A runner jogs passed Wilcox and Torke at the front of the group, a young boy with the Mage's guild emblem etched upon his squire's tabard.
He goes to the apothecary, then the barrel maker, then back up the way he came before you even really noticed him there. Suddenly, at the last possible second, he stops to look directly at Torke, squints, and runs off.
Several vendors come up to you and try to sell you their wares, everything is at a decent price, and your needs and wants may vary yet still be satisfied.
A: gentlemen, young lady, and Ms. wearing green, stand with: clocks, pastries, and a sly grin respectively. Behind them the fish merchants, who are all stocky dwarfs of varying beard lengths and colors, load crates from cart to a stall, heckling over their shoulders about their wares.
A little later and, just as predicted, the clouds began to be seen on the horizon. They came, not from the ocean, but from over the mountain.
A horn is heard, but none pay it mind. It is blown again, and some pause. A third time, and the citizens begin packing up. A fourth time, and some begin to leave their things, and run inside.
A fifth time. Residents come from their homes and look to the sky in genuine terror. Many begin to flee the town, away from the river towards the very clouds that are coming!!
A sixth time. The horn blows, and everything stops.
Every man, woman, and child in town has a look of frozen horror, as they stand motionless.
Not a soul dare move, yet in all this chaos, you see that Wilcox has maintained his composure, still sampling the wine he was poured moments before the first horn. He finishes it, sets down the glass, then darts for the back of the town in a mad dash.
He motions for you all to follow him but seconds later the frenzied towns folk surge back to life towards the cloud covered mountains like a flooding lake on a broken damn.
Some of you are pushed back, but manage to maintain your footing. From the darkened windowed doorstep of the apothecary, he waves at you to come from an open door, a hooded figure with goggles behind him.
(Feel free to interact with the townsfolk and market in a bubble. Mechanically there's 2 search rolls between entering the town and the first horn.)
(but make sure to say where you go to afterwards in the crazy crowd as a spoiler to DM. For example: ...and -spoiler- "I follow the crowd toward the mountain instead of wilcox")
Sam looks around as the horns are blaring, hoping Wilcox - or somebody - will offer some direction or explanation. When Wilcox puts down his wine and rushes off, Sam will follow, gesturing to his companions to do the same.
This post has potentially manipulated dice roll results.
Torke Aldrehas
Among the better times are the worst, of which Torke gives leeway to somewhat have a good eye around the marketplace, not exactly interested with wares if not blatantly ignoring most of the vendors to have a keen search before the first horn passes. He strolls with his outlander clothing, clearly made of whichever materials had presented itself useful in his own homeland. If it were not for his party, perhaps he would stand-out much, yet he seems not to be bothered by the thought.
As the clouds come through, Torke is not surprised as Mr. Wilcox had explained before the circumstance, keeping the simplicity of only staying within their group's confines, or more precisely, his own set-confines.
As each horn is sounded, there is a sudden change of his pace, slowing to a halt as the sixth comes, but not in shock, rather, the wonder of the situation.
[@Silvercoins Eyes Only]
His thoughts race, the hub of the marketplace disappearing from his sight as his mind palace fills him with two conflicting choices: Follow Wilcox, or Embrace the Mountain's Strange Calling.
He has journeyed with Wilcox from the competition of which he was apart of successfully being apart of, to this very moment. A short yet the feeling of an elongated stay with these acquaintances have him content with continuing forward. His masterpiece at his side, the feeling of recognition his tribe had not given to him before fulfilled.
On the other hand, the mountain provides a presence of power. A strange emotion that the Yuan-Ti kind can follow, and so does Torke. Who say it that he must follow the rest to their demise if it leads nowhere? The urge to move backward on their party's goal, the need to not have to deal with their ramblings, or even the small details he is infuriated within his pureblood as a Yuan-Ti. To confine with his people's ultimate goal of reforming their empire, rather than shackle himself with the life of adventuring.
How can this be decided? How can such an important impact of the time be spent if even the person is not willing to go through either?
From fate comes a possibility, and so, the possibility will be decided on with dice.
A d2, specifically. One represents Mr. Wilcox's laid path, and Two is the path to the mountain, or so it would seem.
Decided by nothing but fate and the turmoil provided, fate will lend its hand to decide.
Torke perceives the entire market, as well as a the amount of people running through. The town is roughly 200 to 300 people with approximately 25 visitors or otherwise non-town folk. You can tell the difference by first who is selling\being sold too and then by the reaction of the people during the horns. With the exception of the group and Wilcox, the majority of the visitors seem to either have followed the crowd, or, stayed in the streets wandering about the empty carts.
Shops: Cheese, bakery, brewery, barrels, bars, restaurants, rat catcher, apothecary, smith, mason, carpenter, tanner, tailor, and Church.
Prosinet,
(My apologies, I don't know why but I thought everyone had already walked up. Its totally fine if you'd like to teleport yourself up along with them or play out being left there. If you do play out being left there, however, you'll know what's going on with the guard and I'll have to change something slightly. Please let me know what you'd like to do and again my apologies.)
EVERYONE,
Jumped the gun on blowing the horns I think, maybe should've waited but I wanted to make it semi-clear that the market was only open for that brief period before something shook it all up. Once I know what everyone does after the 6th horn, then i'll say what happens, but for now its the market reactions.
This post has potentially manipulated dice roll results.
Sam will walk around, generally browsing. He'll certainly stop by the smith, and perhaps look for something to snack on. Jerky, hearty bread, something like that.
At the Smith, Sam learns that there is a speciality craft in this land that produces these small tablets of a rare metal called Ummeriton.
In this land specifically, and no other, the metal has an extremely rare "giving" property instead of its normal "taking" property.
The Smith who is there doesn't understand the quality as well as his teacher, who is not in but He explains that many people keep them simply as trinkets or charms.
Aside from that he sees the normal wears and things. Ore, ingots, weapons and armors are all hanging or sitting about.
He also immediately finds bread, jerkey, and, a dwarven icon on an empty barrel of beer next to them at a cart outside the nearby bar. Its the same one from Wilcox's house.
FrostBite is interested in the action of the young man with the emblem on his chest. Before he had a chance to ask, the boy took off once more. Leaving the group the Dragonborn trots through the crowd following the boy.
Frostbite follows the boy through the crowd to the end of the street. Around the corner they go and boom, out of eyesight.
He's fast for someone specialized in magic and he out runs you by quiet abit.
He leads you to the mage guild watchtower in the center if town, passed serveal on lookers who haven't made it to the market. In front of it, there are clothed men in hoods packing a cart in rapid haste. The boxes they're loading sound like glass clinging together, and various liquids swishing around.
The boy runs inside, and comes back out with an elder. The wizard waves his hands to and fro, and the entirety of the scene disappears from town.
As the first horn blows, Frostbite and all of the mage guild associates outside the tower teleport away.
Prosinet follows Wilcox as he watches Sam and Torke wander about the Market. He calmly responds that they have time to discuss that in a moment. He heads over the he nearby wine vendor.
He looks around at the selection and happily points out a few. It appears that Wilcox is interested in some wine that is made of berries and honey. Admittingly, he gets a little buzzed after a few "samples." He picks up the conversation from earlier,
"So, you say there is danger coming. What makes you say so, Master Alchemist? It would appear by all appearances that its going to be a good day. I mean, look at all the good wine!"
He spills a little bit if his drink raising it, and laughs
"But in all seriousness, why do you think somethi-"
The first horn blows
"Ah...well...let's hear what you've got then."
He finishes the glass, and politely asks for another.
Before the first horn had blown, Torke takes the moment to have his items checked, suspecting any dirty thievery around by his interpretation of markets. Expecting none of it to be lost, he really only seems to show interest in having a short glance and perhaps procuring leather from the tanner's shop, although his lack of currency would lead him only to see their wares and not bother spending more than he can use for later. He thinks of paying some thought to the runner who had stopped to look at him, but dismisses it as quickly as the thought came and now passed.
He then returns to his allies shortly after the first horn blares, turning his attention to the currently missing Dragonborn, FrostBite, his name was? He did not remember. His longsword is currently only visible from its crossguard to pommel, of which most seems to mainly be formed via metal. The hilt is covered with the black-dyed leather, although it seems to look more as if it was burnt than anything else.
The Dragonborn is not here, yes? Perhaps it is for the better," Torke says callously, albeit held back since he does respect his ability to fight, at the least. Torke is unfamiliar with the sound of horns, so his first reaction is to be onguard, alert of the situation but not anxious as the Forest Gnome can often be in these moments, or so he thinks.
Sam comes out of the Smith with his things (to be purchased)
Torke comes out of the Tanner with things(?) (to be purchased?)
Frostbite finds the Watchtower
Sam buys food
Torke sees Sam
Torke and Sam see Wilcox and Prosinet
Frostbite finally catches up to the runner
The First Horn blows,
Frostbite disappears
Torke and Sam are approached by various vendors (this happens till the sixth horn as its maybe 15 seconds after)
Prosinet speaks with Wilcox (to be written, this happens till the sixth horn)
...Two, three, four, five...
Sixth horn
Wilcox dashes into the Apothecary
The mob of people flash into a frenzy
Torke, Sam, and Prosinet rush in behind Wilcox and the Hooded man with Goggles.
if that all seems correct, we can proceed to the sixth horn once Wilcox and Prosinet discuss and Torke\Sam make their purchases. We can do the purchase on the message thread as its more of a number game again. Post what you'd like to grab and I'll tell you if they have it and for how much.
General guidelines for this buy
-The smith has less raw materials than the tanner. -The tanner has less armor than the smith. -The Tanner does not carry weapons. -They both carry a degree of alchemical supplies
-The smith does not have an expert at the moment. [This means you cannot have custommagic metalwork made, but there may be already made ones for great cost.]
-The Tanning Expert here specialized in Sharkskin. [You can have custom grips added to weapons that allow greater strength attacks at the cost of slowing their dexterous ability.]*
*It requires either: (3) sharkskin and 2 hours -or- 500 gold and 1 day to have applied to your weapon.
((Oh boy. 500 gold is not even close to being paid if Torke sold every item he had. Oh well, perhaps it could help someone else later on. That'll be all for Torke, and I believe my end of the market-place encounter is complete))
Addendum: at the very least, Torke is going to see if the gloves he made could be worth of any notable price before moving on, perhaps just buying a piece of raw leather for Torke's own use later: he's proficient with Leatherworker's Tools so he would have some skill in turning the leather into something useful at the least of its quality.
You blink, looking at the runner go up the steps of the watchtower in the center of town. You hear a horn, but maintain your focus. There is a wave of force!
You are, somewhere else, but not entirely. You feel...Frozen? Unable to move in some way but still sentient of your senses. You are there, but you are not whole.
When you open your eyes, you are back at the same watchtower, the in the center of a new town. Here, the buildings are made of stones or brick, of wrought iron and old, darkened wood. The sky here is dark, and the deep grey paved roads are lit by the same wrought iron wrapped candle lanterns. The windows are a dull yellow, and the people all inside. [Similar to Cotswolds\Gilneas]
The same elder mage looks at you from the same spot, lowering his hands. He address you,
"You are someone with whom I would like to discuss. If you'd like, please join me in the tower."
He walks through the door, the runner going back down, loading the last of the crates, and riding off with the other hooded men.
Your body finally pulls through and with a shudder you are physically connected to the world again.
It is silent all around, the flight of winged creatures in the dark sky the only break in such pause.
Everyone Else,
As you file into the Alchemist's den, the Hooded figure chooses to slide along the wall and enter the backroom before closing it.
Deep and heavy thuds of declining volume, a pause, the same deep and heavy thuds in increasing volume,
The person returns with a selection of glassware filled with liquids, sets them on the table, then walks to the backroom and locks the door from behind it.
Deep and heavy thuds of declining volume, and then nothing.
Wilcox watches the through the darkened glass carefully before finally looking back in great concern,
This post has potentially manipulated dice roll results.
Frostbite stops breathing for a few seconds while he adjusts to the new location. "Hold up. That is all you have to say. Where are we?" The Dragonborn looks to the sky trying to see the creatures flying above.
Perception 14
"How is it dark once more? I had friends, they were with me. Did you...."Watching the mage walk away, Frostbite waits a moment, looks back at the strange town then starts to walk towards the tower. Deflated and with no other reasonable options he finds himself once more at the will of another old man. "Was that a horn I heard?"
As Torke and the remaining party enter the Alchemist's Den, Torke lays an untrained eye glancing toward the various glasses storing liquids the hooded figure—clearly the owner of this structure—laid infront of them before locking themselves in a backroom. Afterwards, Torke settles to examining the neurotoxin they extracted from a beast a long way from here back to the beginning when they first set foot in this island or so. He thinks to fear not for it due to his natural immunity, which would lead to only small discomfort and perhaps a short head-ache.
Torke had recognized Frostbite's disappearance earlier, although it is not clear to him what had come to the Dragonborn to separate, he still replies, "I see that I noticed him to be gone before the first 'sound' had come, or shortly before it atleast," Torke says, unsure of what to add to Mr. Wilcox's question so he begins adjusting his sword's scabbard to his liking, enough for him to draw and parry if an armed attacker decided to cross weapons with him.
"He must have wandered into the market and got lost with the crowd. Unfortunate..."
He holds his chin for a moment, and then speaks,
"We got to make our way towards the River then once the crowds die down. Be ready for anything in 5."
He moves to the glassware and looks over the different liquids,
Listing off the contents, he reads: "Healing, Magic Surge, Lamp Oil, Sprint, and Normal Surge"
There's two of each, except the lamp oil which is (1) but contains (10) lamps worth of (1) hour of oil.
Frostbite Only,
As you walk into the tower, an arcane workshop fused with a library and alchemists table comes to mind. Everything from potions to runic scrolls lay about the Elder's various desks and table tops. Sitting down at one of them, he floats a levitating drink by you and offers it. Its some kind of water that smells like strawberries.
Before you can offer a response, he tells you about himself,
"I am Rune Keeper R'lyeh, master of the written word and sunken speech. You are some distance from where we were, and the whether was already darkening before we left. You friends are fine, I am a wizard...mmm..."
He looks you over, and sighs,
"And unfortunately you did hear a horn blast. Had I not moved us, you would have heard Five more, totally six. Its the village warning system, ranging from a series of inconveniences to genuine catastrophic events. In this instance, an event that has taken place before, will take place again."
He pulls a giant scroll from his desk, and stretches it back out. There is a depiction of leathery wing wrapped about a sword, fire and ice swirling around the illustration.
"This is the legacy of the mountain. In the not too distant passed, this land once was a cold harsh wasteland, only melting in the summer. Over time, it was discovered this was not a natural occurrence, and that something was keeping this land at such arctic conditions. Then..."
Another pause,
"Something even more unnatural came about, and ended the constant blizzard. We have just recently discovered that this force not only is mobile, but remains on the continent."
Clearly seeing your "why are you telling me all this?" face, he relents,
"And now we come to you. You and that Yuan-ti are connected to this fate in a significant way, such that whatever is allowing we Rune Keepers to view the future, has allowed us a vision of a Barbarian and a Warlock ascending a great mountain peak. I see it as fate's choice to have brought you here, and to have kept them there."
He motions to the outside window at the back of the watchtower. You look over his shoulder, and you can see a short forested path to the base of the mountain you saw from Wilcox's mansion, far in the distance, now just a short walk away.
"You are in Genndale, the Village beneath the Mountain."
Torke seems to have little to say at this point, other than a simple nod toward Mr. Wilcox once he provides a suggested solution to pursue: he sees it to be as that. He pays no bother to the liquids as he most likely will not be able to distinguish between any of the vials or whatnot storing useful benefits. He does, however, look toward the glass Mr. Wilcox had looked through aswell, only to speak, "I am sure an Alchemist of or even below the Forest Gnome's profession can work with those," he glares to Prosinet's general direction, and after a reply is met from him, Torke returns his eyes to watch through a glass window, intently watching as the crowd scatters away until out-of-sight and wait for the opportunity to make itself known.
Prosinet quickly begins to go through the shop. "Hmmm looks like these were brewed properly, if we need to get out of here quickly perhaps the sprint will do nicely. What in gods name is going on. The bridge guard seemed to be worried about something coming from the forest. What are we dealing with here?"
Rollback Post to RevisionRollBack
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
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A runner jogs passed Wilcox and Torke at the front of the group, a young boy with the Mage's guild emblem etched upon his squire's tabard.
He goes to the apothecary, then the barrel maker, then back up the way he came before you even really noticed him there. Suddenly, at the last possible second, he stops to look directly at Torke, squints, and runs off.
Several vendors come up to you and try to sell you their wares, everything is at a decent price, and your needs and wants may vary yet still be satisfied.
A: gentlemen, young lady, and Ms. wearing green, stand with: clocks, pastries, and a sly grin respectively. Behind them the fish merchants, who are all stocky dwarfs of varying beard lengths and colors, load crates from cart to a stall, heckling over their shoulders about their wares.
A little later and, just as predicted, the clouds began to be seen on the horizon. They came, not from the ocean, but from over the mountain.
A horn is heard, but none pay it mind. It is blown again, and some pause. A third time, and the citizens begin packing up. A fourth time, and some begin to leave their things, and run inside.
A fifth time. Residents come from their homes and look to the sky in genuine terror. Many begin to flee the town, away from the river towards the very clouds that are coming!!
A sixth time. The horn blows, and everything stops.
Every man, woman, and child in town has a look of frozen horror, as they stand motionless.
Not a soul dare move, yet in all this chaos, you see that Wilcox has maintained his composure, still sampling the wine he was poured moments before the first horn. He finishes it, sets down the glass, then darts for the back of the town in a mad dash.
He motions for you all to follow him but seconds later the frenzied towns folk surge back to life towards the cloud covered mountains like a flooding lake on a broken damn.
Some of you are pushed back, but manage to maintain your footing. From the darkened windowed doorstep of the apothecary, he waves at you to come from an open door, a hooded figure with goggles behind him.
(Feel free to interact with the townsfolk and market in a bubble. Mechanically there's 2 search rolls between entering the town and the first horn.)
(but make sure to say where you go to afterwards in the crazy crowd as a spoiler to DM. For example: ...and -spoiler- "I follow the crowd toward the mountain instead of wilcox")
Sam looks around as the horns are blaring, hoping Wilcox - or somebody - will offer some direction or explanation. When Wilcox puts down his wine and rushes off, Sam will follow, gesturing to his companions to do the same.
DM - Above & Below
Torke Aldrehas
Among the better times are the worst, of which Torke gives leeway to somewhat have a good eye around the marketplace, not exactly interested with wares if not blatantly ignoring most of the vendors to have a keen search before the first horn passes. He strolls with his outlander clothing, clearly made of whichever materials had presented itself useful in his own homeland. If it were not for his party, perhaps he would stand-out much, yet he seems not to be bothered by the thought.
Perception: 8
As the clouds come through, Torke is not surprised as Mr. Wilcox had explained before the circumstance, keeping the simplicity of only staying within their group's confines, or more precisely, his own set-confines.
As each horn is sounded, there is a sudden change of his pace, slowing to a halt as the sixth comes, but not in shock, rather, the wonder of the situation.
[@Silvercoins Eyes Only]
His thoughts race, the hub of the marketplace disappearing from his sight as his mind palace fills him with two conflicting choices: Follow Wilcox, or Embrace the Mountain's Strange Calling.
He has journeyed with Wilcox from the competition of which he was apart of successfully being apart of, to this very moment. A short yet the feeling of an elongated stay with these acquaintances have him content with continuing forward. His masterpiece at his side, the feeling of recognition his tribe had not given to him before fulfilled.
On the other hand, the mountain provides a presence of power. A strange emotion that the Yuan-Ti kind can follow, and so does Torke. Who say it that he must follow the rest to their demise if it leads nowhere? The urge to move backward on their party's goal, the need to not have to deal with their ramblings, or even the small details he is infuriated within his pureblood as a Yuan-Ti. To confine with his people's ultimate goal of reforming their empire, rather than shackle himself with the life of adventuring.
How can this be decided? How can such an important impact of the time be spent if even the person is not willing to go through either?
From fate comes a possibility, and so, the possibility will be decided on with dice.
A d2, specifically. One represents Mr. Wilcox's laid path, and Two is the path to the mountain, or so it would seem.
Decided by nothing but fate and the turmoil provided, fate will lend its hand to decide.
2
Prosinet comes running up just as the horns begin to blow. "You left me there asleep? Alone? By my self?
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
Torke perceives the entire market, as well as a the amount of people running through. The town is roughly 200 to 300 people with approximately 25 visitors or otherwise non-town folk. You can tell the difference by first who is selling\being sold too and then by the reaction of the people during the horns. With the exception of the group and Wilcox, the majority of the visitors seem to either have followed the crowd, or, stayed in the streets wandering about the empty carts.
Carts: Fish (alot), Bread, Fruit, Vegetables. Mushrooms, Tinker, Archery, and, incenses
Shops: Cheese, bakery, brewery, barrels, bars, restaurants, rat catcher, apothecary, smith, mason, carpenter, tanner, tailor, and Church.
Prosinet,
(My apologies, I don't know why but I thought everyone had already walked up. Its totally fine if you'd like to teleport yourself up along with them or play out being left there. If you do play out being left there, however, you'll know what's going on with the guard and I'll have to change something slightly. Please let me know what you'd like to do and again my apologies.)
EVERYONE,
Jumped the gun on blowing the horns I think, maybe should've waited but I wanted to make it semi-clear that the market was only open for that brief period before something shook it all up. Once I know what everyone does after the 6th horn, then i'll say what happens, but for now its the market reactions.
Sam will walk around, generally browsing. He'll certainly stop by the smith, and perhaps look for something to snack on. Jerky, hearty bread, something like that.
Perception: 9
DM - Above & Below
At the Smith, Sam learns that there is a speciality craft in this land that produces these small tablets of a rare metal called Ummeriton.
In this land specifically, and no other, the metal has an extremely rare "giving" property instead of its normal "taking" property.
The Smith who is there doesn't understand the quality as well as his teacher, who is not in but He explains that many people keep them simply as trinkets or charms.
Aside from that he sees the normal wears and things. Ore, ingots, weapons and armors are all hanging or sitting about.
He also immediately finds bread, jerkey, and, a dwarven icon on an empty barrel of beer next to them at a cart outside the nearby bar. Its the same one from Wilcox's house.
FrostBite is interested in the action of the young man with the emblem on his chest. Before he had a chance to ask, the boy took off once more. Leaving the group the Dragonborn trots through the crowd following the boy.
Prosinet rushes up to everyone ignoring the shops, stalls, and people, heading right to Wilcox, "Something bad is happening, I just know it!"
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment
Frostbite follows the boy through the crowd to the end of the street. Around the corner they go and boom, out of eyesight.
He's fast for someone specialized in magic and he out runs you by quiet abit.
He leads you to the mage guild watchtower in the center if town, passed serveal on lookers who haven't made it to the market. In front of it, there are clothed men in hoods packing a cart in rapid haste. The boxes they're loading sound like glass clinging together, and various liquids swishing around.
The boy runs inside, and comes back out with an elder. The wizard waves his hands to and fro, and the entirety of the scene disappears from town.
As the first horn blows, Frostbite and all of the mage guild associates outside the tower teleport away.
Prosinet follows Wilcox as he watches Sam and Torke wander about the Market. He calmly responds that they have time to discuss that in a moment. He heads over the he nearby wine vendor.
He looks around at the selection and happily points out a few. It appears that Wilcox is interested in some wine that is made of berries and honey. Admittingly, he gets a little buzzed after a few "samples." He picks up the conversation from earlier,
"So, you say there is danger coming. What makes you say so, Master Alchemist? It would appear by all appearances that its going to be a good day. I mean, look at all the good wine!"
He spills a little bit if his drink raising it, and laughs
"But in all seriousness, why do you think somethi-"
The first horn blows
"Ah...well...let's hear what you've got then."
He finishes the glass, and politely asks for another.
Torke Aldrehas
Before the first horn had blown, Torke takes the moment to have his items checked, suspecting any dirty thievery around by his interpretation of markets. Expecting none of it to be lost, he really only seems to show interest in having a short glance and perhaps procuring leather from the tanner's shop, although his lack of currency would lead him only to see their wares and not bother spending more than he can use for later. He thinks of paying some thought to the runner who had stopped to look at him, but dismisses it as quickly as the thought came and now passed.
He then returns to his allies shortly after the first horn blares, turning his attention to the currently missing Dragonborn, FrostBite, his name was? He did not remember. His longsword is currently only visible from its crossguard to pommel, of which most seems to mainly be formed via metal. The hilt is covered with the black-dyed leather, although it seems to look more as if it was burnt than anything else.
The Dragonborn is not here, yes? Perhaps it is for the better," Torke says callously, albeit held back since he does respect his ability to fight, at the least. Torke is unfamiliar with the sound of horns, so his first reaction is to be onguard, alert of the situation but not anxious as the Forest Gnome can often be in these moments, or so he thinks.
Everyone,
recap:
Group standing on the side of the road in town
The runner goes passed
Sam walks into the market
Torke walks into the market
the Runner comes back
Frostbite follows the runner
Sam goes into the Smith's
Torke goes into the tanner
Prosinet Arrives
Prosinet and Wilcox are at the Wine vendor
Sam comes out of the Smith with his things (to be purchased)
Torke comes out of the Tanner with things(?) (to be purchased?)
Frostbite finds the Watchtower
Sam buys food
Torke sees Sam
Torke and Sam see Wilcox and Prosinet
Frostbite finally catches up to the runner
The First Horn blows,
Frostbite disappears
Torke and Sam are approached by various vendors (this happens till the sixth horn as its maybe 15 seconds after)
Prosinet speaks with Wilcox (to be written, this happens till the sixth horn)
...Two, three, four, five...
Sixth horn
Wilcox dashes into the Apothecary
The mob of people flash into a frenzy
Torke, Sam, and Prosinet rush in behind Wilcox and the Hooded man with Goggles.
if that all seems correct, we can proceed to the sixth horn once Wilcox and Prosinet discuss and Torke\Sam make their purchases. We can do the purchase on the message thread as its more of a number game again. Post what you'd like to grab and I'll tell you if they have it and for how much.
General guidelines for this buy
-The smith has less raw materials than the tanner. -The tanner has less armor than the smith. -The Tanner does not carry weapons. -They both carry a degree of alchemical supplies
-The smith does not have an expert at the moment. [This means you cannot have custom magic metalwork made, but there may be already made ones for great cost.]
-The Tanning Expert here specialized in Sharkskin. [You can have custom grips added to weapons that allow greater strength attacks at the cost of slowing their dexterous ability.]*
*It requires either: (3) sharkskin and 2 hours -or- 500 gold and 1 day to have applied to your weapon.
Thanks!
((Oh boy. 500 gold is not even close to being paid if Torke sold every item he had. Oh well, perhaps it could help someone else later on. That'll be all for Torke, and I believe my end of the market-place encounter is complete))
Addendum: at the very least, Torke is going to see if the gloves he made could be worth of any notable price before moving on, perhaps just buying a piece of raw leather for Torke's own use later: he's proficient with Leatherworker's Tools so he would have some skill in turning the leather into something useful at the least of its quality.
Frostbite only,
You blink, looking at the runner go up the steps of the watchtower in the center of town. You hear a horn, but maintain your focus. There is a wave of force!
You are, somewhere else, but not entirely. You feel...Frozen? Unable to move in some way but still sentient of your senses. You are there, but you are not whole.
When you open your eyes, you are back at the same watchtower, the in the center of a new town. Here, the buildings are made of stones or brick, of wrought iron and old, darkened wood. The sky here is dark, and the deep grey paved roads are lit by the same wrought iron wrapped candle lanterns. The windows are a dull yellow, and the people all inside. [Similar to Cotswolds\Gilneas]
The same elder mage looks at you from the same spot, lowering his hands. He address you,
"You are someone with whom I would like to discuss. If you'd like, please join me in the tower."
He walks through the door, the runner going back down, loading the last of the crates, and riding off with the other hooded men.
Your body finally pulls through and with a shudder you are physically connected to the world again.
It is silent all around, the flight of winged creatures in the dark sky the only break in such pause.
Everyone Else,
As you file into the Alchemist's den, the Hooded figure chooses to slide along the wall and enter the backroom before closing it.
Deep and heavy thuds of declining volume, a pause, the same deep and heavy thuds in increasing volume,
The person returns with a selection of glassware filled with liquids, sets them on the table, then walks to the backroom and locks the door from behind it.
Deep and heavy thuds of declining volume, and then nothing.
Wilcox watches the through the darkened glass carefully before finally looking back in great concern,
"Where is Frostbite?"
Frostbite stops breathing for a few seconds while he adjusts to the new location. "Hold up. That is all you have to say. Where are we?" The Dragonborn looks to the sky trying to see the creatures flying above.
Perception 14
"How is it dark once more? I had friends, they were with me. Did you...." Watching the mage walk away, Frostbite waits a moment, looks back at the strange town then starts to walk towards the tower. Deflated and with no other reasonable options he finds himself once more at the will of another old man. "Was that a horn I heard?"
DMs Eyes only
Torke Aldrehas
As Torke and the remaining party enter the Alchemist's Den, Torke lays an untrained eye glancing toward the various glasses storing liquids the hooded figure—clearly the owner of this structure—laid infront of them before locking themselves in a backroom. Afterwards, Torke settles to examining the neurotoxin they extracted from a beast a long way from here back to the beginning when they first set foot in this island or so. He thinks to fear not for it due to his natural immunity, which would lead to only small discomfort and perhaps a short head-ache.
Torke had recognized Frostbite's disappearance earlier, although it is not clear to him what had come to the Dragonborn to separate, he still replies, "I see that I noticed him to be gone before the first 'sound' had come, or shortly before it atleast," Torke says, unsure of what to add to Mr. Wilcox's question so he begins adjusting his sword's scabbard to his liking, enough for him to draw and parry if an armed attacker decided to cross weapons with him.
Wilcox flips back to Torke and responds,
"He must have wandered into the market and got lost with the crowd. Unfortunate..."
He holds his chin for a moment, and then speaks,
"We got to make our way towards the River then once the crowds die down. Be ready for anything in 5."
He moves to the glassware and looks over the different liquids,
Listing off the contents, he reads: "Healing, Magic Surge, Lamp Oil, Sprint, and Normal Surge"
There's two of each, except the lamp oil which is (1) but contains (10) lamps worth of (1) hour of oil.
Frostbite Only,
As you walk into the tower, an arcane workshop fused with a library and alchemists table comes to mind. Everything from potions to runic scrolls lay about the Elder's various desks and table tops. Sitting down at one of them, he floats a levitating drink by you and offers it. Its some kind of water that smells like strawberries.
Before you can offer a response, he tells you about himself,
"I am Rune Keeper R'lyeh, master of the written word and sunken speech. You are some distance from where we were, and the whether was already darkening before we left. You friends are fine, I am a wizard...mmm..."
He looks you over, and sighs,
"And unfortunately you did hear a horn blast. Had I not moved us, you would have heard Five more, totally six. Its the village warning system, ranging from a series of inconveniences to genuine catastrophic events. In this instance, an event that has taken place before, will take place again."
He pulls a giant scroll from his desk, and stretches it back out. There is a depiction of leathery wing wrapped about a sword, fire and ice swirling around the illustration.
"This is the legacy of the mountain. In the not too distant passed, this land once was a cold harsh wasteland, only melting in the summer. Over time, it was discovered this was not a natural occurrence, and that something was keeping this land at such arctic conditions. Then..."
Another pause,
"Something even more unnatural came about, and ended the constant blizzard. We have just recently discovered that this force not only is mobile, but remains on the continent."
Clearly seeing your "why are you telling me all this?" face, he relents,
"And now we come to you. You and that Yuan-ti are connected to this fate in a significant way, such that whatever is allowing we Rune Keepers to view the future, has allowed us a vision of a Barbarian and a Warlock ascending a great mountain peak. I see it as fate's choice to have brought you here, and to have kept them there."
He motions to the outside window at the back of the watchtower. You look over his shoulder, and you can see a short forested path to the base of the mountain you saw from Wilcox's mansion, far in the distance, now just a short walk away.
"You are in Genndale, the Village beneath the Mountain."
Torke Aldrehas
Torke seems to have little to say at this point, other than a simple nod toward Mr. Wilcox once he provides a suggested solution to pursue: he sees it to be as that. He pays no bother to the liquids as he most likely will not be able to distinguish between any of the vials or whatnot storing useful benefits. He does, however, look toward the glass Mr. Wilcox had looked through aswell, only to speak, "I am sure an Alchemist of or even below the Forest Gnome's profession can work with those," he glares to Prosinet's general direction, and after a reply is met from him, Torke returns his eyes to watch through a glass window, intently watching as the crowd scatters away until out-of-sight and wait for the opportunity to make itself known.
Prosinet quickly begins to go through the shop. "Hmmm looks like these were brewed properly, if we need to get out of here quickly perhaps the sprint will do nicely. What in gods name is going on. The bridge guard seemed to be worried about something coming from the forest. What are we dealing with here?"
Trumann Bloth | Loxodon Grave Cleric | War of the Green
Prosinet Fizzlepurtet | Gnome Wizard | The Wilcox Experiment