try to act like other warriors I guess.* Hopefully no one noticed or will bring to the attention of others how willing he was to shed his weapons.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Radar stands stoic as this conversation occurs. Like the others, he too would not surrender his weapon. He contemplates the situation before him and wonders who sent these riders. He keeps this to himself and makes a note to inquire as to when these riders had been sent. Was his party seen from afar, when they could not find the worg riders home? Or was their coming foretold?
The large orc whispers something to his worg, who then howls. Five more run down the dune, on the same path the group of 3 took to get to you. The worg that called out to them speaks in a language you don’t recognize, but the new worgs begin staring you down. The large orc turns back to you. “You want to keep weapons? These worgs kill if you do something stupid. Don’t be stupid. They will let you ride, and we will take you to camp.”
Kotog will move to mount one, "Just make sure they know my mule isn't dinner."
One of the newcomer worgs looks at your mule like a tasty snack, but the orc hits it on the snout and yells something in a language you don’t understand. The worg backs off and waits for one of you to mount it.
Tarth carefully sits astride his assigned Worg. The beast knows instantly that his rider is not confident, and snarls at the perceived weakness.
Founding Member of the High Roller Society. (Currently trying to roll max on 4d6)
Tanwar unhooked his flail and dropped it into the hands of one of the Orcs. 'This is but a tool.' He said. He stared defiantly at the orc receiving it. 'A chosen of Shargaas can kill without.'
He strutted towards a riderless worg and hoisted himself onto it.
William Brackwater: Human Fighter - The Windward Isles
Tyrgram, the Butterfly Knight: Dwarf Warlock - Secret of Greenwold
Iòlinder Corrach: Half Elf War Cleric - Allansia Adventure
Valerius Sergius Publius: Dhampir Paladin - Vae Victus
Norak shambles to one of the worgs and eyes it suspiciously, "You best behave, eating a shaman is some bad juju beast." He mounts the large wolf and is ready to go.
I assume Radar will mount one of the unoccupied worgs.
The worg riders lead the group back to their camp. When you approach it, you see the walls are mostly made of various bones, with skulls on top. These orcs are really trying hard with the intimidation game. What will you all do as you enter?
(I'm going to do a before and after post since it didn't save before)
Radar lifts his glaive out of the ground and stores it on his back. Then approaches one of the worgs and mounts it. He shows no fear to the creature as he gets on, nor any to the newcomers.
========================
Radar will glance around at his surroundings, trying to gage what the intentions of these orcs are or if he sees anything out of place.
Insight 24
Perception 16
Norak admires the clans work on the bone structures, "A good use of resources you lot. I respect a clan that can show strength."
Radar
The orcs recognize you as a member of another clan, but they wouldn’t know why you’re here. You get the feeling they don’t trust you, but other than that, you don’t sense any ill intentions. As for what you see, the riders that brought you in are leading you through the camp. You don’t see many other orcs around. Maybe the others are out hunting or busy with other things. You do, however, see a hobgoblin in a corner of the camp. He seems to be training very little worgs.